Difference between revisions of "Creating Custom Ammos"
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Revision as of 15:07, 18 October 2008
Contents
Setting up your Mapadd script with Custom Ammos
In your map modify script
map
{
SpawnItems
{
"weapon_crowbar" "1"
"custom_ak47" "1"
}
CustomAmmo
{
"ak47"
{
"dmgtype" "1"
"tracer" "4"
"plrdmg" "10" //Damage done by players using this ammo.
"npcdmg" "10" //Damage done by NPCs using this ammo.
"maxcarry" "10"
"grains" "200" // 1 grain = 64.79891 milligrams
"ftpersec" "1225"
}
}
}
- Damage Types
CRUSH = 0, BULLET = 1, SLASH = 2, BURN = 3, VEHICLE = 4, FALL = 5, BLAST = 6, CLUB = 7, SHOCK = 8, SONIC = 9, ENERGYBEAM = 10
- Tracer Types
NONE = 0, LINE = 1, RAIL = 2, BEAM = 3, LINE AND WHIZ = 4 Note: The Rail and Beam tracers arent setup correctly in code and as such tend to fail.
Setting up a custom ammo item in Hammer
- Work In Progress Section
Ingame you can give your ammo with item_custom.
Scripted Weapons using Custom Ammo
- Work In Progress Section
