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		<id>https://www.wiki.obsidianconflict.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Mega+Sean+45</id>
		<title>Obsidian Conflict Wiki - User contributions [en]</title>
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		<updated>2026-05-08T17:15:19Z</updated>
		<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://www.wiki.obsidianconflict.net/?title=User_talk:Mega_Sean_45&amp;diff=696</id>
		<title>User talk:Mega Sean 45</title>
		<link rel="alternate" type="text/html" href="https://www.wiki.obsidianconflict.net/?title=User_talk:Mega_Sean_45&amp;diff=696"/>
				<updated>2010-08-19T20:03:26Z</updated>
		
		<summary type="html">&lt;p&gt;Mega Sean 45: Blanked the page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Mega Sean 45</name></author>	</entry>

	<entry>
		<id>https://www.wiki.obsidianconflict.net/?title=User:Mega_Sean_45&amp;diff=632</id>
		<title>User:Mega Sean 45</title>
		<link rel="alternate" type="text/html" href="https://www.wiki.obsidianconflict.net/?title=User:Mega_Sean_45&amp;diff=632"/>
				<updated>2010-06-03T20:20:08Z</updated>
		
		<summary type="html">&lt;p&gt;Mega Sean 45: /* Creation Pages */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hello! I'm '''Mega Sean 45'''. My name is NOT Sean, okay? So don't call me that. Anyway, I've played Obsidian Conflict for two years, so I know much about it. FRIEND! =D&lt;br /&gt;
&lt;br /&gt;
==Contact me==&lt;br /&gt;
* [http://www.youtube.com/user/MegaSean45 Youtube]&lt;br /&gt;
* [http://steamcommunity.com/id/echothedemonfrog Steam]&lt;br /&gt;
&lt;br /&gt;
==Creation Pages==&lt;br /&gt;
&lt;br /&gt;
* [[Ep2 oc broken escape 02]]&lt;br /&gt;
* [[Oc return c17]]&lt;br /&gt;
* [[Oc hydrapit]]&lt;/div&gt;</summary>
		<author><name>Mega Sean 45</name></author>	</entry>

	<entry>
		<id>https://www.wiki.obsidianconflict.net/?title=Oc_hydrapit&amp;diff=631</id>
		<title>Oc hydrapit</title>
		<link rel="alternate" type="text/html" href="https://www.wiki.obsidianconflict.net/?title=Oc_hydrapit&amp;diff=631"/>
				<updated>2010-06-03T20:19:14Z</updated>
		
		<summary type="html">&lt;p&gt;Mega Sean 45: Created page with '{{oc_map}} 256px {| cellspacing=&amp;quot;4&amp;quot; cellpadding=&amp;quot;1&amp;quot; | '''Mapadd Name''' || oc_hydrapit_final |- | '''Author''' || 1/4 Life |-…'&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{oc_map}}&lt;br /&gt;
[[Image:hydrapit.jpg|thumb|right|256px]]&lt;br /&gt;
{| cellspacing=&amp;quot;4&amp;quot; cellpadding=&amp;quot;1&amp;quot;&lt;br /&gt;
| '''Mapadd Name''' || oc_hydrapit_final&lt;br /&gt;
|-&lt;br /&gt;
| '''Author''' || [[User:1/4 Life|1/4 Life]]&lt;br /&gt;
|-&lt;br /&gt;
| '''Genre''' || Combat&lt;br /&gt;
|-&lt;br /&gt;
| '''Suggested Players''' || 2-16&lt;br /&gt;
|-&lt;br /&gt;
| '''Requirement Games:''' || Half-Life 2&lt;br /&gt;
|-&lt;br /&gt;
| '''Starting Weapons:''' || weapon_crowbar &amp;lt;br /&amp;gt; weapon_healer &amp;lt;br /&amp;gt; weapon_pistol&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
All you have to do is kill a Hydra.&lt;br /&gt;
&lt;br /&gt;
==Weapons==&lt;br /&gt;
* item_ammo_smg1&lt;br /&gt;
* item_ammo_smg1_grenade&lt;br /&gt;
* weapon_frag&lt;br /&gt;
* weapon_smg1&lt;br /&gt;
&lt;br /&gt;
==NPCs==&lt;br /&gt;
* npc_hydra (Hydra)&lt;br /&gt;
&lt;br /&gt;
==Tips==&lt;br /&gt;
* Only grenades can kill the Hydra.&lt;br /&gt;
* Dodge the Hydra many times, because it'll quickly jump out and stab you dead.&lt;br /&gt;
* This map is only available on fug4life's map pack.&lt;/div&gt;</summary>
		<author><name>Mega Sean 45</name></author>	</entry>

	<entry>
		<id>https://www.wiki.obsidianconflict.net/?title=User:Mega_Sean_45&amp;diff=630</id>
		<title>User:Mega Sean 45</title>
		<link rel="alternate" type="text/html" href="https://www.wiki.obsidianconflict.net/?title=User:Mega_Sean_45&amp;diff=630"/>
				<updated>2010-06-03T20:14:05Z</updated>
		
		<summary type="html">&lt;p&gt;Mega Sean 45: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hello! I'm '''Mega Sean 45'''. My name is NOT Sean, okay? So don't call me that. Anyway, I've played Obsidian Conflict for two years, so I know much about it. FRIEND! =D&lt;br /&gt;
&lt;br /&gt;
==Contact me==&lt;br /&gt;
* [http://www.youtube.com/user/MegaSean45 Youtube]&lt;br /&gt;
* [http://steamcommunity.com/id/echothedemonfrog Steam]&lt;br /&gt;
&lt;br /&gt;
==Creation Pages==&lt;br /&gt;
&lt;br /&gt;
* [[Ep2 oc broken escape 02]]&lt;br /&gt;
* [[Oc return c17]]&lt;/div&gt;</summary>
		<author><name>Mega Sean 45</name></author>	</entry>

	<entry>
		<id>https://www.wiki.obsidianconflict.net/?title=Oc_return_c17&amp;diff=629</id>
		<title>Oc return c17</title>
		<link rel="alternate" type="text/html" href="https://www.wiki.obsidianconflict.net/?title=Oc_return_c17&amp;diff=629"/>
				<updated>2010-06-03T20:13:07Z</updated>
		
		<summary type="html">&lt;p&gt;Mega Sean 45: Created page with '{{Oc_map}} {| cellspacing=&amp;quot;4&amp;quot; cellpadding=&amp;quot;1&amp;quot; | '''Mapadd Name''' || oc_return_c17_01 &amp;lt;br /&amp;gt; oc_return_c17_02 &amp;lt;br /&amp;gt; oc_return_c17_03 &amp;lt;br /&amp;gt; oc_return_c17_04 &amp;lt;br /&amp;gt; oc_return_c17…'&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Oc_map}}&lt;br /&gt;
{| cellspacing=&amp;quot;4&amp;quot; cellpadding=&amp;quot;1&amp;quot;&lt;br /&gt;
| '''Mapadd Name''' || oc_return_c17_01 &amp;lt;br /&amp;gt; oc_return_c17_02 &amp;lt;br /&amp;gt; oc_return_c17_03 &amp;lt;br /&amp;gt; oc_return_c17_04 &amp;lt;br /&amp;gt; oc_return_c17_05 &amp;lt;br /&amp;gt; oc_return_c17_06a&lt;br /&gt;
|-&lt;br /&gt;
| '''Author''' || [[User:DaMan|DaMan]]&lt;br /&gt;
|-&lt;br /&gt;
| '''Genre''' || Linear/Combat/Puzzle&lt;br /&gt;
|-&lt;br /&gt;
| '''Suggested Players''' || 2-16&lt;br /&gt;
|-&lt;br /&gt;
| '''Requirement Games:''' || Half-Life 2 &amp;lt;br /&amp;gt; Lost Coast&lt;br /&gt;
|-&lt;br /&gt;
| '''Starting Weapons:''' || weapon_crowbar &amp;lt;br /&amp;gt; weapon_pistol&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Gameplay==&lt;br /&gt;
A squad of Rebels that escaped from City 17 have to go back, so they can bring a crystal sample to Dr. Kleiner, and they meet many foes along the way.&lt;br /&gt;
&lt;br /&gt;
==Weapons / Items (part 1)==&lt;br /&gt;
* weapon_crowbar&lt;br /&gt;
* weapon_pistol&lt;br /&gt;
* item_ammo_pistol&lt;br /&gt;
* item_ammo_smg1&lt;br /&gt;
* weapon_frag&lt;br /&gt;
* item_healthkit&lt;br /&gt;
* item_battery&lt;br /&gt;
&lt;br /&gt;
==NPCs (part 1)==&lt;br /&gt;
'''Note:''' (&amp;lt;name&amp;gt;) = name of NPC in map&lt;br /&gt;
&lt;br /&gt;
* npc_headcrab (Headcrab)&lt;br /&gt;
* npc_bullsquid (Bullsquid)&lt;br /&gt;
* npc_headcrab_black (Poison Headcrab)&lt;br /&gt;
* Leeches&lt;br /&gt;
* npc_citizen &amp;lt;refugee model and rebel&amp;gt; (&amp;lt;certain names&amp;gt;)&lt;br /&gt;
* npc_vortigaunt (Vortigaunt)&lt;br /&gt;
&lt;br /&gt;
==Weapons / Items (part 2)==&lt;br /&gt;
* weapon_shotgun&lt;br /&gt;
* item_healthkit&lt;br /&gt;
* item_battery&lt;br /&gt;
* item_ammo_pistol&lt;br /&gt;
* item_ammo_smg1&lt;br /&gt;
* item_box_buckshot&lt;br /&gt;
* weapon_smg1&lt;br /&gt;
* item_ammo_smg1&lt;br /&gt;
* weapon_pistol&lt;br /&gt;
* weapon_crossbow&lt;br /&gt;
* item_ammo_smg1_grenade&lt;br /&gt;
* weapon_frag&lt;br /&gt;
&lt;br /&gt;
==NPCs (part 2)==&lt;br /&gt;
* npc_houdneye (Houndeye)&lt;br /&gt;
* npc_antlion (Antlion&lt;br /&gt;
* Leeches&lt;br /&gt;
* npc_barnacle (Barnacle)&lt;br /&gt;
* npc_bullsquid (Bullsquid)&lt;br /&gt;
* npc_headcrab (Headcrab)&lt;br /&gt;
* npc_headcrab_black (Poison Headcrab)&lt;br /&gt;
* npc_zombie (Zombie)&lt;br /&gt;
* npc_zombie_torso (Zombie)&lt;br /&gt;
* npc_fastzombie (Fast Zombie)&lt;br /&gt;
* npc_citizen &amp;lt;rebel and refugee models&amp;gt; (&amp;lt;certain names&amp;gt;)&lt;br /&gt;
&lt;br /&gt;
==Weapons / Items (part 3)==&lt;br /&gt;
* item_ammo_pistol&lt;br /&gt;
* item_ammo_smg1&lt;br /&gt;
* weapon_357&lt;br /&gt;
* item_ammo_357&lt;br /&gt;
* weapon_shotgun&lt;br /&gt;
* item_box_buckshot&lt;br /&gt;
* item_ammo_smg1_grenade&lt;br /&gt;
* weapon_smg1&lt;br /&gt;
&lt;br /&gt;
==NPCs (part 3)==&lt;br /&gt;
* npc_headcrab (Headcrab)&lt;br /&gt;
* npc_headcrab_fast (Fast Headcrab)&lt;br /&gt;
* npc_barnacle (Barnacle)&lt;br /&gt;
* npc_citizen &amp;lt;refugee model&amp;gt; (&amp;lt;certain names&amp;gt;)&lt;br /&gt;
* npc_headcrab_black (Poison Headcrab)&lt;br /&gt;
* npc_bullsquid (Bullsquid)&lt;br /&gt;
* npc_houndeye (Houndeye)&lt;br /&gt;
* monster_bigmomma (Gonarch)&lt;br /&gt;
* npc_helicopter (Helicopter)&lt;br /&gt;
&lt;br /&gt;
==Weapons / Items (part 4)==&lt;br /&gt;
* weapon_pistol&lt;br /&gt;
* weapon_smg1&lt;br /&gt;
* item_ammo_smg1&lt;br /&gt;
* item_ammo_pistol&lt;br /&gt;
* item_ammo_357&lt;br /&gt;
* item_ammo_smg1_grenade&lt;br /&gt;
* item_box_buckshot&lt;br /&gt;
&lt;br /&gt;
==NPCs (part 4)==&lt;br /&gt;
* npc_metropolice (Civil Protection)&lt;br /&gt;
* npc_cscannner (Scanner)&lt;br /&gt;
* npc_manhack (Manhack)&lt;br /&gt;
* npc_alyx (alyx)&lt;br /&gt;
* npc_kleiner (Dr. Kleiner)&lt;br /&gt;
* npc_barney (Barney)&lt;br /&gt;
* npc_headcrab (lamarr)&lt;br /&gt;
* npc_breen (Dr. Breen)&lt;br /&gt;
&lt;br /&gt;
==Weapons / Items (part 5)==&lt;br /&gt;
* weapon_357&lt;br /&gt;
* item_ammo_pistol&lt;br /&gt;
* item_ammo_smg1&lt;br /&gt;
* item_ammo_357&lt;br /&gt;
* item_box_buckshot&lt;br /&gt;
* item_ammo_smg1_grenade&lt;br /&gt;
* weapon_frag&lt;br /&gt;
* weapon_healer&lt;br /&gt;
* weapon_uzi&lt;br /&gt;
* weapon_smg1&lt;br /&gt;
* weapon_shotgun&lt;br /&gt;
* weapon_pistol&lt;br /&gt;
&lt;br /&gt;
==NPCs (part 5)==&lt;br /&gt;
* npc_alyx (alyx)&lt;br /&gt;
* npc_metropolice (Civil Protection)&lt;br /&gt;
* Combine APC &amp;lt;inactive&amp;gt;&lt;br /&gt;
* npc_cscanner (Scanner)&lt;br /&gt;
* npc_citizen &amp;lt;citizen model&amp;gt; (&amp;lt;random names&amp;gt;)&lt;br /&gt;
* npc_combinedropship (Combine Dropship)&lt;br /&gt;
* npc_combine_s &amp;lt;soldier&amp;gt; (Combine Soldier)&lt;br /&gt;
* npc_combine_s &amp;lt;elite&amp;gt; (Combine Elite)&lt;br /&gt;
* npc_strider (Strider)&lt;br /&gt;
* npc_gman (gman)&lt;br /&gt;
* npc_vortigaunt &amp;lt;slave model&amp;gt; (Vortigaunt)&lt;br /&gt;
&lt;br /&gt;
==Weapons / Items (part 6)==&lt;br /&gt;
* weapon_smg1&lt;br /&gt;
* weapon_shotgun&lt;br /&gt;
* item_ammo_smg1&lt;br /&gt;
&lt;br /&gt;
==NPCs (part 6)==&lt;br /&gt;
* npc_helicopter (Patrol Helicopter)&lt;br /&gt;
* npc_combine_s &amp;lt;soldier and shotgunner&amp;gt; (Combine Soldier)&lt;br /&gt;
* Combine APC &amp;lt;active&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Secrets==&lt;br /&gt;
* '''Grenades on boat:''' Not the boat you use, another one that has broke down on shore at the power area. There is a hidden crate of grenades.&lt;br /&gt;
&lt;br /&gt;
* '''Supplies behind the rocks:''' The rocks at the nearest island to the power area, there is a supply crate in there that can be easy to miss if you are using the tug boat. If you're walking, beware Headcrabs coming out of the sand.&lt;br /&gt;
&lt;br /&gt;
* '''A whole new area:''' There is an area alot like the third level in Sandtraps behind the large rocks near the entry to the sewers. Bunch of supplies in that area, including a Crossbow that is hidden in the highest house. Be careful with the Antlions.&lt;br /&gt;
&lt;br /&gt;
* '''Hidden .357:''' There is a hidden .357 Magnum in a cave when you climb the rocks at an area where Bullsquid, and Fast Headcrabs fight. The right tunnel.&lt;br /&gt;
&lt;br /&gt;
* '''Off to Breen's office:''' On Level 4, if you put the crystal on Kleiner's mini-teleporter, then a portal will appear, and you'll be teleported to Breen's office. He doesn't notice you though, instead he'll be continuing is speech with City 17. Don't kill yourself, because soon you'll be right back in Kleiner's office.&lt;br /&gt;
&lt;br /&gt;
==Tips==&lt;br /&gt;
* In the levels with Alyx, and Barney, make sure they don't die.&lt;br /&gt;
* The Metrocop at the Trainstation who you saw in Half-Life 2 in Kleiner's monitors is another undercover cop like Barney. DON'T SHOOT HIM.&lt;br /&gt;
* On level 6a, the train will always have mounted guns to take down the Chopper, even if all you can see gets disconnected.&lt;br /&gt;
* There is no RPG in level 5, so the only way to defeat the Strider is with the SMG Grenades.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* In Half-Life 2, Barney was suppose to be with Gordon when the Citadel is on full-alert, but instead Barney was with the players when the citadel is on full-alert.&lt;br /&gt;
* About 30 seconds after Alyx gets inside the building where she says goodbye, you'll hear the same scene in Half-Life 2 when Gordon met Alyx.&lt;/div&gt;</summary>
		<author><name>Mega Sean 45</name></author>	</entry>

	<entry>
		<id>https://www.wiki.obsidianconflict.net/?title=User:Mega_Sean_45&amp;diff=625</id>
		<title>User:Mega Sean 45</title>
		<link rel="alternate" type="text/html" href="https://www.wiki.obsidianconflict.net/?title=User:Mega_Sean_45&amp;diff=625"/>
				<updated>2010-06-02T20:33:51Z</updated>
		
		<summary type="html">&lt;p&gt;Mega Sean 45: /* Creation Pages */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hello! I'm '''Mega Sean 45'''. My name is NOT Sean, okay? So don't call me that. Anyway, I've played Obsidian Conflict for two years, so I know much about it. FRIEND! =D&lt;br /&gt;
&lt;br /&gt;
==Contact me==&lt;br /&gt;
* [http://www.youtube.com/user/MegaSean45 Youtube]&lt;br /&gt;
* [http://steamcommunity.com/id/echothedemonfrog Steam]&lt;br /&gt;
&lt;br /&gt;
==Creation Pages==&lt;br /&gt;
&lt;br /&gt;
* [[Ep2 oc broken escape 02]]&lt;/div&gt;</summary>
		<author><name>Mega Sean 45</name></author>	</entry>

	<entry>
		<id>https://www.wiki.obsidianconflict.net/?title=User:Mega_Sean_45&amp;diff=622</id>
		<title>User:Mega Sean 45</title>
		<link rel="alternate" type="text/html" href="https://www.wiki.obsidianconflict.net/?title=User:Mega_Sean_45&amp;diff=622"/>
				<updated>2010-06-02T20:13:07Z</updated>
		
		<summary type="html">&lt;p&gt;Mega Sean 45: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Hello! I'm '''Mega Sean 45'''. My name is NOT Sean, okay? So don't call me that. Anyway, I've played Obsidian Conflict for two years, so I know much about it. FRIEND! =D&lt;br /&gt;
&lt;br /&gt;
==Contact me==&lt;br /&gt;
* [http://www.youtube.com/user/MegaSean45 Youtube]&lt;br /&gt;
* [http://steamcommunity.com/id/echothedemonfrog Steam]&lt;br /&gt;
&lt;br /&gt;
==Creation Pages==&lt;br /&gt;
&lt;br /&gt;
''(none yet)''&lt;/div&gt;</summary>
		<author><name>Mega Sean 45</name></author>	</entry>

	<entry>
		<id>https://www.wiki.obsidianconflict.net/?title=Oc_wildfire&amp;diff=620</id>
		<title>Oc wildfire</title>
		<link rel="alternate" type="text/html" href="https://www.wiki.obsidianconflict.net/?title=Oc_wildfire&amp;diff=620"/>
				<updated>2010-06-02T20:02:14Z</updated>
		
		<summary type="html">&lt;p&gt;Mega Sean 45: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{oc_map}}&lt;br /&gt;
[[Image:Oc_wildfire.jpg|thumb|right|256px]]&lt;br /&gt;
==Map Info==&lt;br /&gt;
{| cellspacing=&amp;quot;4&amp;quot; cellpadding=&amp;quot;1&amp;quot;&lt;br /&gt;
| '''Map Name''' || oc_wildfire&lt;br /&gt;
|-&lt;br /&gt;
| '''Author''' || [[User:Tysn|Tysn]]&lt;br /&gt;
|-&lt;br /&gt;
| '''Genre''' || Linear/Combat/Puzzle&lt;br /&gt;
|-&lt;br /&gt;
| '''Suggested Players''' || 2-8&lt;br /&gt;
|-&lt;br /&gt;
| '''Starting Weapons:''' || weapon_crowbar &amp;lt;br /&amp;gt; weapon_smg1&lt;br /&gt;
|-&lt;br /&gt;
| '''Requirement Games:''' || Half-Life 2&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
== Gameplay ==&lt;br /&gt;
After being stranded due to the APC's engine failure, your squad must make their way back to the rebel encampment. Map features a wide variety of teamwork puzzles and combat scenarios.&lt;br /&gt;
&lt;br /&gt;
==Weapons around Antlion area==&lt;br /&gt;
* custom_oicw&lt;br /&gt;
* custom_g36&lt;br /&gt;
* weapon_frag&lt;br /&gt;
* weapon_healer&lt;br /&gt;
* custom_spaz12&lt;br /&gt;
* weapon_357&lt;br /&gt;
* weapon_shotgun&lt;br /&gt;
&lt;br /&gt;
==Weapons bought by Merchant at first rebel base==&lt;br /&gt;
* weapon_pistol&lt;br /&gt;
* item_ammo_pistol&lt;br /&gt;
* item_healthkit&lt;br /&gt;
* item_battery&lt;br /&gt;
* item_ammo_357&lt;br /&gt;
* weapon_357&lt;br /&gt;
* weapon_ar2&lt;br /&gt;
* item_ammo_ar2&lt;br /&gt;
* item_ammo_smg1_grenade&lt;br /&gt;
* item_ammo_ar2_altfire&lt;br /&gt;
* weapon_shotgun&lt;br /&gt;
* item_box_buckshot&lt;br /&gt;
* weapon_healer&lt;br /&gt;
* weapon_uzi&lt;br /&gt;
* weapon_alyxgun&lt;br /&gt;
* item_box_alyxrounds&lt;br /&gt;
* weapon_crossbow&lt;br /&gt;
* item_ammo_crossbow&lt;br /&gt;
* weapon_sniperrifle&lt;br /&gt;
* item_box_sniper_rounds&lt;br /&gt;
* weapon_frag&lt;br /&gt;
* weapon_slam&lt;br /&gt;
&lt;br /&gt;
==Weapons along the way to the dock==&lt;br /&gt;
* weapon_smg1&lt;br /&gt;
* weapon_shotgun&lt;br /&gt;
* weapon_ar2&lt;br /&gt;
* weapon_frag&lt;br /&gt;
* weapon_rpg&lt;br /&gt;
&lt;br /&gt;
==Weapons from Merchant at Dock==&lt;br /&gt;
* weapon_rpg&lt;br /&gt;
* item_rpg_round&lt;br /&gt;
* weapon_healer&lt;br /&gt;
* item_ammo_smg1&lt;br /&gt;
* item_healthkit&lt;br /&gt;
* item_battery&lt;br /&gt;
* weapon_frag&lt;br /&gt;
* Defense Panels for boat&lt;br /&gt;
* Radio that plays the song &amp;quot;Love Boat&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==NPCs==&lt;br /&gt;
* npc_antlion&lt;br /&gt;
* npc_manhack&lt;br /&gt;
* npc_citizen &amp;lt;rebel&amp;gt;&lt;br /&gt;
* npc_rollermine&lt;br /&gt;
* npc_combine_s &amp;lt;soldier, shotgunner, and Elite&amp;gt;&lt;br /&gt;
* npc_combine_s &amp;lt;prison guard&amp;gt; (Combine Machinegunnner)&lt;br /&gt;
* combine_mine&lt;br /&gt;
* Combine APC&lt;br /&gt;
* monster_human_assassin&lt;br /&gt;
* npc_hunter&lt;br /&gt;
* Leeches&lt;br /&gt;
* npc_combiengunship&lt;br /&gt;
* npc_strider&lt;br /&gt;
&lt;br /&gt;
==Puzzles==&lt;br /&gt;
* '''Getting to the other side of the pit in tunnel:''' Some players must use switches, and some players have to use carts. You'll know what to do.&lt;br /&gt;
&lt;br /&gt;
* '''Opening Rebel outpost door:''' There are two buttons, and two players must press both buttons at the same time. Noclip can work if you are fast enough on singleplayer.&lt;br /&gt;
&lt;br /&gt;
* '''Getting the ramp down:''' There is a ramp somewhere where you fight the first APC. You have to go up a ladder, and use a lever to put the ramp down.&lt;br /&gt;
&lt;br /&gt;
* '''Gaining access to bridge:''' This one is tough, unlike in [[Oc courier]]. Players must cross planks, and ledges, to get to a valve. Another player must go on an elevator that the valve controls, and try to get to the lever. Then after that, there is a shortcut back to the area with the forcefield. Remember, one plank will break when you step on it, so be careful. Also the water is FULL of Leeches, avoid the water if you can. And one more thing, when you get off the elevator, and head towards the lever, go fast, because there is a Turret that only a player up above can flip over.&lt;br /&gt;
&lt;br /&gt;
==Secrets==&lt;br /&gt;
* There is a hidden Shotgun near where you find the bomb for the tunnel. It's at the lower hill area, and through an opening. Also down there you could find a bit of loot.&lt;br /&gt;
&lt;br /&gt;
* There is a hidden SPAZ-12, and some loot hidden at the first Rebel area. Go outside, and turn left, then left, and see at the right side of the house there is a metal panel, remove it with the Gravity Gun, and you'll see a vent. The SPAZ-12, and loot is inside the duct somewhere.&lt;/div&gt;</summary>
		<author><name>Mega Sean 45</name></author>	</entry>

	<entry>
		<id>https://www.wiki.obsidianconflict.net/?title=De_chateau&amp;diff=619</id>
		<title>De chateau</title>
		<link rel="alternate" type="text/html" href="https://www.wiki.obsidianconflict.net/?title=De_chateau&amp;diff=619"/>
				<updated>2010-06-02T19:40:55Z</updated>
		
		<summary type="html">&lt;p&gt;Mega Sean 45: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{oc_map}}&lt;br /&gt;
[[Image:De_chateau.jpg|thumb|right|256px]]&lt;br /&gt;
==Map Info==&lt;br /&gt;
{| cellspacing=&amp;quot;4&amp;quot; cellpadding=&amp;quot;1&amp;quot;&lt;br /&gt;
| '''Mapadd Name''' || de_chateau&lt;br /&gt;
|-&lt;br /&gt;
| '''Author''' || [[User:Fug4life|Fug4life]]&lt;br /&gt;
|-&lt;br /&gt;
| '''Genre''' || Linear/Combat&lt;br /&gt;
|-&lt;br /&gt;
| '''Suggested Players''' || 2-16&lt;br /&gt;
|-&lt;br /&gt;
| '''Starting Weapons:''' || weapon_crowbar &amp;lt;br /&amp;gt; weapon_healer &amp;lt;br /&amp;gt; weapon_smg1 &amp;lt;br /&amp;gt; weapon_shotgun &amp;lt;br /&amp;gt; weapon_uzi&lt;br /&gt;
|}&lt;br /&gt;
== Gameplay ==&lt;br /&gt;
You've arrived at a chateau situated around 65km from Black Mesa, Odessa will tell you more.&lt;br /&gt;
&lt;br /&gt;
Primary Objective:&lt;br /&gt;
&lt;br /&gt;
Destroy the hives!&lt;br /&gt;
&lt;br /&gt;
==Weapons from Rebel Odessa==&lt;br /&gt;
* item_healthkit&lt;br /&gt;
* item_battery&lt;br /&gt;
* weapon_pistol&lt;br /&gt;
* item_ammo_pistol&lt;br /&gt;
* item_ammo_smg1&lt;br /&gt;
* item_box_buckshot&lt;br /&gt;
* item_ammo_smg1_grenade&lt;br /&gt;
* weapon_frag&lt;br /&gt;
* weapon_slam&lt;br /&gt;
* weapon_crossbow&lt;br /&gt;
* item_ammo_crossbow&lt;br /&gt;
* weapon_357&lt;br /&gt;
* item_ammo_357&lt;br /&gt;
&lt;br /&gt;
==Weapons on ground==&lt;br /&gt;
* custom_mac10&lt;br /&gt;
* custom_usp&lt;br /&gt;
* custom_ump&lt;br /&gt;
* custom_m4new&lt;br /&gt;
* custom_awp&lt;br /&gt;
* Heavy Machine Gun&lt;br /&gt;
* custom_sg550&lt;br /&gt;
* custom_p228&lt;br /&gt;
* custom_tmp&lt;br /&gt;
&lt;br /&gt;
==NPCs==&lt;br /&gt;
* npc_citizen (Rebel Odessa)&lt;br /&gt;
* npc_houndeye&lt;br /&gt;
* npc_bullsquid&lt;br /&gt;
* npc_zombie&lt;br /&gt;
* npc_fastzombie&lt;br /&gt;
* npc_poisonzombie&lt;br /&gt;
* npc_barnacle &amp;lt;which are the hives you need to destroy&amp;gt;&lt;br /&gt;
* npc_headcrab&lt;br /&gt;
* npc_headcrab_black&lt;br /&gt;
* npc_headcrab_fast&lt;br /&gt;
* npc_gman&lt;br /&gt;
* npc_eli &amp;lt;possibly Dr. West&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* The Zombies with no Headcrabs on there heads, if you shoot them, they'll go on fire, and turn into a fastzombie, so be careful with these tricky guys.&lt;br /&gt;
&lt;br /&gt;
* If you turn on the radio on the fire place, a scene will begin.&lt;/div&gt;</summary>
		<author><name>Mega Sean 45</name></author>	</entry>

	<entry>
		<id>https://www.wiki.obsidianconflict.net/?title=Oc_wgh&amp;diff=618</id>
		<title>Oc wgh</title>
		<link rel="alternate" type="text/html" href="https://www.wiki.obsidianconflict.net/?title=Oc_wgh&amp;diff=618"/>
				<updated>2010-06-02T19:33:00Z</updated>
		
		<summary type="html">&lt;p&gt;Mega Sean 45: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{oc_map}}&lt;br /&gt;
[[Image:Oc_wgh.jpg|thumb|right|256px]]&lt;br /&gt;
==Map Info==&lt;br /&gt;
{| cellspacing=&amp;quot;4&amp;quot; cellpadding=&amp;quot;1&amp;quot;&lt;br /&gt;
| '''Map Name''' || oc_wgh&lt;br /&gt;
|-&lt;br /&gt;
| '''Author''' ||&lt;br /&gt;
|-&lt;br /&gt;
| '''Genre''' || Linear/Combat&lt;br /&gt;
|-&lt;br /&gt;
| '''Suggested Players''' || 2-8&lt;br /&gt;
|-&lt;br /&gt;
| '''Starting Weapons:''' || weapon_crowbar &amp;lt;br /&amp;gt; weapon_healer &amp;lt;br /&amp;gt; weapon_pistol&lt;br /&gt;
|-&lt;br /&gt;
| '''Requirement Games:''' || Half-Life 2&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Gameplay ==&lt;br /&gt;
A remake &amp;quot;We've Got Hostiles&amp;quot; from Half-Life 1, and updated to be more &amp;quot;Obsidian.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Weapons / Items==&lt;br /&gt;
* item_healthkit&lt;br /&gt;
* item_battery&lt;br /&gt;
* weapon_crowbar&lt;br /&gt;
* weapon_healer&lt;br /&gt;
* weapon_pistol&lt;br /&gt;
* item_ammo_pistol&lt;br /&gt;
* weapon_shotgun&lt;br /&gt;
* item_box_buckshot&lt;br /&gt;
* weapon_357&lt;br /&gt;
* item_ammo_357&lt;br /&gt;
* weapon_smg1&lt;br /&gt;
* item_ammo_smg1&lt;br /&gt;
* item_ammo_smg1_grenade&lt;br /&gt;
* weapon_frag&lt;br /&gt;
* weapon_ar2&lt;br /&gt;
* item_ammo_ar2&lt;br /&gt;
* item_ammo_ar2_altfire&lt;br /&gt;
* weapon_rpg&lt;br /&gt;
* item_rpg_round&lt;br /&gt;
* weapon_sniperrifle&lt;br /&gt;
* item_box_sniper_rounds&lt;br /&gt;
&lt;br /&gt;
==NPCs==&lt;br /&gt;
'''Note:''' (&amp;lt;name&amp;gt;) = the name of NPC in map.&lt;br /&gt;
&lt;br /&gt;
* npc_houndeye (Houndeye)&lt;br /&gt;
* npc_zombine (Fellow Soldier)&lt;br /&gt;
* npc_zombie (Fellow BMRF Employee)&lt;br /&gt;
* npc_hgrunt (Soldier)&lt;br /&gt;
* npc_metropolice&lt;br /&gt;
* npc_barnacle (Barnacle)&lt;br /&gt;
* npc_combine_s (Combine Soldier)&lt;br /&gt;
* monster_alien_grunt (Alien Grunt)&lt;br /&gt;
* npc_antlion (Antlion)&lt;br /&gt;
* npc_combinegunship (Combine Gunship)&lt;br /&gt;
* npc_helicopter (Combine Helicopter)&lt;/div&gt;</summary>
		<author><name>Mega Sean 45</name></author>	</entry>

	<entry>
		<id>https://www.wiki.obsidianconflict.net/?title=De_nuke&amp;diff=617</id>
		<title>De nuke</title>
		<link rel="alternate" type="text/html" href="https://www.wiki.obsidianconflict.net/?title=De_nuke&amp;diff=617"/>
				<updated>2010-06-02T19:25:13Z</updated>
		
		<summary type="html">&lt;p&gt;Mega Sean 45: /* Weapons sold by Scientist Kleiner */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{oc_map}}&lt;br /&gt;
[[Image:De_nuke.jpg|thumb|right|256px]]&lt;br /&gt;
==Map Info==&lt;br /&gt;
{| cellspacing=&amp;quot;4&amp;quot; cellpadding=&amp;quot;1&amp;quot;&lt;br /&gt;
| '''Mapadd Name''' || de_nuke&lt;br /&gt;
|-&lt;br /&gt;
| '''Author''' || [[User:Fug4life|Fug4life]]&lt;br /&gt;
|-&lt;br /&gt;
| '''Genre''' || Linear/Combat&lt;br /&gt;
|-&lt;br /&gt;
| '''Suggested Players''' || 2-16&lt;br /&gt;
|-&lt;br /&gt;
| '''Starting Weapons:''' || weapon_crowbar &amp;lt;br /&amp;gt; weapon_smg1&lt;br /&gt;
|-&lt;br /&gt;
| '''Requirement Games:''' || Half-Life 2 &amp;lt;br /&amp;gt; Counter-Strike: Source&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
== Gameplay ==&lt;br /&gt;
You've been sent in to rescue two key scientists.&lt;br /&gt;
&lt;br /&gt;
==Weapons (on ground or with grunts)==&lt;br /&gt;
* custom_glock&lt;br /&gt;
* custom_m4new&lt;br /&gt;
* custom_ak47new&lt;br /&gt;
* custom_famas&lt;br /&gt;
* custom_aug&lt;br /&gt;
* custom_galil&lt;br /&gt;
* custom_scout&lt;br /&gt;
&lt;br /&gt;
==Weapons sold by Rebel Odessa==&lt;br /&gt;
* weapon_healer&lt;br /&gt;
* weapon_pistol&lt;br /&gt;
* item_ammo_pistol&lt;br /&gt;
* weapon_crossbow&lt;br /&gt;
* item_ammo_crossbow&lt;br /&gt;
* weapon_frag&lt;br /&gt;
* weapon_slam&lt;br /&gt;
* weapon_357&lt;br /&gt;
* item_ammo_357&lt;br /&gt;
* weapon_shotgun&lt;br /&gt;
* item_box_buckshot&lt;br /&gt;
* weapon_sniperrifle&lt;br /&gt;
* item_box_sniper_rounds&lt;br /&gt;
* weapon_uzi&lt;br /&gt;
* item_healthkit&lt;br /&gt;
* item_battery&lt;br /&gt;
&lt;br /&gt;
==Weapons sold by Scientist Kleiner==&lt;br /&gt;
* weapon_healer&lt;br /&gt;
* weapon_ar2&lt;br /&gt;
* item_ammo_ar2&lt;br /&gt;
* weapon_manhack&lt;br /&gt;
* weapon_alyxgun&lt;br /&gt;
* item_box_alyxrounds&lt;br /&gt;
* weapon_gauss&lt;br /&gt;
* weapon_rpg&lt;br /&gt;
* item_rpg_round&lt;br /&gt;
&lt;br /&gt;
==NPCs==&lt;br /&gt;
* npc_citizen &amp;lt;medic model&amp;gt;&lt;br /&gt;
* npc_hgrunt&lt;br /&gt;
* npc_turret_floor&lt;br /&gt;
* monster_human_assassin&lt;br /&gt;
* npc_citizen (Rebel Odessa)&lt;br /&gt;
* npc_kleiner (Scientist Kleiner)&lt;br /&gt;
* npc_houndeye&lt;br /&gt;
* npc_bullsquid&lt;br /&gt;
* npc_antlionguard&lt;br /&gt;
* monster_bigmomma&lt;br /&gt;
* monster_alien_grunt&lt;br /&gt;
* npc_mossman (Scientist Mossman)&lt;br /&gt;
* npc_hydra&lt;/div&gt;</summary>
		<author><name>Mega Sean 45</name></author>	</entry>

	<entry>
		<id>https://www.wiki.obsidianconflict.net/?title=De_nuke&amp;diff=616</id>
		<title>De nuke</title>
		<link rel="alternate" type="text/html" href="https://www.wiki.obsidianconflict.net/?title=De_nuke&amp;diff=616"/>
				<updated>2010-06-02T19:24:35Z</updated>
		
		<summary type="html">&lt;p&gt;Mega Sean 45: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{oc_map}}&lt;br /&gt;
[[Image:De_nuke.jpg|thumb|right|256px]]&lt;br /&gt;
==Map Info==&lt;br /&gt;
{| cellspacing=&amp;quot;4&amp;quot; cellpadding=&amp;quot;1&amp;quot;&lt;br /&gt;
| '''Mapadd Name''' || de_nuke&lt;br /&gt;
|-&lt;br /&gt;
| '''Author''' || [[User:Fug4life|Fug4life]]&lt;br /&gt;
|-&lt;br /&gt;
| '''Genre''' || Linear/Combat&lt;br /&gt;
|-&lt;br /&gt;
| '''Suggested Players''' || 2-16&lt;br /&gt;
|-&lt;br /&gt;
| '''Starting Weapons:''' || weapon_crowbar &amp;lt;br /&amp;gt; weapon_smg1&lt;br /&gt;
|-&lt;br /&gt;
| '''Requirement Games:''' || Half-Life 2 &amp;lt;br /&amp;gt; Counter-Strike: Source&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
== Gameplay ==&lt;br /&gt;
You've been sent in to rescue two key scientists.&lt;br /&gt;
&lt;br /&gt;
==Weapons (on ground or with grunts)==&lt;br /&gt;
* custom_glock&lt;br /&gt;
* custom_m4new&lt;br /&gt;
* custom_ak47new&lt;br /&gt;
* custom_famas&lt;br /&gt;
* custom_aug&lt;br /&gt;
* custom_galil&lt;br /&gt;
* custom_scout&lt;br /&gt;
&lt;br /&gt;
==Weapons sold by Rebel Odessa==&lt;br /&gt;
* weapon_healer&lt;br /&gt;
* weapon_pistol&lt;br /&gt;
* item_ammo_pistol&lt;br /&gt;
* weapon_crossbow&lt;br /&gt;
* item_ammo_crossbow&lt;br /&gt;
* weapon_frag&lt;br /&gt;
* weapon_slam&lt;br /&gt;
* weapon_357&lt;br /&gt;
* item_ammo_357&lt;br /&gt;
* weapon_shotgun&lt;br /&gt;
* item_box_buckshot&lt;br /&gt;
* weapon_sniperrifle&lt;br /&gt;
* item_box_sniper_rounds&lt;br /&gt;
* weapon_uzi&lt;br /&gt;
* item_healthkit&lt;br /&gt;
* item_battery&lt;br /&gt;
&lt;br /&gt;
==Weapons sold by Scientist Kleiner==&lt;br /&gt;
* weapon_healer&lt;br /&gt;
* weapon_ar2&lt;br /&gt;
* item_ammo_ar2&lt;br /&gt;
* weapon_manhack&lt;br /&gt;
* weapon_alyxgun&lt;br /&gt;
* item_box_alyxrounds&lt;br /&gt;
* weapon_gauss&lt;br /&gt;
&lt;br /&gt;
==NPCs==&lt;br /&gt;
* npc_citizen &amp;lt;medic model&amp;gt;&lt;br /&gt;
* npc_hgrunt&lt;br /&gt;
* npc_turret_floor&lt;br /&gt;
* monster_human_assassin&lt;br /&gt;
* npc_citizen (Rebel Odessa)&lt;br /&gt;
* npc_kleiner (Scientist Kleiner)&lt;br /&gt;
* npc_houndeye&lt;br /&gt;
* npc_bullsquid&lt;br /&gt;
* npc_antlionguard&lt;br /&gt;
* monster_bigmomma&lt;br /&gt;
* monster_alien_grunt&lt;br /&gt;
* npc_mossman (Scientist Mossman)&lt;br /&gt;
* npc_hydra&lt;/div&gt;</summary>
		<author><name>Mega Sean 45</name></author>	</entry>

	<entry>
		<id>https://www.wiki.obsidianconflict.net/?title=De_prodigy&amp;diff=615</id>
		<title>De prodigy</title>
		<link rel="alternate" type="text/html" href="https://www.wiki.obsidianconflict.net/?title=De_prodigy&amp;diff=615"/>
				<updated>2010-06-02T19:16:41Z</updated>
		
		<summary type="html">&lt;p&gt;Mega Sean 45: /* NPCs */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{oc_map}}&lt;br /&gt;
[[Image:De_prodigy.jpg|thumb|right|256px]]&lt;br /&gt;
==Map Info==&lt;br /&gt;
{| cellspacing=&amp;quot;4&amp;quot; cellpadding=&amp;quot;1&amp;quot;&lt;br /&gt;
| '''Mapadd Name''' || de_prodigy&lt;br /&gt;
|-&lt;br /&gt;
| '''Author''' || [[User:Fug4life|Fug4life]]&lt;br /&gt;
|-&lt;br /&gt;
| '''Genre''' || Linear/Combat&lt;br /&gt;
|-&lt;br /&gt;
| '''Suggested Players''' || 2-16&lt;br /&gt;
|-&lt;br /&gt;
| '''Requirement Games:''' || Half-Life 2 &amp;lt;br /&amp;gt; Counter-Strike: Source&lt;br /&gt;
|-&lt;br /&gt;
| '''Starting Weapons:''' || weapon_healer &amp;lt;br /&amp;gt; weapon_crossbow &amp;lt;br /&amp;gt; weapon_crowbar &amp;lt;br /&amp;gt; weapon_smg1 &amp;lt;br /&amp;gt; weapon_uzi&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
== Gameplay ==&lt;br /&gt;
Find the tau artifact and return it to Mossman. Then blow the base!&lt;br /&gt;
&lt;br /&gt;
==Weapons==&lt;br /&gt;
* weapon_healer&lt;br /&gt;
* weapon_crossbow&lt;br /&gt;
* weapon_crowbar&lt;br /&gt;
* weapon_smg1&lt;br /&gt;
* wepaon_uzi&lt;br /&gt;
* custom_mp5_de_prodigy&lt;br /&gt;
* custom_m4new&lt;br /&gt;
* custom_ak47new&lt;br /&gt;
&lt;br /&gt;
==NPCs==&lt;br /&gt;
* npc_mossman&lt;br /&gt;
* npc_citizen &amp;lt;rebel medic model&amp;gt;&lt;br /&gt;
* npc_hgrunt&lt;br /&gt;
* npc_turret_floor&lt;br /&gt;
* monster_human_assassin&lt;br /&gt;
* monster_snark&lt;br /&gt;
* npc_houndeye&lt;br /&gt;
* npc_bullsquid&lt;br /&gt;
&lt;br /&gt;
==Tips==&lt;br /&gt;
* You should use ''item_cloak'' in this map, so the enemies won't see you, and set off the alarm. The best thing is for all players to line up near the button, and kill all enemies in sight.&lt;/div&gt;</summary>
		<author><name>Mega Sean 45</name></author>	</entry>

	<entry>
		<id>https://www.wiki.obsidianconflict.net/?title=De_prodigy&amp;diff=614</id>
		<title>De prodigy</title>
		<link rel="alternate" type="text/html" href="https://www.wiki.obsidianconflict.net/?title=De_prodigy&amp;diff=614"/>
				<updated>2010-06-02T19:15:31Z</updated>
		
		<summary type="html">&lt;p&gt;Mega Sean 45: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{oc_map}}&lt;br /&gt;
[[Image:De_prodigy.jpg|thumb|right|256px]]&lt;br /&gt;
==Map Info==&lt;br /&gt;
{| cellspacing=&amp;quot;4&amp;quot; cellpadding=&amp;quot;1&amp;quot;&lt;br /&gt;
| '''Mapadd Name''' || de_prodigy&lt;br /&gt;
|-&lt;br /&gt;
| '''Author''' || [[User:Fug4life|Fug4life]]&lt;br /&gt;
|-&lt;br /&gt;
| '''Genre''' || Linear/Combat&lt;br /&gt;
|-&lt;br /&gt;
| '''Suggested Players''' || 2-16&lt;br /&gt;
|-&lt;br /&gt;
| '''Requirement Games:''' || Half-Life 2 &amp;lt;br /&amp;gt; Counter-Strike: Source&lt;br /&gt;
|-&lt;br /&gt;
| '''Starting Weapons:''' || weapon_healer &amp;lt;br /&amp;gt; weapon_crossbow &amp;lt;br /&amp;gt; weapon_crowbar &amp;lt;br /&amp;gt; weapon_smg1 &amp;lt;br /&amp;gt; weapon_uzi&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
== Gameplay ==&lt;br /&gt;
Find the tau artifact and return it to Mossman. Then blow the base!&lt;br /&gt;
&lt;br /&gt;
==Weapons==&lt;br /&gt;
* weapon_healer&lt;br /&gt;
* weapon_crossbow&lt;br /&gt;
* weapon_crowbar&lt;br /&gt;
* weapon_smg1&lt;br /&gt;
* wepaon_uzi&lt;br /&gt;
* custom_mp5_de_prodigy&lt;br /&gt;
* custom_m4new&lt;br /&gt;
* custom_ak47new&lt;br /&gt;
&lt;br /&gt;
==NPCs==&lt;br /&gt;
* npc_mossman&lt;br /&gt;
* npc_citizen&lt;br /&gt;
* npc_hgrunt&lt;br /&gt;
* npc_turret_floor&lt;br /&gt;
* monster_human_assassin&lt;br /&gt;
* monster_snark&lt;br /&gt;
* npc_houndeye&lt;br /&gt;
* npc_bullsquid&lt;br /&gt;
&lt;br /&gt;
==Tips==&lt;br /&gt;
* You should use ''item_cloak'' in this map, so the enemies won't see you, and set off the alarm. The best thing is for all players to line up near the button, and kill all enemies in sight.&lt;/div&gt;</summary>
		<author><name>Mega Sean 45</name></author>	</entry>

	<entry>
		<id>https://www.wiki.obsidianconflict.net/?title=Oc_starship_troopers&amp;diff=613</id>
		<title>Oc starship troopers</title>
		<link rel="alternate" type="text/html" href="https://www.wiki.obsidianconflict.net/?title=Oc_starship_troopers&amp;diff=613"/>
				<updated>2010-06-02T19:11:18Z</updated>
		
		<summary type="html">&lt;p&gt;Mega Sean 45: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{oc_map}}&lt;br /&gt;
[[Image:Oc_starship_troopers.jpg|thumb|right|256px]]&lt;br /&gt;
==Map Info==&lt;br /&gt;
{| cellspacing=&amp;quot;4&amp;quot; cellpadding=&amp;quot;1&amp;quot;&lt;br /&gt;
| '''Map Name''' || oc_starship_troopers&lt;br /&gt;
|-&lt;br /&gt;
| '''Author''' || [[User:Tysn|Tysn]]&lt;br /&gt;
|-&lt;br /&gt;
| '''Genre''' || Combat&lt;br /&gt;
|-&lt;br /&gt;
| '''Suggested Players''' || 4-6&lt;br /&gt;
|-&lt;br /&gt;
| '''Starting Weapons''' || weapon_crowbar &amp;lt;br /&amp;gt; custom_oicw&lt;br /&gt;
|-&lt;br /&gt;
| '''Requirement Games''' || Half-Life 2&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
== Gameplay ==&lt;br /&gt;
Stranded in outpost 87, your team and the lieutenant must fight off the arachnid hordes until help can arrive. There are a total of twelve waves, each getting progressively harder.&lt;br /&gt;
&lt;br /&gt;
== Tips ==&lt;br /&gt;
* There are four mounted tower guns in total, 2 manned by npcs and 2 open for players to use.&lt;br /&gt;
* Purchase a medkit from the store to heal the npc machinegunners. If they die, they cannot be replaced.&lt;br /&gt;
* Remember that points are gained from the players killing enemies, not npc allies. For this reason, be careful about relying too much on turrets or artillery barrages early on, as you'll want to accumulate enough points to survive the later stages.&lt;br /&gt;
&lt;br /&gt;
==Weapons / Items available to buy==&lt;br /&gt;
* item_healthkit&lt;br /&gt;
* battery&lt;br /&gt;
* weapon_pistol&lt;br /&gt;
* item_ammo_pistol&lt;br /&gt;
* weapon_357&lt;br /&gt;
* item_ammmo_357&lt;br /&gt;
* weapon_smg1&lt;br /&gt;
* item_ammo_smg1&lt;br /&gt;
* item_ammo_smg1_grenade&lt;br /&gt;
* weapon_ar2&lt;br /&gt;
* item_ammo_ar2&lt;br /&gt;
* item_ammo_ar2_altfire&lt;br /&gt;
* weapon_shotgun&lt;br /&gt;
* item_box_buckshot&lt;br /&gt;
* weapon_frag&lt;br /&gt;
* weapon_slam&lt;br /&gt;
* wepaon_manhack&lt;br /&gt;
* weapon_crossbow&lt;br /&gt;
* item_ammo_crossbow&lt;br /&gt;
* weapon_rpg&lt;br /&gt;
* item_rpg_round&lt;br /&gt;
* weapon_sniperrifle&lt;br /&gt;
* item_box_sniper_rounds&lt;br /&gt;
* weapon_gauss&lt;br /&gt;
* weapon_alyxrounds&lt;br /&gt;
* item_box_alyxrounds&lt;br /&gt;
* weapon_stunstick&lt;br /&gt;
* weapon_healer&lt;br /&gt;
* weapon_physcannon&lt;br /&gt;
* weapon_uzi&lt;br /&gt;
&lt;br /&gt;
==NPCs==&lt;br /&gt;
&lt;br /&gt;
''Note: (&amp;lt;name&amp;gt;) = Name of NPC in map.''&lt;br /&gt;
&lt;br /&gt;
'''Allies'''&lt;br /&gt;
&lt;br /&gt;
* npc_combine_s &amp;lt;reg&amp;gt; (Marine)&lt;br /&gt;
* npc_combine_s &amp;lt;prison&amp;gt; (Machinegunner)&lt;br /&gt;
* npc_combine_s &amp;lt;elite&amp;gt; (Lieutenant)&lt;br /&gt;
* npc_helicopter&lt;br /&gt;
&lt;br /&gt;
'''Enemies'''&lt;br /&gt;
&lt;br /&gt;
* npc_antlion (Arachnid)&lt;br /&gt;
* npc_antlionworker (Acid Arachnid)&lt;br /&gt;
* npc_mortarsynth (Flying Arachnid)&lt;br /&gt;
* npc_antlionguard (Elite Arachnid)&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* This map came directly from the popular novel / movie / game, [http://en.wikipedia.org/wiki/Starship_Troopers Starship Troopers], that was released in 1959.&lt;/div&gt;</summary>
		<author><name>Mega Sean 45</name></author>	</entry>

	<entry>
		<id>https://www.wiki.obsidianconflict.net/?title=Cs_militia&amp;diff=611</id>
		<title>Cs militia</title>
		<link rel="alternate" type="text/html" href="https://www.wiki.obsidianconflict.net/?title=Cs_militia&amp;diff=611"/>
				<updated>2010-06-01T22:21:18Z</updated>
		
		<summary type="html">&lt;p&gt;Mega Sean 45: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{oc_map}}&lt;br /&gt;
[[Image:Cs_militia.jpg|thumb|right|256px]]&lt;br /&gt;
==Map Info==&lt;br /&gt;
{| cellspacing=&amp;quot;4&amp;quot; cellpadding=&amp;quot;1&amp;quot;&lt;br /&gt;
| '''Mapadd Name''' || cs_militia&lt;br /&gt;
|-&lt;br /&gt;
| '''Author''' || [[User:Gandorques Hikla|Gandorques Hikla]]&lt;br /&gt;
|-&lt;br /&gt;
| '''Genre''' || Linear/Combat&lt;br /&gt;
|-&lt;br /&gt;
| '''Suggested Players''' || 2-16&lt;br /&gt;
|-&lt;br /&gt;
| '''Requirement Games:''' || Half-Life 2 &amp;lt;br /&amp;gt; Counter-Strike: Source&lt;br /&gt;
|-&lt;br /&gt;
| '''Starting Weapons:''' || weapon_crowbar &amp;lt;br /&amp;gt; weapon_smg1 &amp;lt;br /&amp;gt; weapon_healer &amp;lt;br /&amp;gt; weapon_uzi &amp;lt;br /&amp;gt; weapon_shotgun &amp;lt;br /&amp;gt; weapon_sniperrifle&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
== Gameplay ==&lt;br /&gt;
Capture a house.&lt;br /&gt;
&lt;br /&gt;
==Weapons==&lt;br /&gt;
* weapon_crowbar&lt;br /&gt;
* weapon_healer&lt;br /&gt;
* weapon_smg1&lt;br /&gt;
* item_ammo_smg1&lt;br /&gt;
* weapon_uzi&lt;br /&gt;
* weapon_shotgun&lt;br /&gt;
* item_box_buckshot&lt;br /&gt;
* weapon_pistol&lt;br /&gt;
* item_ammo_pistol&lt;br /&gt;
* weapon_357&lt;br /&gt;
* item_ammo_357&lt;br /&gt;
* weapon_sniperrifle&lt;br /&gt;
* item_box_sniper_rounds&lt;br /&gt;
* weapon_frag&lt;br /&gt;
* weapon_rpg&lt;br /&gt;
* item_rpg_round&lt;br /&gt;
&lt;br /&gt;
==NPCs==&lt;br /&gt;
&lt;br /&gt;
''(Note: (&amp;lt;name&amp;gt;) = name of NPC in map''&lt;br /&gt;
&lt;br /&gt;
* npc_zombie (Zombie)&lt;br /&gt;
* npc_fastzombie (Fast Zombie)&lt;br /&gt;
* npc_poisonzombie (Poison Zombie)&lt;br /&gt;
* npc_zombie_torso (Zombie Torso)&lt;br /&gt;
* npc_zombine (Zombine)&lt;br /&gt;
* npc_bullsquid (Bullsquid)&lt;br /&gt;
* npc_combine_s (Combine Soldier)&lt;br /&gt;
* Combine APC&lt;br /&gt;
* monster_human_assassin (Combine Assassin)&lt;br /&gt;
* npc_antlion (Antlion)&lt;br /&gt;
* npc_antlionguard (Antlion Guard)&lt;br /&gt;
* monster_bigmomma (Big Momma)&lt;br /&gt;
* npc_houndeye (Houndeye)&lt;br /&gt;
* monster_gargantua (Gargantua)&lt;br /&gt;
* npc_helicopter (Helicopter)&lt;/div&gt;</summary>
		<author><name>Mega Sean 45</name></author>	</entry>

	<entry>
		<id>https://www.wiki.obsidianconflict.net/?title=Ocf_deadland&amp;diff=610</id>
		<title>Ocf deadland</title>
		<link rel="alternate" type="text/html" href="https://www.wiki.obsidianconflict.net/?title=Ocf_deadland&amp;diff=610"/>
				<updated>2010-06-01T22:14:43Z</updated>
		
		<summary type="html">&lt;p&gt;Mega Sean 45: /* NPCs */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{oc_map}}&lt;br /&gt;
[[Image:Ocf_deadland.jpg|thumb|right|256px]]&lt;br /&gt;
==Map Info==&lt;br /&gt;
{| cellspacing=&amp;quot;4&amp;quot; cellpadding=&amp;quot;1&amp;quot;&lt;br /&gt;
| '''Map Name''' || ocf_deadland&lt;br /&gt;
|-&lt;br /&gt;
| '''Author''' || [[User:skidz|skidz]]&lt;br /&gt;
|-&lt;br /&gt;
| '''Genre''' || Combat&lt;br /&gt;
|-&lt;br /&gt;
| '''Suggested Players''' || 2-16&lt;br /&gt;
|-&lt;br /&gt;
| '''Starting Weapons:''' || weapon_crowbar &amp;lt;br /&amp;gt; weapon_healer &amp;lt;br /&amp;gt; weapon_pistol&lt;br /&gt;
|-&lt;br /&gt;
| '''Requirement Games:''' || Half-Life 2&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Gameplay ==&lt;br /&gt;
&lt;br /&gt;
Players fend off zombie attacks from in and around the house.&lt;br /&gt;
&lt;br /&gt;
==Weapons==&lt;br /&gt;
* weapon_crowbar&lt;br /&gt;
* weapon_pistol&lt;br /&gt;
* weapon_healer&lt;br /&gt;
* item_ammo_pistol&lt;br /&gt;
* item_ammo_smg1&lt;br /&gt;
* weapon_smg1&lt;br /&gt;
* weapon_ar2&lt;br /&gt;
* item_ammo_ar2&lt;br /&gt;
* weapon_shotgun&lt;br /&gt;
* item_box_buckshot&lt;br /&gt;
* weapon_357&lt;br /&gt;
* item_ammo_357&lt;br /&gt;
* weapon_frag&lt;br /&gt;
* weapon_gauss&lt;br /&gt;
* weapon_sniperrifle&lt;br /&gt;
* weapon_rpg&lt;br /&gt;
* item_rpg_round&lt;br /&gt;
&lt;br /&gt;
==NPCs==&lt;br /&gt;
&lt;br /&gt;
''(Note: (&amp;lt;name&amp;gt;) = name of NPC in map)''&lt;br /&gt;
&lt;br /&gt;
* npc_zombie (Undead)&lt;br /&gt;
* npc_poisonzombie (Undead)&lt;br /&gt;
* npc_fastzombie (Undead)&lt;br /&gt;
* npc_headcrab (Attic Walker)&lt;br /&gt;
* npc_combinegunship (Combine....?)&lt;/div&gt;</summary>
		<author><name>Mega Sean 45</name></author>	</entry>

	<entry>
		<id>https://www.wiki.obsidianconflict.net/?title=Ocf_deadland&amp;diff=609</id>
		<title>Ocf deadland</title>
		<link rel="alternate" type="text/html" href="https://www.wiki.obsidianconflict.net/?title=Ocf_deadland&amp;diff=609"/>
				<updated>2010-06-01T22:14:10Z</updated>
		
		<summary type="html">&lt;p&gt;Mega Sean 45: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{oc_map}}&lt;br /&gt;
[[Image:Ocf_deadland.jpg|thumb|right|256px]]&lt;br /&gt;
==Map Info==&lt;br /&gt;
{| cellspacing=&amp;quot;4&amp;quot; cellpadding=&amp;quot;1&amp;quot;&lt;br /&gt;
| '''Map Name''' || ocf_deadland&lt;br /&gt;
|-&lt;br /&gt;
| '''Author''' || [[User:skidz|skidz]]&lt;br /&gt;
|-&lt;br /&gt;
| '''Genre''' || Combat&lt;br /&gt;
|-&lt;br /&gt;
| '''Suggested Players''' || 2-16&lt;br /&gt;
|-&lt;br /&gt;
| '''Starting Weapons:''' || weapon_crowbar &amp;lt;br /&amp;gt; weapon_healer &amp;lt;br /&amp;gt; weapon_pistol&lt;br /&gt;
|-&lt;br /&gt;
| '''Requirement Games:''' || Half-Life 2&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Gameplay ==&lt;br /&gt;
&lt;br /&gt;
Players fend off zombie attacks from in and around the house.&lt;br /&gt;
&lt;br /&gt;
==Weapons==&lt;br /&gt;
* weapon_crowbar&lt;br /&gt;
* weapon_pistol&lt;br /&gt;
* weapon_healer&lt;br /&gt;
* item_ammo_pistol&lt;br /&gt;
* item_ammo_smg1&lt;br /&gt;
* weapon_smg1&lt;br /&gt;
* weapon_ar2&lt;br /&gt;
* item_ammo_ar2&lt;br /&gt;
* weapon_shotgun&lt;br /&gt;
* item_box_buckshot&lt;br /&gt;
* weapon_357&lt;br /&gt;
* item_ammo_357&lt;br /&gt;
* weapon_frag&lt;br /&gt;
* weapon_gauss&lt;br /&gt;
* weapon_sniperrifle&lt;br /&gt;
* weapon_rpg&lt;br /&gt;
* item_rpg_round&lt;br /&gt;
&lt;br /&gt;
==NPCs==&lt;br /&gt;
&lt;br /&gt;
''(Note: (&amp;lt;name&amp;gt;) = name of NPC in map)''&lt;br /&gt;
&lt;br /&gt;
* npc_zombie (Undead)&lt;br /&gt;
* npc_poisonzombie (Undead)&lt;br /&gt;
* npc_fastzombie (Undead)&lt;br /&gt;
* npc_headcrab (Attic Walker)&lt;br /&gt;
* npc_combinegunship (''Add content here'')&lt;/div&gt;</summary>
		<author><name>Mega Sean 45</name></author>	</entry>

	<entry>
		<id>https://www.wiki.obsidianconflict.net/?title=De_port&amp;diff=608</id>
		<title>De port</title>
		<link rel="alternate" type="text/html" href="https://www.wiki.obsidianconflict.net/?title=De_port&amp;diff=608"/>
				<updated>2010-06-01T22:09:52Z</updated>
		
		<summary type="html">&lt;p&gt;Mega Sean 45: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{oc_map}}&lt;br /&gt;
[[Image:De_port.jpg|thumb|right|256px]]&lt;br /&gt;
==Map Info==&lt;br /&gt;
{| cellspacing=&amp;quot;4&amp;quot; cellpadding=&amp;quot;1&amp;quot;&lt;br /&gt;
| '''Mapadd Name''' || de_port&lt;br /&gt;
|-&lt;br /&gt;
| '''Author''' || [[User:W0rf0x|W0rf0x]]&lt;br /&gt;
|-&lt;br /&gt;
| '''Genre''' || Linear/Combat&lt;br /&gt;
|-&lt;br /&gt;
| '''Suggested Players''' || 2-16&lt;br /&gt;
|-&lt;br /&gt;
| '''Starting Weapons:''' || weapon_crowbar &amp;lt;br /&amp;gt; weapon_healer &amp;lt;br /&amp;gt; weapon_smg1 &amp;lt;br /&amp;gt; weapon_uzi&lt;br /&gt;
|-&lt;br /&gt;
| '''Requirement Gaems:''' || Half-Life 2 &amp;lt;br /&amp;gt; Counter-Strike: Source&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
== Gameplay ==&lt;br /&gt;
Your mission is to get to the ship and secure it to escape from the combine.&lt;br /&gt;
&lt;br /&gt;
==Weapons==&lt;br /&gt;
* weapon_crowbar&lt;br /&gt;
* weapon_healer&lt;br /&gt;
* weapon_smg1&lt;br /&gt;
* weapon_uzi&lt;br /&gt;
* weapon_frag&lt;br /&gt;
* weapon_ar2&lt;br /&gt;
* weapon_shotgun&lt;br /&gt;
* weapon_rpg&lt;br /&gt;
* item_rpg_round&lt;br /&gt;
* weapon_357&lt;br /&gt;
&lt;br /&gt;
==NPCs==&lt;br /&gt;
* npc_combine_s &amp;lt;soldier, shotgunner, and elite&amp;gt;&lt;br /&gt;
* npc_sniper&lt;br /&gt;
* npc_turret_floor&lt;br /&gt;
* npc_metropolice&lt;br /&gt;
* npc_manhack&lt;br /&gt;
* monster_human_assassin&lt;br /&gt;
* npc_combinegunship&lt;br /&gt;
* npc_helicopter&lt;/div&gt;</summary>
		<author><name>Mega Sean 45</name></author>	</entry>

	<entry>
		<id>https://www.wiki.obsidianconflict.net/?title=Oc_freezingpoint&amp;diff=607</id>
		<title>Oc freezingpoint</title>
		<link rel="alternate" type="text/html" href="https://www.wiki.obsidianconflict.net/?title=Oc_freezingpoint&amp;diff=607"/>
				<updated>2010-06-01T22:05:28Z</updated>
		
		<summary type="html">&lt;p&gt;Mega Sean 45: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{oc_map}}&lt;br /&gt;
[[Image:Oc_freezingpoint.jpg|thumb|right|256px]]&lt;br /&gt;
==Map Info==&lt;br /&gt;
{| cellspacing=&amp;quot;4&amp;quot; cellpadding=&amp;quot;1&amp;quot;&lt;br /&gt;
| '''Map Name''' || ocf_freezingpoint&lt;br /&gt;
|-&lt;br /&gt;
| '''Author''' || [[User:skidz|skidz]]&lt;br /&gt;
|-&lt;br /&gt;
| '''Genre''' || Linear/Combat/Puzzle&lt;br /&gt;
|-&lt;br /&gt;
| '''Suggested Players''' || 2-16&lt;br /&gt;
|-&lt;br /&gt;
| '''Requirement Games:''' || Half-Life 2&lt;br /&gt;
|-&lt;br /&gt;
| '''Starting Weapons:''' || weapon_crowbar &amp;lt;br /&amp;gt; weapon_healer &amp;lt;br /&amp;gt; weapon_pistol&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Gameplay ==&lt;br /&gt;
In an effort to destroy the combine training facilities your team has landed&lt;br /&gt;
ashore a frozen landmass that is believed to be the combines lead facilities.&lt;br /&gt;
&lt;br /&gt;
Your mission is to shut down the combines arctic training facilities.&lt;br /&gt;
&lt;br /&gt;
==Weapons / Items==&lt;br /&gt;
* weapon_crowbar&lt;br /&gt;
* weapon_healer&lt;br /&gt;
* weapon_pistol&lt;br /&gt;
* item_ammo_pistol&lt;br /&gt;
* weapon_frag&lt;br /&gt;
* weapon_smg1&lt;br /&gt;
* item_ammo_smg1&lt;br /&gt;
* weapon_ar2&lt;br /&gt;
* item_ammo_ar2&lt;br /&gt;
* weapon_357&lt;br /&gt;
* item_ammo_357&lt;br /&gt;
* weapon_shotgun&lt;br /&gt;
* item_box_buckshot&lt;br /&gt;
* weapon_physcannon&lt;br /&gt;
* item_cloak&lt;br /&gt;
* item_healthkit&lt;br /&gt;
* item_battery&lt;br /&gt;
* item_shield&lt;br /&gt;
* weapon_rpg&lt;br /&gt;
* item_rpg_round&lt;br /&gt;
&lt;br /&gt;
==NPCs==&lt;br /&gt;
* npc_headcrab&lt;br /&gt;
* npc_crow&lt;br /&gt;
* npc_fastzombie&lt;br /&gt;
* npc_zombie&lt;br /&gt;
* npc_poisonzombie&lt;br /&gt;
* npc_combine_s &amp;lt;elite&amp;gt;&lt;br /&gt;
* npc_barnacle&lt;br /&gt;
* npc_combine_s &amp;lt;soldier and shotgunner&amp;gt;&lt;br /&gt;
* npc_manhack&lt;br /&gt;
* npc_helicopter&lt;br /&gt;
* npc_sniper&lt;br /&gt;
* npc_combine_camera&lt;/div&gt;</summary>
		<author><name>Mega Sean 45</name></author>	</entry>

	<entry>
		<id>https://www.wiki.obsidianconflict.net/?title=Oc_Bunker&amp;diff=606</id>
		<title>Oc Bunker</title>
		<link rel="alternate" type="text/html" href="https://www.wiki.obsidianconflict.net/?title=Oc_Bunker&amp;diff=606"/>
				<updated>2010-06-01T21:59:49Z</updated>
		
		<summary type="html">&lt;p&gt;Mega Sean 45: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{oc_map}}&lt;br /&gt;
[[Image:Oc_bunker.jpg|thumb|right|256px]]&lt;br /&gt;
==Map Info==&lt;br /&gt;
{| cellspacing=&amp;quot;4&amp;quot; cellpadding=&amp;quot;1&amp;quot;&lt;br /&gt;
| '''Map Name''' || oc_Bunker&lt;br /&gt;
|-&lt;br /&gt;
| '''Author''' || Joe Scoma&lt;br /&gt;
|-&lt;br /&gt;
| '''Genre''' || Linear/Combat&lt;br /&gt;
|-&lt;br /&gt;
| '''Suggested Players''' || 2-8&lt;br /&gt;
|-&lt;br /&gt;
| '''Requirement Games:''' || Half-Life 2&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Gameplay ==&lt;br /&gt;
&lt;br /&gt;
Infiltrate a Combine Bunker.&lt;br /&gt;
&lt;br /&gt;
==Weapons==&lt;br /&gt;
* weapon_crowbar&lt;br /&gt;
* weapon_healer&lt;br /&gt;
* weapon_pistol&lt;br /&gt;
* item_ammo_pistol&lt;br /&gt;
* weapon_physcannon&lt;br /&gt;
* weapon_357&lt;br /&gt;
* item_ammo_357_large&lt;br /&gt;
* item_box_buckshot&lt;br /&gt;
* weapon_shotgun&lt;br /&gt;
* weapon_smg1&lt;br /&gt;
* item_ammo_Smg1&lt;br /&gt;
* item_ammo_smg1_grenade&lt;br /&gt;
* item_ammo_ar2&lt;br /&gt;
* item_ammo_ar2_altfire&lt;br /&gt;
* weapon_ar2&lt;br /&gt;
* weapon_crossbow&lt;br /&gt;
* item_ammo_crossbow&lt;br /&gt;
* weapon_sniperrifle&lt;br /&gt;
* item_box_sniper_rounds&lt;br /&gt;
* weapon_frag&lt;br /&gt;
* weapon_uzi&lt;br /&gt;
* weapon_gauss&lt;br /&gt;
* weapon_slam&lt;br /&gt;
* weapon_manhack&lt;br /&gt;
* weapon_alyxgun&lt;br /&gt;
* item_box_alyxrounds&lt;br /&gt;
* weapon_rpg&lt;br /&gt;
* item_rpg_round&lt;br /&gt;
&lt;br /&gt;
==NPCs==&lt;br /&gt;
* npc_combine_s &amp;lt;regular and shotgunner&amp;gt;&lt;br /&gt;
* npc_antlion&lt;br /&gt;
* npc_turret_floor&lt;br /&gt;
* npc_zombine&lt;br /&gt;
* npc_bullsquid&lt;br /&gt;
* monster_gargantua&lt;br /&gt;
* npc_sniper&lt;br /&gt;
* npc_combine_s &amp;lt;elite&amp;gt;&lt;br /&gt;
* npc_citizen &amp;lt;medic&amp;gt;&lt;br /&gt;
* npc_turret_ceiling&lt;br /&gt;
* npc_stalker&lt;/div&gt;</summary>
		<author><name>Mega Sean 45</name></author>	</entry>

	<entry>
		<id>https://www.wiki.obsidianconflict.net/?title=Oc_stitches&amp;diff=605</id>
		<title>Oc stitches</title>
		<link rel="alternate" type="text/html" href="https://www.wiki.obsidianconflict.net/?title=Oc_stitches&amp;diff=605"/>
				<updated>2010-06-01T21:53:38Z</updated>
		
		<summary type="html">&lt;p&gt;Mega Sean 45: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{oc_map}}&lt;br /&gt;
[[Image:Oc_stitches.jpg|thumb|right|256px]]&lt;br /&gt;
==Map Info==&lt;br /&gt;
{| cellspacing=&amp;quot;4&amp;quot; cellpadding=&amp;quot;1&amp;quot;&lt;br /&gt;
| '''Map Name''' || oc_stitches_1, oc_stitches_2&lt;br /&gt;
|-&lt;br /&gt;
| '''Author''' || [[User:Tysn|Tysn]]&lt;br /&gt;
|-&lt;br /&gt;
| '''Genre''' || Linear/Combat/Puzzle&lt;br /&gt;
|-&lt;br /&gt;
| '''Suggested Players''' || 2-8&lt;br /&gt;
|-&lt;br /&gt;
| '''Starting Weapons:''' || weapon_crowbar &amp;lt;br /&amp;gt; weapon_healer &amp;lt;br /&amp;gt; weapon_pistol&lt;br /&gt;
|-&lt;br /&gt;
| '''Requirement Games:''' || Half-Life 2&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
== Gameplay ==&lt;br /&gt;
Travel through many strange environments to complete one obscure objective: kill the lieutenant.&lt;br /&gt;
&lt;br /&gt;
==Weapons / Items==&lt;br /&gt;
* item_healthkit&lt;br /&gt;
* item_battery&lt;br /&gt;
* weapon_crowbar&lt;br /&gt;
* weapon_pistol&lt;br /&gt;
* weapon_healer&lt;br /&gt;
* weapon_357&lt;br /&gt;
* item_ammo_357&lt;br /&gt;
* weapon_manhack&lt;br /&gt;
* weapon_shotgun&lt;br /&gt;
* item_box_buckshot&lt;br /&gt;
* weapon_frag&lt;br /&gt;
* weapon_alyxgun&lt;br /&gt;
* weapon_smg1&lt;br /&gt;
* item_ammo_smg1&lt;br /&gt;
* weapon_ar2&lt;br /&gt;
* item_ammo_a2&lt;br /&gt;
* weapon_shotgun&lt;br /&gt;
* item_box_buckshot&lt;br /&gt;
&lt;br /&gt;
'''All the others on bottom can only be bought at shop in the beginning of part 2'''&lt;br /&gt;
&lt;br /&gt;
* weapon_crossbow&lt;br /&gt;
* item_ammo_crossbow&lt;br /&gt;
* weapon_rpg&lt;br /&gt;
* item_rpg_round&lt;br /&gt;
* weapon_sniperrifle&lt;br /&gt;
* item_box_sniper_rounds&lt;br /&gt;
* item_ammo_smg1_grenade&lt;br /&gt;
* item_ammo_ar2_altfire&lt;br /&gt;
* weapon_slam&lt;br /&gt;
&lt;br /&gt;
==NPCs (part 1)==&lt;br /&gt;
* npc_zombie&lt;br /&gt;
* npc_headcrab&lt;br /&gt;
* npc_fastzombie&lt;br /&gt;
* npc_headcrab_fast&lt;br /&gt;
* npc_headcrab_black&lt;br /&gt;
* npc_poisonzombie&lt;br /&gt;
&lt;br /&gt;
==NPCs (part 2)==&lt;br /&gt;
* npc_zombie&lt;br /&gt;
* npc_headcrab&lt;br /&gt;
* npc_ichthyosaur&lt;br /&gt;
* npc_metropolice&lt;br /&gt;
* npc_manhack&lt;br /&gt;
* npc_combine_s &amp;lt;regular&amp;gt;&lt;br /&gt;
* npc_turret_floor&lt;br /&gt;
* npc_combine_s &amp;lt;elite&amp;gt; (Lieutenant's Guard)&lt;br /&gt;
* npc_combine_s &amp;lt;prison&amp;gt; (Lieutenant)&lt;br /&gt;
&lt;br /&gt;
==Puzzles (part 1)==&lt;br /&gt;
* '''Flooded Area:''' Still the beginning, and already it's tough. Don't go into the water when the lights are on, because it is electric. Turning on, or off the lights, changes will happen to the room. You need to keep trying your best until you reach a switch to open a door to the next area.&lt;br /&gt;
&lt;br /&gt;
* '''Opening an Ancient door:''' Find vases with symbols around, and match them with the symbols on the things that'll hold them. Look all around, because there are secrets areas that hold the vases. If a vase doesn't have a symbol, find a symbol around, and and put both of them at the machine that Combines objects. Activate it, and it'll automatically, but them together. Once all the vases are in place, the door will open, and then the next level starts.&lt;br /&gt;
&lt;br /&gt;
==Puzzles (part 2)==&lt;br /&gt;
* '''Getting to a locked area:''' This is really tough, and it requires some player talking to get through this. Somebody has to use a thing to get to an area that has a locked gate, and is a way to get to the next area. Somebody has to use controls as well, because certain objects are in the way, and it requires those switches to move them. Once once moves out of the way, another will block another way. You'll be fine as long as you know what you are doing, and avoiding the Ichthyosaur infested waters.&lt;br /&gt;
&lt;br /&gt;
* '''Getting into the Lieutenant's office:''' This one should be the easiest puzzle. It's just like looking for vases to open the an ancient door. Find Combine panels around the Bunker, and take them to the area near the door to the office. Make sure the edges on the end match the edges where they are suppose to go. Once your done, the door will open.&lt;br /&gt;
&lt;br /&gt;
* '''Killing the Lieutenant:''' Time to meet your primary objective, killing the Lieutenant. Be very careful. Once he sees you, Turrets will appear out of nowhere, and begin firing, Manhacks as well. Kill the Manhacks, and flip Turrets first. Then kill the Guards, and the Lieutenant himself / herself. Once they are dead, take the documents, and RUN before the base blows up. Leave nobody behind so don't use the elevator unless you have no choice. Make sure the documents are with you before you leave. &lt;br /&gt;
&lt;br /&gt;
== Tips ==&lt;br /&gt;
&lt;br /&gt;
* On the second map, keep in mind that the weapons available at the start are the only ones in the entire map. Be sure to spread them out amongst your teammates so they are all not lost if someone dies.&lt;br /&gt;
* Note that the explosive barrel in the wood crate outside of the bunker respawns there when it is destroyed.&lt;/div&gt;</summary>
		<author><name>Mega Sean 45</name></author>	</entry>

	<entry>
		<id>https://www.wiki.obsidianconflict.net/?title=Oc_fireteam&amp;diff=604</id>
		<title>Oc fireteam</title>
		<link rel="alternate" type="text/html" href="https://www.wiki.obsidianconflict.net/?title=Oc_fireteam&amp;diff=604"/>
				<updated>2010-06-01T21:31:32Z</updated>
		
		<summary type="html">&lt;p&gt;Mega Sean 45: /* NPCs (part 1) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{oc_map}}&lt;br /&gt;
[[Image:Oc_fireteam.jpg|thumb|right|256px]]&lt;br /&gt;
==Map Info==&lt;br /&gt;
{| cellspacing=&amp;quot;4&amp;quot; cellpadding=&amp;quot;1&amp;quot;&lt;br /&gt;
| '''Map Name''' || oc_fireteam_1, oc_fireteam_2&lt;br /&gt;
|-&lt;br /&gt;
| '''Author''' || [[User:Tysn|Tysn]]&lt;br /&gt;
|-&lt;br /&gt;
| '''Genre''' || Linear/Combat/Puzzle&lt;br /&gt;
|-&lt;br /&gt;
| '''Suggested Players''' || 2-8&lt;br /&gt;
|-&lt;br /&gt;
| '''Starting Weapons:''' || weapon_crowbar &amp;lt;br /&amp;gt; weapon_physcannon &amp;lt;br /&amp;gt; weapon_smg1&lt;br /&gt;
|}&lt;br /&gt;
== Gameplay ==&lt;br /&gt;
After receiving a distress signal from a nearby rebel outpost, you are to use the jeep to make your way over there and help defend them.&lt;br /&gt;
&lt;br /&gt;
==Sellers Stock==&lt;br /&gt;
===First seller===&lt;br /&gt;
* item_healthkit&lt;br /&gt;
* item_battery&lt;br /&gt;
* weapon_healer&lt;br /&gt;
* weapon_pistol&lt;br /&gt;
* item_ammo_pistol&lt;br /&gt;
* weapon_alyxgun&lt;br /&gt;
* item_box_alyxrounds&lt;br /&gt;
* weapon_crossbow&lt;br /&gt;
* item_ammo_crossbow&lt;br /&gt;
* weapon_slam&lt;br /&gt;
&lt;br /&gt;
===Second seller===&lt;br /&gt;
* item_healthkit&lt;br /&gt;
* item_battery&lt;br /&gt;
* weapon_smg1&lt;br /&gt;
* weapon_healer&lt;br /&gt;
* item_ammo_smg1&lt;br /&gt;
* item_ammo_pistol&lt;br /&gt;
* weapon_shotgun&lt;br /&gt;
* item_box_buckshot&lt;br /&gt;
* item_ammo_smg1&lt;br /&gt;
* weapon_ar2&lt;br /&gt;
* item_ammo_ar2&lt;br /&gt;
* weapon_rpg&lt;br /&gt;
* item_rpg_round&lt;br /&gt;
* item_ammo_smg1_grenade&lt;br /&gt;
* item_ammo_ar2_altfire&lt;br /&gt;
* weapon_sniperrifle&lt;br /&gt;
* item_box_sniper_rounds&lt;br /&gt;
* weapon_frag&lt;br /&gt;
* weapon_357&lt;br /&gt;
* item_ammo_357&lt;br /&gt;
&lt;br /&gt;
===Third seller===&lt;br /&gt;
* item_healthkit&lt;br /&gt;
* item_battery&lt;br /&gt;
* weapon_healer&lt;br /&gt;
* weapon_smg1&lt;br /&gt;
* weapon_pistol&lt;br /&gt;
* item_ammo_pistol&lt;br /&gt;
* item_ammo_smg1&lt;br /&gt;
* weapon_frag&lt;br /&gt;
* weapon_slam&lt;br /&gt;
* weapon_shotgun&lt;br /&gt;
* item_box_buckshot&lt;br /&gt;
* weapon_uzi&lt;br /&gt;
&lt;br /&gt;
===Stunstick seller===&lt;br /&gt;
* weapon_stunstick&lt;br /&gt;
&lt;br /&gt;
===Fourth Seller===&lt;br /&gt;
* item_healthkit&lt;br /&gt;
* item_battery&lt;br /&gt;
* weapon_healer&lt;br /&gt;
* weapon_crossbow&lt;br /&gt;
* item_ammo_crossbow&lt;br /&gt;
* weapon_sniperrifle&lt;br /&gt;
* item_box_sniper_rounds&lt;br /&gt;
* weapon_357&lt;br /&gt;
* item_ammo_357&lt;br /&gt;
&lt;br /&gt;
===Fifth Seller===&lt;br /&gt;
* item_healthkit&lt;br /&gt;
* item_battery&lt;br /&gt;
* weapon_healer&lt;br /&gt;
* weapon_rpg&lt;br /&gt;
* item_rpg_round&lt;br /&gt;
* weapon_shotgun&lt;br /&gt;
* item_box_buckshot&lt;br /&gt;
* item_ammo_smg1_grenade&lt;br /&gt;
* item_ammo_pistol&lt;br /&gt;
* item_ammo_smg1&lt;br /&gt;
* weapon_smg1&lt;br /&gt;
&lt;br /&gt;
==NPCs (part 1)==&lt;br /&gt;
* npc_combine_s &amp;lt;regular&amp;gt;&lt;br /&gt;
* combine_mine&lt;br /&gt;
* npc_turret_floor&lt;br /&gt;
* npc_combine_s &amp;lt;shotgunner&amp;gt;&lt;br /&gt;
* npc_manhack&lt;br /&gt;
* Leeches (in water)&lt;br /&gt;
* npc_fastzombie&lt;br /&gt;
* npc_headcrab&lt;br /&gt;
* npc_headcrab_fast&lt;br /&gt;
* npc_headcrab_black&lt;br /&gt;
* npc_zombie&lt;br /&gt;
* npc_poisonzombie&lt;br /&gt;
* npc_rollermine&lt;br /&gt;
* npc_strider&lt;br /&gt;
&lt;br /&gt;
==NPCs (part 2)==&lt;br /&gt;
* npc_combine_s &amp;lt;regular and shotgunner&amp;gt;&lt;br /&gt;
* npc_turret_floor&lt;br /&gt;
* combine_mine&lt;br /&gt;
* npc_antlion&lt;br /&gt;
* npc_antlionguard&lt;br /&gt;
* npc_combinegunship&lt;br /&gt;
&lt;br /&gt;
==Puzzles (part 1)==&lt;br /&gt;
&lt;br /&gt;
* '''Opening the beginning door:''' There are two buttons. Two players must press each button at the same time to open it. If you are playing singleplayer, noclip may work if you are fast enough, but sometimes no matter how fast you can't do it on certain ones.&lt;br /&gt;
&lt;br /&gt;
* '''Getting inside the first house:''' Use the crates to get inside at the second floor. A Combine command panel inside will help shut down the force field outside.&lt;br /&gt;
&lt;br /&gt;
* '''Getting to the next force field area:''' You can't go through the car port yet. Metal bars, and Turrets are in the way. You have to try to get to the other side, and flip over the Turrets. The only way around is through a hill of Hopper Mines, be sure to use your gravity gun on them. Once the Turrets are flipped, grab the money inside, and move the metal bars so the buggy can come.&lt;br /&gt;
&lt;br /&gt;
* '''Shutting down the next force field:''' You have to go through the house, but there are Manhacks inside, your Gravity Gun is your best bet into destroying them. Push the button inside to shut off the force field so the buggy can come.&lt;br /&gt;
&lt;br /&gt;
* '''Lowering the bridge:''' This is a long tough puzzle, you need go inside the nearest house to the bridge, and use the elevator to get to the bridge controls which are underground, and it's full of Zombies down there. First you need to open the bridge control room doors by going through a hidden vent to get to the switch. There are two sides that players need to go through. Each side requires at least one player. The side that has a valve that is not behind a gate is first, so turn the valve, and the gate opens, but don't let go or it'll go down. Now the player on the other side needs to turn a valve that opens the gate on the first side, once the player goes through, they find themselves in the bridge control, they open the door for you, and you need to activate all three bridge controls. Watch out for Headcrabs, there are even some at vents above, and more Headcrabs can ambush you so be careful. Once you are done, head back to the surface, and cross the bridge. Remember, don't go in the water, LEECHES!&lt;br /&gt;
&lt;br /&gt;
* '''Kill Strider:''' Killing the Strider is required to end the level. Use an RPG to destroy it. If there are no more rockets, and nobody can afford, that's the end of the level, but that is no more, the 1.35 update now added an SMG Grenade crate so players with SMGs can destroy the Strider, and now no more dead end (except if all players lose their lives).&lt;br /&gt;
&lt;br /&gt;
==Puzzles (part 2)==&lt;br /&gt;
&lt;br /&gt;
* '''Leave the outpost:''' To leave the outpost, two players must press the two buttons at the same time that are near the door.&lt;br /&gt;
&lt;br /&gt;
* '''Opening the next tunnel:''' While you are at the tunnel area, there is a door that is sealed. A battery is required, you must find it at the area with the electric water. Don't bother swimming through the water unless you want to get shocked. 1-2 shocks could kill you. Once you find the battery, take it back to the sealed door to open it.&lt;br /&gt;
&lt;br /&gt;
* '''Crane puzzle:''' This puzzle is the hardest puzzle in the series. Someone needs to be in the crane while another player is inside a boxcar, and the player in the crane must take the boxcar with the player in it to the area that the player needs to lower a ladder to get to the next area. '''REMEMBER''': If you are in the crane, don't drop the boxcar on players, they'll die, or get injured bad. &lt;br /&gt;
&lt;br /&gt;
* '''Destroy Gunship:''' You've killed a Gunship before, right? This shouldn't be so hard. Just careful of the Turrets, Hoppers, and Soldiers.&lt;br /&gt;
&lt;br /&gt;
== Tips ==&lt;br /&gt;
* Hidden all over the maps are piles of cash, which when picked up grant the player 15 points.&lt;br /&gt;
* Make sure to conserve your points so you can purchase required weapons, such as explosives vs. bullet-immune enemies.&lt;br /&gt;
* Don't forget about the ammo crate on the back of the jeep. It makes the smg1 a very cost-effective weapon for killing enemies.&lt;br /&gt;
* If you are completely out of explosive weaponry, you could backtrack to an earlier section of the map to find combine mines to fire at bullet-immune enemies.&lt;br /&gt;
* At the beginning of the second map, be sure to check out the house. There is an additional merchant inside selling discount stunsticks.&lt;/div&gt;</summary>
		<author><name>Mega Sean 45</name></author>	</entry>

	<entry>
		<id>https://www.wiki.obsidianconflict.net/?title=Oc_fireteam&amp;diff=603</id>
		<title>Oc fireteam</title>
		<link rel="alternate" type="text/html" href="https://www.wiki.obsidianconflict.net/?title=Oc_fireteam&amp;diff=603"/>
				<updated>2010-06-01T21:30:40Z</updated>
		
		<summary type="html">&lt;p&gt;Mega Sean 45: /* NPCs (part 2) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{oc_map}}&lt;br /&gt;
[[Image:Oc_fireteam.jpg|thumb|right|256px]]&lt;br /&gt;
==Map Info==&lt;br /&gt;
{| cellspacing=&amp;quot;4&amp;quot; cellpadding=&amp;quot;1&amp;quot;&lt;br /&gt;
| '''Map Name''' || oc_fireteam_1, oc_fireteam_2&lt;br /&gt;
|-&lt;br /&gt;
| '''Author''' || [[User:Tysn|Tysn]]&lt;br /&gt;
|-&lt;br /&gt;
| '''Genre''' || Linear/Combat/Puzzle&lt;br /&gt;
|-&lt;br /&gt;
| '''Suggested Players''' || 2-8&lt;br /&gt;
|-&lt;br /&gt;
| '''Starting Weapons:''' || weapon_crowbar &amp;lt;br /&amp;gt; weapon_physcannon &amp;lt;br /&amp;gt; weapon_smg1&lt;br /&gt;
|}&lt;br /&gt;
== Gameplay ==&lt;br /&gt;
After receiving a distress signal from a nearby rebel outpost, you are to use the jeep to make your way over there and help defend them.&lt;br /&gt;
&lt;br /&gt;
==Sellers Stock==&lt;br /&gt;
===First seller===&lt;br /&gt;
* item_healthkit&lt;br /&gt;
* item_battery&lt;br /&gt;
* weapon_healer&lt;br /&gt;
* weapon_pistol&lt;br /&gt;
* item_ammo_pistol&lt;br /&gt;
* weapon_alyxgun&lt;br /&gt;
* item_box_alyxrounds&lt;br /&gt;
* weapon_crossbow&lt;br /&gt;
* item_ammo_crossbow&lt;br /&gt;
* weapon_slam&lt;br /&gt;
&lt;br /&gt;
===Second seller===&lt;br /&gt;
* item_healthkit&lt;br /&gt;
* item_battery&lt;br /&gt;
* weapon_smg1&lt;br /&gt;
* weapon_healer&lt;br /&gt;
* item_ammo_smg1&lt;br /&gt;
* item_ammo_pistol&lt;br /&gt;
* weapon_shotgun&lt;br /&gt;
* item_box_buckshot&lt;br /&gt;
* item_ammo_smg1&lt;br /&gt;
* weapon_ar2&lt;br /&gt;
* item_ammo_ar2&lt;br /&gt;
* weapon_rpg&lt;br /&gt;
* item_rpg_round&lt;br /&gt;
* item_ammo_smg1_grenade&lt;br /&gt;
* item_ammo_ar2_altfire&lt;br /&gt;
* weapon_sniperrifle&lt;br /&gt;
* item_box_sniper_rounds&lt;br /&gt;
* weapon_frag&lt;br /&gt;
* weapon_357&lt;br /&gt;
* item_ammo_357&lt;br /&gt;
&lt;br /&gt;
===Third seller===&lt;br /&gt;
* item_healthkit&lt;br /&gt;
* item_battery&lt;br /&gt;
* weapon_healer&lt;br /&gt;
* weapon_smg1&lt;br /&gt;
* weapon_pistol&lt;br /&gt;
* item_ammo_pistol&lt;br /&gt;
* item_ammo_smg1&lt;br /&gt;
* weapon_frag&lt;br /&gt;
* weapon_slam&lt;br /&gt;
* weapon_shotgun&lt;br /&gt;
* item_box_buckshot&lt;br /&gt;
* weapon_uzi&lt;br /&gt;
&lt;br /&gt;
===Stunstick seller===&lt;br /&gt;
* weapon_stunstick&lt;br /&gt;
&lt;br /&gt;
===Fourth Seller===&lt;br /&gt;
* item_healthkit&lt;br /&gt;
* item_battery&lt;br /&gt;
* weapon_healer&lt;br /&gt;
* weapon_crossbow&lt;br /&gt;
* item_ammo_crossbow&lt;br /&gt;
* weapon_sniperrifle&lt;br /&gt;
* item_box_sniper_rounds&lt;br /&gt;
* weapon_357&lt;br /&gt;
* item_ammo_357&lt;br /&gt;
&lt;br /&gt;
===Fifth Seller===&lt;br /&gt;
* item_healthkit&lt;br /&gt;
* item_battery&lt;br /&gt;
* weapon_healer&lt;br /&gt;
* weapon_rpg&lt;br /&gt;
* item_rpg_round&lt;br /&gt;
* weapon_shotgun&lt;br /&gt;
* item_box_buckshot&lt;br /&gt;
* item_ammo_smg1_grenade&lt;br /&gt;
* item_ammo_pistol&lt;br /&gt;
* item_ammo_smg1&lt;br /&gt;
* weapon_smg1&lt;br /&gt;
&lt;br /&gt;
==NPCs (part 1)==&lt;br /&gt;
* npc_combine_s &amp;lt;regular&amp;gt;&lt;br /&gt;
* combine_mine&lt;br /&gt;
* npc_turret_floor&lt;br /&gt;
* npc_combine_s &amp;lt;shotgunner&amp;gt;&lt;br /&gt;
* npc_manhack&lt;br /&gt;
* npc_fastzombie&lt;br /&gt;
* npc_headcrab&lt;br /&gt;
* npc_headcrab_fast&lt;br /&gt;
* npc_headcrab_black&lt;br /&gt;
* npc_zombie&lt;br /&gt;
* npc_poisonzombie&lt;br /&gt;
* npc_rollermine&lt;br /&gt;
* npc_strider&lt;br /&gt;
&lt;br /&gt;
==NPCs (part 2)==&lt;br /&gt;
* npc_combine_s &amp;lt;regular and shotgunner&amp;gt;&lt;br /&gt;
* npc_turret_floor&lt;br /&gt;
* combine_mine&lt;br /&gt;
* npc_antlion&lt;br /&gt;
* npc_antlionguard&lt;br /&gt;
* npc_combinegunship&lt;br /&gt;
&lt;br /&gt;
==Puzzles (part 1)==&lt;br /&gt;
&lt;br /&gt;
* '''Opening the beginning door:''' There are two buttons. Two players must press each button at the same time to open it. If you are playing singleplayer, noclip may work if you are fast enough, but sometimes no matter how fast you can't do it on certain ones.&lt;br /&gt;
&lt;br /&gt;
* '''Getting inside the first house:''' Use the crates to get inside at the second floor. A Combine command panel inside will help shut down the force field outside.&lt;br /&gt;
&lt;br /&gt;
* '''Getting to the next force field area:''' You can't go through the car port yet. Metal bars, and Turrets are in the way. You have to try to get to the other side, and flip over the Turrets. The only way around is through a hill of Hopper Mines, be sure to use your gravity gun on them. Once the Turrets are flipped, grab the money inside, and move the metal bars so the buggy can come.&lt;br /&gt;
&lt;br /&gt;
* '''Shutting down the next force field:''' You have to go through the house, but there are Manhacks inside, your Gravity Gun is your best bet into destroying them. Push the button inside to shut off the force field so the buggy can come.&lt;br /&gt;
&lt;br /&gt;
* '''Lowering the bridge:''' This is a long tough puzzle, you need go inside the nearest house to the bridge, and use the elevator to get to the bridge controls which are underground, and it's full of Zombies down there. First you need to open the bridge control room doors by going through a hidden vent to get to the switch. There are two sides that players need to go through. Each side requires at least one player. The side that has a valve that is not behind a gate is first, so turn the valve, and the gate opens, but don't let go or it'll go down. Now the player on the other side needs to turn a valve that opens the gate on the first side, once the player goes through, they find themselves in the bridge control, they open the door for you, and you need to activate all three bridge controls. Watch out for Headcrabs, there are even some at vents above, and more Headcrabs can ambush you so be careful. Once you are done, head back to the surface, and cross the bridge. Remember, don't go in the water, LEECHES!&lt;br /&gt;
&lt;br /&gt;
* '''Kill Strider:''' Killing the Strider is required to end the level. Use an RPG to destroy it. If there are no more rockets, and nobody can afford, that's the end of the level, but that is no more, the 1.35 update now added an SMG Grenade crate so players with SMGs can destroy the Strider, and now no more dead end (except if all players lose their lives).&lt;br /&gt;
&lt;br /&gt;
==Puzzles (part 2)==&lt;br /&gt;
&lt;br /&gt;
* '''Leave the outpost:''' To leave the outpost, two players must press the two buttons at the same time that are near the door.&lt;br /&gt;
&lt;br /&gt;
* '''Opening the next tunnel:''' While you are at the tunnel area, there is a door that is sealed. A battery is required, you must find it at the area with the electric water. Don't bother swimming through the water unless you want to get shocked. 1-2 shocks could kill you. Once you find the battery, take it back to the sealed door to open it.&lt;br /&gt;
&lt;br /&gt;
* '''Crane puzzle:''' This puzzle is the hardest puzzle in the series. Someone needs to be in the crane while another player is inside a boxcar, and the player in the crane must take the boxcar with the player in it to the area that the player needs to lower a ladder to get to the next area. '''REMEMBER''': If you are in the crane, don't drop the boxcar on players, they'll die, or get injured bad. &lt;br /&gt;
&lt;br /&gt;
* '''Destroy Gunship:''' You've killed a Gunship before, right? This shouldn't be so hard. Just careful of the Turrets, Hoppers, and Soldiers.&lt;br /&gt;
&lt;br /&gt;
== Tips ==&lt;br /&gt;
* Hidden all over the maps are piles of cash, which when picked up grant the player 15 points.&lt;br /&gt;
* Make sure to conserve your points so you can purchase required weapons, such as explosives vs. bullet-immune enemies.&lt;br /&gt;
* Don't forget about the ammo crate on the back of the jeep. It makes the smg1 a very cost-effective weapon for killing enemies.&lt;br /&gt;
* If you are completely out of explosive weaponry, you could backtrack to an earlier section of the map to find combine mines to fire at bullet-immune enemies.&lt;br /&gt;
* At the beginning of the second map, be sure to check out the house. There is an additional merchant inside selling discount stunsticks.&lt;/div&gt;</summary>
		<author><name>Mega Sean 45</name></author>	</entry>

	<entry>
		<id>https://www.wiki.obsidianconflict.net/?title=Oc_fireteam&amp;diff=602</id>
		<title>Oc fireteam</title>
		<link rel="alternate" type="text/html" href="https://www.wiki.obsidianconflict.net/?title=Oc_fireteam&amp;diff=602"/>
				<updated>2010-06-01T21:10:23Z</updated>
		
		<summary type="html">&lt;p&gt;Mega Sean 45: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{oc_map}}&lt;br /&gt;
[[Image:Oc_fireteam.jpg|thumb|right|256px]]&lt;br /&gt;
==Map Info==&lt;br /&gt;
{| cellspacing=&amp;quot;4&amp;quot; cellpadding=&amp;quot;1&amp;quot;&lt;br /&gt;
| '''Map Name''' || oc_fireteam_1, oc_fireteam_2&lt;br /&gt;
|-&lt;br /&gt;
| '''Author''' || [[User:Tysn|Tysn]]&lt;br /&gt;
|-&lt;br /&gt;
| '''Genre''' || Linear/Combat/Puzzle&lt;br /&gt;
|-&lt;br /&gt;
| '''Suggested Players''' || 2-8&lt;br /&gt;
|-&lt;br /&gt;
| '''Starting Weapons:''' || weapon_crowbar &amp;lt;br /&amp;gt; weapon_physcannon &amp;lt;br /&amp;gt; weapon_smg1&lt;br /&gt;
|}&lt;br /&gt;
== Gameplay ==&lt;br /&gt;
After receiving a distress signal from a nearby rebel outpost, you are to use the jeep to make your way over there and help defend them.&lt;br /&gt;
&lt;br /&gt;
==Sellers Stock==&lt;br /&gt;
===First seller===&lt;br /&gt;
* item_healthkit&lt;br /&gt;
* item_battery&lt;br /&gt;
* weapon_healer&lt;br /&gt;
* weapon_pistol&lt;br /&gt;
* item_ammo_pistol&lt;br /&gt;
* weapon_alyxgun&lt;br /&gt;
* item_box_alyxrounds&lt;br /&gt;
* weapon_crossbow&lt;br /&gt;
* item_ammo_crossbow&lt;br /&gt;
* weapon_slam&lt;br /&gt;
&lt;br /&gt;
===Second seller===&lt;br /&gt;
* item_healthkit&lt;br /&gt;
* item_battery&lt;br /&gt;
* weapon_smg1&lt;br /&gt;
* weapon_healer&lt;br /&gt;
* item_ammo_smg1&lt;br /&gt;
* item_ammo_pistol&lt;br /&gt;
* weapon_shotgun&lt;br /&gt;
* item_box_buckshot&lt;br /&gt;
* item_ammo_smg1&lt;br /&gt;
* weapon_ar2&lt;br /&gt;
* item_ammo_ar2&lt;br /&gt;
* weapon_rpg&lt;br /&gt;
* item_rpg_round&lt;br /&gt;
* item_ammo_smg1_grenade&lt;br /&gt;
* item_ammo_ar2_altfire&lt;br /&gt;
* weapon_sniperrifle&lt;br /&gt;
* item_box_sniper_rounds&lt;br /&gt;
* weapon_frag&lt;br /&gt;
* weapon_357&lt;br /&gt;
* item_ammo_357&lt;br /&gt;
&lt;br /&gt;
===Third seller===&lt;br /&gt;
* item_healthkit&lt;br /&gt;
* item_battery&lt;br /&gt;
* weapon_healer&lt;br /&gt;
* weapon_smg1&lt;br /&gt;
* weapon_pistol&lt;br /&gt;
* item_ammo_pistol&lt;br /&gt;
* item_ammo_smg1&lt;br /&gt;
* weapon_frag&lt;br /&gt;
* weapon_slam&lt;br /&gt;
* weapon_shotgun&lt;br /&gt;
* item_box_buckshot&lt;br /&gt;
* weapon_uzi&lt;br /&gt;
&lt;br /&gt;
===Stunstick seller===&lt;br /&gt;
* weapon_stunstick&lt;br /&gt;
&lt;br /&gt;
===Fourth Seller===&lt;br /&gt;
* item_healthkit&lt;br /&gt;
* item_battery&lt;br /&gt;
* weapon_healer&lt;br /&gt;
* weapon_crossbow&lt;br /&gt;
* item_ammo_crossbow&lt;br /&gt;
* weapon_sniperrifle&lt;br /&gt;
* item_box_sniper_rounds&lt;br /&gt;
* weapon_357&lt;br /&gt;
* item_ammo_357&lt;br /&gt;
&lt;br /&gt;
===Fifth Seller===&lt;br /&gt;
* item_healthkit&lt;br /&gt;
* item_battery&lt;br /&gt;
* weapon_healer&lt;br /&gt;
* weapon_rpg&lt;br /&gt;
* item_rpg_round&lt;br /&gt;
* weapon_shotgun&lt;br /&gt;
* item_box_buckshot&lt;br /&gt;
* item_ammo_smg1_grenade&lt;br /&gt;
* item_ammo_pistol&lt;br /&gt;
* item_ammo_smg1&lt;br /&gt;
* weapon_smg1&lt;br /&gt;
&lt;br /&gt;
==NPCs (part 1)==&lt;br /&gt;
* npc_combine_s &amp;lt;regular&amp;gt;&lt;br /&gt;
* combine_mine&lt;br /&gt;
* npc_turret_floor&lt;br /&gt;
* npc_combine_s &amp;lt;shotgunner&amp;gt;&lt;br /&gt;
* npc_manhack&lt;br /&gt;
* npc_fastzombie&lt;br /&gt;
* npc_headcrab&lt;br /&gt;
* npc_headcrab_fast&lt;br /&gt;
* npc_headcrab_black&lt;br /&gt;
* npc_zombie&lt;br /&gt;
* npc_poisonzombie&lt;br /&gt;
* npc_rollermine&lt;br /&gt;
* npc_strider&lt;br /&gt;
&lt;br /&gt;
==NPCs (part 2)==&lt;br /&gt;
* npc_combine_s &amp;lt;regular and shotgunner&amp;gt;&lt;br /&gt;
* npc_turret_floor&lt;br /&gt;
* combine_mine&lt;br /&gt;
* npc_antlion&lt;br /&gt;
* npc_antlionguard&lt;br /&gt;
* npc_combinegunship&lt;br /&gt;
&lt;br /&gt;
== Tips ==&lt;br /&gt;
* Hidden all over the maps are piles of cash, which when picked up grant the player 15 points.&lt;br /&gt;
* Make sure to conserve your points so you can purchase required weapons, such as explosives vs. bullet-immune enemies.&lt;br /&gt;
* Don't forget about the ammo crate on the back of the jeep. It makes the smg1 a very cost-effective weapon for killing enemies.&lt;br /&gt;
* If you are completely out of explosive weaponry, you could backtrack to an earlier section of the map to find combine mines to fire at bullet-immune enemies.&lt;br /&gt;
* At the beginning of the second map, be sure to check out the house. There is an additional merchant inside selling discount stunsticks.&lt;/div&gt;</summary>
		<author><name>Mega Sean 45</name></author>	</entry>

	<entry>
		<id>https://www.wiki.obsidianconflict.net/?title=Oc_starship_troopers&amp;diff=601</id>
		<title>Oc starship troopers</title>
		<link rel="alternate" type="text/html" href="https://www.wiki.obsidianconflict.net/?title=Oc_starship_troopers&amp;diff=601"/>
				<updated>2010-06-01T20:58:15Z</updated>
		
		<summary type="html">&lt;p&gt;Mega Sean 45: /* Trivia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{oc_map}}&lt;br /&gt;
[[Image:Oc_starship_troopers.jpg|thumb|right|256px]]&lt;br /&gt;
==Map Info==&lt;br /&gt;
{| cellspacing=&amp;quot;4&amp;quot; cellpadding=&amp;quot;1&amp;quot;&lt;br /&gt;
| '''Map Name''' || oc_starship_troopers&lt;br /&gt;
|-&lt;br /&gt;
| '''Author''' || [[User:Tysn|Tysn]]&lt;br /&gt;
|-&lt;br /&gt;
| '''Genre''' || Combat&lt;br /&gt;
|-&lt;br /&gt;
| '''Suggested Players''' || 4-6&lt;br /&gt;
|-&lt;br /&gt;
| '''Starting Weapons''' || weapon_crowbar &amp;lt;br /&amp;gt; custom_oicw&lt;br /&gt;
|-&lt;br /&gt;
| '''Requirement Games''' || Half-Life 2&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
== Gameplay ==&lt;br /&gt;
Stranded in outpost 87, your team and the lieutenant must fight off the arachnid hordes until help can arrive. There are a total of twelve waves, each getting progressively harder.&lt;br /&gt;
&lt;br /&gt;
== Tips ==&lt;br /&gt;
* There are four mounted tower guns in total, 2 manned by npcs and 2 open for players to use.&lt;br /&gt;
* Purchase a medkit from the store to heal the npc machinegunners. If they die, they cannot be replaced.&lt;br /&gt;
* Remember that points are gained from the players killing enemies, not npc allies. For this reason, be careful about relying too much on turrets or artillery barrages early on, as you'll want to accumulate enough points to survive the later stages.&lt;br /&gt;
&lt;br /&gt;
==Weapons / Items available to buy==&lt;br /&gt;
* item_healthkit&lt;br /&gt;
* battery&lt;br /&gt;
* weapon_pistol&lt;br /&gt;
* item_ammo_pistol&lt;br /&gt;
* weapon_357&lt;br /&gt;
* item_ammmo_357&lt;br /&gt;
* weapon_smg1&lt;br /&gt;
* item_ammo_smg1&lt;br /&gt;
* item_ammo_smg1_grenade&lt;br /&gt;
* weapon_ar2&lt;br /&gt;
* item_ammo_ar2&lt;br /&gt;
* item_ammo_ar2_altfire&lt;br /&gt;
* weapon_shotgun&lt;br /&gt;
* item_box_buckshot&lt;br /&gt;
* weapon_frag&lt;br /&gt;
* weapon_slam&lt;br /&gt;
* wepaon_manhack&lt;br /&gt;
* weapon_crossbow&lt;br /&gt;
* item_ammo_crossbow&lt;br /&gt;
* weapon_rpg&lt;br /&gt;
* item_rpg_round&lt;br /&gt;
* weapon_sniperrifle&lt;br /&gt;
* item_box_sniper_rounds&lt;br /&gt;
* weapon_gauss&lt;br /&gt;
* weapon_alyxrounds&lt;br /&gt;
* item_box_alyxrounds&lt;br /&gt;
* weapon_stunstick&lt;br /&gt;
* weapon_healer&lt;br /&gt;
* weapon_physcannon&lt;br /&gt;
* weapon_uzi&lt;br /&gt;
&lt;br /&gt;
==NPCs==&lt;br /&gt;
&lt;br /&gt;
''Note: (&amp;lt;name&amp;gt;) = Name of NPC in map.''&lt;br /&gt;
&lt;br /&gt;
'''Allies'''&lt;br /&gt;
&lt;br /&gt;
* npc_combine_s &amp;lt;reg&amp;gt; (Marine)&lt;br /&gt;
* npc_combine_s &amp;lt;prison&amp;gt; (Machinegunner)&lt;br /&gt;
* npc_combine_s &amp;lt;elite&amp;gt; (Lieutenant)&lt;br /&gt;
* npc_helicopter&lt;br /&gt;
&lt;br /&gt;
'''Enemies'''&lt;br /&gt;
&lt;br /&gt;
* npc_antlion (Arachnid)&lt;br /&gt;
* npc_antlionworker (Acid Arachnid)&lt;br /&gt;
* npc_mortarsynth (Flying Arachnid)&lt;br /&gt;
* npc_antlionguard (Elite Arachnid)&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* This map came directly from the popular novel, [http://en.wikipedia.org/wiki/Starship_Troopers Starship Troopers], that was released in 1959.&lt;/div&gt;</summary>
		<author><name>Mega Sean 45</name></author>	</entry>

	<entry>
		<id>https://www.wiki.obsidianconflict.net/?title=Oc_starship_troopers&amp;diff=600</id>
		<title>Oc starship troopers</title>
		<link rel="alternate" type="text/html" href="https://www.wiki.obsidianconflict.net/?title=Oc_starship_troopers&amp;diff=600"/>
				<updated>2010-06-01T20:57:17Z</updated>
		
		<summary type="html">&lt;p&gt;Mega Sean 45: /* Trivia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{oc_map}}&lt;br /&gt;
[[Image:Oc_starship_troopers.jpg|thumb|right|256px]]&lt;br /&gt;
==Map Info==&lt;br /&gt;
{| cellspacing=&amp;quot;4&amp;quot; cellpadding=&amp;quot;1&amp;quot;&lt;br /&gt;
| '''Map Name''' || oc_starship_troopers&lt;br /&gt;
|-&lt;br /&gt;
| '''Author''' || [[User:Tysn|Tysn]]&lt;br /&gt;
|-&lt;br /&gt;
| '''Genre''' || Combat&lt;br /&gt;
|-&lt;br /&gt;
| '''Suggested Players''' || 4-6&lt;br /&gt;
|-&lt;br /&gt;
| '''Starting Weapons''' || weapon_crowbar &amp;lt;br /&amp;gt; custom_oicw&lt;br /&gt;
|-&lt;br /&gt;
| '''Requirement Games''' || Half-Life 2&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
== Gameplay ==&lt;br /&gt;
Stranded in outpost 87, your team and the lieutenant must fight off the arachnid hordes until help can arrive. There are a total of twelve waves, each getting progressively harder.&lt;br /&gt;
&lt;br /&gt;
== Tips ==&lt;br /&gt;
* There are four mounted tower guns in total, 2 manned by npcs and 2 open for players to use.&lt;br /&gt;
* Purchase a medkit from the store to heal the npc machinegunners. If they die, they cannot be replaced.&lt;br /&gt;
* Remember that points are gained from the players killing enemies, not npc allies. For this reason, be careful about relying too much on turrets or artillery barrages early on, as you'll want to accumulate enough points to survive the later stages.&lt;br /&gt;
&lt;br /&gt;
==Weapons / Items available to buy==&lt;br /&gt;
* item_healthkit&lt;br /&gt;
* battery&lt;br /&gt;
* weapon_pistol&lt;br /&gt;
* item_ammo_pistol&lt;br /&gt;
* weapon_357&lt;br /&gt;
* item_ammmo_357&lt;br /&gt;
* weapon_smg1&lt;br /&gt;
* item_ammo_smg1&lt;br /&gt;
* item_ammo_smg1_grenade&lt;br /&gt;
* weapon_ar2&lt;br /&gt;
* item_ammo_ar2&lt;br /&gt;
* item_ammo_ar2_altfire&lt;br /&gt;
* weapon_shotgun&lt;br /&gt;
* item_box_buckshot&lt;br /&gt;
* weapon_frag&lt;br /&gt;
* weapon_slam&lt;br /&gt;
* wepaon_manhack&lt;br /&gt;
* weapon_crossbow&lt;br /&gt;
* item_ammo_crossbow&lt;br /&gt;
* weapon_rpg&lt;br /&gt;
* item_rpg_round&lt;br /&gt;
* weapon_sniperrifle&lt;br /&gt;
* item_box_sniper_rounds&lt;br /&gt;
* weapon_gauss&lt;br /&gt;
* weapon_alyxrounds&lt;br /&gt;
* item_box_alyxrounds&lt;br /&gt;
* weapon_stunstick&lt;br /&gt;
* weapon_healer&lt;br /&gt;
* weapon_physcannon&lt;br /&gt;
* weapon_uzi&lt;br /&gt;
&lt;br /&gt;
==NPCs==&lt;br /&gt;
&lt;br /&gt;
''Note: (&amp;lt;name&amp;gt;) = Name of NPC in map.''&lt;br /&gt;
&lt;br /&gt;
'''Allies'''&lt;br /&gt;
&lt;br /&gt;
* npc_combine_s &amp;lt;reg&amp;gt; (Marine)&lt;br /&gt;
* npc_combine_s &amp;lt;prison&amp;gt; (Machinegunner)&lt;br /&gt;
* npc_combine_s &amp;lt;elite&amp;gt; (Lieutenant)&lt;br /&gt;
* npc_helicopter&lt;br /&gt;
&lt;br /&gt;
'''Enemies'''&lt;br /&gt;
&lt;br /&gt;
* npc_antlion (Arachnid)&lt;br /&gt;
* npc_antlionworker (Acid Arachnid)&lt;br /&gt;
* npc_mortarsynth (Flying Arachnid)&lt;br /&gt;
* npc_antlionguard (Elite Arachnid)&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* This map came directly from the popular comic, [http://en.wikipedia.org/wiki/Starship_Troopers Starship Troopers], that was released in 1959.&lt;/div&gt;</summary>
		<author><name>Mega Sean 45</name></author>	</entry>

	<entry>
		<id>https://www.wiki.obsidianconflict.net/?title=Oc_starship_troopers&amp;diff=599</id>
		<title>Oc starship troopers</title>
		<link rel="alternate" type="text/html" href="https://www.wiki.obsidianconflict.net/?title=Oc_starship_troopers&amp;diff=599"/>
				<updated>2010-06-01T20:56:18Z</updated>
		
		<summary type="html">&lt;p&gt;Mega Sean 45: /* NPCs */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{oc_map}}&lt;br /&gt;
[[Image:Oc_starship_troopers.jpg|thumb|right|256px]]&lt;br /&gt;
==Map Info==&lt;br /&gt;
{| cellspacing=&amp;quot;4&amp;quot; cellpadding=&amp;quot;1&amp;quot;&lt;br /&gt;
| '''Map Name''' || oc_starship_troopers&lt;br /&gt;
|-&lt;br /&gt;
| '''Author''' || [[User:Tysn|Tysn]]&lt;br /&gt;
|-&lt;br /&gt;
| '''Genre''' || Combat&lt;br /&gt;
|-&lt;br /&gt;
| '''Suggested Players''' || 4-6&lt;br /&gt;
|-&lt;br /&gt;
| '''Starting Weapons''' || weapon_crowbar &amp;lt;br /&amp;gt; custom_oicw&lt;br /&gt;
|-&lt;br /&gt;
| '''Requirement Games''' || Half-Life 2&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
== Gameplay ==&lt;br /&gt;
Stranded in outpost 87, your team and the lieutenant must fight off the arachnid hordes until help can arrive. There are a total of twelve waves, each getting progressively harder.&lt;br /&gt;
&lt;br /&gt;
== Tips ==&lt;br /&gt;
* There are four mounted tower guns in total, 2 manned by npcs and 2 open for players to use.&lt;br /&gt;
* Purchase a medkit from the store to heal the npc machinegunners. If they die, they cannot be replaced.&lt;br /&gt;
* Remember that points are gained from the players killing enemies, not npc allies. For this reason, be careful about relying too much on turrets or artillery barrages early on, as you'll want to accumulate enough points to survive the later stages.&lt;br /&gt;
&lt;br /&gt;
==Weapons / Items available to buy==&lt;br /&gt;
* item_healthkit&lt;br /&gt;
* battery&lt;br /&gt;
* weapon_pistol&lt;br /&gt;
* item_ammo_pistol&lt;br /&gt;
* weapon_357&lt;br /&gt;
* item_ammmo_357&lt;br /&gt;
* weapon_smg1&lt;br /&gt;
* item_ammo_smg1&lt;br /&gt;
* item_ammo_smg1_grenade&lt;br /&gt;
* weapon_ar2&lt;br /&gt;
* item_ammo_ar2&lt;br /&gt;
* item_ammo_ar2_altfire&lt;br /&gt;
* weapon_shotgun&lt;br /&gt;
* item_box_buckshot&lt;br /&gt;
* weapon_frag&lt;br /&gt;
* weapon_slam&lt;br /&gt;
* wepaon_manhack&lt;br /&gt;
* weapon_crossbow&lt;br /&gt;
* item_ammo_crossbow&lt;br /&gt;
* weapon_rpg&lt;br /&gt;
* item_rpg_round&lt;br /&gt;
* weapon_sniperrifle&lt;br /&gt;
* item_box_sniper_rounds&lt;br /&gt;
* weapon_gauss&lt;br /&gt;
* weapon_alyxrounds&lt;br /&gt;
* item_box_alyxrounds&lt;br /&gt;
* weapon_stunstick&lt;br /&gt;
* weapon_healer&lt;br /&gt;
* weapon_physcannon&lt;br /&gt;
* weapon_uzi&lt;br /&gt;
&lt;br /&gt;
==NPCs==&lt;br /&gt;
&lt;br /&gt;
''Note: (&amp;lt;name&amp;gt;) = Name of NPC in map.''&lt;br /&gt;
&lt;br /&gt;
'''Allies'''&lt;br /&gt;
&lt;br /&gt;
* npc_combine_s &amp;lt;reg&amp;gt; (Marine)&lt;br /&gt;
* npc_combine_s &amp;lt;prison&amp;gt; (Machinegunner)&lt;br /&gt;
* npc_combine_s &amp;lt;elite&amp;gt; (Lieutenant)&lt;br /&gt;
* npc_helicopter&lt;br /&gt;
&lt;br /&gt;
'''Enemies'''&lt;br /&gt;
&lt;br /&gt;
* npc_antlion (Arachnid)&lt;br /&gt;
* npc_antlionworker (Acid Arachnid)&lt;br /&gt;
* npc_mortarsynth (Flying Arachnid)&lt;br /&gt;
* npc_antlionguard (Elite Arachnid)&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* This map came directly from the popular video game, [http://en.wikipedia.org/wiki/Starship_Troopers Starship Troopers], that was released in 1959.&lt;/div&gt;</summary>
		<author><name>Mega Sean 45</name></author>	</entry>

	<entry>
		<id>https://www.wiki.obsidianconflict.net/?title=Oc_starship_troopers&amp;diff=598</id>
		<title>Oc starship troopers</title>
		<link rel="alternate" type="text/html" href="https://www.wiki.obsidianconflict.net/?title=Oc_starship_troopers&amp;diff=598"/>
				<updated>2010-06-01T20:54:08Z</updated>
		
		<summary type="html">&lt;p&gt;Mega Sean 45: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{oc_map}}&lt;br /&gt;
[[Image:Oc_starship_troopers.jpg|thumb|right|256px]]&lt;br /&gt;
==Map Info==&lt;br /&gt;
{| cellspacing=&amp;quot;4&amp;quot; cellpadding=&amp;quot;1&amp;quot;&lt;br /&gt;
| '''Map Name''' || oc_starship_troopers&lt;br /&gt;
|-&lt;br /&gt;
| '''Author''' || [[User:Tysn|Tysn]]&lt;br /&gt;
|-&lt;br /&gt;
| '''Genre''' || Combat&lt;br /&gt;
|-&lt;br /&gt;
| '''Suggested Players''' || 4-6&lt;br /&gt;
|-&lt;br /&gt;
| '''Starting Weapons''' || weapon_crowbar &amp;lt;br /&amp;gt; custom_oicw&lt;br /&gt;
|-&lt;br /&gt;
| '''Requirement Games''' || Half-Life 2&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
== Gameplay ==&lt;br /&gt;
Stranded in outpost 87, your team and the lieutenant must fight off the arachnid hordes until help can arrive. There are a total of twelve waves, each getting progressively harder.&lt;br /&gt;
&lt;br /&gt;
== Tips ==&lt;br /&gt;
* There are four mounted tower guns in total, 2 manned by npcs and 2 open for players to use.&lt;br /&gt;
* Purchase a medkit from the store to heal the npc machinegunners. If they die, they cannot be replaced.&lt;br /&gt;
* Remember that points are gained from the players killing enemies, not npc allies. For this reason, be careful about relying too much on turrets or artillery barrages early on, as you'll want to accumulate enough points to survive the later stages.&lt;br /&gt;
&lt;br /&gt;
==Weapons / Items available to buy==&lt;br /&gt;
* item_healthkit&lt;br /&gt;
* battery&lt;br /&gt;
* weapon_pistol&lt;br /&gt;
* item_ammo_pistol&lt;br /&gt;
* weapon_357&lt;br /&gt;
* item_ammmo_357&lt;br /&gt;
* weapon_smg1&lt;br /&gt;
* item_ammo_smg1&lt;br /&gt;
* item_ammo_smg1_grenade&lt;br /&gt;
* weapon_ar2&lt;br /&gt;
* item_ammo_ar2&lt;br /&gt;
* item_ammo_ar2_altfire&lt;br /&gt;
* weapon_shotgun&lt;br /&gt;
* item_box_buckshot&lt;br /&gt;
* weapon_frag&lt;br /&gt;
* weapon_slam&lt;br /&gt;
* wepaon_manhack&lt;br /&gt;
* weapon_crossbow&lt;br /&gt;
* item_ammo_crossbow&lt;br /&gt;
* weapon_rpg&lt;br /&gt;
* item_rpg_round&lt;br /&gt;
* weapon_sniperrifle&lt;br /&gt;
* item_box_sniper_rounds&lt;br /&gt;
* weapon_gauss&lt;br /&gt;
* weapon_alyxrounds&lt;br /&gt;
* item_box_alyxrounds&lt;br /&gt;
* weapon_stunstick&lt;br /&gt;
* weapon_healer&lt;br /&gt;
* weapon_physcannon&lt;br /&gt;
* weapon_uzi&lt;br /&gt;
&lt;br /&gt;
==NPCs==&lt;br /&gt;
&lt;br /&gt;
''Note: (&amp;lt;name&amp;gt;) = Name of NPC in map.''&lt;br /&gt;
&lt;br /&gt;
'''Allies'''&lt;br /&gt;
&lt;br /&gt;
* npc_combine_s &amp;lt;reg&amp;gt; (Marine)&lt;br /&gt;
* npc_combine_s &amp;lt;prison&amp;gt; (Machinegunner)&lt;br /&gt;
* npc_combine_s &amp;lt;elite&amp;gt; (Lieutenant)&lt;br /&gt;
* npc_helicopter&lt;br /&gt;
&lt;br /&gt;
'''Enemies'''&lt;br /&gt;
&lt;br /&gt;
* npc_antlion (Arachnid)&lt;br /&gt;
* npc_antlionworker (Acid Arachnid)&lt;br /&gt;
* npc_mortarsynth (Flying Arachnid)&lt;br /&gt;
* npc_antlionguard (Elite Arachnid)&lt;/div&gt;</summary>
		<author><name>Mega Sean 45</name></author>	</entry>

	<entry>
		<id>https://www.wiki.obsidianconflict.net/?title=Oc_antlion_attack&amp;diff=597</id>
		<title>Oc antlion attack</title>
		<link rel="alternate" type="text/html" href="https://www.wiki.obsidianconflict.net/?title=Oc_antlion_attack&amp;diff=597"/>
				<updated>2010-06-01T20:45:02Z</updated>
		
		<summary type="html">&lt;p&gt;Mega Sean 45: /* Map Info */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{oc_map}}&lt;br /&gt;
[[Image:Oc_antlion_attack.jpg|thumb|right|256px]]&lt;br /&gt;
==Map Info==&lt;br /&gt;
{| cellspacing=&amp;quot;4&amp;quot; cellpadding=&amp;quot;1&amp;quot;&lt;br /&gt;
| '''Map Name''' || oc_antlion_attack_01&lt;br /&gt;
|-&lt;br /&gt;
| '''Author''' || [[User:DaMaN|DaMaN]]&lt;br /&gt;
|-&lt;br /&gt;
| '''Genre''' || Combat&lt;br /&gt;
|-&lt;br /&gt;
| '''Suggested Players''' || 2-8&lt;br /&gt;
|-&lt;br /&gt;
| '''Requirement Games:''' || Half-Life 2&lt;br /&gt;
|-&lt;br /&gt;
| '''Starting Weapons:''' || weapon_stunstick &amp;lt;br /&amp;gt; weapon_pistol &amp;lt;br /&amp;gt; weapon_smg1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Gameplay ==&lt;br /&gt;
You are a Combine, and you must defend your outpost against Antlions.&lt;br /&gt;
&lt;br /&gt;
==Weapons Available to buy==&lt;br /&gt;
* weapon_healer&lt;br /&gt;
* weapon_shotgun&lt;br /&gt;
* weapon_ar2&lt;br /&gt;
* weapon_sniperrifle&lt;br /&gt;
* weapon_rpg&lt;br /&gt;
* weapon_frag&lt;br /&gt;
* weapon_slam&lt;br /&gt;
* weapon_manhack&lt;br /&gt;
&lt;br /&gt;
==NPCs==&lt;br /&gt;
* npc_antlion&lt;br /&gt;
* npc_antlionworker&lt;br /&gt;
* npc_antlionguard&lt;br /&gt;
* npc_turret_floor &amp;lt;on your side, helps defend the base&amp;gt;&lt;br /&gt;
* npc_combinedropship &amp;lt;on your side, all players must go inside to complete the map when it comes&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* This map is a bit like [[oc starship troopers]].&lt;/div&gt;</summary>
		<author><name>Mega Sean 45</name></author>	</entry>

	<entry>
		<id>https://www.wiki.obsidianconflict.net/?title=Oc_antlion_attack&amp;diff=596</id>
		<title>Oc antlion attack</title>
		<link rel="alternate" type="text/html" href="https://www.wiki.obsidianconflict.net/?title=Oc_antlion_attack&amp;diff=596"/>
				<updated>2010-06-01T20:44:16Z</updated>
		
		<summary type="html">&lt;p&gt;Mega Sean 45: /* NPCs */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{oc_map}}&lt;br /&gt;
[[Image:Oc_antlion_attack.jpg|thumb|right|256px]]&lt;br /&gt;
==Map Info==&lt;br /&gt;
{| cellspacing=&amp;quot;4&amp;quot; cellpadding=&amp;quot;1&amp;quot;&lt;br /&gt;
| '''Map Name''' || oc_antlion_attack&lt;br /&gt;
|-&lt;br /&gt;
| '''Author''' || [[User:DaMaN|DaMaN]]&lt;br /&gt;
|-&lt;br /&gt;
| '''Genre''' || Combat&lt;br /&gt;
|-&lt;br /&gt;
| '''Suggested Players''' || 2-8&lt;br /&gt;
|-&lt;br /&gt;
| '''Requirement Games:''' || Half-Life 2&lt;br /&gt;
|-&lt;br /&gt;
| '''Starting Weapons:''' || weapon_stunstick &amp;lt;br /&amp;gt; weapon_pistol &amp;lt;br /&amp;gt; weapon_smg1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Gameplay ==&lt;br /&gt;
You are a Combine, and you must defend your outpost against Antlions.&lt;br /&gt;
&lt;br /&gt;
==Weapons Available to buy==&lt;br /&gt;
* weapon_healer&lt;br /&gt;
* weapon_shotgun&lt;br /&gt;
* weapon_ar2&lt;br /&gt;
* weapon_sniperrifle&lt;br /&gt;
* weapon_rpg&lt;br /&gt;
* weapon_frag&lt;br /&gt;
* weapon_slam&lt;br /&gt;
* weapon_manhack&lt;br /&gt;
&lt;br /&gt;
==NPCs==&lt;br /&gt;
* npc_antlion&lt;br /&gt;
* npc_antlionworker&lt;br /&gt;
* npc_antlionguard&lt;br /&gt;
* npc_turret_floor &amp;lt;on your side, helps defend the base&amp;gt;&lt;br /&gt;
* npc_combinedropship &amp;lt;on your side, all players must go inside to complete the map when it comes&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* This map is a bit like [[oc starship troopers]].&lt;/div&gt;</summary>
		<author><name>Mega Sean 45</name></author>	</entry>

	<entry>
		<id>https://www.wiki.obsidianconflict.net/?title=Oc_antlion_attack&amp;diff=595</id>
		<title>Oc antlion attack</title>
		<link rel="alternate" type="text/html" href="https://www.wiki.obsidianconflict.net/?title=Oc_antlion_attack&amp;diff=595"/>
				<updated>2010-06-01T20:43:17Z</updated>
		
		<summary type="html">&lt;p&gt;Mega Sean 45: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{oc_map}}&lt;br /&gt;
[[Image:Oc_antlion_attack.jpg|thumb|right|256px]]&lt;br /&gt;
==Map Info==&lt;br /&gt;
{| cellspacing=&amp;quot;4&amp;quot; cellpadding=&amp;quot;1&amp;quot;&lt;br /&gt;
| '''Map Name''' || oc_antlion_attack&lt;br /&gt;
|-&lt;br /&gt;
| '''Author''' || [[User:DaMaN|DaMaN]]&lt;br /&gt;
|-&lt;br /&gt;
| '''Genre''' || Combat&lt;br /&gt;
|-&lt;br /&gt;
| '''Suggested Players''' || 2-8&lt;br /&gt;
|-&lt;br /&gt;
| '''Requirement Games:''' || Half-Life 2&lt;br /&gt;
|-&lt;br /&gt;
| '''Starting Weapons:''' || weapon_stunstick &amp;lt;br /&amp;gt; weapon_pistol &amp;lt;br /&amp;gt; weapon_smg1&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Gameplay ==&lt;br /&gt;
You are a Combine, and you must defend your outpost against Antlions.&lt;br /&gt;
&lt;br /&gt;
==Weapons Available to buy==&lt;br /&gt;
* weapon_healer&lt;br /&gt;
* weapon_shotgun&lt;br /&gt;
* weapon_ar2&lt;br /&gt;
* weapon_sniperrifle&lt;br /&gt;
* weapon_rpg&lt;br /&gt;
* weapon_frag&lt;br /&gt;
* weapon_slam&lt;br /&gt;
* weapon_manhack&lt;br /&gt;
&lt;br /&gt;
==NPCs==&lt;br /&gt;
* npc_antlion&lt;br /&gt;
* npc_antlionworker&lt;br /&gt;
* npc_antlionguard&lt;br /&gt;
* npc_turret_floor &amp;lt;on your side, helps defend the base&amp;gt;&lt;br /&gt;
* npc_combinedropship &amp;lt;on your side, all players must go inside to complete the map when it comes&amp;gt;&lt;/div&gt;</summary>
		<author><name>Mega Sean 45</name></author>	</entry>

	<entry>
		<id>https://www.wiki.obsidianconflict.net/?title=Oc_broken_escape&amp;diff=593</id>
		<title>Oc broken escape</title>
		<link rel="alternate" type="text/html" href="https://www.wiki.obsidianconflict.net/?title=Oc_broken_escape&amp;diff=593"/>
				<updated>2010-06-01T20:28:21Z</updated>
		
		<summary type="html">&lt;p&gt;Mega Sean 45: /* Trivia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{oc_map}}&lt;br /&gt;
[[Image:Oc_broken_escape.jpg|thumb|right|256px]]&lt;br /&gt;
==Map Info==&lt;br /&gt;
{| cellspacing=&amp;quot;4&amp;quot; cellpadding=&amp;quot;1&amp;quot;&lt;br /&gt;
| '''Map Name''' || ep1_oc_broken_escape_01&lt;br /&gt;
|-&lt;br /&gt;
| '''Author''' || [[User:W0rf0x|W0rf0x]]&lt;br /&gt;
|-&lt;br /&gt;
| '''Genre''' || Linear/Combat/Puzzle&lt;br /&gt;
|-&lt;br /&gt;
| '''Suggested Players''' || 2-8&lt;br /&gt;
|-&lt;br /&gt;
| '''Requirements Games''' || Half-Life 2 &amp;lt;br /&amp;gt; HL2: Episode One&lt;br /&gt;
|-&lt;br /&gt;
|'''Starting Weapons:''' || weapon_crowbar &amp;lt;br /&amp;gt; weapon_healer &amp;lt;br /&amp;gt; weapon_pistol &amp;lt;br /&amp;gt; weapon_smg1 &amp;lt;br /&amp;gt; weapon_shotgun&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Gameplay ==&lt;br /&gt;
&lt;br /&gt;
The Citadel's core is about to explode. Escape City 17 while you still have time.&lt;br /&gt;
&lt;br /&gt;
==Weapons / Items==&lt;br /&gt;
* weapon_crowbar&lt;br /&gt;
* weapon_healer&lt;br /&gt;
* weapon_pistol&lt;br /&gt;
* item_ammo_pistol&lt;br /&gt;
* weapon_smg1&lt;br /&gt;
* weapon_shotgun&lt;br /&gt;
* item_ammo_smg1&lt;br /&gt;
* item_box_buckshot&lt;br /&gt;
* weapon_ar2&lt;br /&gt;
* item_ammo_ar2&lt;br /&gt;
* weapon_rpg&lt;br /&gt;
* item_rpg_round&lt;br /&gt;
* weapon_crossbow (hidden in a van before you head underground)&lt;br /&gt;
&lt;br /&gt;
==NPCs==&lt;br /&gt;
&lt;br /&gt;
''Note: (&amp;lt;name&amp;gt;) = the name of NPC in the map.''&lt;br /&gt;
&lt;br /&gt;
* npc_citizen (Rebel)&lt;br /&gt;
* npc_cscanner (scanner)&lt;br /&gt;
* npc_zombie (Zombie)&lt;br /&gt;
* combine_mine&lt;br /&gt;
* npc_combine_s &amp;lt;regular and shotgunner&amp;gt; (Combine Soldier)&lt;br /&gt;
* npc_strider (Strider) &amp;lt;Note: Strider is using the fast cannon like the Strider from HL2: Episode One.&amp;gt;&lt;br /&gt;
* npc_helicopter (Combine Helicopter)&lt;br /&gt;
* npc_headcrab (skitz) &amp;lt;In the cage when you head underground, you can't kill it.&amp;gt;&lt;br /&gt;
* npc_fastzombie (Fastzombie)&lt;br /&gt;
* npc_zombie (Zombie)&lt;br /&gt;
* npc_headcrab_black (Poison headcrab)&lt;br /&gt;
* npc_ichthyosaur (Ichthyosaur)&lt;br /&gt;
* npc_manhack (manhack)&lt;br /&gt;
* npc_headcrab (Headcrab)&lt;br /&gt;
* npc_headcrab_fast (Fast headcrab)&lt;br /&gt;
* npc_zombine (Zombine)&lt;br /&gt;
* npc_poisonzombie (Poisonzombie)&lt;br /&gt;
* npc_zombie_torso (Zombie torso)&lt;br /&gt;
* npc_barnacle (Barnacle)&lt;br /&gt;
* npc_metropolice (Metrocop)&lt;br /&gt;
* monster_bigmomma (bigmomma)&lt;br /&gt;
* npc_bullsquid (Bullsquid)&lt;br /&gt;
* npc_antlionguard (Antlionguard)&lt;br /&gt;
* npc_antlion (Antlion)&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* While fighting the Antlionguard underground after fighting the Bigmomma, when the Combine Soldiers appear, there is one Combine Soldier with the name ''Combine Soldat'', possibly just a typo.&lt;br /&gt;
* The Metrocops, and Bullsquids appearing while fighting the bigmomma is a new addition to broken escape, as well as the Combine Soldiers while fighting the Antlion Guard. Also, the Headcrabs coming out of the Bigmomma was JUST regular Headcrabs, Fast and Poison can now come out of the sac.&lt;/div&gt;</summary>
		<author><name>Mega Sean 45</name></author>	</entry>

	<entry>
		<id>https://www.wiki.obsidianconflict.net/?title=Oc_broken_escape&amp;diff=592</id>
		<title>Oc broken escape</title>
		<link rel="alternate" type="text/html" href="https://www.wiki.obsidianconflict.net/?title=Oc_broken_escape&amp;diff=592"/>
				<updated>2010-06-01T20:26:47Z</updated>
		
		<summary type="html">&lt;p&gt;Mega Sean 45: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{oc_map}}&lt;br /&gt;
[[Image:Oc_broken_escape.jpg|thumb|right|256px]]&lt;br /&gt;
==Map Info==&lt;br /&gt;
{| cellspacing=&amp;quot;4&amp;quot; cellpadding=&amp;quot;1&amp;quot;&lt;br /&gt;
| '''Map Name''' || ep1_oc_broken_escape_01&lt;br /&gt;
|-&lt;br /&gt;
| '''Author''' || [[User:W0rf0x|W0rf0x]]&lt;br /&gt;
|-&lt;br /&gt;
| '''Genre''' || Linear/Combat/Puzzle&lt;br /&gt;
|-&lt;br /&gt;
| '''Suggested Players''' || 2-8&lt;br /&gt;
|-&lt;br /&gt;
| '''Requirements Games''' || Half-Life 2 &amp;lt;br /&amp;gt; HL2: Episode One&lt;br /&gt;
|-&lt;br /&gt;
|'''Starting Weapons:''' || weapon_crowbar &amp;lt;br /&amp;gt; weapon_healer &amp;lt;br /&amp;gt; weapon_pistol &amp;lt;br /&amp;gt; weapon_smg1 &amp;lt;br /&amp;gt; weapon_shotgun&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Gameplay ==&lt;br /&gt;
&lt;br /&gt;
The Citadel's core is about to explode. Escape City 17 while you still have time.&lt;br /&gt;
&lt;br /&gt;
==Weapons / Items==&lt;br /&gt;
* weapon_crowbar&lt;br /&gt;
* weapon_healer&lt;br /&gt;
* weapon_pistol&lt;br /&gt;
* item_ammo_pistol&lt;br /&gt;
* weapon_smg1&lt;br /&gt;
* weapon_shotgun&lt;br /&gt;
* item_ammo_smg1&lt;br /&gt;
* item_box_buckshot&lt;br /&gt;
* weapon_ar2&lt;br /&gt;
* item_ammo_ar2&lt;br /&gt;
* weapon_rpg&lt;br /&gt;
* item_rpg_round&lt;br /&gt;
* weapon_crossbow (hidden in a van before you head underground)&lt;br /&gt;
&lt;br /&gt;
==NPCs==&lt;br /&gt;
&lt;br /&gt;
''Note: (&amp;lt;name&amp;gt;) = the name of NPC in the map.''&lt;br /&gt;
&lt;br /&gt;
* npc_citizen (Rebel)&lt;br /&gt;
* npc_cscanner (scanner)&lt;br /&gt;
* npc_zombie (Zombie)&lt;br /&gt;
* combine_mine&lt;br /&gt;
* npc_combine_s &amp;lt;regular and shotgunner&amp;gt; (Combine Soldier)&lt;br /&gt;
* npc_strider (Strider) &amp;lt;Note: Strider is using the fast cannon like the Strider from HL2: Episode One.&amp;gt;&lt;br /&gt;
* npc_helicopter (Combine Helicopter)&lt;br /&gt;
* npc_headcrab (skitz) &amp;lt;In the cage when you head underground, you can't kill it.&amp;gt;&lt;br /&gt;
* npc_fastzombie (Fastzombie)&lt;br /&gt;
* npc_zombie (Zombie)&lt;br /&gt;
* npc_headcrab_black (Poison headcrab)&lt;br /&gt;
* npc_ichthyosaur (Ichthyosaur)&lt;br /&gt;
* npc_manhack (manhack)&lt;br /&gt;
* npc_headcrab (Headcrab)&lt;br /&gt;
* npc_headcrab_fast (Fast headcrab)&lt;br /&gt;
* npc_zombine (Zombine)&lt;br /&gt;
* npc_poisonzombie (Poisonzombie)&lt;br /&gt;
* npc_zombie_torso (Zombie torso)&lt;br /&gt;
* npc_barnacle (Barnacle)&lt;br /&gt;
* npc_metropolice (Metrocop)&lt;br /&gt;
* monster_bigmomma (bigmomma)&lt;br /&gt;
* npc_bullsquid (Bullsquid)&lt;br /&gt;
* npc_antlionguard (Antlionguard)&lt;br /&gt;
* npc_antlion (Antlion)&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* While fighting the Antlionguard underground after fighting the Bigmomma, when the Combine Soldiers appear, there is one Combine Soldier with the name ''Combine Soldax'', possibly just a typo.&lt;br /&gt;
* The Metrocops, and Bullsquids appearing while fighting the bigmomma is a new addition to broken escape, as well as the Combine Soldiers while fighting the Antlion Guard. Also, the Headcrabs coming out of the Bigmomma was JUST regular Headcrabs, Fast and Poison can now come out of the sac.&lt;/div&gt;</summary>
		<author><name>Mega Sean 45</name></author>	</entry>

	<entry>
		<id>https://www.wiki.obsidianconflict.net/?title=Oc_breakout&amp;diff=591</id>
		<title>Oc breakout</title>
		<link rel="alternate" type="text/html" href="https://www.wiki.obsidianconflict.net/?title=Oc_breakout&amp;diff=591"/>
				<updated>2010-06-01T20:14:12Z</updated>
		
		<summary type="html">&lt;p&gt;Mega Sean 45: /* Map Info */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{oc_map}}&lt;br /&gt;
[[Image:Oc_breakout.jpg|thumb|right|256px]]&lt;br /&gt;
==Map Info==&lt;br /&gt;
{| cellspacing=&amp;quot;4&amp;quot; cellpadding=&amp;quot;1&amp;quot;&lt;br /&gt;
| '''Map Name''' || oc_breakout&lt;br /&gt;
|-&lt;br /&gt;
| '''Author''' || [[User:Tysn|Tysn]]&lt;br /&gt;
|-&lt;br /&gt;
| '''Genre''' || Linear/Combat/Puzzle&lt;br /&gt;
|-&lt;br /&gt;
| '''Suggested Players''' || 2-8&lt;br /&gt;
|-&lt;br /&gt;
| '''Starting Weapons:''' || weapon_crowbar &amp;lt;br /&amp;gt; weapon_healer&lt;br /&gt;
|-&lt;br /&gt;
| '''Game Requirements:''' || Half-Life 2&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Gameplay ==&lt;br /&gt;
Begin escaping from the prison while the combine are distracted by rebel mortars.&lt;br /&gt;
&lt;br /&gt;
==Weapons / Items==&lt;br /&gt;
* weapon_crowbar&lt;br /&gt;
* weapon_healer&lt;br /&gt;
* weapon_357&lt;br /&gt;
* item_healthkit&lt;br /&gt;
* item_battery&lt;br /&gt;
* item_ammo_357&lt;br /&gt;
* weapon_pistol&lt;br /&gt;
* item_ammo_pistol&lt;br /&gt;
* weapon_stunstick&lt;br /&gt;
* weapon_uzi&lt;br /&gt;
* item_ammo_smg1&lt;br /&gt;
* weapon_shotgun&lt;br /&gt;
* item_box_buckshot&lt;br /&gt;
* custom_spaz12 (hidden at the locked area, see tips below)&lt;br /&gt;
* weapon_alyxgun&lt;br /&gt;
* weapon_ar2&lt;br /&gt;
* item_ammo_ar2&lt;br /&gt;
* weapon_frag&lt;br /&gt;
* weapon_physcannon&lt;br /&gt;
* weapon_sniperrifle&lt;br /&gt;
* item_box_sniper_rounds&lt;br /&gt;
* weapon_slam&lt;br /&gt;
* weapon_manhack&lt;br /&gt;
&lt;br /&gt;
==NPCs==&lt;br /&gt;
&lt;br /&gt;
''Note: (&amp;lt;name&amp;gt;) = name of NPC in map&lt;br /&gt;
&lt;br /&gt;
* npc_metropolice&lt;br /&gt;
* npc_combine_s &amp;lt;regular and shotgunner&amp;gt;&lt;br /&gt;
* npc_turret_floor&lt;br /&gt;
* monster_human_assassin (assassin)&lt;br /&gt;
* npc_manhack&lt;br /&gt;
* npc_sniper&lt;br /&gt;
* combine_mine&lt;br /&gt;
&lt;br /&gt;
== Tips ==&lt;br /&gt;
* In the the area between the elevator and the basement maze, there is a door with metal bars bracing it. You can use an explosive barrel to blast these metal bars off to get the equipment inside.&lt;/div&gt;</summary>
		<author><name>Mega Sean 45</name></author>	</entry>

	<entry>
		<id>https://www.wiki.obsidianconflict.net/?title=Oc_breakout&amp;diff=590</id>
		<title>Oc breakout</title>
		<link rel="alternate" type="text/html" href="https://www.wiki.obsidianconflict.net/?title=Oc_breakout&amp;diff=590"/>
				<updated>2010-06-01T20:13:09Z</updated>
		
		<summary type="html">&lt;p&gt;Mega Sean 45: /* Weapons / Items */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{oc_map}}&lt;br /&gt;
[[Image:Oc_breakout.jpg|thumb|right|256px]]&lt;br /&gt;
==Map Info==&lt;br /&gt;
{| cellspacing=&amp;quot;4&amp;quot; cellpadding=&amp;quot;1&amp;quot;&lt;br /&gt;
| '''Map Name''' || oc_breakout&lt;br /&gt;
|-&lt;br /&gt;
| '''Author''' || [[User:Tysn|Tysn]]&lt;br /&gt;
|-&lt;br /&gt;
| '''Genre''' || Linear/Combat/Puzzle&lt;br /&gt;
|-&lt;br /&gt;
| '''Suggested Players''' || 2-8&lt;br /&gt;
|-&lt;br /&gt;
| '''Starting Weapons:''' || weapon_crowbar &amp;lt;br /&amp;gt; weapon_healer&lt;br /&gt;
|-&lt;br /&gt;
| Half-Life 2&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
== Gameplay ==&lt;br /&gt;
Begin escaping from the prison while the combine are distracted by rebel mortars.&lt;br /&gt;
&lt;br /&gt;
==Weapons / Items==&lt;br /&gt;
* weapon_crowbar&lt;br /&gt;
* weapon_healer&lt;br /&gt;
* weapon_357&lt;br /&gt;
* item_healthkit&lt;br /&gt;
* item_battery&lt;br /&gt;
* item_ammo_357&lt;br /&gt;
* weapon_pistol&lt;br /&gt;
* item_ammo_pistol&lt;br /&gt;
* weapon_stunstick&lt;br /&gt;
* weapon_uzi&lt;br /&gt;
* item_ammo_smg1&lt;br /&gt;
* weapon_shotgun&lt;br /&gt;
* item_box_buckshot&lt;br /&gt;
* custom_spaz12 (hidden at the locked area, see tips below)&lt;br /&gt;
* weapon_alyxgun&lt;br /&gt;
* weapon_ar2&lt;br /&gt;
* item_ammo_ar2&lt;br /&gt;
* weapon_frag&lt;br /&gt;
* weapon_physcannon&lt;br /&gt;
* weapon_sniperrifle&lt;br /&gt;
* item_box_sniper_rounds&lt;br /&gt;
* weapon_slam&lt;br /&gt;
* weapon_manhack&lt;br /&gt;
&lt;br /&gt;
==NPCs==&lt;br /&gt;
&lt;br /&gt;
''Note: (&amp;lt;name&amp;gt;) = name of NPC in map&lt;br /&gt;
&lt;br /&gt;
* npc_metropolice&lt;br /&gt;
* npc_combine_s &amp;lt;regular and shotgunner&amp;gt;&lt;br /&gt;
* npc_turret_floor&lt;br /&gt;
* monster_human_assassin (assassin)&lt;br /&gt;
* npc_manhack&lt;br /&gt;
* npc_sniper&lt;br /&gt;
* combine_mine&lt;br /&gt;
&lt;br /&gt;
== Tips ==&lt;br /&gt;
* In the the area between the elevator and the basement maze, there is a door with metal bars bracing it. You can use an explosive barrel to blast these metal bars off to get the equipment inside.&lt;/div&gt;</summary>
		<author><name>Mega Sean 45</name></author>	</entry>

	<entry>
		<id>https://www.wiki.obsidianconflict.net/?title=Oc_breakout&amp;diff=589</id>
		<title>Oc breakout</title>
		<link rel="alternate" type="text/html" href="https://www.wiki.obsidianconflict.net/?title=Oc_breakout&amp;diff=589"/>
				<updated>2010-06-01T20:12:38Z</updated>
		
		<summary type="html">&lt;p&gt;Mega Sean 45: /* Weapons / Items */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{oc_map}}&lt;br /&gt;
[[Image:Oc_breakout.jpg|thumb|right|256px]]&lt;br /&gt;
==Map Info==&lt;br /&gt;
{| cellspacing=&amp;quot;4&amp;quot; cellpadding=&amp;quot;1&amp;quot;&lt;br /&gt;
| '''Map Name''' || oc_breakout&lt;br /&gt;
|-&lt;br /&gt;
| '''Author''' || [[User:Tysn|Tysn]]&lt;br /&gt;
|-&lt;br /&gt;
| '''Genre''' || Linear/Combat/Puzzle&lt;br /&gt;
|-&lt;br /&gt;
| '''Suggested Players''' || 2-8&lt;br /&gt;
|-&lt;br /&gt;
| '''Starting Weapons:''' || weapon_crowbar &amp;lt;br /&amp;gt; weapon_healer&lt;br /&gt;
|-&lt;br /&gt;
| Half-Life 2&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
== Gameplay ==&lt;br /&gt;
Begin escaping from the prison while the combine are distracted by rebel mortars.&lt;br /&gt;
&lt;br /&gt;
==Weapons / Items==&lt;br /&gt;
* weapon_crowbar&lt;br /&gt;
* weapon_healer&lt;br /&gt;
* weapon_357&lt;br /&gt;
* item_healthkit&lt;br /&gt;
* item_battery&lt;br /&gt;
* item_ammo_357&lt;br /&gt;
* weapon_pistol&lt;br /&gt;
* item_ammo_pistol&lt;br /&gt;
* weapon_stunstick&lt;br /&gt;
* weapon_uzi&lt;br /&gt;
* item_ammo_smg1&lt;br /&gt;
* weapon_shotgun&lt;br /&gt;
* item_box_buckshot&lt;br /&gt;
* custom_spas12 (hidden at the locked area, see tips below)&lt;br /&gt;
* weapon_alyxgun&lt;br /&gt;
* weapon_ar2&lt;br /&gt;
* item_ammo_ar2&lt;br /&gt;
* weapon_frag&lt;br /&gt;
* weapon_physcannon&lt;br /&gt;
* weapon_sniperrifle&lt;br /&gt;
* item_box_sniper_rounds&lt;br /&gt;
* weapon_slam&lt;br /&gt;
* weapon_manhack&lt;br /&gt;
&lt;br /&gt;
==NPCs==&lt;br /&gt;
&lt;br /&gt;
''Note: (&amp;lt;name&amp;gt;) = name of NPC in map&lt;br /&gt;
&lt;br /&gt;
* npc_metropolice&lt;br /&gt;
* npc_combine_s &amp;lt;regular and shotgunner&amp;gt;&lt;br /&gt;
* npc_turret_floor&lt;br /&gt;
* monster_human_assassin (assassin)&lt;br /&gt;
* npc_manhack&lt;br /&gt;
* npc_sniper&lt;br /&gt;
* combine_mine&lt;br /&gt;
&lt;br /&gt;
== Tips ==&lt;br /&gt;
* In the the area between the elevator and the basement maze, there is a door with metal bars bracing it. You can use an explosive barrel to blast these metal bars off to get the equipment inside.&lt;/div&gt;</summary>
		<author><name>Mega Sean 45</name></author>	</entry>

	<entry>
		<id>https://www.wiki.obsidianconflict.net/?title=Oc_breakout&amp;diff=588</id>
		<title>Oc breakout</title>
		<link rel="alternate" type="text/html" href="https://www.wiki.obsidianconflict.net/?title=Oc_breakout&amp;diff=588"/>
				<updated>2010-06-01T20:11:29Z</updated>
		
		<summary type="html">&lt;p&gt;Mega Sean 45: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{oc_map}}&lt;br /&gt;
[[Image:Oc_breakout.jpg|thumb|right|256px]]&lt;br /&gt;
==Map Info==&lt;br /&gt;
{| cellspacing=&amp;quot;4&amp;quot; cellpadding=&amp;quot;1&amp;quot;&lt;br /&gt;
| '''Map Name''' || oc_breakout&lt;br /&gt;
|-&lt;br /&gt;
| '''Author''' || [[User:Tysn|Tysn]]&lt;br /&gt;
|-&lt;br /&gt;
| '''Genre''' || Linear/Combat/Puzzle&lt;br /&gt;
|-&lt;br /&gt;
| '''Suggested Players''' || 2-8&lt;br /&gt;
|-&lt;br /&gt;
| '''Starting Weapons:''' || weapon_crowbar &amp;lt;br /&amp;gt; weapon_healer&lt;br /&gt;
|-&lt;br /&gt;
| Half-Life 2&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
== Gameplay ==&lt;br /&gt;
Begin escaping from the prison while the combine are distracted by rebel mortars.&lt;br /&gt;
&lt;br /&gt;
==Weapons / Items==&lt;br /&gt;
* weapon_crowbar&lt;br /&gt;
* weapon_healer&lt;br /&gt;
* weapon_357&lt;br /&gt;
* item_healthkit&lt;br /&gt;
* item_battery&lt;br /&gt;
* item_ammo_357&lt;br /&gt;
* weapon_pistol&lt;br /&gt;
* item_ammo_pistol&lt;br /&gt;
* weapon_stunstick&lt;br /&gt;
* weapon_uzi&lt;br /&gt;
* item_ammo_smg1&lt;br /&gt;
* weapon_shotgun&lt;br /&gt;
* item_box_buckshot&lt;br /&gt;
* custom_spas12 (hidden at the locked area, see tips below)&lt;br /&gt;
* weapon_alyxgun&lt;br /&gt;
* weapon_ar2&lt;br /&gt;
* item_ammo_ar2&lt;br /&gt;
* weapon_frag&lt;br /&gt;
* weapon_physcannon&lt;br /&gt;
* weapon_sniperrifle&lt;br /&gt;
* item_box_sniper_rounds&lt;br /&gt;
&lt;br /&gt;
==NPCs==&lt;br /&gt;
&lt;br /&gt;
''Note: (&amp;lt;name&amp;gt;) = name of NPC in map&lt;br /&gt;
&lt;br /&gt;
* npc_metropolice&lt;br /&gt;
* npc_combine_s &amp;lt;regular and shotgunner&amp;gt;&lt;br /&gt;
* npc_turret_floor&lt;br /&gt;
* monster_human_assassin (assassin)&lt;br /&gt;
* npc_manhack&lt;br /&gt;
* npc_sniper&lt;br /&gt;
* combine_mine&lt;br /&gt;
&lt;br /&gt;
== Tips ==&lt;br /&gt;
* In the the area between the elevator and the basement maze, there is a door with metal bars bracing it. You can use an explosive barrel to blast these metal bars off to get the equipment inside.&lt;/div&gt;</summary>
		<author><name>Mega Sean 45</name></author>	</entry>

	<entry>
		<id>https://www.wiki.obsidianconflict.net/?title=Oc_evildead&amp;diff=587</id>
		<title>Oc evildead</title>
		<link rel="alternate" type="text/html" href="https://www.wiki.obsidianconflict.net/?title=Oc_evildead&amp;diff=587"/>
				<updated>2010-06-01T20:02:49Z</updated>
		
		<summary type="html">&lt;p&gt;Mega Sean 45: /* Map Info */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{oc_map}}&lt;br /&gt;
[[Image:Oc_evildead.jpg|thumb|right|256px]]&lt;br /&gt;
==Map Info==&lt;br /&gt;
{| cellspacing=&amp;quot;4&amp;quot; cellpadding=&amp;quot;1&amp;quot;&lt;br /&gt;
| '''Map Name''' || oc_evildead&lt;br /&gt;
|-&lt;br /&gt;
| '''Author''' || [[User:Hickadam|Hickadam]]&lt;br /&gt;
|-&lt;br /&gt;
| '''Genre''' || Combat&lt;br /&gt;
|-&lt;br /&gt;
| '''Suggested Players''' || 2-8&lt;br /&gt;
|-&lt;br /&gt;
| '''Requirements:''' || Half-Life 2&lt;br /&gt;
|-&lt;br /&gt;
| '''Starting Weapons:''' || weapon_crowbar &amp;lt;br /&amp;gt; weapon_pistol &amp;lt;br /&amp;gt; weapon_healer&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Gameplay ==&lt;br /&gt;
The players must fight Deadites to survive.&lt;br /&gt;
&lt;br /&gt;
==Weapons / Items==&lt;br /&gt;
* weapon_crowbar&lt;br /&gt;
* weapon_pistol&lt;br /&gt;
* weapon_healer&lt;br /&gt;
* weapon_shotgun&lt;br /&gt;
* weapon_357&lt;br /&gt;
* weapon_physcannon&lt;br /&gt;
* item_healthkit&lt;br /&gt;
* item_battery&lt;br /&gt;
* item_box_buckshot&lt;br /&gt;
* item_ammo_pistol&lt;br /&gt;
* item_ammo_357&lt;br /&gt;
* item_box_sniper_rounds&lt;br /&gt;
* weapon_sniperrifle (cannot respawn after picked up)&lt;br /&gt;
&lt;br /&gt;
==NPCs in map==&lt;br /&gt;
&lt;br /&gt;
''Note: (&amp;lt;name&amp;gt;) = name of NPCs in map.''&lt;br /&gt;
&lt;br /&gt;
* npc_zombie (Deadite)&lt;br /&gt;
* npc_zombine (Suicidal Deadite)&lt;br /&gt;
* npc_headcrab (Burning Crab)&lt;br /&gt;
* npc_zombie_torso (Stubb)&lt;br /&gt;
* npc_stalker (Beam Deadite)&lt;br /&gt;
* npc_fastzombie (Fast Deadite)&lt;br /&gt;
* npc_poisonzombie (Cellar Deadite) &lt;br /&gt;
* npc_antlionguard (EVIL)&lt;br /&gt;
* npc_antlion&lt;br /&gt;
* npc_mossman (Victim)&lt;br /&gt;
&lt;br /&gt;
==Safeplaces in the map==&lt;br /&gt;
&lt;br /&gt;
This will come in handy if you need to get healed, be afk, or just a place to chat.&lt;br /&gt;
&lt;br /&gt;
* Cellar (until the Cellar Deadites come)&lt;br /&gt;
* Attic&lt;br /&gt;
* Spawning point (only accessible if you die)&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
&lt;br /&gt;
* This map came directly from the movie [http://en.wikipedia.org/wiki/The_Evil_Dead The Evil Dead], a movie that came out in the 1980s, directed by [http://en.wikipedia.org/wiki/Sam_Raimi Sam Raimi].&lt;br /&gt;
&lt;br /&gt;
* This map is a lot like [[ocf deadland]].&lt;/div&gt;</summary>
		<author><name>Mega Sean 45</name></author>	</entry>

	<entry>
		<id>https://www.wiki.obsidianconflict.net/?title=Oc_evildead&amp;diff=586</id>
		<title>Oc evildead</title>
		<link rel="alternate" type="text/html" href="https://www.wiki.obsidianconflict.net/?title=Oc_evildead&amp;diff=586"/>
				<updated>2010-06-01T19:56:49Z</updated>
		
		<summary type="html">&lt;p&gt;Mega Sean 45: /* Trivia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{oc_map}}&lt;br /&gt;
[[Image:Oc_evildead.jpg|thumb|right|256px]]&lt;br /&gt;
==Map Info==&lt;br /&gt;
{| cellspacing=&amp;quot;4&amp;quot; cellpadding=&amp;quot;1&amp;quot;&lt;br /&gt;
| '''Map Name''' || oc_evildead&lt;br /&gt;
|-&lt;br /&gt;
| '''Author''' || [[User:Hickadam|Hickadam]]&lt;br /&gt;
|-&lt;br /&gt;
| '''Genre''' || Combat&lt;br /&gt;
|-&lt;br /&gt;
| '''Suggested Players''' || 2-8&lt;br /&gt;
|-&lt;br /&gt;
| '''Requirements:''' || Half-Life 2&lt;br /&gt;
|-&lt;br /&gt;
| '''Spawning Weapons:''' || weapon_crowbar &amp;lt;br /&amp;gt; weapon_pistol &amp;lt;br /&amp;gt; weapon_healer&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Gameplay ==&lt;br /&gt;
The players must fight Deadites to survive.&lt;br /&gt;
&lt;br /&gt;
==Weapons / Items==&lt;br /&gt;
* weapon_crowbar&lt;br /&gt;
* weapon_pistol&lt;br /&gt;
* weapon_healer&lt;br /&gt;
* weapon_shotgun&lt;br /&gt;
* weapon_357&lt;br /&gt;
* weapon_physcannon&lt;br /&gt;
* item_healthkit&lt;br /&gt;
* item_battery&lt;br /&gt;
* item_box_buckshot&lt;br /&gt;
* item_ammo_pistol&lt;br /&gt;
* item_ammo_357&lt;br /&gt;
* item_box_sniper_rounds&lt;br /&gt;
* weapon_sniperrifle (cannot respawn after picked up)&lt;br /&gt;
&lt;br /&gt;
==NPCs in map==&lt;br /&gt;
&lt;br /&gt;
''Note: (&amp;lt;name&amp;gt;) = name of NPCs in map.''&lt;br /&gt;
&lt;br /&gt;
* npc_zombie (Deadite)&lt;br /&gt;
* npc_zombine (Suicidal Deadite)&lt;br /&gt;
* npc_headcrab (Burning Crab)&lt;br /&gt;
* npc_zombie_torso (Stubb)&lt;br /&gt;
* npc_stalker (Beam Deadite)&lt;br /&gt;
* npc_fastzombie (Fast Deadite)&lt;br /&gt;
* npc_poisonzombie (Cellar Deadite) &lt;br /&gt;
* npc_antlionguard (EVIL)&lt;br /&gt;
* npc_antlion&lt;br /&gt;
* npc_mossman (Victim)&lt;br /&gt;
&lt;br /&gt;
==Safeplaces in the map==&lt;br /&gt;
&lt;br /&gt;
This will come in handy if you need to get healed, be afk, or just a place to chat.&lt;br /&gt;
&lt;br /&gt;
* Cellar (until the Cellar Deadites come)&lt;br /&gt;
* Attic&lt;br /&gt;
* Spawning point (only accessible if you die)&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
&lt;br /&gt;
* This map came directly from the movie [http://en.wikipedia.org/wiki/The_Evil_Dead The Evil Dead], a movie that came out in the 1980s, directed by [http://en.wikipedia.org/wiki/Sam_Raimi Sam Raimi].&lt;br /&gt;
&lt;br /&gt;
* This map is a lot like [[ocf deadland]].&lt;/div&gt;</summary>
		<author><name>Mega Sean 45</name></author>	</entry>

	<entry>
		<id>https://www.wiki.obsidianconflict.net/?title=Oc_evildead&amp;diff=585</id>
		<title>Oc evildead</title>
		<link rel="alternate" type="text/html" href="https://www.wiki.obsidianconflict.net/?title=Oc_evildead&amp;diff=585"/>
				<updated>2010-06-01T19:54:03Z</updated>
		
		<summary type="html">&lt;p&gt;Mega Sean 45: /* Safeplaces in the map */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{oc_map}}&lt;br /&gt;
[[Image:Oc_evildead.jpg|thumb|right|256px]]&lt;br /&gt;
==Map Info==&lt;br /&gt;
{| cellspacing=&amp;quot;4&amp;quot; cellpadding=&amp;quot;1&amp;quot;&lt;br /&gt;
| '''Map Name''' || oc_evildead&lt;br /&gt;
|-&lt;br /&gt;
| '''Author''' || [[User:Hickadam|Hickadam]]&lt;br /&gt;
|-&lt;br /&gt;
| '''Genre''' || Combat&lt;br /&gt;
|-&lt;br /&gt;
| '''Suggested Players''' || 2-8&lt;br /&gt;
|-&lt;br /&gt;
| '''Requirements:''' || Half-Life 2&lt;br /&gt;
|-&lt;br /&gt;
| '''Spawning Weapons:''' || weapon_crowbar &amp;lt;br /&amp;gt; weapon_pistol &amp;lt;br /&amp;gt; weapon_healer&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Gameplay ==&lt;br /&gt;
The players must fight Deadites to survive.&lt;br /&gt;
&lt;br /&gt;
==Weapons / Items==&lt;br /&gt;
* weapon_crowbar&lt;br /&gt;
* weapon_pistol&lt;br /&gt;
* weapon_healer&lt;br /&gt;
* weapon_shotgun&lt;br /&gt;
* weapon_357&lt;br /&gt;
* weapon_physcannon&lt;br /&gt;
* item_healthkit&lt;br /&gt;
* item_battery&lt;br /&gt;
* item_box_buckshot&lt;br /&gt;
* item_ammo_pistol&lt;br /&gt;
* item_ammo_357&lt;br /&gt;
* item_box_sniper_rounds&lt;br /&gt;
* weapon_sniperrifle (cannot respawn after picked up)&lt;br /&gt;
&lt;br /&gt;
==NPCs in map==&lt;br /&gt;
&lt;br /&gt;
''Note: (&amp;lt;name&amp;gt;) = name of NPCs in map.''&lt;br /&gt;
&lt;br /&gt;
* npc_zombie (Deadite)&lt;br /&gt;
* npc_zombine (Suicidal Deadite)&lt;br /&gt;
* npc_headcrab (Burning Crab)&lt;br /&gt;
* npc_zombie_torso (Stubb)&lt;br /&gt;
* npc_stalker (Beam Deadite)&lt;br /&gt;
* npc_fastzombie (Fast Deadite)&lt;br /&gt;
* npc_poisonzombie (Cellar Deadite) &lt;br /&gt;
* npc_antlionguard (EVIL)&lt;br /&gt;
* npc_antlion&lt;br /&gt;
* npc_mossman (Victim)&lt;br /&gt;
&lt;br /&gt;
==Safeplaces in the map==&lt;br /&gt;
&lt;br /&gt;
This will come in handy if you need to get healed, be afk, or just a place to chat.&lt;br /&gt;
&lt;br /&gt;
* Cellar (until the Cellar Deadites come)&lt;br /&gt;
* Attic&lt;br /&gt;
* Spawning point (only accessible if you die)&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
&lt;br /&gt;
This map came directly from the movie [http://en.wikipedia.org/wiki/The_Evil_Dead The Evil Dead], a movie that came out in the 1980s, directed by [http://en.wikipedia.org/wiki/Sam_Raimi Sam Raimi].&lt;/div&gt;</summary>
		<author><name>Mega Sean 45</name></author>	</entry>

	<entry>
		<id>https://www.wiki.obsidianconflict.net/?title=Oc_evildead&amp;diff=584</id>
		<title>Oc evildead</title>
		<link rel="alternate" type="text/html" href="https://www.wiki.obsidianconflict.net/?title=Oc_evildead&amp;diff=584"/>
				<updated>2010-06-01T19:50:27Z</updated>
		
		<summary type="html">&lt;p&gt;Mega Sean 45: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{oc_map}}&lt;br /&gt;
[[Image:Oc_evildead.jpg|thumb|right|256px]]&lt;br /&gt;
==Map Info==&lt;br /&gt;
{| cellspacing=&amp;quot;4&amp;quot; cellpadding=&amp;quot;1&amp;quot;&lt;br /&gt;
| '''Map Name''' || oc_evildead&lt;br /&gt;
|-&lt;br /&gt;
| '''Author''' || [[User:Hickadam|Hickadam]]&lt;br /&gt;
|-&lt;br /&gt;
| '''Genre''' || Combat&lt;br /&gt;
|-&lt;br /&gt;
| '''Suggested Players''' || 2-8&lt;br /&gt;
|-&lt;br /&gt;
| '''Requirements:''' || Half-Life 2&lt;br /&gt;
|-&lt;br /&gt;
| '''Spawning Weapons:''' || weapon_crowbar &amp;lt;br /&amp;gt; weapon_pistol &amp;lt;br /&amp;gt; weapon_healer&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Gameplay ==&lt;br /&gt;
The players must fight Deadites to survive.&lt;br /&gt;
&lt;br /&gt;
==Weapons / Items==&lt;br /&gt;
* weapon_crowbar&lt;br /&gt;
* weapon_pistol&lt;br /&gt;
* weapon_healer&lt;br /&gt;
* weapon_shotgun&lt;br /&gt;
* weapon_357&lt;br /&gt;
* weapon_physcannon&lt;br /&gt;
* item_healthkit&lt;br /&gt;
* item_battery&lt;br /&gt;
* item_box_buckshot&lt;br /&gt;
* item_ammo_pistol&lt;br /&gt;
* item_ammo_357&lt;br /&gt;
* item_box_sniper_rounds&lt;br /&gt;
* weapon_sniperrifle (cannot respawn after picked up)&lt;br /&gt;
&lt;br /&gt;
==NPCs in map==&lt;br /&gt;
&lt;br /&gt;
''Note: (&amp;lt;name&amp;gt;) = name of NPCs in map.''&lt;br /&gt;
&lt;br /&gt;
* npc_zombie (Deadite)&lt;br /&gt;
* npc_zombine (Suicidal Deadite)&lt;br /&gt;
* npc_headcrab (Burning Crab)&lt;br /&gt;
* npc_zombie_torso (Stubb)&lt;br /&gt;
* npc_stalker (Beam Deadite)&lt;br /&gt;
* npc_fastzombie (Fast Deadite)&lt;br /&gt;
* npc_poisonzombie (Cellar Deadite) &lt;br /&gt;
* npc_antlionguard (EVIL)&lt;br /&gt;
* npc_antlion&lt;br /&gt;
* npc_mossman (Victim)&lt;br /&gt;
&lt;br /&gt;
==Safeplaces in the map==&lt;br /&gt;
&lt;br /&gt;
This will come in handy if you need to get healed, be afk, or just a place to chat.&lt;br /&gt;
&lt;br /&gt;
* Cellar (until the Cellar Deadites come)&lt;br /&gt;
* Attic&lt;br /&gt;
* Spawning point (only accessible if you die)&lt;/div&gt;</summary>
		<author><name>Mega Sean 45</name></author>	</entry>

	<entry>
		<id>https://www.wiki.obsidianconflict.net/?title=Oc_courier&amp;diff=583</id>
		<title>Oc courier</title>
		<link rel="alternate" type="text/html" href="https://www.wiki.obsidianconflict.net/?title=Oc_courier&amp;diff=583"/>
				<updated>2010-06-01T19:38:30Z</updated>
		
		<summary type="html">&lt;p&gt;Mega Sean 45: /* Puzzles */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{oc_map}}&lt;br /&gt;
[[Image:Oc_courier.jpg|thumb|right|256px]]&lt;br /&gt;
==Map Info==&lt;br /&gt;
{| cellspacing=&amp;quot;4&amp;quot; cellpadding=&amp;quot;1&amp;quot;&lt;br /&gt;
| '''Map Name''' || oc_courier&lt;br /&gt;
|-&lt;br /&gt;
| '''Author''' || [[User:Tysn|Tysn]]&lt;br /&gt;
|-&lt;br /&gt;
| '''Genre''' || Linear/Combat/Puzzle&lt;br /&gt;
|-&lt;br /&gt;
| '''Suggested Players''' || 2-8&lt;br /&gt;
|-&lt;br /&gt;
| '''Requirements:''' || Half-Life 2&lt;br /&gt;
|-&lt;br /&gt;
| '''Spawning Weapons''' || weapon_crowbar &amp;lt;br /&amp;gt; custom_spas12&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Gameplay ==&lt;br /&gt;
Beginning with the delivery of documents, the players are to make their way through hostile environments to various rebel outposts, where they can purchase equipment.&lt;br /&gt;
&lt;br /&gt;
==Sellers Stocks==&lt;br /&gt;
===First seller===&lt;br /&gt;
* weapon_pistol&lt;br /&gt;
* weapon_smg1&lt;br /&gt;
* weapon_healer&lt;br /&gt;
* weapon_physcannon&lt;br /&gt;
* item_ammo_pistol&lt;br /&gt;
* item_ammo_smg1&lt;br /&gt;
* item_healthkit&lt;br /&gt;
* item_battery&lt;br /&gt;
* item_ammo_smg1_grenade&lt;br /&gt;
* weapon_frag&lt;br /&gt;
&lt;br /&gt;
===Second seller===&lt;br /&gt;
* weapon_shotgun&lt;br /&gt;
* weapon_357&lt;br /&gt;
* weapon_healer&lt;br /&gt;
* weapon_rpg&lt;br /&gt;
* weapon_slam&lt;br /&gt;
* weapon_stunstick&lt;br /&gt;
* item_healthkit&lt;br /&gt;
* item_battery&lt;br /&gt;
* item_ammo_pistol&lt;br /&gt;
* item_ammo_smg1&lt;br /&gt;
* item_ammo_357&lt;br /&gt;
* item_box_buckshot&lt;br /&gt;
* item_rpg_round&lt;br /&gt;
* weapon_uzi&lt;br /&gt;
* item_ammo_smg1_grenade&lt;br /&gt;
&lt;br /&gt;
===Third seller===&lt;br /&gt;
* weapon_357&lt;br /&gt;
* weapon_ar2&lt;br /&gt;
* weapon_crossbow&lt;br /&gt;
* weapon_alyxgun&lt;br /&gt;
* weapon_healer&lt;br /&gt;
* sniperrifle&lt;br /&gt;
* weapon_gauss&lt;br /&gt;
* weapon_manhack&lt;br /&gt;
* weapon_slam&lt;br /&gt;
* item_ammo_pistol&lt;br /&gt;
* item_ammo_smg1&lt;br /&gt;
* item_ammo_357&lt;br /&gt;
* item_box_buckshot&lt;br /&gt;
* item_ammo_ar2&lt;br /&gt;
* item_ammo_ar2_altfire&lt;br /&gt;
* item_ammo_smg1_grenade&lt;br /&gt;
* item_ammo_crossbow&lt;br /&gt;
* item_box_alyxrounds&lt;br /&gt;
* item_box_sniper_rounds&lt;br /&gt;
* item_rpg_round&lt;br /&gt;
* item_healthkit&lt;br /&gt;
* item_battery&lt;br /&gt;
&lt;br /&gt;
==NPCs in map==&lt;br /&gt;
&lt;br /&gt;
''Note: (&amp;lt;name&amp;gt;) = Name of NPC in map.''&lt;br /&gt;
&lt;br /&gt;
* npc_metropolice (Metropolice)&lt;br /&gt;
* npc_turret_floor&lt;br /&gt;
* npc_rollermine&lt;br /&gt;
* npc_headcrab (Headcrab)&lt;br /&gt;
* npc_headcrab_fast (Fast Headcrab)&lt;br /&gt;
* npc_headcrab_black&lt;br /&gt;
* npc_poisonzombie (Poison Zombie)&lt;br /&gt;
* combine_mine&lt;br /&gt;
* npc_zombie (Zombie)&lt;br /&gt;
* npc_combine_s (Combine Soldier)&lt;br /&gt;
* npc_fastzombie (Fast Zombie)&lt;br /&gt;
* monster_human_assassin (Assassin)&lt;br /&gt;
* npc_manhack (Manhack)&lt;br /&gt;
* npc_antlion&lt;br /&gt;
&lt;br /&gt;
==Puzzles==&lt;br /&gt;
* '''Shutting down the Force Field:''' Go under the bridge that is full of Zombies, and push the lever.&lt;br /&gt;
* '''Opening the door to the tunnel:''' Two buttons will appear all both ends of the door after the documents have been delivered to the second outpost. Two players must press each button at the same time.&lt;br /&gt;
* '''Getting to the area between the main tunnel and the Assassins:''' Somebody has to go into the room with a valve that'll open a garage door to another area of the tunnel, but it won't stay opened, somebody has to go to the tunnel while it is still open, and then they can open the locked door for you that'll let you lead to the tunnel. The next area has Assassins, so be careful.&lt;br /&gt;
* '''Getting to the third outpost:''' There is a radiactive area, that has two valves on each side of the area. You need to use certain crates to jump over to get over there, but you'll have to use the same crate a few other times, so move it to the area you need it. Two crates is recommend. Careful with Manhacks though.&lt;br /&gt;
* '''Getting into Antlion arena:''' Same as getting into the tunnel, two players must press each button on each side of the door at the same time.&lt;br /&gt;
&lt;br /&gt;
== Tips ==&lt;br /&gt;
* Hidden all over the map are piles of cash, which when picked up grant the player 15 points.&lt;br /&gt;
* Most equipment in this map is only gotten through merchants. Be sure to conserve your points and try your best not to waste the weapons you have.&lt;br /&gt;
* Equipment gets more expensive later on at different merchants. A medkit bought at the starting merchant is much cheaper than one bought at a later one.&lt;br /&gt;
* Useful equipment pairs are often spread out among merchants. For example, the gravity gun is sold at the first merchant, but saw blades are sold at the second.&lt;br /&gt;
* The new version of this map allows some OICWs and g36s to be scattered around the map, as well as Shotgun Ammo Crates.&lt;br /&gt;
* If you are in singleplayer, noclip allows you to go through the doors that have two buttons on each end, but it might make you miss certain events. If you are fast enough, you can use noclip to push both buttons in time, but it doesn't always work.&lt;/div&gt;</summary>
		<author><name>Mega Sean 45</name></author>	</entry>

	<entry>
		<id>https://www.wiki.obsidianconflict.net/?title=Oc_courier&amp;diff=582</id>
		<title>Oc courier</title>
		<link rel="alternate" type="text/html" href="https://www.wiki.obsidianconflict.net/?title=Oc_courier&amp;diff=582"/>
				<updated>2010-06-01T19:38:06Z</updated>
		
		<summary type="html">&lt;p&gt;Mega Sean 45: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{oc_map}}&lt;br /&gt;
[[Image:Oc_courier.jpg|thumb|right|256px]]&lt;br /&gt;
==Map Info==&lt;br /&gt;
{| cellspacing=&amp;quot;4&amp;quot; cellpadding=&amp;quot;1&amp;quot;&lt;br /&gt;
| '''Map Name''' || oc_courier&lt;br /&gt;
|-&lt;br /&gt;
| '''Author''' || [[User:Tysn|Tysn]]&lt;br /&gt;
|-&lt;br /&gt;
| '''Genre''' || Linear/Combat/Puzzle&lt;br /&gt;
|-&lt;br /&gt;
| '''Suggested Players''' || 2-8&lt;br /&gt;
|-&lt;br /&gt;
| '''Requirements:''' || Half-Life 2&lt;br /&gt;
|-&lt;br /&gt;
| '''Spawning Weapons''' || weapon_crowbar &amp;lt;br /&amp;gt; custom_spas12&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Gameplay ==&lt;br /&gt;
Beginning with the delivery of documents, the players are to make their way through hostile environments to various rebel outposts, where they can purchase equipment.&lt;br /&gt;
&lt;br /&gt;
==Sellers Stocks==&lt;br /&gt;
===First seller===&lt;br /&gt;
* weapon_pistol&lt;br /&gt;
* weapon_smg1&lt;br /&gt;
* weapon_healer&lt;br /&gt;
* weapon_physcannon&lt;br /&gt;
* item_ammo_pistol&lt;br /&gt;
* item_ammo_smg1&lt;br /&gt;
* item_healthkit&lt;br /&gt;
* item_battery&lt;br /&gt;
* item_ammo_smg1_grenade&lt;br /&gt;
* weapon_frag&lt;br /&gt;
&lt;br /&gt;
===Second seller===&lt;br /&gt;
* weapon_shotgun&lt;br /&gt;
* weapon_357&lt;br /&gt;
* weapon_healer&lt;br /&gt;
* weapon_rpg&lt;br /&gt;
* weapon_slam&lt;br /&gt;
* weapon_stunstick&lt;br /&gt;
* item_healthkit&lt;br /&gt;
* item_battery&lt;br /&gt;
* item_ammo_pistol&lt;br /&gt;
* item_ammo_smg1&lt;br /&gt;
* item_ammo_357&lt;br /&gt;
* item_box_buckshot&lt;br /&gt;
* item_rpg_round&lt;br /&gt;
* weapon_uzi&lt;br /&gt;
* item_ammo_smg1_grenade&lt;br /&gt;
&lt;br /&gt;
===Third seller===&lt;br /&gt;
* weapon_357&lt;br /&gt;
* weapon_ar2&lt;br /&gt;
* weapon_crossbow&lt;br /&gt;
* weapon_alyxgun&lt;br /&gt;
* weapon_healer&lt;br /&gt;
* sniperrifle&lt;br /&gt;
* weapon_gauss&lt;br /&gt;
* weapon_manhack&lt;br /&gt;
* weapon_slam&lt;br /&gt;
* item_ammo_pistol&lt;br /&gt;
* item_ammo_smg1&lt;br /&gt;
* item_ammo_357&lt;br /&gt;
* item_box_buckshot&lt;br /&gt;
* item_ammo_ar2&lt;br /&gt;
* item_ammo_ar2_altfire&lt;br /&gt;
* item_ammo_smg1_grenade&lt;br /&gt;
* item_ammo_crossbow&lt;br /&gt;
* item_box_alyxrounds&lt;br /&gt;
* item_box_sniper_rounds&lt;br /&gt;
* item_rpg_round&lt;br /&gt;
* item_healthkit&lt;br /&gt;
* item_battery&lt;br /&gt;
&lt;br /&gt;
==NPCs in map==&lt;br /&gt;
&lt;br /&gt;
''Note: (&amp;lt;name&amp;gt;) = Name of NPC in map.''&lt;br /&gt;
&lt;br /&gt;
* npc_metropolice (Metropolice)&lt;br /&gt;
* npc_turret_floor&lt;br /&gt;
* npc_rollermine&lt;br /&gt;
* npc_headcrab (Headcrab)&lt;br /&gt;
* npc_headcrab_fast (Fast Headcrab)&lt;br /&gt;
* npc_headcrab_black&lt;br /&gt;
* npc_poisonzombie (Poison Zombie)&lt;br /&gt;
* combine_mine&lt;br /&gt;
* npc_zombie (Zombie)&lt;br /&gt;
* npc_combine_s (Combine Soldier)&lt;br /&gt;
* npc_fastzombie (Fast Zombie)&lt;br /&gt;
* monster_human_assassin (Assassin)&lt;br /&gt;
* npc_manhack (Manhack)&lt;br /&gt;
* npc_antlion&lt;br /&gt;
&lt;br /&gt;
==Puzzles==&lt;br /&gt;
* '''Shutting down the Force Field:''' Go under the bridge that is full of Zombies, and push the lever.&lt;br /&gt;
* '''Opening the door to the tunnel:''' Two buttons will appear all both ends of the door after the documents have been delivered to the second outpost. Two players must press each button at the same time.&lt;br /&gt;
* '''Getting to the area between the main tunnel and the Assassins:''' Somebody has to go into the room with a valve that'll open a garage door to another area of the tunnel, but it won't stay opened, somebody has to go to the tunnel while it is still open, and then they can open the locked door for you that'll let you lead to the tunnel. The next area has Assassins, so be careful.&lt;br /&gt;
* '''Getting to the third outpost:''' There is a radiactive area, that has two valves on each side of the area. You need to use certain crates to jump over to get over there, but you'll have to use the same crate a few other times, so move it to the area you need it. Two crates is recommend. Careful with Manhacks though.&lt;br /&gt;
* '''Getting into Antlion arena''' Same as getting into the tunnel, two players must press each button on each side of the door at the same time.&lt;br /&gt;
&lt;br /&gt;
== Tips ==&lt;br /&gt;
* Hidden all over the map are piles of cash, which when picked up grant the player 15 points.&lt;br /&gt;
* Most equipment in this map is only gotten through merchants. Be sure to conserve your points and try your best not to waste the weapons you have.&lt;br /&gt;
* Equipment gets more expensive later on at different merchants. A medkit bought at the starting merchant is much cheaper than one bought at a later one.&lt;br /&gt;
* Useful equipment pairs are often spread out among merchants. For example, the gravity gun is sold at the first merchant, but saw blades are sold at the second.&lt;br /&gt;
* The new version of this map allows some OICWs and g36s to be scattered around the map, as well as Shotgun Ammo Crates.&lt;br /&gt;
* If you are in singleplayer, noclip allows you to go through the doors that have two buttons on each end, but it might make you miss certain events. If you are fast enough, you can use noclip to push both buttons in time, but it doesn't always work.&lt;/div&gt;</summary>
		<author><name>Mega Sean 45</name></author>	</entry>

	<entry>
		<id>https://www.wiki.obsidianconflict.net/?title=Oc_courier&amp;diff=581</id>
		<title>Oc courier</title>
		<link rel="alternate" type="text/html" href="https://www.wiki.obsidianconflict.net/?title=Oc_courier&amp;diff=581"/>
				<updated>2010-06-01T19:35:59Z</updated>
		
		<summary type="html">&lt;p&gt;Mega Sean 45: /* Map Info */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{oc_map}}&lt;br /&gt;
[[Image:Oc_courier.jpg|thumb|right|256px]]&lt;br /&gt;
==Map Info==&lt;br /&gt;
{| cellspacing=&amp;quot;4&amp;quot; cellpadding=&amp;quot;1&amp;quot;&lt;br /&gt;
| '''Map Name''' || oc_courier&lt;br /&gt;
|-&lt;br /&gt;
| '''Author''' || [[User:Tysn|Tysn]]&lt;br /&gt;
|-&lt;br /&gt;
| '''Genre''' || Linear/Combat/Puzzle&lt;br /&gt;
|-&lt;br /&gt;
| '''Suggested Players''' || 2-8&lt;br /&gt;
|-&lt;br /&gt;
| '''Requirements:''' || Half-Life 2&lt;br /&gt;
|-&lt;br /&gt;
| '''Spawning Weapons''' || weapon_crowbar &amp;lt;br /&amp;gt; custom_spas12&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Gameplay ==&lt;br /&gt;
Beginning with the delivery of documents, the players are to make their way through hostile environments to various rebel outposts, where they can purchase equipment.&lt;br /&gt;
&lt;br /&gt;
==Sellers Stocks==&lt;br /&gt;
===First seller===&lt;br /&gt;
* weapon_pistol&lt;br /&gt;
* weapon_smg1&lt;br /&gt;
* weapon_healer&lt;br /&gt;
* weapon_physcannon&lt;br /&gt;
* item_ammo_pistol&lt;br /&gt;
* item_ammo_smg1&lt;br /&gt;
* item_healthkit&lt;br /&gt;
* item_battery&lt;br /&gt;
* item_ammo_smg1_grenade&lt;br /&gt;
* weapon_frag&lt;br /&gt;
&lt;br /&gt;
===Second seller===&lt;br /&gt;
* weapon_shotgun&lt;br /&gt;
* weapon_357&lt;br /&gt;
* weapon_healer&lt;br /&gt;
* weapon_rpg&lt;br /&gt;
* weapon_slam&lt;br /&gt;
* weapon_stunstick&lt;br /&gt;
* item_healthkit&lt;br /&gt;
* item_battery&lt;br /&gt;
* item_ammo_pistol&lt;br /&gt;
* item_ammo_smg1&lt;br /&gt;
* item_ammo_357&lt;br /&gt;
* item_box_buckshot&lt;br /&gt;
* item_rpg_round&lt;br /&gt;
* weapon_uzi&lt;br /&gt;
* item_ammo_smg1_grenade&lt;br /&gt;
&lt;br /&gt;
===Third seller===&lt;br /&gt;
* weapon_357&lt;br /&gt;
* weapon_ar2&lt;br /&gt;
* weapon_crossbow&lt;br /&gt;
* weapon_alyxgun&lt;br /&gt;
* weapon_healer&lt;br /&gt;
* sniperrifle&lt;br /&gt;
* weapon_gauss&lt;br /&gt;
* weapon_manhack&lt;br /&gt;
* weapon_slam&lt;br /&gt;
* item_ammo_pistol&lt;br /&gt;
* item_ammo_smg1&lt;br /&gt;
* item_ammo_357&lt;br /&gt;
* item_box_buckshot&lt;br /&gt;
* item_ammo_ar2&lt;br /&gt;
* item_ammo_ar2_altfire&lt;br /&gt;
* item_ammo_smg1_grenade&lt;br /&gt;
* item_ammo_crossbow&lt;br /&gt;
* item_box_alyxrounds&lt;br /&gt;
* item_box_sniper_rounds&lt;br /&gt;
* item_rpg_round&lt;br /&gt;
* item_healthkit&lt;br /&gt;
* item_battery&lt;br /&gt;
&lt;br /&gt;
==NPCs in map==&lt;br /&gt;
&lt;br /&gt;
''Note: (&amp;lt;name&amp;gt;) = Name of NPC in map.''&lt;br /&gt;
&lt;br /&gt;
* npc_metropolice (Metropolice)&lt;br /&gt;
* npc_turret_floor&lt;br /&gt;
* npc_rollermine&lt;br /&gt;
* npc_headcrab (Headcrab)&lt;br /&gt;
* npc_headcrab_fast (Fast Headcrab&lt;br /&gt;
* npc_headcrab_black&lt;br /&gt;
* npc_poisonzombie (Poison Zombie)&lt;br /&gt;
* combine_mine&lt;br /&gt;
* npc_zombie (Zombie)&lt;br /&gt;
* npc_combine_s (Combine Soldier)&lt;br /&gt;
* npc_fastzombie (Fast Zombie)&lt;br /&gt;
* monster_human_assassin (Assassin)&lt;br /&gt;
* npc_manhack (Manhack)&lt;br /&gt;
* npc_antlion&lt;br /&gt;
&lt;br /&gt;
==Puzzles==&lt;br /&gt;
* '''Shutting down the Force Field:''' Go under the bridge that is full of Zombies, and push the lever.&lt;br /&gt;
* '''Opening the door to the tunnel:''' Two buttons will appear all both ends of the door after the documents have been delivered to the second outpost. Two players must press each button at the same time.&lt;br /&gt;
* '''Getting to the area between the main tunnel and the Assassins:''' Somebody has to go into the room with a valve that'll open a garage door to another area of the tunnel, but it won't stay opened, somebody has to go to the tunnel while it is still open, and then they can open the locked door for you that'll let you lead to the tunnel. The next area has Assassins, so be careful.&lt;br /&gt;
* '''Getting to the third outpost:''' There is a radiactive area, that has two valves on each side of the area. You need to use certain crates to jump over to get over there, but you'll have to use the same crate a few other times, so move it to the area you need it. Two crates is recommend. Careful with Manhacks though.&lt;br /&gt;
&lt;br /&gt;
== Tips ==&lt;br /&gt;
* Hidden all over the map are piles of cash, which when picked up grant the player 15 points.&lt;br /&gt;
* Most equipment in this map is only gotten through merchants. Be sure to conserve your points and try your best not to waste the weapons you have.&lt;br /&gt;
* Equipment gets more expensive later on at different merchants. A medkit bought at the starting merchant is much cheaper than one bought at a later one.&lt;br /&gt;
* Useful equipment pairs are often spread out among merchants. For example, the gravity gun is sold at the first merchant, but saw blades are sold at the second.&lt;br /&gt;
* The new version of this map allows some OICWs and g36s to be scattered around the map, as well as Shotgun Ammo Crates.&lt;br /&gt;
* If you are in singleplayer, noclip allows you to go through the doors that have two buttons on each end, but it might make you miss certain events. If you are fast enough, you can use noclip to push both buttons in time, but it doesn't always work.&lt;/div&gt;</summary>
		<author><name>Mega Sean 45</name></author>	</entry>

	<entry>
		<id>https://www.wiki.obsidianconflict.net/?title=Oc_courier&amp;diff=580</id>
		<title>Oc courier</title>
		<link rel="alternate" type="text/html" href="https://www.wiki.obsidianconflict.net/?title=Oc_courier&amp;diff=580"/>
				<updated>2010-06-01T19:35:30Z</updated>
		
		<summary type="html">&lt;p&gt;Mega Sean 45: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{oc_map}}&lt;br /&gt;
[[Image:Oc_courier.jpg|thumb|right|256px]]&lt;br /&gt;
==Map Info==&lt;br /&gt;
{| cellspacing=&amp;quot;4&amp;quot; cellpadding=&amp;quot;1&amp;quot;&lt;br /&gt;
| '''Map Name''' || oc_courier&lt;br /&gt;
|-&lt;br /&gt;
| '''Author''' || [[User:Tysn|Tysn]]&lt;br /&gt;
|-&lt;br /&gt;
| '''Genre''' || Linear/Combat/Puzzle&lt;br /&gt;
|-&lt;br /&gt;
| '''Suggested Players''' || 2-8&lt;br /&gt;
|-&lt;br /&gt;
| '''Requirements:''' || Half-Life 2&lt;br /&gt;
|-&lt;br /&gt;
| '''Spawning Weapons''' || weapon_crowbar &amp;lt;br /&amp;gt; weapon_spas12&lt;br /&gt;
|}&lt;br /&gt;
== Gameplay ==&lt;br /&gt;
Beginning with the delivery of documents, the players are to make their way through hostile environments to various rebel outposts, where they can purchase equipment.&lt;br /&gt;
&lt;br /&gt;
==Sellers Stocks==&lt;br /&gt;
===First seller===&lt;br /&gt;
* weapon_pistol&lt;br /&gt;
* weapon_smg1&lt;br /&gt;
* weapon_healer&lt;br /&gt;
* weapon_physcannon&lt;br /&gt;
* item_ammo_pistol&lt;br /&gt;
* item_ammo_smg1&lt;br /&gt;
* item_healthkit&lt;br /&gt;
* item_battery&lt;br /&gt;
* item_ammo_smg1_grenade&lt;br /&gt;
* weapon_frag&lt;br /&gt;
&lt;br /&gt;
===Second seller===&lt;br /&gt;
* weapon_shotgun&lt;br /&gt;
* weapon_357&lt;br /&gt;
* weapon_healer&lt;br /&gt;
* weapon_rpg&lt;br /&gt;
* weapon_slam&lt;br /&gt;
* weapon_stunstick&lt;br /&gt;
* item_healthkit&lt;br /&gt;
* item_battery&lt;br /&gt;
* item_ammo_pistol&lt;br /&gt;
* item_ammo_smg1&lt;br /&gt;
* item_ammo_357&lt;br /&gt;
* item_box_buckshot&lt;br /&gt;
* item_rpg_round&lt;br /&gt;
* weapon_uzi&lt;br /&gt;
* item_ammo_smg1_grenade&lt;br /&gt;
&lt;br /&gt;
===Third seller===&lt;br /&gt;
* weapon_357&lt;br /&gt;
* weapon_ar2&lt;br /&gt;
* weapon_crossbow&lt;br /&gt;
* weapon_alyxgun&lt;br /&gt;
* weapon_healer&lt;br /&gt;
* sniperrifle&lt;br /&gt;
* weapon_gauss&lt;br /&gt;
* weapon_manhack&lt;br /&gt;
* weapon_slam&lt;br /&gt;
* item_ammo_pistol&lt;br /&gt;
* item_ammo_smg1&lt;br /&gt;
* item_ammo_357&lt;br /&gt;
* item_box_buckshot&lt;br /&gt;
* item_ammo_ar2&lt;br /&gt;
* item_ammo_ar2_altfire&lt;br /&gt;
* item_ammo_smg1_grenade&lt;br /&gt;
* item_ammo_crossbow&lt;br /&gt;
* item_box_alyxrounds&lt;br /&gt;
* item_box_sniper_rounds&lt;br /&gt;
* item_rpg_round&lt;br /&gt;
* item_healthkit&lt;br /&gt;
* item_battery&lt;br /&gt;
&lt;br /&gt;
==NPCs in map==&lt;br /&gt;
&lt;br /&gt;
''Note: (&amp;lt;name&amp;gt;) = Name of NPC in map.''&lt;br /&gt;
&lt;br /&gt;
* npc_metropolice (Metropolice)&lt;br /&gt;
* npc_turret_floor&lt;br /&gt;
* npc_rollermine&lt;br /&gt;
* npc_headcrab (Headcrab)&lt;br /&gt;
* npc_headcrab_fast (Fast Headcrab&lt;br /&gt;
* npc_headcrab_black&lt;br /&gt;
* npc_poisonzombie (Poison Zombie)&lt;br /&gt;
* combine_mine&lt;br /&gt;
* npc_zombie (Zombie)&lt;br /&gt;
* npc_combine_s (Combine Soldier)&lt;br /&gt;
* npc_fastzombie (Fast Zombie)&lt;br /&gt;
* monster_human_assassin (Assassin)&lt;br /&gt;
* npc_manhack (Manhack)&lt;br /&gt;
* npc_antlion&lt;br /&gt;
&lt;br /&gt;
==Puzzles==&lt;br /&gt;
* '''Shutting down the Force Field:''' Go under the bridge that is full of Zombies, and push the lever.&lt;br /&gt;
* '''Opening the door to the tunnel:''' Two buttons will appear all both ends of the door after the documents have been delivered to the second outpost. Two players must press each button at the same time.&lt;br /&gt;
* '''Getting to the area between the main tunnel and the Assassins:''' Somebody has to go into the room with a valve that'll open a garage door to another area of the tunnel, but it won't stay opened, somebody has to go to the tunnel while it is still open, and then they can open the locked door for you that'll let you lead to the tunnel. The next area has Assassins, so be careful.&lt;br /&gt;
* '''Getting to the third outpost:''' There is a radiactive area, that has two valves on each side of the area. You need to use certain crates to jump over to get over there, but you'll have to use the same crate a few other times, so move it to the area you need it. Two crates is recommend. Careful with Manhacks though.&lt;br /&gt;
&lt;br /&gt;
== Tips ==&lt;br /&gt;
* Hidden all over the map are piles of cash, which when picked up grant the player 15 points.&lt;br /&gt;
* Most equipment in this map is only gotten through merchants. Be sure to conserve your points and try your best not to waste the weapons you have.&lt;br /&gt;
* Equipment gets more expensive later on at different merchants. A medkit bought at the starting merchant is much cheaper than one bought at a later one.&lt;br /&gt;
* Useful equipment pairs are often spread out among merchants. For example, the gravity gun is sold at the first merchant, but saw blades are sold at the second.&lt;br /&gt;
* The new version of this map allows some OICWs and g36s to be scattered around the map, as well as Shotgun Ammo Crates.&lt;br /&gt;
* If you are in singleplayer, noclip allows you to go through the doors that have two buttons on each end, but it might make you miss certain events. If you are fast enough, you can use noclip to push both buttons in time, but it doesn't always work.&lt;/div&gt;</summary>
		<author><name>Mega Sean 45</name></author>	</entry>

	<entry>
		<id>https://www.wiki.obsidianconflict.net/?title=Oc_umizuri&amp;diff=579</id>
		<title>Oc umizuri</title>
		<link rel="alternate" type="text/html" href="https://www.wiki.obsidianconflict.net/?title=Oc_umizuri&amp;diff=579"/>
				<updated>2010-06-01T19:05:33Z</updated>
		
		<summary type="html">&lt;p&gt;Mega Sean 45: /* Possible catches */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{oc_map}}&lt;br /&gt;
[[Image:Oc_umizuri.jpg|thumb|right|256px]]&lt;br /&gt;
==Map Info==&lt;br /&gt;
{| cellspacing=&amp;quot;4&amp;quot; cellpadding=&amp;quot;1&amp;quot;&lt;br /&gt;
| '''Map Name''' || oc_umizuri&lt;br /&gt;
|-&lt;br /&gt;
| '''Author''' || [[User:zteer|zteer]]&lt;br /&gt;
|-&lt;br /&gt;
| '''Genre''' || Funmap&lt;br /&gt;
|-&lt;br /&gt;
| '''Suggested Players''' || 1-16&lt;br /&gt;
|-&lt;br /&gt;
| '''Requirements:''' || Half-Life 2&lt;br /&gt;
|-&lt;br /&gt;
| '''Current Version:''' || j&lt;br /&gt;
|-&lt;br /&gt;
| '''Spawning Weapons:''' || weapon_physcannon &amp;lt;br /&amp;gt; weapon_healer&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Gameplay ==&lt;br /&gt;
Players try to catch various items out of the sea using fishing rods baited with watermelons.&lt;br /&gt;
&lt;br /&gt;
==Possible catches==&lt;br /&gt;
* npc_headcrab&lt;br /&gt;
* npc_headcrab_fast&lt;br /&gt;
* npc_headcrab_black&lt;br /&gt;
* npc_zombie&lt;br /&gt;
* npc_fastzombie&lt;br /&gt;
* npc_poisonzombie&lt;br /&gt;
* npc_zombine&lt;br /&gt;
* npc_antlion&lt;br /&gt;
* npc_antlionworker&lt;br /&gt;
* npc_antlionguard&lt;br /&gt;
* npc_houndeye&lt;br /&gt;
* npc_bullsquid&lt;br /&gt;
* monster_human_assassin&lt;br /&gt;
* monster_gargantua&lt;br /&gt;
* monster_alien_grunt&lt;br /&gt;
* npc_hgrunt&lt;br /&gt;
* npc_metropolice&lt;br /&gt;
* npc_combine_s ''(regular only)''&lt;br /&gt;
* npc_manhack&lt;br /&gt;
* npc_rollermine&lt;br /&gt;
* npc_cscanner&lt;br /&gt;
* npc_defender&lt;br /&gt;
* npc_hunter&lt;br /&gt;
* npc_mortarsynth&lt;br /&gt;
* npc_stalker&lt;br /&gt;
* npc_vortigaunt&lt;br /&gt;
* npc_helicopter&lt;br /&gt;
* npc_combinegunship&lt;br /&gt;
* monster_bigmomma&lt;br /&gt;
* monster_tentacle&lt;br /&gt;
* weapon_crowbar&lt;br /&gt;
* weapon_stunstick&lt;br /&gt;
* weapon_pistol&lt;br /&gt;
* weapon_357&lt;br /&gt;
* weapon_alyxgun&lt;br /&gt;
* weapon_smg1&lt;br /&gt;
* weapon_uzi&lt;br /&gt;
* item_healthkit&lt;br /&gt;
* item_battery&lt;br /&gt;
* weapon_shotgun&lt;br /&gt;
* weapon_ar2&lt;br /&gt;
* weapon_gauss&lt;br /&gt;
* weapon_crossbow&lt;br /&gt;
* weapon_grabblinghook&lt;br /&gt;
* weapon_sniperrifle&lt;br /&gt;
* weapon_frag&lt;br /&gt;
* weapon_rpg&lt;br /&gt;
* weapon_slam&lt;br /&gt;
* weapon_manhack&lt;br /&gt;
* item_ammo_crate (an ammo crate with every single weapon in OC except CSS weapons, and OICW)&lt;br /&gt;
* Airboat&lt;br /&gt;
* Raft&lt;br /&gt;
* Door that leads to the skybox&lt;br /&gt;
* A little pool that makes you fly&lt;br /&gt;
* monster_snark&lt;br /&gt;
* Ammo for any weapon&lt;br /&gt;
* Life size toys of characters from HL2 ''(alyx, barney, eli, mossman, monk, odessa, kleiner, dog, and lamarr)''&lt;br /&gt;
* Shield Scanner toy&lt;br /&gt;
* Combine Advisor toy&lt;br /&gt;
&lt;br /&gt;
'''(Note:''' ''Some weapons can come with a spare item with it.)''&lt;/div&gt;</summary>
		<author><name>Mega Sean 45</name></author>	</entry>

	<entry>
		<id>https://www.wiki.obsidianconflict.net/?title=Oc_kake&amp;diff=578</id>
		<title>Oc kake</title>
		<link rel="alternate" type="text/html" href="https://www.wiki.obsidianconflict.net/?title=Oc_kake&amp;diff=578"/>
				<updated>2010-06-01T19:04:25Z</updated>
		
		<summary type="html">&lt;p&gt;Mega Sean 45: /* Mortarsynths */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{oc_map}}&lt;br /&gt;
[[Image:Oc_kake.jpg|thumb|right|256px]]&lt;br /&gt;
==Map Info==&lt;br /&gt;
{| cellspacing=&amp;quot;4&amp;quot; cellpadding=&amp;quot;1&amp;quot;&lt;br /&gt;
| '''Map Name''' || oc_kake&lt;br /&gt;
|-&lt;br /&gt;
| '''Author''' || [[User:zteer|zteer]]&lt;br /&gt;
|-&lt;br /&gt;
| '''Genre''' || Funmap/PVP&lt;br /&gt;
|-&lt;br /&gt;
| '''Suggested Players''' || 1-16&lt;br /&gt;
|-&lt;br /&gt;
| '''Current Version''' || l&lt;br /&gt;
|-&lt;br /&gt;
| '''Requirements:''' || Half-Life 2&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Gameplay ==&lt;br /&gt;
This map pits different groups of enemies in combat against each other, with the players able to bet on each side to win points.&lt;br /&gt;
&lt;br /&gt;
==NPCs competing==&lt;br /&gt;
&lt;br /&gt;
===Headcrabs===&lt;br /&gt;
* ''npc_headcrab'' X3&lt;br /&gt;
* ''npc_headcrab_fast'' X3&lt;br /&gt;
* ''npc_headcrab_black'' X3&lt;br /&gt;
&lt;br /&gt;
===Zombies===&lt;br /&gt;
* ''npc_zombie'' X2&lt;br /&gt;
* ''npc_fastzombie'' X2&lt;br /&gt;
* ''npc_zombine'' X2&lt;br /&gt;
* ''npc_poisonzombie'' X1&lt;br /&gt;
&lt;br /&gt;
===Houndeyes===&lt;br /&gt;
* ''npc_houndeye'' X4&lt;br /&gt;
&lt;br /&gt;
===Bullsquids===&lt;br /&gt;
* ''npc_bullsquid'' X3&lt;br /&gt;
&lt;br /&gt;
===Vortigaunts===&lt;br /&gt;
* ''npc_vortigaunt'' X3&lt;br /&gt;
&lt;br /&gt;
===Antlions===&lt;br /&gt;
* ''npc_antlion'' X6&lt;br /&gt;
&lt;br /&gt;
===Aliengrunts===&lt;br /&gt;
* ''monster_alien_grunt'' X2&lt;br /&gt;
&lt;br /&gt;
===Antlionguard===&lt;br /&gt;
* ''npc_antlionguard'' X1&lt;br /&gt;
&lt;br /&gt;
===Human Grunts===&lt;br /&gt;
* ''npc_hgrunt X6&lt;br /&gt;
&lt;br /&gt;
'''(Weapons):''' ''weapon_smg1, weapon_shotgun,'' and ''weapon_ar2''&lt;br /&gt;
&lt;br /&gt;
===Assassins===&lt;br /&gt;
* ''monster_human_assassin'' X4&lt;br /&gt;
&lt;br /&gt;
===Police===&lt;br /&gt;
* ''npc_metropolice:'' X6&lt;br /&gt;
&lt;br /&gt;
'''(Weapons):''' ''weapon_pistol'', weapon_smg1,'' and ''weapon_357''&lt;br /&gt;
&lt;br /&gt;
===Combines===&lt;br /&gt;
* ''npc_combine_s'' (regualar/shotgunner) X0, X1, or X2&lt;br /&gt;
* ''npc_combine_s'' (prisonguard/shotgunnerguard) X0, X1, or X2&lt;br /&gt;
* ''npc_combine_s'' (elite) X2&lt;br /&gt;
&lt;br /&gt;
===Manhacks===&lt;br /&gt;
* ''npc_manhack'' X6&lt;br /&gt;
&lt;br /&gt;
===Scanners===&lt;br /&gt;
* ''npc_cscanner'' X2&lt;br /&gt;
* ''npc_defender'' X2&lt;br /&gt;
&lt;br /&gt;
===Hunters===&lt;br /&gt;
* ''npc_hunter'' X2&lt;br /&gt;
&lt;br /&gt;
===Antlionworkers===&lt;br /&gt;
* ''npc_antlionworker'' X6&lt;br /&gt;
&lt;br /&gt;
===Gargantua===&lt;br /&gt;
* ''monster_gargantua'' X1&lt;br /&gt;
&lt;br /&gt;
===Bigmomma===&lt;br /&gt;
* ''monster_bigmomma'' X1&lt;br /&gt;
&lt;br /&gt;
===Odessa Carriers===&lt;br /&gt;
* ''npc_manhack'' (reskinned to a flying odessa with a gun) X3&lt;br /&gt;
&lt;br /&gt;
===Dream Team===&lt;br /&gt;
* ''npc_alyx'' (with weapon_alygun) X1&lt;br /&gt;
* ''npc_barney'' (with either weapon_smg1, weapon_shotgun, or weapon_ar2) X1&lt;br /&gt;
* ''npc_monk'' (with weapon_annabelle)&lt;br /&gt;
&lt;br /&gt;
===Mortarsynths===&lt;br /&gt;
* ''npc_mortarsynth'' X2&lt;br /&gt;
&lt;br /&gt;
===Stalkers===&lt;br /&gt;
* ''npc_stalker'' X4&lt;br /&gt;
&lt;br /&gt;
===Red Team or Blue Team===&lt;br /&gt;
Players can get into the arena, and join the duals with NPCs or the enemy player team. If you are red team, you have to go through the red door, NOT blue door. Same goes with the blue team, they have to go through the blue door. If only red team, or only blue team are able to go into the arena, then you are out of luck. Unless, see Trivia down below. Players will be equipped with weapon_crowbar, weapon_healer, weapon_pistol, weapon_357, weapon_smg1 (with one grenade), weapon_shotgun, and weapon_ar2, when the battle ends, the weapons get unequiped, and they respawn back at the audience bay.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
&lt;br /&gt;
* If only one team is picked for a dual, and you want to join the battle then you can change teams. Go into console, and type either: ''jointeam 0'' for spectate, ''jointeam 1'' for blue team, or ''jointeam 2'' for red team.&lt;br /&gt;
&lt;br /&gt;
* There is a way to get into the skybox. Once a battle ends, and you are in the arena with your team, then go inside your team's elevator spawning point, then duck while the elevator is going down, or you will get squished by the doors. Only one lucky player will be able to go into the skybox. Once you exit the skybox, by going behind the pyramid and finding a portal, then you will be equipped with a ''weapon_healer'', ''item_shield'', and ''item_cloak'' before you go back to the audience bay. With the Healer, you can throw Medkits down at the Arena for your team if you don't want to go down there. Also the Shield, and Cloak will come in handy for your next battle.&lt;/div&gt;</summary>
		<author><name>Mega Sean 45</name></author>	</entry>

	<entry>
		<id>https://www.wiki.obsidianconflict.net/?title=Oc_umizuri&amp;diff=577</id>
		<title>Oc umizuri</title>
		<link rel="alternate" type="text/html" href="https://www.wiki.obsidianconflict.net/?title=Oc_umizuri&amp;diff=577"/>
				<updated>2010-06-01T19:01:27Z</updated>
		
		<summary type="html">&lt;p&gt;Mega Sean 45: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{oc_map}}&lt;br /&gt;
[[Image:Oc_umizuri.jpg|thumb|right|256px]]&lt;br /&gt;
==Map Info==&lt;br /&gt;
{| cellspacing=&amp;quot;4&amp;quot; cellpadding=&amp;quot;1&amp;quot;&lt;br /&gt;
| '''Map Name''' || oc_umizuri&lt;br /&gt;
|-&lt;br /&gt;
| '''Author''' || [[User:zteer|zteer]]&lt;br /&gt;
|-&lt;br /&gt;
| '''Genre''' || Funmap&lt;br /&gt;
|-&lt;br /&gt;
| '''Suggested Players''' || 1-16&lt;br /&gt;
|-&lt;br /&gt;
| '''Requirements:''' || Half-Life 2&lt;br /&gt;
|-&lt;br /&gt;
| '''Current Version:''' || j&lt;br /&gt;
|-&lt;br /&gt;
| '''Spawning Weapons:''' || weapon_physcannon &amp;lt;br /&amp;gt; weapon_healer&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Gameplay ==&lt;br /&gt;
Players try to catch various items out of the sea using fishing rods baited with watermelons.&lt;br /&gt;
&lt;br /&gt;
==Possible catches==&lt;br /&gt;
* npc_headcrab&lt;br /&gt;
* npc_headcrab_fast&lt;br /&gt;
* npc_headcrab_black&lt;br /&gt;
* npc_zombie&lt;br /&gt;
* npc_fastzombie&lt;br /&gt;
* npc_poisonzombie&lt;br /&gt;
* npc_zombine&lt;br /&gt;
* npc_antlion&lt;br /&gt;
* npc_antlionworker&lt;br /&gt;
* npc_antlionguard&lt;br /&gt;
* npc_houndeye&lt;br /&gt;
* npc_bullsquid&lt;br /&gt;
* monster_human_assassin&lt;br /&gt;
* monster_gargantua&lt;br /&gt;
* monster_alien_grunt&lt;br /&gt;
* npc_hgrunt&lt;br /&gt;
* npc_metropolice&lt;br /&gt;
* npc_combine_s ''(regular only)''&lt;br /&gt;
* npc_manhack&lt;br /&gt;
* npc_rollermine&lt;br /&gt;
* npc_cscanner&lt;br /&gt;
* npc_defender&lt;br /&gt;
* npc_hunter&lt;br /&gt;
* npc_mortarsynth&lt;br /&gt;
* npc_stalker&lt;br /&gt;
* npc_vortigaunt&lt;br /&gt;
* npc_helicopter&lt;br /&gt;
* npc_combinegunship&lt;br /&gt;
* monster_bigmomma&lt;br /&gt;
* monster_tentacle&lt;br /&gt;
* weapon_crowbar&lt;br /&gt;
* weapon_stunstick&lt;br /&gt;
* weapon_pistol&lt;br /&gt;
* weapon_357&lt;br /&gt;
* weapon_alyxgun&lt;br /&gt;
* weapon_smg1&lt;br /&gt;
* weapon_uzi&lt;br /&gt;
* item_healthkit&lt;br /&gt;
* item_battery&lt;br /&gt;
* weapon_shotgun&lt;br /&gt;
* weapon_ar2&lt;br /&gt;
* weapon_gauss&lt;br /&gt;
* weapon_crossbow&lt;br /&gt;
* weapon_grabblinghook&lt;br /&gt;
* weapon_sniperrifle&lt;br /&gt;
* weapon_frag&lt;br /&gt;
* weapon_rpg&lt;br /&gt;
* weapon_slam&lt;br /&gt;
* weapon_manhack&lt;br /&gt;
* item_ammo_crate (an ammo crate with every single weapon in OC except CSS weapons, and OICW)&lt;br /&gt;
* Airboat&lt;br /&gt;
* Raft&lt;br /&gt;
* Door that leads to the skybox&lt;br /&gt;
* A little pool that makes you fly&lt;br /&gt;
* monster_snark&lt;br /&gt;
* Ammo for any weapon&lt;br /&gt;
* Life size toys of characters from HL2 ''(alyx, barney, eli, mossman, monk, odessa, kleiner, dog, and lamarr)''&lt;br /&gt;
* Shield Scanner toy&lt;br /&gt;
&lt;br /&gt;
'''(Note:''' ''Some weapons can come with a spare item with it.)''&lt;/div&gt;</summary>
		<author><name>Mega Sean 45</name></author>	</entry>

	<entry>
		<id>https://www.wiki.obsidianconflict.net/?title=Oc_kake&amp;diff=576</id>
		<title>Oc kake</title>
		<link rel="alternate" type="text/html" href="https://www.wiki.obsidianconflict.net/?title=Oc_kake&amp;diff=576"/>
				<updated>2010-06-01T18:50:57Z</updated>
		
		<summary type="html">&lt;p&gt;Mega Sean 45: /* Map Info */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{oc_map}}&lt;br /&gt;
[[Image:Oc_kake.jpg|thumb|right|256px]]&lt;br /&gt;
==Map Info==&lt;br /&gt;
{| cellspacing=&amp;quot;4&amp;quot; cellpadding=&amp;quot;1&amp;quot;&lt;br /&gt;
| '''Map Name''' || oc_kake&lt;br /&gt;
|-&lt;br /&gt;
| '''Author''' || [[User:zteer|zteer]]&lt;br /&gt;
|-&lt;br /&gt;
| '''Genre''' || Funmap/PVP&lt;br /&gt;
|-&lt;br /&gt;
| '''Suggested Players''' || 1-16&lt;br /&gt;
|-&lt;br /&gt;
| '''Current Version''' || l&lt;br /&gt;
|-&lt;br /&gt;
| '''Requirements:''' || Half-Life 2&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Gameplay ==&lt;br /&gt;
This map pits different groups of enemies in combat against each other, with the players able to bet on each side to win points.&lt;br /&gt;
&lt;br /&gt;
==NPCs competing==&lt;br /&gt;
&lt;br /&gt;
===Headcrabs===&lt;br /&gt;
* ''npc_headcrab'' X3&lt;br /&gt;
* ''npc_headcrab_fast'' X3&lt;br /&gt;
* ''npc_headcrab_black'' X3&lt;br /&gt;
&lt;br /&gt;
===Zombies===&lt;br /&gt;
* ''npc_zombie'' X2&lt;br /&gt;
* ''npc_fastzombie'' X2&lt;br /&gt;
* ''npc_zombine'' X2&lt;br /&gt;
* ''npc_poisonzombie'' X1&lt;br /&gt;
&lt;br /&gt;
===Houndeyes===&lt;br /&gt;
* ''npc_houndeye'' X4&lt;br /&gt;
&lt;br /&gt;
===Bullsquids===&lt;br /&gt;
* ''npc_bullsquid'' X3&lt;br /&gt;
&lt;br /&gt;
===Vortigaunts===&lt;br /&gt;
* ''npc_vortigaunt'' X3&lt;br /&gt;
&lt;br /&gt;
===Antlions===&lt;br /&gt;
* ''npc_antlion'' X6&lt;br /&gt;
&lt;br /&gt;
===Aliengrunts===&lt;br /&gt;
* ''monster_alien_grunt'' X2&lt;br /&gt;
&lt;br /&gt;
===Antlionguard===&lt;br /&gt;
* ''npc_antlionguard'' X1&lt;br /&gt;
&lt;br /&gt;
===Human Grunts===&lt;br /&gt;
* ''npc_hgrunt X6&lt;br /&gt;
&lt;br /&gt;
'''(Weapons):''' ''weapon_smg1, weapon_shotgun,'' and ''weapon_ar2''&lt;br /&gt;
&lt;br /&gt;
===Assassins===&lt;br /&gt;
* ''monster_human_assassin'' X4&lt;br /&gt;
&lt;br /&gt;
===Police===&lt;br /&gt;
* ''npc_metropolice:'' X6&lt;br /&gt;
&lt;br /&gt;
'''(Weapons):''' ''weapon_pistol'', weapon_smg1,'' and ''weapon_357''&lt;br /&gt;
&lt;br /&gt;
===Combines===&lt;br /&gt;
* ''npc_combine_s'' (regualar/shotgunner) X0, X1, or X2&lt;br /&gt;
* ''npc_combine_s'' (prisonguard/shotgunnerguard) X0, X1, or X2&lt;br /&gt;
* ''npc_combine_s'' (elite) X2&lt;br /&gt;
&lt;br /&gt;
===Manhacks===&lt;br /&gt;
* ''npc_manhack'' X6&lt;br /&gt;
&lt;br /&gt;
===Scanners===&lt;br /&gt;
* ''npc_cscanner'' X2&lt;br /&gt;
* ''npc_defender'' X2&lt;br /&gt;
&lt;br /&gt;
===Hunters===&lt;br /&gt;
* ''npc_hunter'' X2&lt;br /&gt;
&lt;br /&gt;
===Antlionworkers===&lt;br /&gt;
* ''npc_antlionworker'' X6&lt;br /&gt;
&lt;br /&gt;
===Gargantua===&lt;br /&gt;
* ''monster_gargantua'' X1&lt;br /&gt;
&lt;br /&gt;
===Bigmomma===&lt;br /&gt;
* ''monster_bigmomma'' X1&lt;br /&gt;
&lt;br /&gt;
===Odessa Carriers===&lt;br /&gt;
* ''npc_manhack'' (reskinned to a flying odessa with a gun) X3&lt;br /&gt;
&lt;br /&gt;
===Dream Team===&lt;br /&gt;
* ''npc_alyx'' (with weapon_alygun) X1&lt;br /&gt;
* ''npc_barney'' (with either weapon_smg1, weapon_shotgun, or weapon_ar2) X1&lt;br /&gt;
* ''npc_monk'' (with weapon_annabelle)&lt;br /&gt;
&lt;br /&gt;
===Mortarsynths===&lt;br /&gt;
* ''npc_mortarsynth'' X2&lt;br /&gt;
&lt;br /&gt;
===Red Team or Blue Team===&lt;br /&gt;
Players can get into the arena, and join the duals with NPCs or the enemy player team. If you are red team, you have to go through the red door, NOT blue door. Same goes with the blue team, they have to go through the blue door. If only red team, or only blue team are able to go into the arena, then you are out of luck. Unless, see Trivia down below. Players will be equipped with weapon_crowbar, weapon_healer, weapon_pistol, weapon_357, weapon_smg1 (with one grenade), weapon_shotgun, and weapon_ar2, when the battle ends, the weapons get unequiped, and they respawn back at the audience bay.&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
&lt;br /&gt;
* If only one team is picked for a dual, and you want to join the battle then you can change teams. Go into console, and type either: ''jointeam 0'' for spectate, ''jointeam 1'' for blue team, or ''jointeam 2'' for red team.&lt;br /&gt;
&lt;br /&gt;
* There is a way to get into the skybox. Once a battle ends, and you are in the arena with your team, then go inside your team's elevator spawning point, then duck while the elevator is going down, or you will get squished by the doors. Only one lucky player will be able to go into the skybox. Once you exit the skybox, by going behind the pyramid and finding a portal, then you will be equipped with a ''weapon_healer'', ''item_shield'', and ''item_cloak'' before you go back to the audience bay. With the Healer, you can throw Medkits down at the Arena for your team if you don't want to go down there. Also the Shield, and Cloak will come in handy for your next battle.&lt;/div&gt;</summary>
		<author><name>Mega Sean 45</name></author>	</entry>

	</feed>