Difference between revisions of "Monster alien grunt"
From Obsidian Conflict Wiki
m (New page: {{oc_ent}} {{stub}}) |
|||
| Line 1: | Line 1: | ||
{{oc_ent}} | {{oc_ent}} | ||
| − | + | ||
| + | == Entity description == | ||
| + | |||
| + | This entity spawns an Alien Grunt. With a strong armor which reduces the damage of the attacks (changed in Source?), the Hivehand, which their projectiles chase you, and their strong melee attack, it makes a formidable enemy. | ||
| + | |||
| + | == Key values == | ||
| + | |||
| + | *Target (target) - When an entity is activated, it triggers the entity with the name specified by Target. | ||
| + | *Name (targetname) - Property used to identify entities. | ||
| + | *Render FX (renderfx) - Gives objects special render effects. Think of it as modifying whatever the Render Mode puts out. The options are as follows: | ||
| + | 0 = Normal | ||
| + | 1 = Slow Pulse | ||
| + | 2 = Fast Pulse | ||
| + | 3 = Slow Wide Pulse | ||
| + | 4 = Fast Wide Pulse | ||
| + | 5 = Slow Fade Away | ||
| + | 6 = Fast Fade Away | ||
| + | 7 = Slow Become Solid | ||
| + | 8 = Fast Become Solid | ||
| + | 9 = Slow Strobe | ||
| + | 10 = Fast Strobe | ||
| + | 11 = Faster Strobe | ||
| + | 12 = Slow Flicker | ||
| + | 13 = Fast Flicker | ||
| + | 14 = Constant Glow | ||
| + | 15 = Distort | ||
| + | 16 = Hologram (Distort and Fade) | ||
| + | *Render Mode (rendermode) - Controls the type of rendering that is used for an object. Options are: | ||
| + | 0 = Normal | ||
| + | 1 = Color | ||
| + | 2 = Texture | ||
| + | 3 = Glow | ||
| + | 4 = Solid | ||
| + | 5 = Additive | ||
| + | *TriggerTarget (TriggerTarget) - The event to trigger when the TriggerCondition is met. Used by monsters. | ||
| + | *Trigger Condition (TriggerCondition) - This controls the condition under which a monster will trigger its TriggerTarget. The options are: | ||
| + | 0 = No Trigger | ||
| + | 1 = See Player, Mad at Player | ||
| + | 2 = Take Damage | ||
| + | 3 = 50% Health Remaining | ||
| + | 4 = Death | ||
| + | 7 = Hear World | ||
| + | 8 = Hear Player | ||
| + | 9 = Hear Combat | ||
| + | 10 = See Player Unconditional | ||
| + | 11 = See Player, Not In Combat | ||
| + | *FX Amount (1 - 255) (renderamt) | ||
| + | *FX Color (R G B) (rendercolor) | ||
| + | *Pitch Yaw Roll (Y Z X) (angles) | ||
| + | *Squad Name (netname) | ||
| + | *Animation Sequence (editor) (sequence) | ||
| + | |||
| + | == Flags == | ||
| + | |||
| + | *WaitTillSeen (1) | ||
| + | *Gag (2) | ||
| + | *MonsterClip (4) | ||
| + | *Prisoner (16) | ||
| + | *Squad Leader (32) | ||
| + | *WaitForScript (128) | ||
| + | *Pre-Disaster (256) | ||
| + | *Fade Corpse (512) | ||
Revision as of 13:00, 28 December 2011
| This Page contains informations about an Obsidian Conflict Entity, which means it is only availible for Obsidian Conflict or rather in that form it is explained. |
Entity description
This entity spawns an Alien Grunt. With a strong armor which reduces the damage of the attacks (changed in Source?), the Hivehand, which their projectiles chase you, and their strong melee attack, it makes a formidable enemy.
Key values
- Target (target) - When an entity is activated, it triggers the entity with the name specified by Target.
- Name (targetname) - Property used to identify entities.
- Render FX (renderfx) - Gives objects special render effects. Think of it as modifying whatever the Render Mode puts out. The options are as follows:
0 = Normal
1 = Slow Pulse
2 = Fast Pulse
3 = Slow Wide Pulse
4 = Fast Wide Pulse
5 = Slow Fade Away
6 = Fast Fade Away
7 = Slow Become Solid
8 = Fast Become Solid
9 = Slow Strobe
10 = Fast Strobe
11 = Faster Strobe
12 = Slow Flicker
13 = Fast Flicker
14 = Constant Glow
15 = Distort
16 = Hologram (Distort and Fade)
- Render Mode (rendermode) - Controls the type of rendering that is used for an object. Options are:
0 = Normal
1 = Color
2 = Texture
3 = Glow
4 = Solid
5 = Additive
- TriggerTarget (TriggerTarget) - The event to trigger when the TriggerCondition is met. Used by monsters.
- Trigger Condition (TriggerCondition) - This controls the condition under which a monster will trigger its TriggerTarget. The options are:
0 = No Trigger
1 = See Player, Mad at Player
2 = Take Damage
3 = 50% Health Remaining
4 = Death
7 = Hear World
8 = Hear Player
9 = Hear Combat
10 = See Player Unconditional
11 = See Player, Not In Combat
- FX Amount (1 - 255) (renderamt)
- FX Color (R G B) (rendercolor)
- Pitch Yaw Roll (Y Z X) (angles)
- Squad Name (netname)
- Animation Sequence (editor) (sequence)
Flags
- WaitTillSeen (1)
- Gag (2)
- MonsterClip (4)
- Prisoner (16)
- Squad Leader (32)
- WaitForScript (128)
- Pre-Disaster (256)
- Fade Corpse (512)