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		<id>https://www.wiki.obsidianconflict.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=W0rf0x</id>
		<title>Obsidian Conflict Wiki - User contributions [en]</title>
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		<updated>2026-05-14T15:06:05Z</updated>
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	<entry>
		<id>https://www.wiki.obsidianconflict.net/?title=Obsidian_Conflict_Team&amp;diff=1624</id>
		<title>Obsidian Conflict Team</title>
		<link rel="alternate" type="text/html" href="https://www.wiki.obsidianconflict.net/?title=Obsidian_Conflict_Team&amp;diff=1624"/>
				<updated>2013-06-27T19:28:49Z</updated>
		
		<summary type="html">&lt;p&gt;W0rf0x: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Head ==&lt;br /&gt;
[[User:Shana | Shana]] - Mod Leader&lt;br /&gt;
&lt;br /&gt;
== Coder ==&lt;br /&gt;
[[User:Neico | Neico]] - Lead Coder&lt;br /&gt;
&lt;br /&gt;
[[User:TESLA-X4 | TESLA-X4]] - Coder&lt;br /&gt;
&lt;br /&gt;
[[User:Z33ky | Z33ky]] - Coder&lt;br /&gt;
&lt;br /&gt;
[[User:Siosphere | Siosphere]] - Coder&lt;br /&gt;
&lt;br /&gt;
== Mapper ==&lt;br /&gt;
[[User:Tysn | Tysn]] - Lead Mapper&lt;br /&gt;
&lt;br /&gt;
[[User:Shana | Shana]] - Mapper&lt;br /&gt;
&lt;br /&gt;
[[User:Xenire | Xenire]] - Mapper&lt;br /&gt;
&lt;br /&gt;
== Modelers ==&lt;br /&gt;
[[User:Nirrti | Nirrti]] - Modeler&lt;br /&gt;
&lt;br /&gt;
[[User:Shana | Shana]] - Modeler&lt;br /&gt;
&lt;br /&gt;
== Animators ==&lt;br /&gt;
[[User:Linkmister | Linkmister]] - Animator&lt;br /&gt;
&lt;br /&gt;
[[User:siNister | siNister]] - Animator&lt;br /&gt;
&lt;br /&gt;
== 2D Artists ==&lt;br /&gt;
[[User:Lt_Commander | Lt_Commander]] - 2D Artist&lt;br /&gt;
&lt;br /&gt;
== Translators ==&lt;br /&gt;
'''''Note:''''' These people aren't really apart of the [[Obsidian Conflict Team]] but deserve credit as well.&lt;br /&gt;
If you wish to translate a language you speak well that isn't on this list, feel free to contact [[User:Neico | Neico]].&lt;br /&gt;
&lt;br /&gt;
'''''English and German are already handled by members of the team.'''''&lt;br /&gt;
&lt;br /&gt;
[[User:Zteer | Zteer]] - Japanese&lt;br /&gt;
&lt;br /&gt;
[[User:Snowman7 | Snowman7]] - Japanese&lt;br /&gt;
&lt;br /&gt;
[[User:JerC | JerC]] - French? (isn't set yet, but might be...)&lt;br /&gt;
&lt;br /&gt;
== Content Contributers ==&lt;br /&gt;
'''''Note:''''' People that have given content and effort into the mod but aren't part of the [[Obsidian Conflict Team]].&lt;br /&gt;
&lt;br /&gt;
[[User:Romka | Romka]] - Modeler ( Various models including H.E.C.U. Grunts, Assassin, Gordon and Spas-12.)&lt;br /&gt;
&lt;br /&gt;
[[User:Power-Mad | Power-Mad]] - Mapper ( oc_starlight )&lt;br /&gt;
&lt;br /&gt;
[[User:Hickadam | Hickadam]] - Mapper ( oc_evildead, oc_cannon )&lt;br /&gt;
&lt;br /&gt;
[[User:Zteer | Zteer]] - Mapper ( oc_umizuri, oc_damanku, oc_kake, coop_zelda)&lt;br /&gt;
&lt;br /&gt;
[[User:Rob | Rob]] - Voiceactor (ep2_oc_broken_escape_02b/broken_escape_02c)&lt;br /&gt;
&lt;br /&gt;
== Ex Members ==&lt;br /&gt;
[[User:Skidz | Skidz]] - Mod Leader &amp;amp; Coder&lt;br /&gt;
&lt;br /&gt;
[[User:Hyperjag3 | Hyperjag3]] - Lead Coder&lt;br /&gt;
&lt;br /&gt;
[[User:Barnz | Barnz]] - Modeler&lt;br /&gt;
&lt;br /&gt;
[[User:DaMaN | DaMaN]] - Mapper&lt;br /&gt;
&lt;br /&gt;
[[User:Vesuvian | Vesuvian]] - Mapper&lt;br /&gt;
&lt;br /&gt;
[[User:MushrooMars | MushrooMars]] - Modeler&lt;br /&gt;
&lt;br /&gt;
== Additional Notes ==&lt;br /&gt;
* If someone seems to be missing from this list, feel free to ask [[User:W0rf0x| W0rf0x]] or [[User:Neico | Neico]] to have them add you.&lt;br /&gt;
* If you want to talk about this page, it's design etc. feel free to use the [[{{TALKPAGENAME}} | Discussions Page]]&lt;/div&gt;</summary>
		<author><name>W0rf0x</name></author>	</entry>

	<entry>
		<id>https://www.wiki.obsidianconflict.net/?title=Obsidian_Conflict_Team&amp;diff=1623</id>
		<title>Obsidian Conflict Team</title>
		<link rel="alternate" type="text/html" href="https://www.wiki.obsidianconflict.net/?title=Obsidian_Conflict_Team&amp;diff=1623"/>
				<updated>2013-06-27T19:22:38Z</updated>
		
		<summary type="html">&lt;p&gt;W0rf0x: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Head ==&lt;br /&gt;
[[User:Shana | Shana]] - Mod Leader&lt;br /&gt;
&lt;br /&gt;
== Coder ==&lt;br /&gt;
[[User:Neico | Neico]] - Lead Coder&lt;br /&gt;
&lt;br /&gt;
[[User:TESLA-X4 | TESLA-X4]] - Coder&lt;br /&gt;
&lt;br /&gt;
[[User:Z33ky | Z33ky]] - Coder&lt;br /&gt;
&lt;br /&gt;
[[User:Siosphere | Siosphere]] - Coder&lt;br /&gt;
&lt;br /&gt;
== Mapper ==&lt;br /&gt;
[[User:Tysn | Tysn]] - Lead Mapper&lt;br /&gt;
&lt;br /&gt;
[[User:Shana | Shana]] - Mapper&lt;br /&gt;
&lt;br /&gt;
[[User:Xenire | Xenire]] - Mapper&lt;br /&gt;
&lt;br /&gt;
== Modelers ==&lt;br /&gt;
[[User:Nirrti | Nirrti]] - Modeler&lt;br /&gt;
&lt;br /&gt;
[[User:MushrooMars | MushrooMars]] - Modeler&lt;br /&gt;
&lt;br /&gt;
[[User:Shana | Shana]] - Modeler&lt;br /&gt;
&lt;br /&gt;
== Animators ==&lt;br /&gt;
[[User:Linkmister | Linkmister]] - Animator&lt;br /&gt;
&lt;br /&gt;
[[User:siNister | siNister]] - Animator&lt;br /&gt;
&lt;br /&gt;
== 2D Artists ==&lt;br /&gt;
[[User:Lt_Commander | Lt_Commander]] - 2D Artist&lt;br /&gt;
&lt;br /&gt;
== Translators ==&lt;br /&gt;
'''''Note:''''' These people aren't really apart of the [[Obsidian Conflict Team]] but deserve credit as well.&lt;br /&gt;
If you wish to translate a language you speak well that isn't on this list, feel free to contact [[User:Neico | Neico]].&lt;br /&gt;
&lt;br /&gt;
'''''English and German are already handled by members of the team.'''''&lt;br /&gt;
&lt;br /&gt;
[[User:Zteer | Zteer]] - Japanese&lt;br /&gt;
&lt;br /&gt;
[[User:Snowman7 | Snowman7]] - Japanese&lt;br /&gt;
&lt;br /&gt;
[[User:JerC | JerC]] - French? (isn't set yet, but might be...)&lt;br /&gt;
&lt;br /&gt;
== Content Contributers ==&lt;br /&gt;
'''''Note:''''' People that have given content and effort into the mod but aren't part of the [[Obsidian Conflict Team]].&lt;br /&gt;
&lt;br /&gt;
[[User:Romka | Romka]] - Modeler ( Various models including H.E.C.U. Grunts, Assassin, Gordon and Spas-12.)&lt;br /&gt;
&lt;br /&gt;
[[User:Power-Mad | Power-Mad]] - Mapper ( oc_starlight )&lt;br /&gt;
&lt;br /&gt;
[[User:Hickadam | Hickadam]] - Mapper ( oc_evildead, oc_cannon )&lt;br /&gt;
&lt;br /&gt;
[[User:Zteer | Zteer]] - Mapper ( oc_umizuri, oc_damanku, oc_kake, coop_zelda)&lt;br /&gt;
&lt;br /&gt;
[[User:Rob | Rob]] - Voiceactor (ep2_oc_broken_escape_02b/broken_escape_02c)&lt;br /&gt;
&lt;br /&gt;
== Ex Members ==&lt;br /&gt;
[[User:Skidz | Skidz]] - Mod Leader &amp;amp; Coder&lt;br /&gt;
&lt;br /&gt;
[[User:Hyperjag3 | Hyperjag3]] - Lead Coder&lt;br /&gt;
&lt;br /&gt;
[[User:Barnz | Barnz]] - Modeler&lt;br /&gt;
&lt;br /&gt;
[[User:DaMaN | DaMaN]] - Mapper&lt;br /&gt;
&lt;br /&gt;
[[User:Vesuvian | Vesuvian]] - Mapper&lt;br /&gt;
&lt;br /&gt;
== Additional Notes ==&lt;br /&gt;
* If someone seems to be missing from this list, feel free to ask [[User:W0rf0x| W0rf0x]] or [[User:Neico | Neico]] to have them add you.&lt;br /&gt;
* If you want to talk about this page, it's design etc. feel free to use the [[{{TALKPAGENAME}} | Discussions Page]]&lt;/div&gt;</summary>
		<author><name>W0rf0x</name></author>	</entry>

	<entry>
		<id>https://www.wiki.obsidianconflict.net/?title=Obsidian_Conflict_Team&amp;diff=1490</id>
		<title>Obsidian Conflict Team</title>
		<link rel="alternate" type="text/html" href="https://www.wiki.obsidianconflict.net/?title=Obsidian_Conflict_Team&amp;diff=1490"/>
				<updated>2012-05-27T07:11:23Z</updated>
		
		<summary type="html">&lt;p&gt;W0rf0x: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Head ==&lt;br /&gt;
[[User:W0rf0x | W0rf0x]] - Mod Leader&lt;br /&gt;
&lt;br /&gt;
== Coder ==&lt;br /&gt;
[[User:Neico | Neico]] - Lead Coder&lt;br /&gt;
&lt;br /&gt;
[[User:TESLA-X4 | TESLA-X4]] - Coder&lt;br /&gt;
&lt;br /&gt;
[[User:Z33ky | Z33ky]] - Coder&lt;br /&gt;
&lt;br /&gt;
== Mapper ==&lt;br /&gt;
[[User:Tysn | Tysn]] - Lead Mapper&lt;br /&gt;
&lt;br /&gt;
[[User:W0rf0x | W0rf0x]] - Mapper&lt;br /&gt;
&lt;br /&gt;
== Modelers ==&lt;br /&gt;
[[User:Nirrti | Nirrti]] - Modeler&lt;br /&gt;
&lt;br /&gt;
[[User:Vesuvian | Vesuvian]] - Modeler&lt;br /&gt;
&lt;br /&gt;
[[User:MushrooMars | MushrooMars]] - Modeler&lt;br /&gt;
&lt;br /&gt;
[[User:W0rf0x | W0rf0x]] - Modeler&lt;br /&gt;
&lt;br /&gt;
== Animators ==&lt;br /&gt;
[[User:Linkmister | Linkmister]] - Animator&lt;br /&gt;
&lt;br /&gt;
[[User:siNister | siNister]] - Animator&lt;br /&gt;
&lt;br /&gt;
== 2D Artists ==&lt;br /&gt;
[[User:Lt_Commander | Lt_Commander]] - 2D Artist&lt;br /&gt;
&lt;br /&gt;
== Translators ==&lt;br /&gt;
'''''Note:''''' These people aren't really apart of the [[Obsidian Conflict Team]] but deserve credit as well.&lt;br /&gt;
If you wish to translate a language you speak well that isn't on this list, feel free to contact [[User:Neico | Neico]].&lt;br /&gt;
&lt;br /&gt;
'''''English and German are already handled by members of the team.'''''&lt;br /&gt;
&lt;br /&gt;
[[User:Zteer | Zteer]] - Japanese&lt;br /&gt;
&lt;br /&gt;
[[User:Snowman7 | Snowman7]] - Japanese&lt;br /&gt;
&lt;br /&gt;
[[User:JerC | JerC]] - French? (isn't set yet, but might be...)&lt;br /&gt;
&lt;br /&gt;
== Content Contributers ==&lt;br /&gt;
'''''Note:''''' People that have given content and effort into the mod but aren't part of the [[Obsidian Conflict Team]].&lt;br /&gt;
&lt;br /&gt;
[[User:Romka | Romka]] - Modeler ( Various models including H.E.C.U. Grunts, Assassin, Gordon and Spas-12.)&lt;br /&gt;
&lt;br /&gt;
[[User:Power-Mad | Power-Mad]] - Mapper ( oc_starlight )&lt;br /&gt;
&lt;br /&gt;
[[User:Hickadam | Hickadam]] - Mapper ( oc_evildead, oc_cannon )&lt;br /&gt;
&lt;br /&gt;
[[User:Zteer | Zteer]] - Mapper ( oc_umizuri, oc_damanku, oc_kake, coop_zelda)&lt;br /&gt;
&lt;br /&gt;
[[User:Rob | Rob]] - Voiceactor (ep2_oc_broken_escape_02b/broken_escape_02c)&lt;br /&gt;
&lt;br /&gt;
== Ex Members ==&lt;br /&gt;
[[User:Skidz | Skidz]] - Mod Leader &amp;amp; Coder&lt;br /&gt;
&lt;br /&gt;
[[User:Hyperjag3 | Hyperjag3]] - Lead Coder&lt;br /&gt;
&lt;br /&gt;
[[User:Barnz | Barnz]] - Modeler&lt;br /&gt;
&lt;br /&gt;
[[User:DaMaN | DaMaN]] - Mapper&lt;br /&gt;
&lt;br /&gt;
== Additional Notes ==&lt;br /&gt;
* If someone seems to be missing from this list, feel free to ask [[User:W0rf0x| W0rf0x]] or [[User:Neico | Neico]] to have them add you.&lt;br /&gt;
* If you want to talk about this page, it's design etc. feel free to use the [[{{TALKPAGENAME}} | Discussions Page]]&lt;/div&gt;</summary>
		<author><name>W0rf0x</name></author>	</entry>

	<entry>
		<id>https://www.wiki.obsidianconflict.net/?title=Obsidian_Conflict_Team&amp;diff=1489</id>
		<title>Obsidian Conflict Team</title>
		<link rel="alternate" type="text/html" href="https://www.wiki.obsidianconflict.net/?title=Obsidian_Conflict_Team&amp;diff=1489"/>
				<updated>2012-05-27T07:10:06Z</updated>
		
		<summary type="html">&lt;p&gt;W0rf0x: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Head ==&lt;br /&gt;
[[User:W0rf0x | W0rf0x]] - Mod Leader&lt;br /&gt;
&lt;br /&gt;
== Coder ==&lt;br /&gt;
[[User:Neico | Neico]] - Lead Coder&lt;br /&gt;
&lt;br /&gt;
[[User:TESLA-X4 | TESLA-X4]] - Coder&lt;br /&gt;
&lt;br /&gt;
[[User:Z33ky | Z33ky]] - Coder&lt;br /&gt;
&lt;br /&gt;
== Mapper ==&lt;br /&gt;
[[User:Tysn | Tysn]] - Lead Mapper&lt;br /&gt;
&lt;br /&gt;
[[User:W0rf0x | W0rf0x]] - Mapper&lt;br /&gt;
&lt;br /&gt;
== Modelers ==&lt;br /&gt;
[[User:Nirrti | Nirrti]] - Modeler&lt;br /&gt;
&lt;br /&gt;
[[User:Vesuvian | Vesuvian]] - Modeler&lt;br /&gt;
&lt;br /&gt;
[[User:W0rf0x | W0rf0x]] - Modeler&lt;br /&gt;
&lt;br /&gt;
== Animators ==&lt;br /&gt;
[[User:Linkmister | Linkmister]] - Animator&lt;br /&gt;
&lt;br /&gt;
[[User:siNister | siNister]] - Animator&lt;br /&gt;
&lt;br /&gt;
== 2D Artists ==&lt;br /&gt;
[[User:Lt_Commander | Lt_Commander]] - 2D Artist&lt;br /&gt;
&lt;br /&gt;
== Translators ==&lt;br /&gt;
'''''Note:''''' These people aren't really apart of the [[Obsidian Conflict Team]] but deserve credit as well.&lt;br /&gt;
If you wish to translate a language you speak well that isn't on this list, feel free to contact [[User:Neico | Neico]].&lt;br /&gt;
&lt;br /&gt;
'''''English and German are already handled by members of the team.'''''&lt;br /&gt;
&lt;br /&gt;
[[User:Zteer | Zteer]] - Japanese&lt;br /&gt;
&lt;br /&gt;
[[User:Snowman7 | Snowman7]] - Japanese&lt;br /&gt;
&lt;br /&gt;
[[User:JerC | JerC]] - French? (isn't set yet, but might be...)&lt;br /&gt;
&lt;br /&gt;
== Content Contributers ==&lt;br /&gt;
'''''Note:''''' People that have given content and effort into the mod but aren't part of the [[Obsidian Conflict Team]].&lt;br /&gt;
&lt;br /&gt;
[[User:Romka | Romka]] - Modeler ( Various models including H.E.C.U. Grunts, Assassin, Gordon and Spas-12.)&lt;br /&gt;
&lt;br /&gt;
[[User:Power-Mad | Power-Mad]] - Mapper ( oc_starlight )&lt;br /&gt;
&lt;br /&gt;
[[User:Hickadam | Hickadam]] - Mapper ( oc_evildead, oc_cannon )&lt;br /&gt;
&lt;br /&gt;
[[User:Zteer | Zteer]] - Mapper ( oc_umizuri, oc_damanku, oc_kake, coop_zelda)&lt;br /&gt;
&lt;br /&gt;
[[User:Rob | Rob]] - Voiceactor (ep2_oc_broken_escape_02b/broken_escape_02c)&lt;br /&gt;
&lt;br /&gt;
== Ex Members ==&lt;br /&gt;
[[User:Skidz | Skidz]] - Mod Leader &amp;amp; Coder&lt;br /&gt;
&lt;br /&gt;
[[User:Hyperjag3 | Hyperjag3]] - Lead Coder&lt;br /&gt;
&lt;br /&gt;
[[User:Barnz | Barnz]] - Modeler&lt;br /&gt;
&lt;br /&gt;
[[User:DaMaN | DaMaN]] - Mapper&lt;br /&gt;
&lt;br /&gt;
== Additional Notes ==&lt;br /&gt;
* If someone seems to be missing from this list, feel free to ask [[User:W0rf0x| W0rf0x]] or [[User:Neico | Neico]] to have them add you.&lt;br /&gt;
* If you want to talk about this page, it's design etc. feel free to use the [[{{TALKPAGENAME}} | Discussions Page]]&lt;/div&gt;</summary>
		<author><name>W0rf0x</name></author>	</entry>

	<entry>
		<id>https://www.wiki.obsidianconflict.net/?title=Obsidian_Conflict_Team&amp;diff=1488</id>
		<title>Obsidian Conflict Team</title>
		<link rel="alternate" type="text/html" href="https://www.wiki.obsidianconflict.net/?title=Obsidian_Conflict_Team&amp;diff=1488"/>
				<updated>2012-05-27T07:09:06Z</updated>
		
		<summary type="html">&lt;p&gt;W0rf0x: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Languages}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Head ==&lt;br /&gt;
[[User:W0rf0x | W0rf0x]] - Mod Leader&lt;br /&gt;
&lt;br /&gt;
== Coder ==&lt;br /&gt;
[[User:Neico | Neico]] - Lead Coder&lt;br /&gt;
&lt;br /&gt;
[[User:TESLA-X4 | TESLA-X4]] - Coder&lt;br /&gt;
&lt;br /&gt;
[[User:Z33ky | Z33ky]] - Coder&lt;br /&gt;
&lt;br /&gt;
== Mapper ==&lt;br /&gt;
[[User:Tysn | Tysn]] - Lead Mapper&lt;br /&gt;
&lt;br /&gt;
[[User:W0rf0x | W0rf0x]] - Mapper&lt;br /&gt;
&lt;br /&gt;
== Modelers ==&lt;br /&gt;
[[User:Nirrti | Nirrti]] - Modeler&lt;br /&gt;
&lt;br /&gt;
[[User:Vesuvian | Vesuvian]] - Modeler&lt;br /&gt;
&lt;br /&gt;
== Animators ==&lt;br /&gt;
[[User:Linkmister | Linkmister]] - Animator&lt;br /&gt;
&lt;br /&gt;
[[User:siNister | siNister]] - Animator&lt;br /&gt;
&lt;br /&gt;
== 2D Artists ==&lt;br /&gt;
[[User:Lt_Commander | Lt_Commander]] - 2D Artist&lt;br /&gt;
&lt;br /&gt;
== Translators ==&lt;br /&gt;
'''''Note:''''' These people aren't really apart of the [[Obsidian Conflict Team]] but deserve credit as well.&lt;br /&gt;
If you wish to translate a language you speak well that isn't on this list, feel free to contact [[User:Neico | Neico]].&lt;br /&gt;
&lt;br /&gt;
'''''English and German are already handled by members of the team.'''''&lt;br /&gt;
&lt;br /&gt;
[[User:Zteer | Zteer]] - Japanese&lt;br /&gt;
&lt;br /&gt;
[[User:Snowman7 | Snowman7]] - Japanese&lt;br /&gt;
&lt;br /&gt;
[[User:JerC | JerC]] - French? (isn't set yet, but might be...)&lt;br /&gt;
&lt;br /&gt;
== Content Contributers ==&lt;br /&gt;
'''''Note:''''' People that have given content and effort into the mod but aren't part of the [[Obsidian Conflict Team]].&lt;br /&gt;
&lt;br /&gt;
[[User:Romka | Romka]] - Modeler ( Various models including H.E.C.U. Grunts, Assassin, Gordon and Spas-12.)&lt;br /&gt;
&lt;br /&gt;
[[User:Power-Mad | Power-Mad]] - Mapper ( oc_starlight )&lt;br /&gt;
&lt;br /&gt;
[[User:Hickadam | Hickadam]] - Mapper ( oc_evildead, oc_cannon )&lt;br /&gt;
&lt;br /&gt;
[[User:Zteer | Zteer]] - Mapper ( oc_umizuri, oc_damanku, oc_kake, coop_zelda)&lt;br /&gt;
&lt;br /&gt;
[[User:Rob | Rob]] - Voiceactor (ep2_oc_broken_escape_02b/broken_escape_02c)&lt;br /&gt;
&lt;br /&gt;
== Ex Members ==&lt;br /&gt;
[[User:Skidz | Skidz]] - Mod Leader &amp;amp; Coder&lt;br /&gt;
&lt;br /&gt;
[[User:Hyperjag3 | Hyperjag3]] - Lead Coder&lt;br /&gt;
&lt;br /&gt;
[[User:Barnz | Barnz]] - Modeler&lt;br /&gt;
&lt;br /&gt;
[[User:DaMaN | DaMaN]] - Mapper&lt;br /&gt;
&lt;br /&gt;
== Additional Notes ==&lt;br /&gt;
* If someone seems to be missing from this list, feel free to ask [[User:W0rf0x| W0rf0x]] or [[User:Neico | Neico]] to have them add you.&lt;br /&gt;
* If you want to talk about this page, it's design etc. feel free to use the [[{{TALKPAGENAME}} | Discussions Page]]&lt;/div&gt;</summary>
		<author><name>W0rf0x</name></author>	</entry>

	<entry>
		<id>https://www.wiki.obsidianconflict.net/?title=Invalid_Steam_ID_Ticket&amp;diff=1375</id>
		<title>Invalid Steam ID Ticket</title>
		<link rel="alternate" type="text/html" href="https://www.wiki.obsidianconflict.net/?title=Invalid_Steam_ID_Ticket&amp;diff=1375"/>
				<updated>2012-02-23T12:08:37Z</updated>
		
		<summary type="html">&lt;p&gt;W0rf0x: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;If you get constantly kicked with the '''&amp;quot;Disconnect: Invalid STEAM UserID Ticket&amp;quot;''' message, shut down Steam, go to your Steam folder, delete the file '''&amp;quot;ClientRegistry.blob&amp;quot;''' and start up Steam again.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
'''Update 25.11.2011:'''&lt;br /&gt;
Recently we are getting a lot of reports of people unable to join Sourcemods (including OC) due to that error even after deleting the .blob file, if that's the case for you, do the following:&lt;br /&gt;
&lt;br /&gt;
Shut down Steam, head to your Steam folder and delete everything '''except:'''&lt;br /&gt;
&lt;br /&gt;
Steam.exe&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Steamapps&amp;quot; Folder (which contains your games so you won't have to download them again.)&lt;br /&gt;
&lt;br /&gt;
['''Optional to delete / Backup'''] &amp;quot;Userdata&amp;quot; folder (Contains your screenshots and save games, sometimes this folder needs to be deleted too, in that case do a backup of it first if there's any save games you don't want to lose.)&lt;br /&gt;
&lt;br /&gt;
And start up Steam again.&lt;/div&gt;</summary>
		<author><name>W0rf0x</name></author>	</entry>

	<entry>
		<id>https://www.wiki.obsidianconflict.net/?title=Invalid_Steam_ID_Ticket&amp;diff=1368</id>
		<title>Invalid Steam ID Ticket</title>
		<link rel="alternate" type="text/html" href="https://www.wiki.obsidianconflict.net/?title=Invalid_Steam_ID_Ticket&amp;diff=1368"/>
				<updated>2012-02-19T21:43:31Z</updated>
		
		<summary type="html">&lt;p&gt;W0rf0x: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;If you get constantly kicked with the '''&amp;quot;Disconnect: Invalid STEAM UserID Ticket&amp;quot;''' message, shut down Steam, go to your Steam folder, delete the file '''&amp;quot;ClientRegistry.blob&amp;quot;''' and start up Steam again.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
'''Update 25.11.2011:'''&lt;br /&gt;
Recently we are getting a lot of reports of people unable to join Sourcemods (including OC) due to that error even after deleting the .blob file, if that's the case for you, do the following:&lt;br /&gt;
&lt;br /&gt;
Shut down Steam, head to your Steam folder and delete everything '''except:'''&lt;br /&gt;
&lt;br /&gt;
Steam.exe&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Steamapps&amp;quot; Folder (which contains your games so you won't have to download them again.)&lt;br /&gt;
&lt;br /&gt;
['''Optional to delete'''] &amp;quot;Userdata&amp;quot; folder (which contains your screenshots and save games.)&lt;br /&gt;
&lt;br /&gt;
And start up Steam again.&lt;/div&gt;</summary>
		<author><name>W0rf0x</name></author>	</entry>

	<entry>
		<id>https://www.wiki.obsidianconflict.net/?title=Invalid_Steam_ID_Ticket&amp;diff=1292</id>
		<title>Invalid Steam ID Ticket</title>
		<link rel="alternate" type="text/html" href="https://www.wiki.obsidianconflict.net/?title=Invalid_Steam_ID_Ticket&amp;diff=1292"/>
				<updated>2011-11-25T11:50:21Z</updated>
		
		<summary type="html">&lt;p&gt;W0rf0x: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;If you get constantly kicked with the '''&amp;quot;Disconnect: Invalid STEAM UserID Ticket&amp;quot;''' message, shut down Steam, go to your Steam folder, delete the file '''&amp;quot;ClientRegistry.blob&amp;quot;''' and start up Steam again.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
'''Update 25.11.2011:'''&lt;br /&gt;
Recently we are getting a lot of reports of people unable to join Sourcemods (including OC) due to that error even after deleting the .blob file, if that's the case for you, do the following:&lt;br /&gt;
&lt;br /&gt;
Shut down Steam, head to your Steam folder and delete everything '''except:'''&lt;br /&gt;
&lt;br /&gt;
Steam.exe&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Steamapps&amp;quot; Folder (which contains your games so you won't have to download them again.)&lt;br /&gt;
&lt;br /&gt;
['''Optional to delete'''] &amp;quot;Userdata&amp;quot; folder (which contains your screenshots.)&lt;br /&gt;
&lt;br /&gt;
And start up Steam again.&lt;/div&gt;</summary>
		<author><name>W0rf0x</name></author>	</entry>

	<entry>
		<id>https://www.wiki.obsidianconflict.net/?title=Invalid_Steam_ID_Ticket&amp;diff=1291</id>
		<title>Invalid Steam ID Ticket</title>
		<link rel="alternate" type="text/html" href="https://www.wiki.obsidianconflict.net/?title=Invalid_Steam_ID_Ticket&amp;diff=1291"/>
				<updated>2011-11-25T10:29:58Z</updated>
		
		<summary type="html">&lt;p&gt;W0rf0x: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;If you get constantly kicked with the '''&amp;quot;Disconnect: Invalid STEAM UserID Ticket&amp;quot;''' message, shut down Steam, go to your Steam folder, delete the file '''&amp;quot;ClientRegistry.blob&amp;quot;''' and start up Steam again.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
'''Update 25.11.2011:'''&lt;br /&gt;
Recently we are getting a lot of reports of people unable to join Sourcemods (including OC) due to that error even after deleting the .blob file, if that's the case for you, do the following:&lt;br /&gt;
&lt;br /&gt;
Shut down Steam, head to your Steam folder and delete everything '''except:'''&lt;br /&gt;
&lt;br /&gt;
Steam.exe&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Steamapps&amp;quot; Folder&lt;br /&gt;
&lt;br /&gt;
['''Optional to delete'''] &amp;quot;Userdata&amp;quot; folder (which contains your screenshots)&lt;/div&gt;</summary>
		<author><name>W0rf0x</name></author>	</entry>

	<entry>
		<id>https://www.wiki.obsidianconflict.net/?title=Dedicated_Server_Setup&amp;diff=978</id>
		<title>Dedicated Server Setup</title>
		<link rel="alternate" type="text/html" href="https://www.wiki.obsidianconflict.net/?title=Dedicated_Server_Setup&amp;diff=978"/>
				<updated>2011-03-26T13:11:13Z</updated>
		
		<summary type="html">&lt;p&gt;W0rf0x: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
{{wip}}&lt;br /&gt;
==Server Base==&lt;br /&gt;
===Download HLDS Update Tool===&lt;br /&gt;
{{Windows&lt;br /&gt;
|'''http://www.steampowered.com/download/hldsupdatetool.exe'''&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Linux&lt;br /&gt;
|'''wget http://www.steampowered.com/download/hldsupdatetool.bin'''&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Mac&lt;br /&gt;
|''Not available yet''&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Install HLDS Update Tool===&lt;br /&gt;
{{Windows&lt;br /&gt;
|'''hldsupdatetool.exe''' (Don't run it in the destination folder)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Linux&lt;br /&gt;
|'''chmod +x hldsupdatetool.bin'''&lt;br /&gt;
|'''./hldsupdatetool.bin'''&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Mac&lt;br /&gt;
|''Not available yet''&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Download OB Mod Base===&lt;br /&gt;
-dir . refers to the destination folder which it normally is installed into (meaning that if you run those commands outside of the destination folder then you need to specifiy it via -dir):&lt;br /&gt;
&lt;br /&gt;
{{Windows&lt;br /&gt;
|C:\HLServer&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Linux&lt;br /&gt;
|/home/steam&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Mac&lt;br /&gt;
|''Not available yet''&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Windows&lt;br /&gt;
|'''hldsupdatetool.exe -command update -game &amp;quot;orangebox&amp;quot; -dir .'''&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Linux&lt;br /&gt;
|'''./steam -command update -game &amp;quot;orangebox&amp;quot; -dir .'''&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Mac&lt;br /&gt;
|''Not available yet''&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
===Setting up the folder structure===&lt;br /&gt;
You should now have a folder structure that looks pretty much like this:&lt;br /&gt;
&lt;br /&gt;
{{Windows&lt;br /&gt;
|hl2\&lt;br /&gt;
|orangebox\&lt;br /&gt;
|orangebox\bin\&lt;br /&gt;
|orangebox\hl2\&lt;br /&gt;
|orangebox\platform\&lt;br /&gt;
|orangebox\reslists\&lt;br /&gt;
|orangebox\hlds_steamgames.vdf&lt;br /&gt;
|orangebox\srcds.exe&lt;br /&gt;
|orangebox\steam_appid.txt&lt;br /&gt;
|clientregistry.blob&lt;br /&gt;
|hldsupdatetool.exe&lt;br /&gt;
|hldsupdatetool_&amp;lt;tool version&amp;gt;.mst&lt;br /&gt;
|installrecord.blob&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Linux&lt;br /&gt;
|.steam\&lt;br /&gt;
|.steam\clientregistry.blob&lt;br /&gt;
|hl2\&lt;br /&gt;
|orangebox\&lt;br /&gt;
|orangebox\bin\&lt;br /&gt;
|orangebox\hl2\&lt;br /&gt;
|orangebox\platform\&lt;br /&gt;
|orangebox\reslists\&lt;br /&gt;
|orangebox\hlds_steamgames.vdf&lt;br /&gt;
|orangebox\srcds_&amp;lt;arch depending&amp;gt;&lt;br /&gt;
|orangebox\srcds_run&lt;br /&gt;
|orangebox\steam_appid.txt&lt;br /&gt;
|hldsupdatetool.bin&lt;br /&gt;
|installrecord.blob&lt;br /&gt;
|steam&lt;br /&gt;
|test1.so&lt;br /&gt;
|test2.so&lt;br /&gt;
|test3.so&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Mac&lt;br /&gt;
|''Not available yet''&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Now you need to do the follwing step ( valve didn't make the orangebox\hl2 folder right ):&lt;br /&gt;
&lt;br /&gt;
{{Windows&lt;br /&gt;
|'''rmdir /s orangebox\hl2''' ( or just delete the hl2 folder in orangebox )&lt;br /&gt;
|'''xcopy /s /e hl2 orangebox''' ( or just copy the hl2 folder to orangebox )&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Linux&lt;br /&gt;
|'''rm -R orangebox/hl2'''&lt;br /&gt;
|'''cp -R hl2 orangebox'''&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Mac&lt;br /&gt;
|''Not available yet''&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Campaign Content==&lt;br /&gt;
Campaign content is stored only in GCF's on the steam client, so prepare to upload the extracted files to your server ( Windows Server user have it a bit easier here as they can install steam and do it directly on the server ), in order to do that get this application: http://nemesis.thewavelength.net/index.php?p=25 {{Help}}&lt;br /&gt;
&lt;br /&gt;
'''Note:''' The Obsidian Team might offer to copy the extracted gcf content onto servers via their Windows Server to save upload time in the future, in which case you can safly ignore this section&lt;br /&gt;
&lt;br /&gt;
===Half-Life: Source===&lt;br /&gt;
====half-life source.gcf====&lt;br /&gt;
Extract everything from the &amp;quot;hl1&amp;quot; folder to the hl1 folder in your dedicated servers orangebox folder.&lt;br /&gt;
&lt;br /&gt;
===Half Life Deathmatch: Source===&lt;br /&gt;
'''''Not useable yet'''''&lt;br /&gt;
&lt;br /&gt;
=== Half-Life 2 ===&lt;br /&gt;
====half-life 2 content.gcf====&lt;br /&gt;
Extract the &amp;quot;maps&amp;quot; folder from the &amp;quot;hl2&amp;quot; folder to the hl2 folder in your dedicated servers orangebox folder.&lt;br /&gt;
&lt;br /&gt;
====source 2007 binaries.gcf====&lt;br /&gt;
Extract everything from the &amp;quot;hl2&amp;quot; folder to the hl2 folder in your dedicated servers orangebox folder. Overwriting.&lt;br /&gt;
&lt;br /&gt;
====source 2007 shared materials.gcf====&lt;br /&gt;
Extract everything from the &amp;quot;hl2&amp;quot; folder to the hl2 folder in your dedicated servers orangebox folder. Overwriting.&lt;br /&gt;
&lt;br /&gt;
====source 2007 shared models.gcf====&lt;br /&gt;
Extract everything from the &amp;quot;hl2&amp;quot; folder to the hl2 folder in your dedicated servers orangebox folder. Overwriting.&lt;br /&gt;
&lt;br /&gt;
====source 2007 shared sounds.gcf====&lt;br /&gt;
Extract everything from the &amp;quot;hl2&amp;quot; folder to the hl2 folder in your dedicated servers orangebox folder. Overwriting.&lt;br /&gt;
&lt;br /&gt;
====half-life 2 2007 base content.gcf====&lt;br /&gt;
Extract everything from the &amp;quot;hl2&amp;quot; folder to the hl2 folder in your dedicated servers orangebox folder. Overwriting.&lt;br /&gt;
&lt;br /&gt;
===Half Life 2: LostCoast===&lt;br /&gt;
{{ToDo}}&lt;br /&gt;
&lt;br /&gt;
===Half-Life 2: Episode One===&lt;br /&gt;
====episode 1 shared.gcf====&lt;br /&gt;
Extract everything from the &amp;quot;episodic&amp;quot; folder to the episodic folder in your dedicated servers orangebox folder.&lt;br /&gt;
&lt;br /&gt;
====half-life 2 episode one.gcf====&lt;br /&gt;
Extract the &amp;quot;maps&amp;quot; folder from the &amp;quot;episodic&amp;quot; folder to the episodic folder in your dedicated servers orangebox folder.&lt;br /&gt;
&lt;br /&gt;
====episodic 2007 shared.gcf====&lt;br /&gt;
Extract everything from the &amp;quot;episodic&amp;quot; folder to the episodic folder in your dedicated servers orangebox folder. Overwriting.&lt;br /&gt;
&lt;br /&gt;
====episode one 2007 content.gcf====&lt;br /&gt;
Extract everything from the &amp;quot;episodic&amp;quot; folder to the episodic folder in your dedicated servers orangebox folder and everything from the &amp;quot;hl2&amp;quot; folder to the hl2 folder in your dedicated servers orangebox folder. Overwriting.&lt;br /&gt;
&lt;br /&gt;
===Half-Life 2: Episode Two===&lt;br /&gt;
&lt;br /&gt;
====episode two content.gcf====&lt;br /&gt;
Extract everything from the &amp;quot;ep2&amp;quot; folder to the ep2 folder in your dedicated servers orangebox folder.&lt;br /&gt;
&lt;br /&gt;
====episode two maps.gcf====&lt;br /&gt;
Extract everything from the &amp;quot;ep2&amp;quot; folder to the ep2 folder in your dedicated servers orangebox folder.&lt;br /&gt;
&lt;br /&gt;
====episode two materials.gcf====&lt;br /&gt;
Extract everything from the &amp;quot;ep2&amp;quot; folder to the ep2 folder in your dedicated servers orangebox folder.&lt;br /&gt;
&lt;br /&gt;
===Half Life 2: Episode Three===&lt;br /&gt;
'''''Not useable yet''''' ( and in fact not released yet )&lt;br /&gt;
&lt;br /&gt;
===Portal===&lt;br /&gt;
'''''Not useable yet'''''&lt;br /&gt;
&lt;br /&gt;
==Additional Game Content==&lt;br /&gt;
===Counter-Strike: Source===&lt;br /&gt;
{{ToDo}}&lt;br /&gt;
&lt;br /&gt;
===Day of Defeat: Source===&lt;br /&gt;
{{ToDo}}&lt;br /&gt;
&lt;br /&gt;
===Team Fortress 2===&lt;br /&gt;
'''''Not useable yet'''''&lt;br /&gt;
&lt;br /&gt;
==Download &amp;amp; Install Obsidian==&lt;br /&gt;
{{ToDo}}&lt;br /&gt;
&lt;br /&gt;
{{stub}}&lt;br /&gt;
If someone has a good idea on how the extraction progress on those sections can be visually displayed so that it's easy to understand, let me know --[[User:Neico|Neico]] 17:00, 3 October 2010 (UTC)&lt;br /&gt;
[[Category:ServerOP]]&lt;/div&gt;</summary>
		<author><name>W0rf0x</name></author>	</entry>

	<entry>
		<id>https://www.wiki.obsidianconflict.net/?title=Invalid_Steam_ID_Ticket&amp;diff=955</id>
		<title>Invalid Steam ID Ticket</title>
		<link rel="alternate" type="text/html" href="https://www.wiki.obsidianconflict.net/?title=Invalid_Steam_ID_Ticket&amp;diff=955"/>
				<updated>2011-01-29T20:45:39Z</updated>
		
		<summary type="html">&lt;p&gt;W0rf0x: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;If you get constantly kicked with the '''&amp;quot;Disconnect: Invalid STEAM UserID Ticket&amp;quot;''' message, shut down Steam, go to your Steam folder, delete the file '''&amp;quot;ClientRegistry.blob&amp;quot;''' and start up Steam again.&lt;/div&gt;</summary>
		<author><name>W0rf0x</name></author>	</entry>

	<entry>
		<id>https://www.wiki.obsidianconflict.net/?title=Account_Used_In_Another_Location&amp;diff=954</id>
		<title>Account Used In Another Location</title>
		<link rel="alternate" type="text/html" href="https://www.wiki.obsidianconflict.net/?title=Account_Used_In_Another_Location&amp;diff=954"/>
				<updated>2011-01-29T20:45:06Z</updated>
		
		<summary type="html">&lt;p&gt;W0rf0x: Created page with &amp;quot;If you get the message &amp;quot;'''Disconnect: This Steam account is being used in another location'''&amp;quot; when trying to join a server, and this error persists even after logging in with y...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;If you get the message &amp;quot;'''Disconnect: This Steam account is being used in another location'''&amp;quot; when trying to join a server, and this error persists even after logging in with your username and password again and you are sure no one else but you is using your account, shut down Steam, go to your Steam folder, delete the file '''&amp;quot;ClientRegistry.blob&amp;quot;''' and start up Steam again.&lt;/div&gt;</summary>
		<author><name>W0rf0x</name></author>	</entry>

	<entry>
		<id>https://www.wiki.obsidianconflict.net/?title=Invalid_Steam_ID_Ticket&amp;diff=953</id>
		<title>Invalid Steam ID Ticket</title>
		<link rel="alternate" type="text/html" href="https://www.wiki.obsidianconflict.net/?title=Invalid_Steam_ID_Ticket&amp;diff=953"/>
				<updated>2011-01-29T20:40:21Z</updated>
		
		<summary type="html">&lt;p&gt;W0rf0x: Created page with &amp;quot;If you get constantly kicked with the '''&amp;quot;Disconnect: Invalid STEAM UserID Ticket&amp;quot;''' message, shut down Steam, go to your Steam folder, delete the file &amp;quot;ClientRegistry.blob&amp;quot; and...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;If you get constantly kicked with the '''&amp;quot;Disconnect: Invalid STEAM UserID Ticket&amp;quot;''' message, shut down Steam, go to your Steam folder, delete the file &amp;quot;ClientRegistry.blob&amp;quot; and start up Steam again.&lt;/div&gt;</summary>
		<author><name>W0rf0x</name></author>	</entry>

	<entry>
		<id>https://www.wiki.obsidianconflict.net/?title=Obsidian_Conflict_FAQ&amp;diff=952</id>
		<title>Obsidian Conflict FAQ</title>
		<link rel="alternate" type="text/html" href="https://www.wiki.obsidianconflict.net/?title=Obsidian_Conflict_FAQ&amp;diff=952"/>
				<updated>2011-01-29T20:37:18Z</updated>
		
		<summary type="html">&lt;p&gt;W0rf0x: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{catup|Obsidian_Conflict|Obsidian Conflict|center}}&lt;br /&gt;
This is a directory of Frequently Asked Questions about [[Obsidian_Conflict|Obsidian Conflict]].&lt;br /&gt;
&lt;br /&gt;
== Setting Up Obsidian Conflict ==&lt;br /&gt;
&lt;br /&gt;
* [[Obsidian_Conflict_Setup|How do I play other games in Obsidian Conflict (mount games)?]]&lt;br /&gt;
* [[Supported_Games|What games can I play cooperatively in Obsidian Conflict?]]&lt;br /&gt;
&lt;br /&gt;
== General troubleshooting ==&lt;br /&gt;
* [[Lobby_Map_Error|Why does a map not load in the lobby?]]&lt;br /&gt;
* [[FAQ_More_Help|Where can i look for more help?]]&lt;br /&gt;
* [[Bug_Report|I found a bug or crashed. How can I report it?]]&lt;br /&gt;
&lt;br /&gt;
== Common error messages ==&lt;br /&gt;
* [[MountFilesystem_Failed|MountFilesystem( ### ) failed: SteamMountFilesystem(###,###,###) failed with error]]&lt;br /&gt;
* [[Invalid_Steam_ID_Ticket|Invalid STEAM UserID Ticket]]&lt;br /&gt;
* [[Account_Used_In_Another_Location|Disconnect: This Steam account is being used in another location]]&lt;br /&gt;
&lt;br /&gt;
== General Obsidian Conflict information ==&lt;/div&gt;</summary>
		<author><name>W0rf0x</name></author>	</entry>

	<entry>
		<id>https://www.wiki.obsidianconflict.net/?title=Obsidian_Conflict_FAQ&amp;diff=951</id>
		<title>Obsidian Conflict FAQ</title>
		<link rel="alternate" type="text/html" href="https://www.wiki.obsidianconflict.net/?title=Obsidian_Conflict_FAQ&amp;diff=951"/>
				<updated>2011-01-29T20:35:46Z</updated>
		
		<summary type="html">&lt;p&gt;W0rf0x: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{catup|Obsidian_Conflict|Obsidian Conflict|center}}&lt;br /&gt;
This is a directory of Frequently Asked Questions about [[Obsidian_Conflict|Obsidian Conflict]].&lt;br /&gt;
&lt;br /&gt;
== Setting Up Obsidian Conflict ==&lt;br /&gt;
&lt;br /&gt;
* [[Obsidian_Conflict_Setup|How do I play other games in Obsidian Conflict (mount games)?]]&lt;br /&gt;
* [[Supported_Games|What games can I play cooperatively in Obsidian Conflict?]]&lt;br /&gt;
&lt;br /&gt;
== General troubleshooting ==&lt;br /&gt;
* [[Lobby_Map_Error|Why does a map not load in the lobby?]]&lt;br /&gt;
* [[FAQ_More_Help|Where can i look for more help?]]&lt;br /&gt;
* [[Bug_Report|I found a bug or crashed. How can I report it?]]&lt;br /&gt;
&lt;br /&gt;
== Common error messages ==&lt;br /&gt;
* [[MountFilesystem_Failed|MountFilesystem( ### ) failed: SteamMountFilesystem(###,###,###) failed with error]]&lt;br /&gt;
* [[Invalid_Steam_ID|Invalid STEAM UserID Ticket]]&lt;br /&gt;
* [[Account_Used_In_Another_Location|Disconnect: This Steam account is being used in another location]]&lt;br /&gt;
&lt;br /&gt;
== General Obsidian Conflict information ==&lt;/div&gt;</summary>
		<author><name>W0rf0x</name></author>	</entry>

	<entry>
		<id>https://www.wiki.obsidianconflict.net/?title=MountFilesystem_Failed&amp;diff=950</id>
		<title>MountFilesystem Failed</title>
		<link rel="alternate" type="text/html" href="https://www.wiki.obsidianconflict.net/?title=MountFilesystem_Failed&amp;diff=950"/>
				<updated>2011-01-29T20:34:06Z</updated>
		
		<summary type="html">&lt;p&gt;W0rf0x: Created page with &amp;quot;If you get this engine error after startup, you either mounted a game you don't own or a game that isn't fully installed/ updated.  To fix this, check the number you get after &amp;quot;M...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;If you get this engine error after startup, you either mounted a game you don't own or a game that isn't fully installed/ updated.&lt;br /&gt;
&lt;br /&gt;
To fix this, check the number you get after &amp;quot;MountFilesystem&amp;quot; on [http://developer.valvesoftware.com/wiki/Appid this site] to see what game the appid belongs to, e.g. &amp;quot;MountFilesystem( 242 ) failed&amp;quot; would be &amp;quot;Counter-Strike: Source Shared Content&amp;quot; and thus belongs to the game Counter-Strike: Source.&lt;br /&gt;
&lt;br /&gt;
If you own the game, make sure its fully installed and updated, easiest way would be to just launch the game once.&lt;br /&gt;
If you still get the error, right-click on the game in Steam, go to Properties, Local Files and &amp;quot;Verify integrity of game cache&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
In case you mounted a game you do not own, go to your &amp;quot;steamapps\SourceMods\obsidian\mounts&amp;quot; folder and delete the files of the game(s) you don't own.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Remember to never mount games you do not own!'''&lt;/div&gt;</summary>
		<author><name>W0rf0x</name></author>	</entry>

	<entry>
		<id>https://www.wiki.obsidianconflict.net/?title=Oc_harvest&amp;diff=901</id>
		<title>Oc harvest</title>
		<link rel="alternate" type="text/html" href="https://www.wiki.obsidianconflict.net/?title=Oc_harvest&amp;diff=901"/>
				<updated>2010-09-16T20:17:04Z</updated>
		
		<summary type="html">&lt;p&gt;W0rf0x: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{oc_map}}&lt;br /&gt;
[[Image:Oc_harvest.jpg|thumb|right|256px]]&lt;br /&gt;
==Map Info==&lt;br /&gt;
{| cellspacing=&amp;quot;4&amp;quot; cellpadding=&amp;quot;1&amp;quot;&lt;br /&gt;
| '''Map Name''' || oc_harvest&lt;br /&gt;
|-&lt;br /&gt;
| '''Author''' || [[User:Tysn|Tysn]]&lt;br /&gt;
|-&lt;br /&gt;
| '''Genre''' || Funmap&lt;br /&gt;
|-&lt;br /&gt;
| '''Suggested Players''' || 1-16&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Gameplay ==&lt;br /&gt;
In this gamemode you have to build up a farm by growing plants and selling the fruits. At first you have to clean up the field and then buy seeds by collecting mushrooms in the forest and selling them in the city. A day/night cycle will kill any players that are caught outside the spa, hotel or farmhouse, there is also a cylce of light, rainy and rainbow days. In Rain days you dont have to drain water the first time, it is already done. In Rainbow days theres a posibility of founding a Golden pat in the forest.&lt;br /&gt;
Freezing nights kill all your tomatoes and oranges plants&lt;br /&gt;
&lt;br /&gt;
The map consists of 3 main areas and a dirt road conecting them. The areas are:&lt;br /&gt;
&lt;br /&gt;
*''The Farm'': This area contains the farmhouse,wich is a place to sleep at night, cook and store seeds; the pantry, in wich mushrooms, fruit and eggs can be kept; the barn, wich houses bullsquids, a container for bullsquid feed and a chute for selling their eggs; the field, where seeds can be planted and watered with buckets; 2 ponds which can be used to get water in buckets. The sun obelisk can be won in the casino, makes the freezing days stop, making it perfect to plant tomatos and oranges&lt;br /&gt;
'''Note''': the farm can be occasionally invaded by antlions that destroy plants and harm players. The number of antlions grows with each farm upgrade.&lt;br /&gt;
&lt;br /&gt;
[[Image:Harvestsunobelisk.jpg]]&lt;br /&gt;
 &lt;br /&gt;
*''The forest'': Mushrooms grow in this area. It often contains one or more antlions. At the furthest corner of the Forrest, a spa can be found. The spa starts with it's doors closed, but players can purchase membership for 85 points. Inside, players can sleep or heal in the pool. There are also birds in the forest that can be killed and leave a chiken stick&lt;br /&gt;
[[Image:Harvestpinkmushroom.jpg]] [[Image:Harvestbrownmushroom.jpg]] [[Image:Harvestgreenmushroom.jpg]] [[Image:Harvestbird.jpg]] [[Image:Harvestchikenstick.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*''The Town'': A small town with 7 main buildings, a town square and a few un-enter able houses. The buildings are (from first building on the right): The contractors (from where farm upgrades can be bought), the hotel (where players can sleep for 10 points a night), the gardening store (where seeds can be bought), the casino (where players can purchase a round of plinko for 50 points and win weapons, half the spent money back or a sun obelisk that prevents cold weather), the livestock store (where bullsquids and their feed can be bought), the hardware store (where a wide array of useful objects and props can be bought) and the pawnshop (where players can sell mushrooms and gin and also buy weapons to kill birds)&lt;br /&gt;
[[Image:Harvestpawn.jpg]] [[Image:Oc_harvest0075.jpg]] [[Image:Harvestcasino.jpg]] [[Image:Harvestplinko.jpg]] [[Image:Harvesthotelgarden.jpg]] [[Image:Harvestfarmup.jpg]]&lt;br /&gt;
&lt;br /&gt;
== Buy able Things ==&lt;br /&gt;
&lt;br /&gt;
*	'''Buildings:'''&lt;br /&gt;
**Pantry (Used to store items, they dissapear if you dont store them)	-	250$&lt;br /&gt;
&lt;br /&gt;
[[Image:Oc harvest0004.jpg]] &lt;br /&gt;
&lt;br /&gt;
**Barn	(See barn production)	-	400$&lt;br /&gt;
&lt;br /&gt;
[[Image:Oc harvest000213.jpg]]&lt;br /&gt;
&lt;br /&gt;
**Radio		-	125$&lt;br /&gt;
&lt;br /&gt;
[[Image:Oc harvestradio.jpg]]&lt;br /&gt;
&lt;br /&gt;
**Troughs	-	650$&lt;br /&gt;
&lt;br /&gt;
[[Image:Oc harvestthrough.jpg]]&lt;br /&gt;
&lt;br /&gt;
**Pond Netting	-	 90$&lt;br /&gt;
&lt;br /&gt;
[[Image:Oc harvestpond.jpg]]&lt;br /&gt;
&lt;br /&gt;
**Extractor (If you take the plant into it, the next day you will have another seed to plant)	-	200$&lt;br /&gt;
&lt;br /&gt;
[[Image:Oc harvestexctractor.jpg]]&lt;br /&gt;
&lt;br /&gt;
**Kitchen	-	850$&lt;br /&gt;
&lt;br /&gt;
[[Image:Oc harvestkitchen.jpg]]&lt;br /&gt;
&lt;br /&gt;
**ATM	(Used to Store Money)        -	100$&lt;br /&gt;
&lt;br /&gt;
[[Image:Oc harvestatm.jpg]]&lt;br /&gt;
&lt;br /&gt;
**Clock (It duplicates the day from 5 minutes to 10 minutes)        -	325$&lt;br /&gt;
&lt;br /&gt;
[[Image:Oc harvestclock.jpg]]&lt;br /&gt;
&lt;br /&gt;
**Smokehouse (Production of jerky)	-	750$&lt;br /&gt;
&lt;br /&gt;
[[Image:Oc harvestsmokehouse.jpg]]&lt;br /&gt;
&lt;br /&gt;
**Greenhouse	-	750$&lt;br /&gt;
&lt;br /&gt;
[[Image:Oc harvestgreenhouse.jpg]]&lt;br /&gt;
&lt;br /&gt;
**Water Irigation (It drains water on all the plants of the farm)	-	1000$&lt;br /&gt;
&lt;br /&gt;
[[Image:Oc harvestirig3.jpg]] [[Image:Oc harvestirig2.jpg]] [[Image:Oc harvestirig1.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*	'''Farm Upgrade:'''&lt;br /&gt;
**lvl2		-	150$&lt;br /&gt;
**lvl3		-	500$&lt;br /&gt;
**lvl4		-	1000$&lt;br /&gt;
&lt;br /&gt;
*'''Sleeping:'''&lt;br /&gt;
**Hotel		-	 10$&lt;br /&gt;
&lt;br /&gt;
[[Image:Harvesthotelgarden.jpg]] &lt;br /&gt;
&lt;br /&gt;
**Spa		-	 85$&lt;br /&gt;
&lt;br /&gt;
[[Image:Oc harvestspa.jpg]] &lt;br /&gt;
&lt;br /&gt;
**House         -        350$&lt;br /&gt;
&lt;br /&gt;
[[Image:Oc harveshouse.jpg]] &lt;br /&gt;
&lt;br /&gt;
*	'''Seeds:'''&lt;br /&gt;
**Watermelon	        -	  5$&lt;br /&gt;
**Orange		-	 12$&lt;br /&gt;
**Banana		-	 15$&lt;br /&gt;
**Juniper		-	 13$&lt;br /&gt;
**Tomato                -        20$ (Requires Fertilizer)&lt;br /&gt;
**Corn                  -        45$ (Requires Fertilizer)&lt;br /&gt;
&lt;br /&gt;
*	'''Bullchicken:'''&lt;br /&gt;
**Feed		-	 15$&lt;br /&gt;
&lt;br /&gt;
[[Image:Oc harvestfeed.jpg]]&lt;br /&gt;
&lt;br /&gt;
**BullChiken    -        40$&lt;br /&gt;
&lt;br /&gt;
[[Image:Oc_harvestbullchiken.jpg]] &lt;br /&gt;
&lt;br /&gt;
*	'''Hardware:'''&lt;br /&gt;
**Turret (Used to defend the farm from antlions)		-	250$&lt;br /&gt;
&lt;br /&gt;
[[Image:Oc harvestturret.jpg]]&lt;br /&gt;
&lt;br /&gt;
**Cooking Book         	-	150$&lt;br /&gt;
&lt;br /&gt;
[[Image:Harvestbook.jpg]]&lt;br /&gt;
&lt;br /&gt;
**Bathtub (Used to produce gin)		-	325$&lt;br /&gt;
&lt;br /&gt;
[[Image:Oc harvestbathtub.jpg]]&lt;br /&gt;
&lt;br /&gt;
**Produce Teleporter	-	950$&lt;br /&gt;
&lt;br /&gt;
[[Image:Harvestteleport.jpg]]&lt;br /&gt;
&lt;br /&gt;
**Cooler (You can store items here 		-	100$&lt;br /&gt;
&lt;br /&gt;
[[Image:Oc harvestcooler.jpg]]&lt;br /&gt;
&lt;br /&gt;
**Portable Harvest Bin	-	550$&lt;br /&gt;
&lt;br /&gt;
[[Image:Oc harvestbin.jpg]]&lt;br /&gt;
&lt;br /&gt;
**Miniradio	        -	95$&lt;br /&gt;
&lt;br /&gt;
[[Image:Oc harvestminiradio.jpg]]&lt;br /&gt;
&lt;br /&gt;
**Water Reservoir (Infinite water portable)	-	440$&lt;br /&gt;
&lt;br /&gt;
[[Image:Oc harvestreserv.jpg]]&lt;br /&gt;
&lt;br /&gt;
**Kettle		-	 35$&lt;br /&gt;
&lt;br /&gt;
[[Image:Oc harvestkettle.jpg]]&lt;br /&gt;
&lt;br /&gt;
**Frying Pan		-	 80$&lt;br /&gt;
&lt;br /&gt;
[[Image:Oc harvestpan.jpg]]&lt;br /&gt;
&lt;br /&gt;
**Cooking Pot	        -	115$&lt;br /&gt;
&lt;br /&gt;
[[Image:Oc harvestcookingpot.jpg]]&lt;br /&gt;
&lt;br /&gt;
**Large Cooking Pot	-	140$&lt;br /&gt;
&lt;br /&gt;
[[Image:Oc harvestlarcookingpot.jpg]]&lt;br /&gt;
&lt;br /&gt;
**Bucket(Small)	-	 75$&lt;br /&gt;
&lt;br /&gt;
[[Image:Oc harvestcubi.jpg]]&lt;br /&gt;
&lt;br /&gt;
**Bucket(Big)	-	200$&lt;br /&gt;
&lt;br /&gt;
[[Image:Oc harvescubi3.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*	'''Decoration:'''&lt;br /&gt;
**Globe		-	 65$&lt;br /&gt;
**Breen Bust	-	120$&lt;br /&gt;
**Streetsign	-	 20$&lt;br /&gt;
**Briefcase	-	 45$&lt;br /&gt;
**Compact Disc		-	 15$&lt;br /&gt;
**Locker		-	 80$&lt;br /&gt;
**Cactus		-	 50$&lt;br /&gt;
**Lamp		-	 15$&lt;br /&gt;
**Kellog's Rasin Bran	-	 45$&lt;br /&gt;
**Terracotta		-	 25$&lt;br /&gt;
**HEV Charger	-	115$&lt;br /&gt;
**Ravenholm Sign	-	100$&lt;br /&gt;
**Paint Can		-	 30$&lt;br /&gt;
**Lands of Lore III		-	 50$&lt;br /&gt;
**Dr.Pubix	-	 30$&lt;br /&gt;
**Pylon		-	 60$&lt;br /&gt;
**Top Hat		-	250$&lt;br /&gt;
**Shoes		-	 40$&lt;br /&gt;
**Newspaper	-	 35$&lt;br /&gt;
**Butter		-	 20$&lt;br /&gt;
**Hexen 64	-	 45$&lt;br /&gt;
**Skeleton	-      3500$&lt;br /&gt;
**Phone		-	 70$&lt;br /&gt;
**Cups		-	 85$&lt;br /&gt;
&lt;br /&gt;
[[Image:Oc harvestitem1.jpg]] [[Image:Oc harvestitem2.jpg]] [[Image:Oc harvestitem3.jpg]] [[Image:Oc harvestitem4.jpg]] [[Image:Oc harvestitem5.jpg]]&lt;br /&gt;
&lt;br /&gt;
*	'''Vehicles:'''&lt;br /&gt;
**Airboat		-	650$&lt;br /&gt;
&lt;br /&gt;
[[Image:Oc harvestboat.jpg]]&lt;br /&gt;
&lt;br /&gt;
**Jeep		-      1000$&lt;br /&gt;
&lt;br /&gt;
[[Image:Oc harvestcar.jpg]]&lt;br /&gt;
&lt;br /&gt;
== Kitchen production ==&lt;br /&gt;
&lt;br /&gt;
Along with the kitchen, players have the ability to cook and store food using the fruit they have grown or bullchicken eggs. The various recipes that can be cooked with each pot type are, somedays, the caterer will come (in the left side of the house, near the barn) in a truck where you place the food and he gives you money&lt;br /&gt;
&lt;br /&gt;
[[Image:Oc_harvestkitchen.jpg]] [[Image:Oc_harvestcaterer.jpg]]&lt;br /&gt;
&lt;br /&gt;
'''Receipes list'''&lt;br /&gt;
&lt;br /&gt;
*	'''Kettle:'''&lt;br /&gt;
**Tea - $5&lt;br /&gt;
***Water&lt;br /&gt;
&lt;br /&gt;
*	'''Frying Pan:'''&lt;br /&gt;
**Stirfry - $15&lt;br /&gt;
***Mushroom&lt;br /&gt;
**Fried Eggs - $20&lt;br /&gt;
***Egg&lt;br /&gt;
**Crepes - $15&lt;br /&gt;
***Orange&lt;br /&gt;
&lt;br /&gt;
*	'''Cooking Pot:'''&lt;br /&gt;
**Mushroom Soup - $20&lt;br /&gt;
***Mushroom&lt;br /&gt;
***Water&lt;br /&gt;
**Banana Cream Pie - $45&lt;br /&gt;
***Banana&lt;br /&gt;
***Egg&lt;br /&gt;
**Omelette - $60&lt;br /&gt;
***Mushroom&lt;br /&gt;
***Egg&lt;br /&gt;
&lt;br /&gt;
*	'''Large Cooking Pot:'''&lt;br /&gt;
**Fruit Drink - $60&lt;br /&gt;
***Melon&lt;br /&gt;
***Orange&lt;br /&gt;
***Banana&lt;br /&gt;
&lt;br /&gt;
== Farming ==&lt;br /&gt;
&lt;br /&gt;
First clear the field, the first day its full of rocks and woods, hit them with the crowbar and they will break&lt;br /&gt;
&lt;br /&gt;
[[Image:Oc_harvestfarmdown.jpg]]&lt;br /&gt;
&lt;br /&gt;
Once you bought a seed from the garden store (in the town), you have to take it to a clear field of your farm, and press the action key &amp;quot;e&amp;quot; on it, it will be planted, and all what you have to do is drain water on it each day with a bucket. When you get the vegetable, drop it in the harvest bin, the next day, you will find money on the table&lt;br /&gt;
&lt;br /&gt;
[[Image:Oc_harvestplant1.jpg]] [[Image:Oc_harvestplant2.jpg]]&lt;br /&gt;
&lt;br /&gt;
Bucket (1 use)&lt;br /&gt;
&lt;br /&gt;
[[Image:Harvestcube.jpg]]&lt;br /&gt;
&lt;br /&gt;
Bucket (3 uses, It can be bought in the Hardware Store)&lt;br /&gt;
&lt;br /&gt;
[[Image:Harvestcube3.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Harvestmelonz.jpg]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Harvestorangez.jpg]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Harvestbananaz.jpg]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Harvestjuniperz.jpg]]&lt;br /&gt;
&lt;br /&gt;
Tomato And Corn Requires Fertilizer &lt;br /&gt;
&lt;br /&gt;
[[Image:Harvestfertilizer.jpg]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Harvesttomatoz.jpg]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Harvestcornz.jpg]]&lt;br /&gt;
&lt;br /&gt;
== Barn production ==&lt;br /&gt;
&lt;br /&gt;
Once you have Bought the barn, all what you have to do is buy a bullchiken livestock in the town, then feed the bullchiken each day with a melon or chiken feed, If you dont feed then for one day, They will DIE. The next day, they will drop an egg that thrown in the bin next to the barn gives you 25$ the next day&lt;br /&gt;
&lt;br /&gt;
[[Image:Oc_harvestlivestock.jpg]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Harvestegg.jpg]] [[Image:Oc harvestfeed.jpg]] &lt;br /&gt;
&lt;br /&gt;
== Production of jerky ==&lt;br /&gt;
&lt;br /&gt;
Once you bought the smokehouse, you have to kill a bird, better buying a weapon in the pawnshop, when killed, it will drop a chiken stick , put the chiken stick in the recipes with orange or gin, the next day put the colored chiken stick into the smoker and turn on the button, if you put the chiken stick directly into the smoker it will give you less money, a jerky will appear the next day and selling in the pawnshop gives you in this list:&lt;br /&gt;
&lt;br /&gt;
*List&lt;br /&gt;
**Chiken Stick: - 5$&lt;br /&gt;
**Normal jerky: - 15$&lt;br /&gt;
**Orange Jerky: - 105$&lt;br /&gt;
**Gin Jerky:    - Moar&lt;br /&gt;
&lt;br /&gt;
[[Image:Oc harvestsmoking.jpg]] [[Image:Oc harvestmarinate.jpg]] [[Image:Oc harvestjerky.jpg]]&lt;br /&gt;
&lt;br /&gt;
== Production of gin ==&lt;br /&gt;
&lt;br /&gt;
Buy the bathtub and take it to your house, then drop 3 junipers inside and 1 bucket of water, the next day, will appear 2 bottles of gin&lt;br /&gt;
&lt;br /&gt;
[[Image:Oc harvestgin.jpg]] [[Image:Oc harvestgin2.jpg]] [[Image:Oc harvestgin3.jpg]]&lt;br /&gt;
&lt;br /&gt;
== Secrets ==&lt;br /&gt;
There are special places on the map, where some secrets can be found&lt;br /&gt;
&lt;br /&gt;
[[Image:Harvestsecret.jpg]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Harvestsecret1.jpg]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Harvestsecret2.jpg]]&lt;br /&gt;
&lt;br /&gt;
If you put the Tysn bones model (3500$) on this plate, you get a reward for all your work, get the worst scariest face you will ever see&lt;br /&gt;
[[Image:Tysnbones.jpg|left]]  [[Image:Harvestsecret3.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The next day after a rainy day that has a rainbow you may find a pot of gold in the forest area like a mushroom&lt;br /&gt;
[[Image:oc_harvest0000.jpg]]&lt;/div&gt;</summary>
		<author><name>W0rf0x</name></author>	</entry>

	<entry>
		<id>https://www.wiki.obsidianconflict.net/?title=Oc_harvest&amp;diff=899</id>
		<title>Oc harvest</title>
		<link rel="alternate" type="text/html" href="https://www.wiki.obsidianconflict.net/?title=Oc_harvest&amp;diff=899"/>
				<updated>2010-09-13T18:00:17Z</updated>
		
		<summary type="html">&lt;p&gt;W0rf0x: Reverted edits by Cozmic (Talk) to last revision by Real Misterio&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{oc_map}}&lt;br /&gt;
[[Image:Oc_harvest.jpg|thumb|right|256px]]&lt;br /&gt;
==Map Info==&lt;br /&gt;
{| cellspacing=&amp;quot;4&amp;quot; cellpadding=&amp;quot;1&amp;quot;&lt;br /&gt;
| '''Map Name''' || oc_harvest&lt;br /&gt;
|-&lt;br /&gt;
| '''Author''' || [[User:Tysn|Tysn]]&lt;br /&gt;
|-&lt;br /&gt;
| '''Genre''' || Funmap&lt;br /&gt;
|-&lt;br /&gt;
| '''Suggested Players''' || 1-16&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Gameplay ==&lt;br /&gt;
In this gamemode you have to build up a farm by growing plants and selling the fruits. At first you have to clean up the field and then buy seeds by collecting mushrooms in the forest and selling them in the city. A day/night cycle will kill any players that are caught outside the spa, hotel or farmhouse, there is also a cylce of light, rainy and rainbow days. In Rain days you dont have to drain water the first time, it is already done. In Rainbow days theres a posibility of founding a Golden pat in the forest.&lt;br /&gt;
Freezing nights kill all your tomatoes and oranges plants&lt;br /&gt;
&lt;br /&gt;
The map consists of 3 main areas and a dirt road conecting them. The areas are:&lt;br /&gt;
&lt;br /&gt;
*''The Farm'': This area contains the farmhouse,wich is a place to sleep at night, cook and store seeds; the pantry, in wich mushrooms, fruit and eggs can be kept; the barn, wich houses bullsquids, a container for bullsquid feed and a chute for selling their eggs; the field, where seeds can be planted and watered with buckets; 2 ponds which can be used to get water in buckets. The sun obelisk can be won in the casino, makes the freezing days stop, making it perfect to plant tomatos and oranges&lt;br /&gt;
'''Note''': the farm can be occasionally invaded by antlions that destroy plants and harm players. The number of antlions grows with each farm upgrade.&lt;br /&gt;
&lt;br /&gt;
[[Image:Harvestsunobelisk.jpg]]&lt;br /&gt;
 &lt;br /&gt;
*''The forest'': Mushrooms grow in this area. It often contains one or more antlions. At the furthest corner of the Forrest, a spa can be found. The spa starts with it's doors closed, but players can purchase membership for 85 points. Inside, players can sleep or heal in the pool. There are also birds in the forest that can be killed and leave a chiken stick&lt;br /&gt;
[[Image:Harvestpinkmushroom.jpg]] [[Image:Harvestbrownmushroom.jpg]] [[Image:Harvestgreenmushroom.jpg]] [[Image:Harvestbird.jpg]] [[Image:Harvestchikenstick.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*''The Town'': A small town with 7 main buildings, a town square and a few un-enter able houses. The buildings are (from first building on the right): The contractors (from where farm upgrades can be bought), the hotel (where players can sleep for 10 points a night), the gardening store (where seeds can be bought), the casino (where players can purchase a round of plinko for 50 points and win weapons, half the spent money back or a sun obelisk that prevents cold weather), the livestock store (where bullsquids and their feed can be bought), the hardware store (where a wide array of useful objects and props can be bought) and the pawnshop (where players can sell mushrooms and gin and also buy weapons to kill birds)&lt;br /&gt;
[[Image:Harvestpawn.jpg]] [[Image:Oc_harvest0075.jpg]] [[Image:Harvestcasino.jpg]] [[Image:Harvestplinko.jpg]] [[Image:Harvesthotelgarden.jpg]] [[Image:Harvestfarmup.jpg]]&lt;br /&gt;
&lt;br /&gt;
== Buy able Things ==&lt;br /&gt;
&lt;br /&gt;
*	'''Buildings:'''&lt;br /&gt;
**Pantry (Used to store items, they dissapear if you dont store them)	-	250$&lt;br /&gt;
&lt;br /&gt;
[[Image:Oc harvest0004.jpg]] &lt;br /&gt;
&lt;br /&gt;
**Barn	(See barn production)	-	400$&lt;br /&gt;
&lt;br /&gt;
[[Image:Oc harvest000213.jpg]]&lt;br /&gt;
&lt;br /&gt;
**Radio		-	125$&lt;br /&gt;
&lt;br /&gt;
[[Image:Oc harvestradio.jpg]]&lt;br /&gt;
&lt;br /&gt;
**Troughs	-	650$&lt;br /&gt;
&lt;br /&gt;
[[Image:Oc harvestthrough.jpg]]&lt;br /&gt;
&lt;br /&gt;
**Pond Netting	-	 90$&lt;br /&gt;
&lt;br /&gt;
[[Image:Oc harvestpond.jpg]]&lt;br /&gt;
&lt;br /&gt;
**Extractor (If you take the plant into it, the next day you will have another seed to plant)	-	200$&lt;br /&gt;
&lt;br /&gt;
[[Image:Oc harvestexctractor.jpg]]&lt;br /&gt;
&lt;br /&gt;
**Kitchen	-	850$&lt;br /&gt;
&lt;br /&gt;
[[Image:Oc harvestkitchen.jpg]]&lt;br /&gt;
&lt;br /&gt;
**ATM	(Used to Store Money)        -	100$&lt;br /&gt;
&lt;br /&gt;
[[Image:Oc harvestatm.jpg]]&lt;br /&gt;
&lt;br /&gt;
**Clock (It duplicates the day from 5 minutes to 10 minutes)        -	325$&lt;br /&gt;
&lt;br /&gt;
[[Image:Oc harvestclock.jpg]]&lt;br /&gt;
&lt;br /&gt;
**Smokehouse (Production of jerky)	-	750$&lt;br /&gt;
&lt;br /&gt;
[[Image:Oc harvestsmokehouse.jpg]]&lt;br /&gt;
&lt;br /&gt;
**Greenhouse	-	750$&lt;br /&gt;
&lt;br /&gt;
[[Image:Oc harvestgreenhouse.jpg]]&lt;br /&gt;
&lt;br /&gt;
**Water Irigation (It drains water on all the plants of the farm)	-	1000$&lt;br /&gt;
&lt;br /&gt;
[[Image:Oc harvestirig3.jpg]] [[Image:Oc harvestirig2.jpg]] [[Image:Oc harvestirig1.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*	'''Farm Upgrade:'''&lt;br /&gt;
**lvl2		-	150$&lt;br /&gt;
**lvl3		-	500$&lt;br /&gt;
**lvl4		-	1000$&lt;br /&gt;
&lt;br /&gt;
*'''Sleeping:'''&lt;br /&gt;
**Hotel		-	 10$&lt;br /&gt;
&lt;br /&gt;
[[Image:Harvesthotelgarden.jpg]] &lt;br /&gt;
&lt;br /&gt;
**Spa		-	 85$&lt;br /&gt;
&lt;br /&gt;
[[Image:Oc harvestspa.jpg]] &lt;br /&gt;
&lt;br /&gt;
**House         -        350$&lt;br /&gt;
&lt;br /&gt;
[[Image:Oc harveshouse.jpg]] &lt;br /&gt;
&lt;br /&gt;
*	'''Seeds:'''&lt;br /&gt;
**Watermelon	        -	  5$&lt;br /&gt;
**Orange		-	 12$&lt;br /&gt;
**Banana		-	 15$&lt;br /&gt;
**Juniper		-	 13$&lt;br /&gt;
**Tomato                -        20$ (Requires Fertilizer)&lt;br /&gt;
**Corn                  -        45$ (Requires Fertilizer)&lt;br /&gt;
&lt;br /&gt;
*	'''Bullchicken:'''&lt;br /&gt;
**Feed		-	 15$&lt;br /&gt;
&lt;br /&gt;
[[Image:Oc harvestfeed.jpg]]&lt;br /&gt;
&lt;br /&gt;
**BullChiken    -        40$&lt;br /&gt;
&lt;br /&gt;
[[Image:Oc_harvestbullchiken.jpg]] &lt;br /&gt;
&lt;br /&gt;
*	'''Hardware:'''&lt;br /&gt;
**Turret (Used to defend the farm from antlions)		-	250$&lt;br /&gt;
&lt;br /&gt;
[[Image:Oc harvestturret.jpg]]&lt;br /&gt;
&lt;br /&gt;
**Cooking Book         	-	150$&lt;br /&gt;
&lt;br /&gt;
[[Image:Harvestbook.jpg]]&lt;br /&gt;
&lt;br /&gt;
**Bathtub (Used to produce gin)		-	325$&lt;br /&gt;
&lt;br /&gt;
[[Image:Oc harvestbathtub.jpg]]&lt;br /&gt;
&lt;br /&gt;
**Produce Teleporter	-	950$&lt;br /&gt;
&lt;br /&gt;
[[Image:Harvestteleport.jpg]]&lt;br /&gt;
&lt;br /&gt;
**Cooler (You can store items here 		-	100$&lt;br /&gt;
&lt;br /&gt;
[[Image:Oc harvestcooler.jpg]]&lt;br /&gt;
&lt;br /&gt;
**Portable Harvest Bin	-	550$&lt;br /&gt;
&lt;br /&gt;
[[Image:Oc harvestbin.jpg]]&lt;br /&gt;
&lt;br /&gt;
**Miniradio	        -	95$&lt;br /&gt;
&lt;br /&gt;
[[Image:Oc harvestminiradio.jpg]]&lt;br /&gt;
&lt;br /&gt;
**Water Reservoir (Infinite water portable)	-	440$&lt;br /&gt;
&lt;br /&gt;
[[Image:Oc harvestreserv.jpg]]&lt;br /&gt;
&lt;br /&gt;
**Kettle		-	 35$&lt;br /&gt;
&lt;br /&gt;
[[Image:Oc harvestkettle.jpg]]&lt;br /&gt;
&lt;br /&gt;
**Frying Pan		-	 80$&lt;br /&gt;
&lt;br /&gt;
[[Image:Oc harvestpan.jpg]]&lt;br /&gt;
&lt;br /&gt;
**Cooking Pot	        -	115$&lt;br /&gt;
&lt;br /&gt;
[[Image:Oc harvestcookingpot.jpg]]&lt;br /&gt;
&lt;br /&gt;
**Large Cooking Pot	-	140$&lt;br /&gt;
&lt;br /&gt;
[[Image:Oc harvestlarcookingpot.jpg]]&lt;br /&gt;
&lt;br /&gt;
**Bucket(Small)	-	 75$&lt;br /&gt;
&lt;br /&gt;
[[Image:Oc harvestcubi.jpg]]&lt;br /&gt;
&lt;br /&gt;
**Bucket(Big)	-	200$&lt;br /&gt;
&lt;br /&gt;
[[Image:Oc harvescubi3.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
*	'''Decoration:'''&lt;br /&gt;
**Globe		-	 65$&lt;br /&gt;
**Breen Bust	-	120$&lt;br /&gt;
**Streetsign	-	 20$&lt;br /&gt;
**Briefcase	-	 45$&lt;br /&gt;
**Compact Disc		-	 15$&lt;br /&gt;
**Locker		-	 80$&lt;br /&gt;
**Cactus		-	 50$&lt;br /&gt;
**Lamp		-	 15$&lt;br /&gt;
**Kellog's Rasin Bran	-	 45$&lt;br /&gt;
**Terracotta		-	 25$&lt;br /&gt;
**HEV Charger	-	115$&lt;br /&gt;
**Ravenholm Sign	-	100$&lt;br /&gt;
**Paint Can		-	 30$&lt;br /&gt;
**Lands of Lore III		-	 50$&lt;br /&gt;
**Dr.Pubix	-	 30$&lt;br /&gt;
**Pylon		-	 60$&lt;br /&gt;
**Top Hat		-	250$&lt;br /&gt;
**Shoes		-	 40$&lt;br /&gt;
**Newspaper	-	 35$&lt;br /&gt;
**Butter		-	 20$&lt;br /&gt;
**Hexen 64	-	 45$&lt;br /&gt;
**Skeleton	-      3500$&lt;br /&gt;
**Phone		-	 70$&lt;br /&gt;
**Cups		-	 85$&lt;br /&gt;
&lt;br /&gt;
[[Image:Oc harvestitem1.jpg]] [[Image:Oc harvestitem2.jpg]] [[Image:Oc harvestitem3.jpg]] [[Image:Oc harvestitem4.jpg]] [[Image:Oc harvestitem5.jpg]]&lt;br /&gt;
&lt;br /&gt;
*	'''Vehicles:'''&lt;br /&gt;
**Airboat		-	650$&lt;br /&gt;
&lt;br /&gt;
[[Image:Oc harvestboat.jpg]]&lt;br /&gt;
&lt;br /&gt;
**Jeep		-      1000$&lt;br /&gt;
&lt;br /&gt;
[[Image:Oc harvestcar.jpg]]&lt;br /&gt;
&lt;br /&gt;
== Kitchen production ==&lt;br /&gt;
&lt;br /&gt;
Along with the kitchen, players have the ability to cook and store food using the fruit they have grown or bullchicken eggs. The various recipes that can be cooked with each pot type are, somedays, the caterer will come (in the left side of the house, near the barn) in a truck where you place the food and he gives you money&lt;br /&gt;
&lt;br /&gt;
[[Image:Oc_harvestkitchen.jpg]] [[Image:Oc_harvestcaterer.jpg]]&lt;br /&gt;
&lt;br /&gt;
'''Receipes list'''&lt;br /&gt;
&lt;br /&gt;
*	'''Kettle:'''&lt;br /&gt;
**Tea - $5&lt;br /&gt;
***Water&lt;br /&gt;
&lt;br /&gt;
*	'''Frying Pan:'''&lt;br /&gt;
**Stirfry - $15&lt;br /&gt;
***Mushroom&lt;br /&gt;
**Fried Eggs - $20&lt;br /&gt;
***Egg&lt;br /&gt;
**Crepes - $15&lt;br /&gt;
***Orange&lt;br /&gt;
&lt;br /&gt;
*	'''Cooking Pot:'''&lt;br /&gt;
**Mushroom Soup - $20&lt;br /&gt;
***Mushroom&lt;br /&gt;
***Water&lt;br /&gt;
**Banana Cream Pie - $45&lt;br /&gt;
***Banana&lt;br /&gt;
***Egg&lt;br /&gt;
**Omelette - $60&lt;br /&gt;
***Mushroom&lt;br /&gt;
***Egg&lt;br /&gt;
&lt;br /&gt;
*	'''Large Cooking Pot:'''&lt;br /&gt;
**Fruit Drink - $60&lt;br /&gt;
***Melon&lt;br /&gt;
***Orange&lt;br /&gt;
***Banana&lt;br /&gt;
&lt;br /&gt;
== Farming ==&lt;br /&gt;
&lt;br /&gt;
First clear the field, the first day its full of rocks and woods, hit them with the crowbar and they will break&lt;br /&gt;
&lt;br /&gt;
[[Image:Oc_harvestfarmdown.jpg]]&lt;br /&gt;
&lt;br /&gt;
Once you bought a seed from the garden store (in the town), you have to take it to a clear field of your farm, and press the action key &amp;quot;e&amp;quot; on it, it will be planted, and all what you have to do is drain water on it each day with a bucket. When you get the vegetable, drop it in the harvest bin, the next day, you will find money on the table&lt;br /&gt;
&lt;br /&gt;
[[Image:Oc_harvestplant1.jpg]] [[Image:Oc_harvestplant2.jpg]]&lt;br /&gt;
&lt;br /&gt;
Bucket (1 use)&lt;br /&gt;
&lt;br /&gt;
[[Image:Harvestcube.jpg]]&lt;br /&gt;
&lt;br /&gt;
Bucket (3 uses, It can be bought in the Hardware Store)&lt;br /&gt;
&lt;br /&gt;
[[Image:Harvestcube3.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Harvestmelonz.jpg]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Harvestorangez.jpg]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Harvestbananaz.jpg]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Harvestjuniperz.jpg]]&lt;br /&gt;
&lt;br /&gt;
Tomato And Corn Requires Fertilizer &lt;br /&gt;
&lt;br /&gt;
[[Image:Harvestfertilizer.jpg]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Harvesttomatoz.jpg]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Harvestcornz.jpg]]&lt;br /&gt;
&lt;br /&gt;
== Barn production ==&lt;br /&gt;
&lt;br /&gt;
Once you have Bought the barn, all what you have to do is buy a bullchiken livestock in the town, then feed the bullchiken each day with a melon or chiken feed, If you dont feed then for one day, They will DIE. The next day, they will drop an egg that thrown in the bin next to the barn gives you 25$ the next day&lt;br /&gt;
&lt;br /&gt;
[[Image:Oc_harvestlivestock.jpg]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Harvestegg.jpg]] [[Image:Oc harvestfeed.jpg]] &lt;br /&gt;
&lt;br /&gt;
== Production of jerky ==&lt;br /&gt;
&lt;br /&gt;
Once you bought the smokehouse, you have to kill a bird, better buying a weapon in the pawnshop, when killed, it will drop a chiken stick , put the chiken stick in the recipes with orange or gin, the next day put the colored chiken stick into the smoker and turn on the button, if you put the chiken stick directly into the smoker it will give you less money, a jerky will appear the next day and selling in the pawnshop gives you in this list:&lt;br /&gt;
&lt;br /&gt;
*List&lt;br /&gt;
**Chiken Stick: - 5$&lt;br /&gt;
**Normal jerky: - 15$&lt;br /&gt;
**Orange Jerky: - 105$&lt;br /&gt;
**Gin Jerky:    - Moar&lt;br /&gt;
&lt;br /&gt;
[[Image:Oc harvestsmoking.jpg]] [[Image:Oc harvestmarinate.jpg]] [[Image:Oc harvestjerky.jpg]]&lt;br /&gt;
&lt;br /&gt;
== Production of gin ==&lt;br /&gt;
&lt;br /&gt;
Buy the bathtub and take it to your house, then drop 3 junipers inside and 1 bucket of water, the next day, will appear 2 bottles of gin&lt;br /&gt;
&lt;br /&gt;
[[Image:Oc harvestgin.jpg]] [[Image:Oc harvestgin2.jpg]] [[Image:Oc harvestgin3.jpg]]&lt;br /&gt;
&lt;br /&gt;
== Secrets ==&lt;br /&gt;
There are special places on the map, where some secrets can be found&lt;br /&gt;
&lt;br /&gt;
[[Image:Harvestsecret.jpg]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Harvestsecret1.jpg]]&lt;br /&gt;
&lt;br /&gt;
[[Image:Harvestsecret2.jpg]]&lt;br /&gt;
&lt;br /&gt;
If you put the Tysn bones model (3500$) on this plate, you get a reward for all your work, get the worst scariest face you will ever see&lt;br /&gt;
[[Image:Tysnbones.jpg|left]]  [[Image:Harvestsecret3.jpg]]&lt;/div&gt;</summary>
		<author><name>W0rf0x</name></author>	</entry>

	<entry>
		<id>https://www.wiki.obsidianconflict.net/?title=Dedicated_Server_Setup&amp;diff=683</id>
		<title>Dedicated Server Setup</title>
		<link rel="alternate" type="text/html" href="https://www.wiki.obsidianconflict.net/?title=Dedicated_Server_Setup&amp;diff=683"/>
				<updated>2010-06-06T17:48:01Z</updated>
		
		<summary type="html">&lt;p&gt;W0rf0x: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
This is an article on installing the Source dedicated server and extracting the required content to run Obsidian. By following this tutorial, you will be able to run a dedicated server and play Half-Life 2, Episode 1 and Episode 2 single player maps. If you don't wish to run a server with Episode 1 and 2 content, disregard the content mounting for that.&lt;br /&gt;
&lt;br /&gt;
==Installing the Dedicated Server==&lt;br /&gt;
&lt;br /&gt;
Install:&lt;br /&gt;
http://www.steampowered.com/download/hldsupdatetool.exe&lt;br /&gt;
&lt;br /&gt;
Create a bat file and throw this inside:&lt;br /&gt;
hldsupdatetool -command update -game &amp;quot;orangebox&amp;quot; -dir C:\***srcds folder***&lt;br /&gt;
And run the bat, with the ***srcds folder*** changed to your srcds directory.&lt;br /&gt;
This will download Orangebox content so it sets up your directories.&lt;br /&gt;
&lt;br /&gt;
While your at it, download &amp;quot;Counter-Strike Source&amp;quot; content as well. Just replace the &amp;quot;orangebox&amp;quot; with &amp;quot;Counter-Strike Source&amp;quot; and run the bat again.&lt;br /&gt;
&lt;br /&gt;
You should now have an orangebox folder.&lt;br /&gt;
Before you enter this folder right click on the &amp;quot;hl2&amp;quot; and &amp;quot;cstrike&amp;quot; folder which was downloaded by the hldsupdatetool when you downloaded CS:S&lt;br /&gt;
and press copy.&lt;br /&gt;
&lt;br /&gt;
Enter the orangebox folder and paste the hl2 folder you copied previously. You will need this for models and such.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Inside the orangebox folder, create two new folders, &amp;quot;ep2&amp;quot; and &amp;quot;episodic&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Extracting Source Game Content==&lt;br /&gt;
&lt;br /&gt;
Now we will start extracting content from your steam steamapps GCF files.&lt;br /&gt;
&lt;br /&gt;
'''BASE HALF-LIFE 2:'''&lt;br /&gt;
&lt;br /&gt;
-half-life 2 content.gcf-&lt;br /&gt;
&lt;br /&gt;
Extract the &amp;quot;maps&amp;quot; folder from the &amp;quot;hl2&amp;quot; folder to the hl2 folder in your dedicated servers orangebox folder.&lt;br /&gt;
&lt;br /&gt;
-source 2007 binaries.gcf-&lt;br /&gt;
&lt;br /&gt;
Extract everything from the &amp;quot;hl2&amp;quot; folder to the hl2 folder in your dedicated servers orangebox folder. Overwriting.&lt;br /&gt;
&lt;br /&gt;
-source 2007 shared materials.gcf-&lt;br /&gt;
&lt;br /&gt;
Extract everything from the &amp;quot;hl2&amp;quot; folder to the hl2 folder in your dedicated servers orangebox folder. Overwriting.&lt;br /&gt;
&lt;br /&gt;
-source 2007 shared models.gcf-&lt;br /&gt;
&lt;br /&gt;
Extract everything from the &amp;quot;hl2&amp;quot; folder to the hl2 folder in your dedicated servers orangebox folder. Overwriting.&lt;br /&gt;
&lt;br /&gt;
-source 2007 shared sounds.gcf-&lt;br /&gt;
&lt;br /&gt;
Extract everything from the &amp;quot;hl2&amp;quot; folder to the hl2 folder in your dedicated servers orangebox folder. Overwriting.&lt;br /&gt;
&lt;br /&gt;
'''BASE EPISODE 1:'''&lt;br /&gt;
&lt;br /&gt;
-episode 1 shared.gcf-&lt;br /&gt;
&lt;br /&gt;
Extract everything from the &amp;quot;episodic&amp;quot; folder to the episodic folder in your dedicated servers orangebox folder.&lt;br /&gt;
&lt;br /&gt;
-half-life 2 episode one.gcf-&lt;br /&gt;
&lt;br /&gt;
Extract the &amp;quot;maps&amp;quot; folder from the &amp;quot;episodic&amp;quot; folder to the episodic folder in your dedicated servers orangebox folder.&lt;br /&gt;
&lt;br /&gt;
'''BASE EPISODE 2:'''&lt;br /&gt;
&lt;br /&gt;
-episodic 2007 shared.gcf-&lt;br /&gt;
&lt;br /&gt;
Extract everything from the &amp;quot;episodic&amp;quot; folder to the episodic folder in your dedicated servers orangebox folder. Overwriting.&lt;br /&gt;
&lt;br /&gt;
-episode two content.gcf-&lt;br /&gt;
&lt;br /&gt;
Extract everything from the &amp;quot;ep2&amp;quot; folder to the ep2 folder in your dedicated servers orangebox folder.&lt;br /&gt;
&lt;br /&gt;
-episode two maps.gcf-&lt;br /&gt;
&lt;br /&gt;
Extract everything from the &amp;quot;ep2&amp;quot; folder to the ep2 folder in your dedicated servers orangebox folder.&lt;br /&gt;
&lt;br /&gt;
-episode two materials.gcf-&lt;br /&gt;
&lt;br /&gt;
Extract everything from the &amp;quot;ep2&amp;quot; folder to the ep2 folder in your dedicated servers orangebox folder.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Installing Obsidian Mod Content==&lt;br /&gt;
Copy a fresh install of the &amp;quot;Obsidian&amp;quot; folder to your dedicated servers orangebox folder.&lt;br /&gt;
For mounting content, add blank files to the &amp;quot;Obsidian\mounts&amp;quot; folder. These files should have no extension.&lt;br /&gt;
&lt;br /&gt;
Names:&lt;br /&gt;
css&lt;br /&gt;
dod&lt;br /&gt;
ep2&lt;br /&gt;
episodic&lt;br /&gt;
hls&lt;br /&gt;
lostcoast&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Now you can start the srcds.exe and load the mod.&lt;br /&gt;
&lt;br /&gt;
==Half-Life Source==&lt;br /&gt;
&lt;br /&gt;
Create a hl1 folder in your dedicated servers orangebox folder.&lt;br /&gt;
&lt;br /&gt;
-half-life source.gcf-&lt;br /&gt;
&lt;br /&gt;
Extract everything from the &amp;quot;hl1&amp;quot; folder to the hl1 folder in your dedicated servers orangebox folder.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:ServerOP]]&lt;/div&gt;</summary>
		<author><name>W0rf0x</name></author>	</entry>

	<entry>
		<id>https://www.wiki.obsidianconflict.net/?title=Oc_broken_escape&amp;diff=661</id>
		<title>Oc broken escape</title>
		<link rel="alternate" type="text/html" href="https://www.wiki.obsidianconflict.net/?title=Oc_broken_escape&amp;diff=661"/>
				<updated>2010-06-05T01:48:12Z</updated>
		
		<summary type="html">&lt;p&gt;W0rf0x: /* Gameplay */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{oc_map}}&lt;br /&gt;
[[Image:Oc_broken_escape.jpg|thumb|right|256px]]&lt;br /&gt;
==Map Info==&lt;br /&gt;
{| cellspacing=&amp;quot;4&amp;quot; cellpadding=&amp;quot;1&amp;quot;&lt;br /&gt;
| '''Map Name''' || ep1_oc_broken_escape_01, ep2_oc_broken_escape_02a, ep2_oc_broken_escape_02b, ep2_oc_broken_escape_02c&lt;br /&gt;
|-&lt;br /&gt;
| '''Author''' || [[User:W0rf0x|W0rf0x]]&lt;br /&gt;
|-&lt;br /&gt;
| '''Genre''' || Linear/Combat/Puzzle&lt;br /&gt;
|-&lt;br /&gt;
| '''Suggested Players''' || 2-8&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Gameplay ==&lt;br /&gt;
This long campaign starts off with the players having to escape city 17 on foot after their escape train had to stop.&lt;br /&gt;
&lt;br /&gt;
As the map progresses, players will come across a huge combine underground base they have to discover.&lt;br /&gt;
&lt;br /&gt;
This campaign is very fast-paced and follows classic co-op gameplay, which means endless player respawns and supplies. It is still required to cooperate with other players and keep them alive to not lose a tactical position or map progress.&lt;br /&gt;
&lt;br /&gt;
Cooperation is also often required to progress in the map, like solving 2-player puzzles.&lt;/div&gt;</summary>
		<author><name>W0rf0x</name></author>	</entry>

	<entry>
		<id>https://www.wiki.obsidianconflict.net/?title=Oc_broken_escape&amp;diff=660</id>
		<title>Oc broken escape</title>
		<link rel="alternate" type="text/html" href="https://www.wiki.obsidianconflict.net/?title=Oc_broken_escape&amp;diff=660"/>
				<updated>2010-06-04T23:52:53Z</updated>
		
		<summary type="html">&lt;p&gt;W0rf0x: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{oc_map}}&lt;br /&gt;
[[Image:Oc_broken_escape.jpg|thumb|right|256px]]&lt;br /&gt;
==Map Info==&lt;br /&gt;
{| cellspacing=&amp;quot;4&amp;quot; cellpadding=&amp;quot;1&amp;quot;&lt;br /&gt;
| '''Map Name''' || ep1_oc_broken_escape_01, ep2_oc_broken_escape_02a, ep2_oc_broken_escape_02b, ep2_oc_broken_escape_02c&lt;br /&gt;
|-&lt;br /&gt;
| '''Author''' || [[User:W0rf0x|W0rf0x]]&lt;br /&gt;
|-&lt;br /&gt;
| '''Genre''' || Linear/Combat/Puzzle&lt;br /&gt;
|-&lt;br /&gt;
| '''Suggested Players''' || 2-8&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Gameplay ==&lt;br /&gt;
This long campaign starts off with the players having to escape city 17 on foot after their escape train had to stop.&lt;br /&gt;
&lt;br /&gt;
As the map progresses, players will come across a huge combine underground base they have to discover.&lt;br /&gt;
&lt;br /&gt;
This campaign is very fast-paced and follows classic co-op gameplay, which means endless respawns and supplies. It is still required to cooperate with other players and keep them alive to not lose a tactical position or map progress.&lt;br /&gt;
&lt;br /&gt;
Cooperation is also often required to progress in the map, like solving 2-player puzzles.&lt;/div&gt;</summary>
		<author><name>W0rf0x</name></author>	</entry>

	<entry>
		<id>https://www.wiki.obsidianconflict.net/?title=Oc_broken_escape&amp;diff=659</id>
		<title>Oc broken escape</title>
		<link rel="alternate" type="text/html" href="https://www.wiki.obsidianconflict.net/?title=Oc_broken_escape&amp;diff=659"/>
				<updated>2010-06-04T23:26:30Z</updated>
		
		<summary type="html">&lt;p&gt;W0rf0x: /* Map Info */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{oc_map}}&lt;br /&gt;
[[Image:Oc_broken_escape.jpg|thumb|right|256px]]&lt;br /&gt;
==Map Info==&lt;br /&gt;
{| cellspacing=&amp;quot;4&amp;quot; cellpadding=&amp;quot;1&amp;quot;&lt;br /&gt;
| '''Map Name''' || ep1_oc_broken_escape_01, ep2_oc_broken_escape_02a, ep2_oc_broken_escape_02b, ep2_oc_broken_escape_02c&lt;br /&gt;
|-&lt;br /&gt;
| '''Author''' || [[User:W0rf0x|W0rf0x]]&lt;br /&gt;
|-&lt;br /&gt;
| '''Genre''' || Linear/Combat/Puzzle&lt;br /&gt;
|-&lt;br /&gt;
| '''Suggested Players''' || 2-8&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Gameplay ==&lt;/div&gt;</summary>
		<author><name>W0rf0x</name></author>	</entry>

	<entry>
		<id>https://www.wiki.obsidianconflict.net/?title=Oc_broken_escape&amp;diff=658</id>
		<title>Oc broken escape</title>
		<link rel="alternate" type="text/html" href="https://www.wiki.obsidianconflict.net/?title=Oc_broken_escape&amp;diff=658"/>
				<updated>2010-06-04T23:18:03Z</updated>
		
		<summary type="html">&lt;p&gt;W0rf0x: Reverted edits by Mega Sean 45 (Talk) to last revision by Tysn&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{oc_map}}&lt;br /&gt;
[[Image:Oc_broken_escape.jpg|thumb|right|256px]]&lt;br /&gt;
==Map Info==&lt;br /&gt;
{| cellspacing=&amp;quot;4&amp;quot; cellpadding=&amp;quot;1&amp;quot;&lt;br /&gt;
| '''Map Name''' || oc_broken_escape&lt;br /&gt;
|-&lt;br /&gt;
| '''Author''' || [[User:W0rf0x|W0rf0x]]&lt;br /&gt;
|-&lt;br /&gt;
| '''Genre''' || Linear/Combat/Puzzle&lt;br /&gt;
|-&lt;br /&gt;
| '''Suggested Players''' || 2-8&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Gameplay ==&lt;/div&gt;</summary>
		<author><name>W0rf0x</name></author>	</entry>

	<entry>
		<id>https://www.wiki.obsidianconflict.net/?title=Maps&amp;diff=657</id>
		<title>Maps</title>
		<link rel="alternate" type="text/html" href="https://www.wiki.obsidianconflict.net/?title=Maps&amp;diff=657"/>
				<updated>2010-06-04T23:14:15Z</updated>
		
		<summary type="html">&lt;p&gt;W0rf0x: /* In Development */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
&lt;br /&gt;
For a automated Listing click [[:Category:Oc_maps|here]]&lt;br /&gt;
== Official Maps ==&lt;br /&gt;
The following maps are officially included with the installer of Obsidian Conflict.&lt;br /&gt;
&lt;br /&gt;
=== Development Team ===&lt;br /&gt;
&lt;br /&gt;
* [[Oc_antlion_attack|oc_antlion_attack]] by [[User:DaMaN|DaMaN]]&lt;br /&gt;
* [[Oc_breakout|oc_breakout]] by [[User:Tysn|Tysn]]&lt;br /&gt;
* [[oc_broken_escape|oc_broken_escape series]] by [[User:W0rf0x|W0rf0x]]&lt;br /&gt;
* [[Oc_castledefense|oc_castledefense]] by [[User:W0rf0x|W0rf0x]]&lt;br /&gt;
* [[Oc_courier|oc_courier]] by [[User:Tysn|Tysn]]&lt;br /&gt;
* [[Ocf_deadland|ocf_deadland]] by [[User:skidz|skidz]]&lt;br /&gt;
* [[Oc_fireteam|oc_fireteam series]] by [[User:Tysn|Tysn]]&lt;br /&gt;
* [[Oc_freezingpoint|oc_freezingpoint]] by [[User:skidz|skidz]]&lt;br /&gt;
* [[Oc_harvest|oc_harvest]] by [[User:Tysn|Tysn]]&lt;br /&gt;
* [[Oc_lobby|oc_lobby]] by [[User:Tysn|Tysn]]&lt;br /&gt;
* [[Oc_manor|oc_manor]] by [[User:Tysn|Tysn]]&lt;br /&gt;
* [[Oc_seamus|oc_seamus]] by [[User:skidz|skidz]]&lt;br /&gt;
* [[Oc_stitches|oc_stitches series]] by [[User:Tysn|Tysn]]&lt;br /&gt;
* [[Oc_waking_dead|oc_waking_dead]] by [[User:DaMaN|DaMaN]]&lt;br /&gt;
&lt;br /&gt;
=== Community ===&lt;br /&gt;
* [[Oc_Bunker|oc_Bunker]] by [[User:JoeScoma|JoeScoma]]&lt;br /&gt;
* [[Oc_cannon|oc_cannon series]] by [[User:Hickadam|Hickadam]]&lt;br /&gt;
* [[Oc_danmaku|oc_danmaku]] by [[User:Zteer|Zteer]]&lt;br /&gt;
* [[Oc_docks|oc_docks]] by [[User:JoeScoma|JoeScoma]]&lt;br /&gt;
* [[Oc_evildead|oc_evildead]] by [[User:Hickadam|Hickadam]]&lt;br /&gt;
* [[Oc_kake|oc_kake]] by [[User:Zteer|Zteer]]&lt;br /&gt;
* [[Oc_sewers|oc_sewers]] by [[User:JoeScoma|JoeScoma]]&lt;br /&gt;
* [[Oc_starlight|oc_starlight]] by [[User:Powermad|Powermad]]&lt;br /&gt;
* [[Oc_umizuri|oc_umizuri]] by [[User:Zteer|Zteer]]&lt;br /&gt;
* [[Oc_wgh|oc_wgh]] by [[User:Fox|Fox]]&lt;br /&gt;
* [[Z_harrier2_f|z_harrier2_f]] [[User:Zteer|Zteer]]&lt;br /&gt;
&lt;br /&gt;
=== In Development ===&lt;br /&gt;
* [[Oc_cadaverous|oc_cadaverous]] by [[User:Tysn|Tysn]]&lt;br /&gt;
* [[Oc_cardwar|oc_cardwar]] by [[User:Tysn|Tysn]]&lt;br /&gt;
* [[Oc_starship_troopers|oc_starship_troopers]] by [[User:Tysn|Tysn]]&lt;br /&gt;
* [[Oc_warehouse_onslaught|oc_warehouse_onslaught]] by [[User:W0rf0x|W0rf0x]]&lt;br /&gt;
* [[Oc_wildfire|oc_wildfire]] by [[User:Tysn|Tysn]]&lt;br /&gt;
&lt;br /&gt;
== Community Maps ==&lt;br /&gt;
The following maps were created for Obsidian Conflict by members of the community.&lt;br /&gt;
&lt;br /&gt;
=== Released ===&lt;br /&gt;
* [[Oc_diving|oc_diving]] by [[User:Beanbrains|Beanbrains]]&lt;br /&gt;
* [[Oc_spaceinvaders|oc_spaceinvaders]] by [[User:Saccn|Saccn]]&lt;br /&gt;
* [[Oc_paysan|oc_paysan]] by [[User:Sven|Sven]]&lt;br /&gt;
&lt;br /&gt;
=== Unreleased ===&lt;br /&gt;
 &lt;br /&gt;
* [[Oc_holdthefort|oc_holdthefort]] by [[User:Shiftey|Shiftey]]&lt;br /&gt;
* [[Oc_Oasis|oc_oasis]] by [[User:Gjsdeath|Gjsdeath]]&lt;br /&gt;
* [[Oc_Zombie_Survival|oc_zombie_survival]] by [[User:Gjsdeath|Gjsdeath]]&lt;br /&gt;
&lt;br /&gt;
=== Mapadds ===&lt;br /&gt;
&lt;br /&gt;
* [[cs_militia|cs_militia]] by [[User:Gandorques Hikla|Gandorques Hikla]]&lt;br /&gt;
* [[de_chateau|de_chateau]] by [[User:fug4life|fug4life]]&lt;br /&gt;
* [[de_dust|de_dust]] by [[User:fug4life|fug4life]]&lt;br /&gt;
* [[de_nuke|de_nuke]] by [[User:fug4life|fug4life]]&lt;br /&gt;
* [[de_port|de_port]] by [[User:W0rf0x|W0rf0x]]&lt;br /&gt;
* [[de_prodigy|de_prodigy]] by [[User:fug4life|fug4life]]&lt;/div&gt;</summary>
		<author><name>W0rf0x</name></author>	</entry>

	<entry>
		<id>https://www.wiki.obsidianconflict.net/?title=Custom_Soundscripts_and_Soundcache&amp;diff=648</id>
		<title>Custom Soundscripts and Soundcache</title>
		<link rel="alternate" type="text/html" href="https://www.wiki.obsidianconflict.net/?title=Custom_Soundscripts_and_Soundcache&amp;diff=648"/>
				<updated>2010-06-04T22:34:45Z</updated>
		
		<summary type="html">&lt;p&gt;W0rf0x: moved Custom soundscripts and soundcache to Custom Soundscripts and Soundcache&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Since 1.3 you can specify which soundscripts and soundscapes to load per map, even your own custom ones (like if you made a custom weapon for your map etc.)&lt;br /&gt;
&lt;br /&gt;
'''''Note: If your map doesn't use any custom soundscripts, then you dont have to do this, the mod will automatically use default soundcache settings if it cant find any specified soundcache settings.'''''&lt;br /&gt;
&lt;br /&gt;
There are 2 ways to do this; an easy and a more complicated way, it is sugested to use the easy way unless you really have a reason to use the complicated way and you know what you are doing (like you're making one huge campaign which shares a huge amount of custom sound entries.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Setting up custom soundscripts and soundscapes, the easy way ==&lt;br /&gt;
&lt;br /&gt;
Go to your obsidian/maps/cfg folder and create a new text file called &amp;quot;yourmapname_soundscripts.txt&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Add in all your soundscript entries like in this example:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;quot;Weapon_HMG1.Single&amp;quot;&lt;br /&gt;
{&lt;br /&gt;
	&amp;quot;channel&amp;quot;		&amp;quot;CHAN_WEAPON&amp;quot;&lt;br /&gt;
	&amp;quot;volume&amp;quot;		&amp;quot;0.85&amp;quot;&lt;br /&gt;
	&amp;quot;soundlevel&amp;quot;		&amp;quot;SNDLVL_GUNFIRE&amp;quot;&lt;br /&gt;
	&amp;quot;pitch&amp;quot;			&amp;quot;85,95&amp;quot;&lt;br /&gt;
&lt;br /&gt;
	&amp;quot;wave&amp;quot;			&amp;quot;^weapons/ar1/ar1_dist1.wav&amp;quot;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Weapon_HMG1.Reload_Rotate&amp;quot;&lt;br /&gt;
{&lt;br /&gt;
	&amp;quot;channel&amp;quot;		&amp;quot;CHAN_ITEM&amp;quot;&lt;br /&gt;
	&amp;quot;volume&amp;quot;		&amp;quot;0.9&amp;quot;&lt;br /&gt;
	&amp;quot;soundlevel&amp;quot;	&amp;quot;SNDLVL_NORM&amp;quot;&lt;br /&gt;
&lt;br /&gt;
	&amp;quot;wave&amp;quot;			&amp;quot;weapons/hmg1/hmg1_reload_rotate.wav&amp;quot;&lt;br /&gt;
} &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Weapon_HMG1.Reload_Push&amp;quot;&lt;br /&gt;
{&lt;br /&gt;
	&amp;quot;channel&amp;quot;		&amp;quot;CHAN_ITEM&amp;quot;&lt;br /&gt;
	&amp;quot;volume&amp;quot;		&amp;quot;0.9&amp;quot;&lt;br /&gt;
	&amp;quot;soundlevel&amp;quot;	&amp;quot;SNDLVL_NORM&amp;quot;&lt;br /&gt;
&lt;br /&gt;
	&amp;quot;wave&amp;quot;			&amp;quot;weapons/hmg1/hmg1_reload_push.wav&amp;quot;&lt;br /&gt;
}&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Save it and you should be good to go. Note that it works the same exact way for custom soundscapes, with the exception of the file name being &amp;quot;yourmapname_soundscapes.txt&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Setting up custom soundscripts, the complicated way ==&lt;br /&gt;
&lt;br /&gt;
First, go to the obsidian\scripts folder and create a new text file, its the best to name it something like level_sounds_mymapname or weapon_sounds_mymapname.&lt;br /&gt;
&lt;br /&gt;
Then copy all your soundscript entrys into this file and save it.&lt;br /&gt;
&lt;br /&gt;
Next, go to the obsidian\scripts\soundscripts folder and create a text new file called Base_mymapname (note: it doesnt have to be your maps name, it can be anything you want.) and put the name of the custom soundscripts you want to precache into this file and save it, it should look like this:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;SoundCache&lt;br /&gt;
{&lt;br /&gt;
	&amp;quot;precache_file&amp;quot;		&amp;quot;scripts/game_sounds_mymapname.txt&amp;quot;&lt;br /&gt;
	&amp;quot;precache_file&amp;quot;		&amp;quot;scripts/weapon_sounds_mymapname.txt&amp;quot;&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Now to actually precache the soundscript when you start your map, you have to add this key to your maps mapadd script:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
	&amp;quot;SoundCache&amp;quot;&lt;br /&gt;
	{&lt;br /&gt;
    		&amp;quot;Base_mymapname&amp;quot;	        &amp;quot;1&amp;quot;&lt;br /&gt;
	}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''''Note: once you add the &amp;quot;SoundCache&amp;quot; key to your mapaddscript, you have to specify ALL soundscripts the map needs, even the default ones, heres an example of what the script has to look like then:'''''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&amp;quot;mymapname&amp;quot;&lt;br /&gt;
{&lt;br /&gt;
	&amp;quot;spawnitems&amp;quot;&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;weapon_smg1&amp;quot; &amp;quot;1&amp;quot;&lt;br /&gt;
		&amp;quot;item_ammo_smg1&amp;quot; &amp;quot;2&amp;quot;&lt;br /&gt;
	}&lt;br /&gt;
	&amp;quot;SoundCache&amp;quot;&lt;br /&gt;
	{&lt;br /&gt;
    		&amp;quot;Base_BASE&amp;quot;		&amp;quot;1&amp;quot;&lt;br /&gt;
   		&amp;quot;Base_HL2&amp;quot;		&amp;quot;1&amp;quot;&lt;br /&gt;
    		&amp;quot;Base_NPC&amp;quot;		&amp;quot;1&amp;quot;&lt;br /&gt;
    		&amp;quot;Base_mymapname&amp;quot;	&amp;quot;1&amp;quot;&lt;br /&gt;
	}&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
If your map requires any game mounts (like ep2, css or hls,) you might have to add the specific Base_* files for them as well, depending on if you mount it only for the textures/models or if you use any npcs or other stuff that uses soundscripts from those mounted games.&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
[http://developer.valvesoftware.com/wiki/Soundscripts Soundscript explanation on VDC]&lt;br /&gt;
&lt;br /&gt;
[http://developer.valvesoftware.com/wiki/Soundscapes Soundscapes explanation on VDC]&lt;br /&gt;
&lt;br /&gt;
[http://wiki.neic0.de/?title=Mapadd_Scripts Creating Mapaddscripts]&lt;br /&gt;
&lt;br /&gt;
[http://wiki.neic0.de/?title=Scripted_Weapons Creating Custom Weapons]&lt;br /&gt;
&lt;br /&gt;
[http://wiki.neic0.de/?title=Content_Mounting Mounting Content]&lt;br /&gt;
[[Category:MapTuts]]&lt;/div&gt;</summary>
		<author><name>W0rf0x</name></author>	</entry>

	<entry>
		<id>https://www.wiki.obsidianconflict.net/?title=Custom_soundscripts_and_soundcache&amp;diff=649</id>
		<title>Custom soundscripts and soundcache</title>
		<link rel="alternate" type="text/html" href="https://www.wiki.obsidianconflict.net/?title=Custom_soundscripts_and_soundcache&amp;diff=649"/>
				<updated>2010-06-04T22:34:45Z</updated>
		
		<summary type="html">&lt;p&gt;W0rf0x: moved Custom soundscripts and soundcache to Custom Soundscripts and Soundcache&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Custom Soundscripts and Soundcache]]&lt;/div&gt;</summary>
		<author><name>W0rf0x</name></author>	</entry>

	<entry>
		<id>https://www.wiki.obsidianconflict.net/?title=Custom_Soundscripts_and_Soundcache&amp;diff=646</id>
		<title>Custom Soundscripts and Soundcache</title>
		<link rel="alternate" type="text/html" href="https://www.wiki.obsidianconflict.net/?title=Custom_Soundscripts_and_Soundcache&amp;diff=646"/>
				<updated>2010-06-04T22:33:59Z</updated>
		
		<summary type="html">&lt;p&gt;W0rf0x: moved Soundcache to Custom soundscripts and soundcache:&amp;amp;#32;That title fits more&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Since 1.3 you can specify which soundscripts and soundscapes to load per map, even your own custom ones (like if you made a custom weapon for your map etc.)&lt;br /&gt;
&lt;br /&gt;
'''''Note: If your map doesn't use any custom soundscripts, then you dont have to do this, the mod will automatically use default soundcache settings if it cant find any specified soundcache settings.'''''&lt;br /&gt;
&lt;br /&gt;
There are 2 ways to do this; an easy and a more complicated way, it is sugested to use the easy way unless you really have a reason to use the complicated way and you know what you are doing (like you're making one huge campaign which shares a huge amount of custom sound entries.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Setting up custom soundscripts and soundscapes, the easy way ==&lt;br /&gt;
&lt;br /&gt;
Go to your obsidian/maps/cfg folder and create a new text file called &amp;quot;yourmapname_soundscripts.txt&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Add in all your soundscript entries like in this example:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;quot;Weapon_HMG1.Single&amp;quot;&lt;br /&gt;
{&lt;br /&gt;
	&amp;quot;channel&amp;quot;		&amp;quot;CHAN_WEAPON&amp;quot;&lt;br /&gt;
	&amp;quot;volume&amp;quot;		&amp;quot;0.85&amp;quot;&lt;br /&gt;
	&amp;quot;soundlevel&amp;quot;		&amp;quot;SNDLVL_GUNFIRE&amp;quot;&lt;br /&gt;
	&amp;quot;pitch&amp;quot;			&amp;quot;85,95&amp;quot;&lt;br /&gt;
&lt;br /&gt;
	&amp;quot;wave&amp;quot;			&amp;quot;^weapons/ar1/ar1_dist1.wav&amp;quot;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Weapon_HMG1.Reload_Rotate&amp;quot;&lt;br /&gt;
{&lt;br /&gt;
	&amp;quot;channel&amp;quot;		&amp;quot;CHAN_ITEM&amp;quot;&lt;br /&gt;
	&amp;quot;volume&amp;quot;		&amp;quot;0.9&amp;quot;&lt;br /&gt;
	&amp;quot;soundlevel&amp;quot;	&amp;quot;SNDLVL_NORM&amp;quot;&lt;br /&gt;
&lt;br /&gt;
	&amp;quot;wave&amp;quot;			&amp;quot;weapons/hmg1/hmg1_reload_rotate.wav&amp;quot;&lt;br /&gt;
} &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Weapon_HMG1.Reload_Push&amp;quot;&lt;br /&gt;
{&lt;br /&gt;
	&amp;quot;channel&amp;quot;		&amp;quot;CHAN_ITEM&amp;quot;&lt;br /&gt;
	&amp;quot;volume&amp;quot;		&amp;quot;0.9&amp;quot;&lt;br /&gt;
	&amp;quot;soundlevel&amp;quot;	&amp;quot;SNDLVL_NORM&amp;quot;&lt;br /&gt;
&lt;br /&gt;
	&amp;quot;wave&amp;quot;			&amp;quot;weapons/hmg1/hmg1_reload_push.wav&amp;quot;&lt;br /&gt;
}&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Save it and you should be good to go. Note that it works the same exact way for custom soundscapes, with the exception of the file name being &amp;quot;yourmapname_soundscapes.txt&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Setting up custom soundscripts, the complicated way ==&lt;br /&gt;
&lt;br /&gt;
First, go to the obsidian\scripts folder and create a new text file, its the best to name it something like level_sounds_mymapname or weapon_sounds_mymapname.&lt;br /&gt;
&lt;br /&gt;
Then copy all your soundscript entrys into this file and save it.&lt;br /&gt;
&lt;br /&gt;
Next, go to the obsidian\scripts\soundscripts folder and create a text new file called Base_mymapname (note: it doesnt have to be your maps name, it can be anything you want.) and put the name of the custom soundscripts you want to precache into this file and save it, it should look like this:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;SoundCache&lt;br /&gt;
{&lt;br /&gt;
	&amp;quot;precache_file&amp;quot;		&amp;quot;scripts/game_sounds_mymapname.txt&amp;quot;&lt;br /&gt;
	&amp;quot;precache_file&amp;quot;		&amp;quot;scripts/weapon_sounds_mymapname.txt&amp;quot;&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Now to actually precache the soundscript when you start your map, you have to add this key to your maps mapadd script:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
	&amp;quot;SoundCache&amp;quot;&lt;br /&gt;
	{&lt;br /&gt;
    		&amp;quot;Base_mymapname&amp;quot;	        &amp;quot;1&amp;quot;&lt;br /&gt;
	}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''''Note: once you add the &amp;quot;SoundCache&amp;quot; key to your mapaddscript, you have to specify ALL soundscripts the map needs, even the default ones, heres an example of what the script has to look like then:'''''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&amp;quot;mymapname&amp;quot;&lt;br /&gt;
{&lt;br /&gt;
	&amp;quot;spawnitems&amp;quot;&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;weapon_smg1&amp;quot; &amp;quot;1&amp;quot;&lt;br /&gt;
		&amp;quot;item_ammo_smg1&amp;quot; &amp;quot;2&amp;quot;&lt;br /&gt;
	}&lt;br /&gt;
	&amp;quot;SoundCache&amp;quot;&lt;br /&gt;
	{&lt;br /&gt;
    		&amp;quot;Base_BASE&amp;quot;		&amp;quot;1&amp;quot;&lt;br /&gt;
   		&amp;quot;Base_HL2&amp;quot;		&amp;quot;1&amp;quot;&lt;br /&gt;
    		&amp;quot;Base_NPC&amp;quot;		&amp;quot;1&amp;quot;&lt;br /&gt;
    		&amp;quot;Base_mymapname&amp;quot;	&amp;quot;1&amp;quot;&lt;br /&gt;
	}&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
If your map requires any game mounts (like ep2, css or hls,) you might have to add the specific Base_* files for them as well, depending on if you mount it only for the textures/models or if you use any npcs or other stuff that uses soundscripts from those mounted games.&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
[http://developer.valvesoftware.com/wiki/Soundscripts Soundscript explanation on VDC]&lt;br /&gt;
&lt;br /&gt;
[http://developer.valvesoftware.com/wiki/Soundscapes Soundscapes explanation on VDC]&lt;br /&gt;
&lt;br /&gt;
[http://wiki.neic0.de/?title=Mapadd_Scripts Creating Mapaddscripts]&lt;br /&gt;
&lt;br /&gt;
[http://wiki.neic0.de/?title=Scripted_Weapons Creating Custom Weapons]&lt;br /&gt;
&lt;br /&gt;
[http://wiki.neic0.de/?title=Content_Mounting Mounting Content]&lt;br /&gt;
[[Category:MapTuts]]&lt;/div&gt;</summary>
		<author><name>W0rf0x</name></author>	</entry>

	<entry>
		<id>https://www.wiki.obsidianconflict.net/?title=Soundcache&amp;diff=647</id>
		<title>Soundcache</title>
		<link rel="alternate" type="text/html" href="https://www.wiki.obsidianconflict.net/?title=Soundcache&amp;diff=647"/>
				<updated>2010-06-04T22:33:59Z</updated>
		
		<summary type="html">&lt;p&gt;W0rf0x: moved Soundcache to Custom soundscripts and soundcache:&amp;amp;#32;That title fits more&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Custom soundscripts and soundcache]]&lt;/div&gt;</summary>
		<author><name>W0rf0x</name></author>	</entry>

	<entry>
		<id>https://www.wiki.obsidianconflict.net/?title=Custom_Soundscripts_and_Soundcache&amp;diff=644</id>
		<title>Custom Soundscripts and Soundcache</title>
		<link rel="alternate" type="text/html" href="https://www.wiki.obsidianconflict.net/?title=Custom_Soundscripts_and_Soundcache&amp;diff=644"/>
				<updated>2010-06-04T22:25:33Z</updated>
		
		<summary type="html">&lt;p&gt;W0rf0x: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Since 1.3 you can specify which soundscripts and soundscapes to load per map, even your own custom ones (like if you made a custom weapon for your map etc.)&lt;br /&gt;
&lt;br /&gt;
'''''Note: If your map doesn't use any custom soundscripts, then you dont have to do this, the mod will automatically use default soundcache settings if it cant find any specified soundcache settings.'''''&lt;br /&gt;
&lt;br /&gt;
There are 2 ways to do this; an easy and a more complicated way, it is sugested to use the easy way unless you really have a reason to use the complicated way and you know what you are doing (like you're making one huge campaign which shares a huge amount of custom sound entries.)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Setting up custom soundscripts and soundscapes, the easy way ==&lt;br /&gt;
&lt;br /&gt;
Go to your obsidian/maps/cfg folder and create a new text file called &amp;quot;yourmapname_soundscripts.txt&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Add in all your soundscript entries like in this example:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;quot;Weapon_HMG1.Single&amp;quot;&lt;br /&gt;
{&lt;br /&gt;
	&amp;quot;channel&amp;quot;		&amp;quot;CHAN_WEAPON&amp;quot;&lt;br /&gt;
	&amp;quot;volume&amp;quot;		&amp;quot;0.85&amp;quot;&lt;br /&gt;
	&amp;quot;soundlevel&amp;quot;		&amp;quot;SNDLVL_GUNFIRE&amp;quot;&lt;br /&gt;
	&amp;quot;pitch&amp;quot;			&amp;quot;85,95&amp;quot;&lt;br /&gt;
&lt;br /&gt;
	&amp;quot;wave&amp;quot;			&amp;quot;^weapons/ar1/ar1_dist1.wav&amp;quot;&lt;br /&gt;
}&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Weapon_HMG1.Reload_Rotate&amp;quot;&lt;br /&gt;
{&lt;br /&gt;
	&amp;quot;channel&amp;quot;		&amp;quot;CHAN_ITEM&amp;quot;&lt;br /&gt;
	&amp;quot;volume&amp;quot;		&amp;quot;0.9&amp;quot;&lt;br /&gt;
	&amp;quot;soundlevel&amp;quot;	&amp;quot;SNDLVL_NORM&amp;quot;&lt;br /&gt;
&lt;br /&gt;
	&amp;quot;wave&amp;quot;			&amp;quot;weapons/hmg1/hmg1_reload_rotate.wav&amp;quot;&lt;br /&gt;
} &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Weapon_HMG1.Reload_Push&amp;quot;&lt;br /&gt;
{&lt;br /&gt;
	&amp;quot;channel&amp;quot;		&amp;quot;CHAN_ITEM&amp;quot;&lt;br /&gt;
	&amp;quot;volume&amp;quot;		&amp;quot;0.9&amp;quot;&lt;br /&gt;
	&amp;quot;soundlevel&amp;quot;	&amp;quot;SNDLVL_NORM&amp;quot;&lt;br /&gt;
&lt;br /&gt;
	&amp;quot;wave&amp;quot;			&amp;quot;weapons/hmg1/hmg1_reload_push.wav&amp;quot;&lt;br /&gt;
}&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Save it and you should be good to go. Note that it works the same exact way for custom soundscapes, with the exception of the file name being &amp;quot;yourmapname_soundscapes.txt&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Setting up custom soundscripts, the complicated way ==&lt;br /&gt;
&lt;br /&gt;
First, go to the obsidian\scripts folder and create a new text file, its the best to name it something like level_sounds_mymapname or weapon_sounds_mymapname.&lt;br /&gt;
&lt;br /&gt;
Then copy all your soundscript entrys into this file and save it.&lt;br /&gt;
&lt;br /&gt;
Next, go to the obsidian\scripts\soundscripts folder and create a text new file called Base_mymapname (note: it doesnt have to be your maps name, it can be anything you want.) and put the name of the custom soundscripts you want to precache into this file and save it, it should look like this:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;SoundCache&lt;br /&gt;
{&lt;br /&gt;
	&amp;quot;precache_file&amp;quot;		&amp;quot;scripts/game_sounds_mymapname.txt&amp;quot;&lt;br /&gt;
	&amp;quot;precache_file&amp;quot;		&amp;quot;scripts/weapon_sounds_mymapname.txt&amp;quot;&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Now to actually precache the soundscript when you start your map, you have to add this key to your maps mapadd script:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
	&amp;quot;SoundCache&amp;quot;&lt;br /&gt;
	{&lt;br /&gt;
    		&amp;quot;Base_mymapname&amp;quot;	        &amp;quot;1&amp;quot;&lt;br /&gt;
	}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''''Note: once you add the &amp;quot;SoundCache&amp;quot; key to your mapaddscript, you have to specify ALL soundscripts the map needs, even the default ones, heres an example of what the script has to look like then:'''''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&amp;quot;mymapname&amp;quot;&lt;br /&gt;
{&lt;br /&gt;
	&amp;quot;spawnitems&amp;quot;&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;weapon_smg1&amp;quot; &amp;quot;1&amp;quot;&lt;br /&gt;
		&amp;quot;item_ammo_smg1&amp;quot; &amp;quot;2&amp;quot;&lt;br /&gt;
	}&lt;br /&gt;
	&amp;quot;SoundCache&amp;quot;&lt;br /&gt;
	{&lt;br /&gt;
    		&amp;quot;Base_BASE&amp;quot;		&amp;quot;1&amp;quot;&lt;br /&gt;
   		&amp;quot;Base_HL2&amp;quot;		&amp;quot;1&amp;quot;&lt;br /&gt;
    		&amp;quot;Base_NPC&amp;quot;		&amp;quot;1&amp;quot;&lt;br /&gt;
    		&amp;quot;Base_mymapname&amp;quot;	&amp;quot;1&amp;quot;&lt;br /&gt;
	}&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
If your map requires any game mounts (like ep2, css or hls,) you might have to add the specific Base_* files for them as well, depending on if you mount it only for the textures/models or if you use any npcs or other stuff that uses soundscripts from those mounted games.&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
[http://developer.valvesoftware.com/wiki/Soundscripts Soundscript explanation on VDC]&lt;br /&gt;
&lt;br /&gt;
[http://developer.valvesoftware.com/wiki/Soundscapes Soundscapes explanation on VDC]&lt;br /&gt;
&lt;br /&gt;
[http://wiki.neic0.de/?title=Mapadd_Scripts Creating Mapaddscripts]&lt;br /&gt;
&lt;br /&gt;
[http://wiki.neic0.de/?title=Scripted_Weapons Creating Custom Weapons]&lt;br /&gt;
&lt;br /&gt;
[http://wiki.neic0.de/?title=Content_Mounting Mounting Content]&lt;br /&gt;
[[Category:MapTuts]]&lt;/div&gt;</summary>
		<author><name>W0rf0x</name></author>	</entry>

	<entry>
		<id>https://www.wiki.obsidianconflict.net/?title=Mapadd_Scripts&amp;diff=564</id>
		<title>Mapadd Scripts</title>
		<link rel="alternate" type="text/html" href="https://www.wiki.obsidianconflict.net/?title=Mapadd_Scripts&amp;diff=564"/>
				<updated>2010-04-18T19:35:51Z</updated>
		
		<summary type="html">&lt;p&gt;W0rf0x: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[http://www.obsidianconflict.net/forums/viewtopic.php?t=1432 Zteer's Mapadd Generator] is a great tool for doing this. When you decompile a map and edit and add entities, you save the new vmf and compare it to the decompiled vmf. The program will extract the changes and put them in a mapadd file. Great little program, check it out!&lt;br /&gt;
&lt;br /&gt;
Before we start, let me explain valves script format abit. Brackets like these { } act like code blocks. They tell the engine where to look for information on the category above it.&lt;br /&gt;
&lt;br /&gt;
Example:&lt;br /&gt;
&lt;br /&gt;
We have a Classname keyword you use to search for a specific classname to edit or remove.&lt;br /&gt;
&lt;br /&gt;
Code:&lt;br /&gt;
&amp;lt;pre&amp;gt;Classname&lt;br /&gt;
{&lt;br /&gt;
//Put information here!&lt;br /&gt;
}&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
As you can see if I want to add comments that the engine will ignore, I use the forward slash twice before typing.&lt;br /&gt;
&lt;br /&gt;
Manual Tutorial&lt;br /&gt;
&lt;br /&gt;
Obsidian mapadd scripts allow you to make changes to current maps and add new entities such as NPCs or physical objects.&lt;br /&gt;
&lt;br /&gt;
Scripts are located in the obsidian\maps\cfg folder.&lt;br /&gt;
&lt;br /&gt;
First off lets add a new npc to a map.&lt;br /&gt;
&lt;br /&gt;
Since you may not have the source to the map you will need to get coordinates for the object you want to place. Please keep in mind that you can decompile a map and get coordinates without having to do any real work in-game. Download VMEX to decompile maps.&lt;br /&gt;
&lt;br /&gt;
To manually get coordinates in-game, move to the location you want your ent to spawn, and type status in the console. To open the console press the tilde key (~). This looks like a good place, on the snow hill.&lt;br /&gt;
&lt;br /&gt;
[[Image:Mapadd1.jpg]]&lt;br /&gt;
&lt;br /&gt;
If the console doesn't come up go into options and under keyboard press advanced...&lt;br /&gt;
Turn on Enable Developer Console in this window and close. Back in game the console should come up with the tilde key (~).&lt;br /&gt;
&lt;br /&gt;
Now when you type status in console you will get a window that looks like this.&lt;br /&gt;
&lt;br /&gt;
[[Image:Mapadd2.jpg]]&lt;br /&gt;
&lt;br /&gt;
The area I have boxed in red is what you need, shows your current location in the map.&lt;br /&gt;
&lt;br /&gt;
Now what shall we put here...&lt;br /&gt;
A citizen named joe thats red and has an smg weapon.&lt;br /&gt;
&lt;br /&gt;
For entity information open Valve Hammer and create a new map. In this map create an npc_citizen or whatever you want and in its properties type in anything you want.&lt;br /&gt;
&lt;br /&gt;
[[Image:Mapadd3.jpg]]&lt;br /&gt;
&lt;br /&gt;
Now save this map with the new ents to the desktop or a place you can access it. Open the VMF file in notepad.&lt;br /&gt;
This is what you should see.&lt;br /&gt;
&lt;br /&gt;
[[Image:Mapadd4.jpg]]&lt;br /&gt;
&lt;br /&gt;
The area I have highlighted is what you need. Now create a new txt document. Name it, [mymap]_modify&lt;br /&gt;
Replace [mymap] with the name of your map.&lt;br /&gt;
&lt;br /&gt;
Place this document in the obsidian\maps\cfg folder.&lt;br /&gt;
Open and inside it should look like this, based off the information from the VMF file you exported from hammer.&lt;br /&gt;
&lt;br /&gt;
[[Image:Mapadd5.jpg]]&lt;br /&gt;
&lt;br /&gt;
In place of origin fill in the location you got from the console as I have in the screenshot above.&lt;br /&gt;
Save this file and load up the map.&lt;br /&gt;
And look what we have here, our red citizen ready for action!&lt;br /&gt;
&lt;br /&gt;
[[Image:Mapadd6.jpg]]&lt;br /&gt;
&lt;br /&gt;
Other useful commands in the modify scripts are Modify, Remove, and SpawnItems.&lt;br /&gt;
&lt;br /&gt;
Spawnitems works like this.&lt;br /&gt;
&lt;br /&gt;
Code:&lt;br /&gt;
   &amp;lt;pre&amp;gt;SpawnItems&lt;br /&gt;
   {&lt;br /&gt;
      &amp;quot;weapon_smg1&amp;quot; &amp;quot;1&amp;quot;&lt;br /&gt;
      &amp;quot;weapon_uzi&amp;quot; &amp;quot;2&amp;quot;&lt;br /&gt;
      &amp;quot;item_battery&amp;quot; &amp;quot;1&amp;quot;&lt;br /&gt;
      &amp;quot;item_ammo_smg1&amp;quot; &amp;quot;3&amp;quot;&lt;br /&gt;
      &amp;quot;weapon_healer&amp;quot; &amp;quot;1&amp;quot;&lt;br /&gt;
   }&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Any weapons added after SpawnItems will be given to each player as the default spawn items.&lt;br /&gt;
&lt;br /&gt;
Remove works like this.&lt;br /&gt;
&lt;br /&gt;
Code:&lt;br /&gt;
  &amp;lt;pre&amp;gt;Remove&lt;br /&gt;
   {&lt;br /&gt;
      Classname&lt;br /&gt;
      {&lt;br /&gt;
         &amp;quot;prop_physics&amp;quot; {}&lt;br /&gt;
      }&lt;br /&gt;
&lt;br /&gt;
      Targetname&lt;br /&gt;
      {&lt;br /&gt;
         &amp;quot;lawlfire1&amp;quot; {}&lt;br /&gt;
      }&lt;br /&gt;
&lt;br /&gt;
      Origin&lt;br /&gt;
      {&lt;br /&gt;
         &amp;quot;178 446 9&amp;quot; {}&lt;br /&gt;
      }&lt;br /&gt;
   }&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Classname will remove all entities under the entity category prop_physics, Targetname will remove all entities with the name lawlfire1 and origin will remove entities with that particular origin.&lt;br /&gt;
&lt;br /&gt;
Modify works like this.&lt;br /&gt;
&lt;br /&gt;
Code:&lt;br /&gt;
   &amp;lt;pre&amp;gt;Modify&lt;br /&gt;
   {&lt;br /&gt;
      Classname&lt;br /&gt;
      {&lt;br /&gt;
         &amp;quot;npc_combine_s&amp;quot;&lt;br /&gt;
         {&lt;br /&gt;
            &amp;quot;rendermode&amp;quot; &amp;quot;2&amp;quot;&lt;br /&gt;
            &amp;quot;renderamt&amp;quot; &amp;quot;200&amp;quot;&lt;br /&gt;
         }&lt;br /&gt;
      }&lt;br /&gt;
&lt;br /&gt;
      Targetname&lt;br /&gt;
      {&lt;br /&gt;
         &amp;quot;pet_headcrab&amp;quot;&lt;br /&gt;
         {&lt;br /&gt;
            &amp;quot;targetname&amp;quot; &amp;quot;txtcrab&amp;quot;&lt;br /&gt;
         }&lt;br /&gt;
      }&lt;br /&gt;
&lt;br /&gt;
      Origin&lt;br /&gt;
      {&lt;br /&gt;
         &amp;quot;64 -424 14&amp;quot;&lt;br /&gt;
         {&lt;br /&gt;
            &amp;quot;angles&amp;quot; &amp;quot;0 0 90&amp;quot;&lt;br /&gt;
            &amp;quot;rendermode&amp;quot; &amp;quot;2&amp;quot;&lt;br /&gt;
            &amp;quot;renderamt&amp;quot; &amp;quot;150&amp;quot;&lt;br /&gt;
         }&lt;br /&gt;
      }&lt;br /&gt;
   }&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Same as remove, all entity category npc_combine_s will have those values changed on them. Targetname will change the entity with the name pet_headcrab and Origin will change ents at that origin.&lt;br /&gt;
&lt;br /&gt;
For a good example of how this should all look in the txt files open the map modify files in the obsidian\maps\cfg folder.&lt;br /&gt;
&lt;br /&gt;
Please keep all further questions about this in this thread.&lt;br /&gt;
&lt;br /&gt;
[[Category:MapTuts]]&lt;/div&gt;</summary>
		<author><name>W0rf0x</name></author>	</entry>

	<entry>
		<id>https://www.wiki.obsidianconflict.net/?title=Content_Mounting&amp;diff=557</id>
		<title>Content Mounting</title>
		<link rel="alternate" type="text/html" href="https://www.wiki.obsidianconflict.net/?title=Content_Mounting&amp;diff=557"/>
				<updated>2010-02-13T16:48:14Z</updated>
		
		<summary type="html">&lt;p&gt;W0rf0x: /* Adding a new key to your maps modify Script */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Content mounting is important in Obsidian if you wish to use Episode 1 or Episode 2 content.&lt;br /&gt;
&lt;br /&gt;
'''''Note: If you don't need Episode 1 or Episode 2 content simply don't mount it since it makes the load time longer.'''''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There are two ways to accomplish this:&lt;br /&gt;
&lt;br /&gt;
== Appending ep1_ / ep2_ ==&lt;br /&gt;
&lt;br /&gt;
You can append ep1_ or ep2_ to the start of your maps bsp name, best to do this by saving from hammer and compiling with that name. Ex. ep1_mymap.bsp or ep2_mymap.bsp.&lt;br /&gt;
&lt;br /&gt;
== Adding a new key to your maps modify Script ==&lt;br /&gt;
&lt;br /&gt;
In your maps modify script:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;mymap&lt;br /&gt;
{&lt;br /&gt;
	&amp;quot;MountEpisodeOne&amp;quot;	&amp;quot;1&amp;quot;&lt;br /&gt;
	&amp;quot;MountEpisodeTwo&amp;quot;	&amp;quot;1&amp;quot;&lt;br /&gt;
}&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You can choose which content to mount, only choose to use one option, not both.&lt;br /&gt;
&lt;br /&gt;
You can also use mymap_mounts.txt instead of mymap_modify.txt for that since you need to make a .res file and send that to the client in order to get the mounting working. (This option was made for those who don't want to let other people see your Script)&lt;br /&gt;
&lt;br /&gt;
'''In fact, we suggest you to use the mymap_mounts.txt way since it has proven to work flawless, while using the modify script often doesn't mount content on the clients. Something we have to investigate further.'''&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
By mounting episode 2, it automatically mounts episode 1.&lt;br /&gt;
[[Category:MapTuts]]&lt;/div&gt;</summary>
		<author><name>W0rf0x</name></author>	</entry>

	<entry>
		<id>https://www.wiki.obsidianconflict.net/?title=Content_Mounting&amp;diff=556</id>
		<title>Content Mounting</title>
		<link rel="alternate" type="text/html" href="https://www.wiki.obsidianconflict.net/?title=Content_Mounting&amp;diff=556"/>
				<updated>2010-02-13T16:47:57Z</updated>
		
		<summary type="html">&lt;p&gt;W0rf0x: /* Adding a new key to your maps modify Script */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Content mounting is important in Obsidian if you wish to use Episode 1 or Episode 2 content.&lt;br /&gt;
&lt;br /&gt;
'''''Note: If you don't need Episode 1 or Episode 2 content simply don't mount it since it makes the load time longer.'''''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There are two ways to accomplish this:&lt;br /&gt;
&lt;br /&gt;
== Appending ep1_ / ep2_ ==&lt;br /&gt;
&lt;br /&gt;
You can append ep1_ or ep2_ to the start of your maps bsp name, best to do this by saving from hammer and compiling with that name. Ex. ep1_mymap.bsp or ep2_mymap.bsp.&lt;br /&gt;
&lt;br /&gt;
== Adding a new key to your maps modify Script ==&lt;br /&gt;
&lt;br /&gt;
In your maps modify script:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;mymap&lt;br /&gt;
{&lt;br /&gt;
	&amp;quot;MountEpisodeOne&amp;quot;	&amp;quot;1&amp;quot;&lt;br /&gt;
	&amp;quot;MountEpisodeTwo&amp;quot;	&amp;quot;1&amp;quot;&lt;br /&gt;
}&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You can choose which content to mount, only choose to use one option, not both.&lt;br /&gt;
&lt;br /&gt;
You can also use mymap_mounts.txt instead of mymap_modify.txt for that since you need to make a .res file and send that to the client in order to get the mounting working. (This option was made for those who don't want to let other people see your Script)&lt;br /&gt;
&lt;br /&gt;
In fact, we suggest you to use the mymap_mounts.txt way since it has proven to work flawless, while using the modify script often doesn't mount content on the clients. Something we have to investigate further.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
By mounting episode 2, it automatically mounts episode 1.&lt;br /&gt;
[[Category:MapTuts]]&lt;/div&gt;</summary>
		<author><name>W0rf0x</name></author>	</entry>

	<entry>
		<id>https://www.wiki.obsidianconflict.net/?title=Content_Mounting&amp;diff=555</id>
		<title>Content Mounting</title>
		<link rel="alternate" type="text/html" href="https://www.wiki.obsidianconflict.net/?title=Content_Mounting&amp;diff=555"/>
				<updated>2010-02-13T16:47:23Z</updated>
		
		<summary type="html">&lt;p&gt;W0rf0x: /* Adding a new key to your maps modify Script */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Content mounting is important in Obsidian if you wish to use Episode 1 or Episode 2 content.&lt;br /&gt;
&lt;br /&gt;
'''''Note: If you don't need Episode 1 or Episode 2 content simply don't mount it since it makes the load time longer.'''''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There are two ways to accomplish this:&lt;br /&gt;
&lt;br /&gt;
== Appending ep1_ / ep2_ ==&lt;br /&gt;
&lt;br /&gt;
You can append ep1_ or ep2_ to the start of your maps bsp name, best to do this by saving from hammer and compiling with that name. Ex. ep1_mymap.bsp or ep2_mymap.bsp.&lt;br /&gt;
&lt;br /&gt;
== Adding a new key to your maps modify Script ==&lt;br /&gt;
&lt;br /&gt;
In your maps modify script:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;mymap&lt;br /&gt;
{&lt;br /&gt;
	&amp;quot;MountEpisodeOne&amp;quot;	&amp;quot;1&amp;quot;&lt;br /&gt;
	&amp;quot;MountEpisodeTwo&amp;quot;	&amp;quot;1&amp;quot;&lt;br /&gt;
}&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
You can choose which content to mount, only choose to use one option, not both.&lt;br /&gt;
&lt;br /&gt;
You can also use mymap_mounts.txt instead of mymap_modify.txt for that since you need to make a .res file and send that to the client in order to get the mounting working. (This option was made for those who don't want to let other people see your Script)&lt;br /&gt;
In fact, we suggest you to use the mymap_mounts.txt way since it has proven to work flawless, while using the modify script often doesn't mount content on the clients. Something we have to investigate further.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
By mounting episode 2, it automatically mounts episode 1.&lt;br /&gt;
[[Category:MapTuts]]&lt;/div&gt;</summary>
		<author><name>W0rf0x</name></author>	</entry>

	<entry>
		<id>https://www.wiki.obsidianconflict.net/?title=Maps&amp;diff=481</id>
		<title>Maps</title>
		<link rel="alternate" type="text/html" href="https://www.wiki.obsidianconflict.net/?title=Maps&amp;diff=481"/>
				<updated>2009-12-10T04:54:09Z</updated>
		
		<summary type="html">&lt;p&gt;W0rf0x: /* In Development */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Official Maps ==&lt;br /&gt;
The following maps are officially included with the installer of Obsidian Conflict.&lt;br /&gt;
&lt;br /&gt;
=== Development Team ===&lt;br /&gt;
&lt;br /&gt;
* [[Oc_antlion_attack|oc_antlion_attack]] by [[User:DaMaN|DaMaN]]&lt;br /&gt;
* [[Oc_breakout|oc_breakout]] by [[User:Tysn|Tysn]]&lt;br /&gt;
* [[oc_broken_escape|oc_broken_escape series]] by [[User:W0rf0x|W0rf0x]]&lt;br /&gt;
* [[Oc_castledefense|oc_castledefense]] by [[User:W0rf0x|W0rf0x]]&lt;br /&gt;
* [[Oc_courier|oc_courier]] by [[User:Tysn|Tysn]]&lt;br /&gt;
* [[Ocf_deadland|ocf_deadland]] by [[User:skidz|skidz]]&lt;br /&gt;
* [[Oc_fireteam|oc_fireteam series]] by [[User:Tysn|Tysn]]&lt;br /&gt;
* [[Oc_freezingpoint|oc_freezingpoint]] by [[User:skidz|skidz]]&lt;br /&gt;
* [[Oc_harvest|oc_harvest]] by [[User:Tysn|Tysn]]&lt;br /&gt;
* [[Oc_lobby|oc_lobby]] by [[User:Tysn|Tysn]]&lt;br /&gt;
* [[Oc_manor|oc_manor]] by [[User:Tysn|Tysn]]&lt;br /&gt;
* [[Oc_seamus|oc_seamus]] by [[User:skidz|skidz]]&lt;br /&gt;
* [[Oc_stitches|oc_stitches series]] by [[User:Tysn|Tysn]]&lt;br /&gt;
* [[Oc_waking_dead|oc_waking_dead]] by [[User:DaMaN|DaMaN]]&lt;br /&gt;
&lt;br /&gt;
=== Community ===&lt;br /&gt;
* [[Oc_Bunker|oc_Bunker]]&lt;br /&gt;
* [[Oc_cannon|oc_cannon series]] by [[User:Hickadam|Hickadam]]&lt;br /&gt;
* [[Oc_danmaku|oc_danmaku]] by [[User:zteer|zteer]]&lt;br /&gt;
* [[Oc_docks|oc_docks]]&lt;br /&gt;
* [[Oc_evildead|oc_evildead]] by [[User:Hickadam|Hickadam]]&lt;br /&gt;
* [[Oc_kake|oc_kake]] by [[User:zteer|zteer]]&lt;br /&gt;
* [[Oc_sewers|oc_sewers]]&lt;br /&gt;
* [[Oc_starlight|oc_starlight]] by [[User:Powermad|Powermad]]&lt;br /&gt;
* [[Oc_umizuri|oc_umizuri]] by [[User:zteer|zteer]]&lt;br /&gt;
* [[Oc_wgh|oc_wgh]]&lt;br /&gt;
* [[Z_harrier2_f|z_harrier2_f]] [[User:zteer|zteer]]&lt;br /&gt;
&lt;br /&gt;
=== In Development ===&lt;br /&gt;
* [[Oc_broken_escape_02|oc_broken_escape_02]] by [[User:W0rf0x|W0rf0x]]&lt;br /&gt;
* [[Oc_cardwar|oc_cardwar]] by [[User:Tysn|Tysn]]&lt;br /&gt;
* [[Oc_starship_troopers|oc_starship_troopers]] by [[User:Tysn|Tysn]]&lt;br /&gt;
* [[Oc_warehouse_onslaught|oc_warehouse_onslaught]] by [[User:W0rf0x|W0rf0x]]&lt;br /&gt;
* [[Oc_wildfire|oc_wildfire]] by [[User:Tysn|Tysn]]&lt;br /&gt;
&lt;br /&gt;
== Community Maps ==&lt;br /&gt;
The following maps were created for Obsidian Conflict by members of the community.&lt;br /&gt;
&lt;br /&gt;
=== Released ===&lt;br /&gt;
* [[Oc_paysan|oc_paysan]] by [[User:Sven|Sven]]&lt;br /&gt;
&lt;br /&gt;
=== Unreleased ===&lt;br /&gt;
* [[Oc_Oasis|oc_oasis]] by [[User:Gjsdeath|Gjsdeath]]&lt;br /&gt;
* [[Oc_Zombie_Survival|oc_zombie_survival]] by [[User:Gjsdeath|Gjsdeath]]&lt;br /&gt;
&lt;br /&gt;
=== Mapadds ===&lt;br /&gt;
&lt;br /&gt;
* [[de_dust|de_dust]] by [[User:fug4life|fug4life]]&lt;/div&gt;</summary>
		<author><name>W0rf0x</name></author>	</entry>

	<entry>
		<id>https://www.wiki.obsidianconflict.net/?title=Customization_in_Obsidian_Conflict&amp;diff=412</id>
		<title>Customization in Obsidian Conflict</title>
		<link rel="alternate" type="text/html" href="https://www.wiki.obsidianconflict.net/?title=Customization_in_Obsidian_Conflict&amp;diff=412"/>
				<updated>2009-12-10T01:00:23Z</updated>
		
		<summary type="html">&lt;p&gt;W0rf0x: /* Custom Player Models */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== General ==&lt;br /&gt;
&lt;br /&gt;
In Obsidian Conflict, each player has various options for customization along all facets of the game. Whether you like a purple HUD, a Yoda player model, green trip mine, orange laser sight, or a pink flashlight, Obsidian Conflict has got you covered.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== HUD Customization ==&lt;br /&gt;
&lt;br /&gt;
Obsidian Conflict allows you to change the color of your HUD, or Heads Up Display. You can do this by accessing &amp;quot;Mod Options&amp;quot; from the main menu and selecting the &amp;quot;Hud&amp;quot; tab. You can then adjust the sliders which represent the red, green, and blue values for each element of the HUD. The results will be shown in an example box, allowing you to get exactly the display you are looking for.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Custom Flashlight Color ==&lt;br /&gt;
&lt;br /&gt;
You can also change the color of the light that is emitted by your flashlight. You can access the color sliders by clicking on &amp;quot;Mod Options&amp;quot; from the main menu and selecting the &amp;quot;Custom Color&amp;quot; tab. Once again, you can adjust the red, green, and blue sliders and view the result in the example box to get the desired effect.&lt;br /&gt;
&lt;br /&gt;
Other players' flashlight colors will show on your screen and vice versa. If you experience a slowdown or fps drop when other players turn on their flashlights, you can disable all flashlight beams except your own. Do this by accessing &amp;quot;Mod Options&amp;quot; from the main menu, selecting the &amp;quot;Performance&amp;quot; tab, then unchecking the box that reads &amp;quot;Show flashlight beams from other players&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Custom Weapon Effects ==&lt;br /&gt;
&lt;br /&gt;
By checking the &amp;quot;Use Custom Colors&amp;quot; flag box under the &amp;quot;Custom Color&amp;quot; tab in the Mod Options menu, any weapon with a special light effect will show in the color you have chosen. Grenade lights/trails, S.L.A.M. lasers, and sniper rifle laser beams are some of the effects that will show in your custom color.&lt;br /&gt;
&lt;br /&gt;
== Custom Player Models ==&lt;br /&gt;
&lt;br /&gt;
Custom player models are fully supported by Obsidian Conflict. However, due to various reasons Obsidian Conflict does not supply them for you. See below for links to community made player model packs.&lt;br /&gt;
&lt;br /&gt;
Your custom player model only shows for another player if they have the same model as you. If they do not, they see you as the default, male_01 or female_01 player model. Although this may seem annoying, many Obsidian players download the latest community player model packs, so most people will see your custom model.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''List of Community-Made Player Model Packs'''&lt;br /&gt;
&lt;br /&gt;
* [http://obsidianconflict.net/forums/viewtopic.php?t=2582 OC Playermodel Pack 1]&lt;br /&gt;
&lt;br /&gt;
*[http://obsidianconflict.net/forums/viewtopic.php?t=2867 OC Playermodel Pack 2]&lt;br /&gt;
&lt;br /&gt;
*[http://obsidianconflict.net/forums/viewtopic.php?t=2938 OC Playermodel Pack 3]&lt;br /&gt;
&lt;br /&gt;
*[http://obsidianconflict.net/forums/viewtopic.php?t=3331 OC Playermodel Pack 3.5]&lt;br /&gt;
&lt;br /&gt;
*[http://obsidianconflict.net/forums/viewtopic.php?t=3037 OC Playermodel Pack 4 (pre-release)]&lt;br /&gt;
&lt;br /&gt;
'''Note''' There are many more individual releases that you can find by searching through the [http://www.obsidianconflict.net/forums/viewforum.php?f=9 Model Releases] Section of the [http://www.obsidianconflict.net/forums/index.php Official Obsidian Conflict Forums].&lt;/div&gt;</summary>
		<author><name>W0rf0x</name></author>	</entry>

	<entry>
		<id>https://www.wiki.obsidianconflict.net/?title=Customization_in_Obsidian_Conflict&amp;diff=411</id>
		<title>Customization in Obsidian Conflict</title>
		<link rel="alternate" type="text/html" href="https://www.wiki.obsidianconflict.net/?title=Customization_in_Obsidian_Conflict&amp;diff=411"/>
				<updated>2009-12-10T00:56:26Z</updated>
		
		<summary type="html">&lt;p&gt;W0rf0x: /* Custom Weapon Effects */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== General ==&lt;br /&gt;
&lt;br /&gt;
In Obsidian Conflict, each player has various options for customization along all facets of the game. Whether you like a purple HUD, a Yoda player model, green trip mine, orange laser sight, or a pink flashlight, Obsidian Conflict has got you covered.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== HUD Customization ==&lt;br /&gt;
&lt;br /&gt;
Obsidian Conflict allows you to change the color of your HUD, or Heads Up Display. You can do this by accessing &amp;quot;Mod Options&amp;quot; from the main menu and selecting the &amp;quot;Hud&amp;quot; tab. You can then adjust the sliders which represent the red, green, and blue values for each element of the HUD. The results will be shown in an example box, allowing you to get exactly the display you are looking for.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Custom Flashlight Color ==&lt;br /&gt;
&lt;br /&gt;
You can also change the color of the light that is emitted by your flashlight. You can access the color sliders by clicking on &amp;quot;Mod Options&amp;quot; from the main menu and selecting the &amp;quot;Custom Color&amp;quot; tab. Once again, you can adjust the red, green, and blue sliders and view the result in the example box to get the desired effect.&lt;br /&gt;
&lt;br /&gt;
Other players' flashlight colors will show on your screen and vice versa. If you experience a slowdown or fps drop when other players turn on their flashlights, you can disable all flashlight beams except your own. Do this by accessing &amp;quot;Mod Options&amp;quot; from the main menu, selecting the &amp;quot;Performance&amp;quot; tab, then unchecking the box that reads &amp;quot;Show flashlight beams from other players&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Custom Weapon Effects ==&lt;br /&gt;
&lt;br /&gt;
By checking the &amp;quot;Use Custom Colors&amp;quot; flag box under the &amp;quot;Custom Color&amp;quot; tab in the Mod Options menu, any weapon with a special light effect will show in the color you have chosen. Grenade lights/trails, S.L.A.M. lasers, and sniper rifle laser beams are some of the effects that will show in your custom color.&lt;br /&gt;
&lt;br /&gt;
== Custom Player Models ==&lt;br /&gt;
&lt;br /&gt;
Custom player models are fully supported by Obsidian Conflict. However, due to various reasons Obsidian Conflict does not supply them for you. See below for links to community made player model packs.&lt;br /&gt;
&lt;br /&gt;
Your custom player model only shows for another player if they have the same model as you. If they do not, they see you as the default, male01, player model. Although this may seem annoying, many Obsidian players download the latest community player model packs, so most people will see your custom model.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''List of Community-Made Player Model Packs'''&lt;br /&gt;
&lt;br /&gt;
* [http://www.obsidianconflict.de/forums/viewtopic.php?t=2582&amp;amp;sid=9e8beda725d1577bcf9d58883fcc5506 OC Playermodel Pack 1]&lt;br /&gt;
&lt;br /&gt;
*[http://www.obsidianconflict.de/forums/viewtopic.php?p=40097#40097 OC Playermodel Pack 2]&lt;br /&gt;
&lt;br /&gt;
'''Note''' There are many more individual releases that you can find by searching through the [http://www.obsidianconflict.de/forums/viewforum.php?f=9 Model Releases] Section of the [http://www.obsidianconflict.de/forums/index.php Official Obsidian Conflict Forums].&lt;/div&gt;</summary>
		<author><name>W0rf0x</name></author>	</entry>

	<entry>
		<id>https://www.wiki.obsidianconflict.net/?title=FAQ_More_Help&amp;diff=410</id>
		<title>FAQ More Help</title>
		<link rel="alternate" type="text/html" href="https://www.wiki.obsidianconflict.net/?title=FAQ_More_Help&amp;diff=410"/>
				<updated>2009-12-10T00:53:43Z</updated>
		
		<summary type="html">&lt;p&gt;W0rf0x: /* Help with Obsidian Conflict */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{catup|Obsidian_Conflict_FAQ|Obsidian Conflict FAQ|center}}&lt;br /&gt;
== Help with Obsidian Conflict ==&lt;br /&gt;
&lt;br /&gt;
If you cannot find information to a problem on the wiki or you just want to talk about Obsidian Conflict with other players and developers, feel free to visit the [http://www.obsidianconflict.net/forums/index.php Obsidian Conflict Official Forums]. Everybody is very friendly and helpful and will usually respond to your posts very quickly.&lt;/div&gt;</summary>
		<author><name>W0rf0x</name></author>	</entry>

	<entry>
		<id>https://www.wiki.obsidianconflict.net/?title=Lobby_Map_Error&amp;diff=409</id>
		<title>Lobby Map Error</title>
		<link rel="alternate" type="text/html" href="https://www.wiki.obsidianconflict.net/?title=Lobby_Map_Error&amp;diff=409"/>
				<updated>2009-12-10T00:52:41Z</updated>
		
		<summary type="html">&lt;p&gt;W0rf0x: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Lobby maps are maps which allow you to choose a playable map or campaign. They end in &amp;quot;_lobby&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
Many times you will choose a map in a lobby and the screen will fade to black, hang, then snap back to full brightness again. In this case, the server you are on is not set up properly and you should try joining a different server.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Suggestion:''' Keyfox servers are run by developers of Obsidian Conflict and are up to date and reliable.&lt;/div&gt;</summary>
		<author><name>W0rf0x</name></author>	</entry>

	<entry>
		<id>https://www.wiki.obsidianconflict.net/?title=Obsidian_Conflict&amp;diff=391</id>
		<title>Obsidian Conflict</title>
		<link rel="alternate" type="text/html" href="https://www.wiki.obsidianconflict.net/?title=Obsidian_Conflict&amp;diff=391"/>
				<updated>2009-12-08T23:50:03Z</updated>
		
		<summary type="html">&lt;p&gt;W0rf0x: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Obsidian Conflict is a Half-Life² Co-op Mod which means the players work together to complete a common goal. Some maps require puzzle solving with other players, some maps require teamwork to put down the enemy AI. Check out the [http://www.obsidianconflict.net/about.html Obsidian Conflict Website] for more information on the mods features.&lt;br /&gt;
[[Image:Manhacklogo.png|center|ObsidianLogo]]&lt;br /&gt;
&lt;br /&gt;
== General ==&lt;br /&gt;
* [[Obsidian Conflict Team]]&lt;br /&gt;
* [[Obsidian Conflict Setup|Setting up Obsidian Conflict]]&lt;br /&gt;
* [[Customization_in_Obsidian_Conflict|Customization in Obsidian Conflict]]&lt;br /&gt;
* [[Obsidian Conflict FAQ|Obsidian Conflict Frequently Asked Questions]]&lt;br /&gt;
&lt;br /&gt;
== Obsidian Conflict SDK ==&lt;br /&gt;
* [[Obsidian SDK Setup|Setting up Obsidian with the Source SDK]]&lt;br /&gt;
* [[Useful Source Modding Tools]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| align=&amp;quot;left&amp;quot;&lt;br /&gt;
'''Quick Category Navigation'''&lt;br /&gt;
|-&lt;br /&gt;
| '''[[:category:ServerOP|Server Operation]]'''&lt;br /&gt;
| Tips and tricks on operating an Obsidian Conflict dedicated server.&lt;br /&gt;
|-&lt;br /&gt;
| '''[[:category:MapTuts|Mapping Tutorials]]'''&lt;br /&gt;
| There are many extra features built into Obsidian to take advantage of while mapping. Check them out here.&lt;br /&gt;
|-&lt;br /&gt;
| '''[[:category:oc ents|Obsidian Entities]]'''&lt;br /&gt;
| There a few custom entities that are only available in Obsidian. Here is a list of them.&lt;br /&gt;
|-&lt;br /&gt;
| '''[[:category:oc maps|Obsidian Maps]]'''&lt;br /&gt;
| There a some custom maps that may have a non default gameplay. Heres a list of them.&lt;br /&gt;
|-&lt;br /&gt;
| '''[[:category:Miscellaneous Tutorials|Miscellaneous Tutorials]]'''&lt;br /&gt;
| Miscellaneous Tutorials for Source Engine modding.&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>W0rf0x</name></author>	</entry>

	<entry>
		<id>https://www.wiki.obsidianconflict.net/?title=Obsidian_Conflict_Team&amp;diff=389</id>
		<title>Obsidian Conflict Team</title>
		<link rel="alternate" type="text/html" href="https://www.wiki.obsidianconflict.net/?title=Obsidian_Conflict_Team&amp;diff=389"/>
				<updated>2009-12-08T22:59:06Z</updated>
		
		<summary type="html">&lt;p&gt;W0rf0x: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Head ==&lt;br /&gt;
[[User:W0rf0x | W0rf0x]] - Mod Leader&lt;br /&gt;
&lt;br /&gt;
== Coder ==&lt;br /&gt;
[[User:Neico | Neico]] - Team Coder&lt;br /&gt;
&lt;br /&gt;
== Mapper ==&lt;br /&gt;
[[User:Tysn | Tysn]] - Lead Mapper&lt;br /&gt;
&lt;br /&gt;
[[User:W0rf0x | W0rf0x]] - Mapper&lt;br /&gt;
&lt;br /&gt;
== Modelers / Animators ==&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
== Misc ==&lt;br /&gt;
[[User:Keychain | Keychain]] - Contributor/ Public Relations&lt;br /&gt;
&lt;br /&gt;
== Translators ==&lt;br /&gt;
'''''Note:''''' Those aren't really part of the [[Obsidian Conflict Team]] but should get Credits as well.&lt;br /&gt;
If you want to help translate and your language currently is not in this List, feel free to contact [[User:Neico | Neico]].&lt;br /&gt;
&lt;br /&gt;
'''''English and German can't be used since the Obsidian Conflict Team handles those.'''''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[User:Zteer | Zteer]] - Japanese&lt;br /&gt;
&lt;br /&gt;
[[User:JerC | JerC]] - French? (isn't set yet, but might be...)&lt;br /&gt;
&lt;br /&gt;
== Content Contributers ==&lt;br /&gt;
'''''Note:''''' Peoples that have added Content into Obsidian but aren't part of the [[Obsidian Conflict Team]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[User:Romka | Romka]] Modeler ( Gordon Player Model {{ToDo}} )&lt;br /&gt;
&lt;br /&gt;
[[User:Power-Mad | Power-Mad]] Mapper ( oc_starlight )&lt;br /&gt;
&lt;br /&gt;
[[User:Hickadam | Hickadam]] Mapper ( oc_evildead, oc_cannon )&lt;br /&gt;
&lt;br /&gt;
[[User:Zteer | Zteer]] Mapper ( oc_umizuri, oc_damanku, oc_kake {{ToDo}} )&lt;br /&gt;
&lt;br /&gt;
== Ex Members ==&lt;br /&gt;
[[User:Skidz | Skidz]] Mod Leader &amp;amp; Coder&lt;br /&gt;
&lt;br /&gt;
[[User:Hyperjag3 | Hyperjag3]] Lead Coder&lt;br /&gt;
&lt;br /&gt;
[[User:Barnz | Barnz]] Modeler&lt;br /&gt;
&lt;br /&gt;
[[User:DaMaN | DaMaN]] - Mapper&lt;br /&gt;
&lt;br /&gt;
== Additional Notes ==&lt;br /&gt;
* If someone / you seems to be missing in this list, feel free to ask [[User:Neico | Neico]] to add him / you.&lt;br /&gt;
* If you want to talk about this page, it's design etc. feel free to use the [[Talk:Obsidian_Conflict_Team | Disscussions Page]]&lt;/div&gt;</summary>
		<author><name>W0rf0x</name></author>	</entry>

	<entry>
		<id>https://www.wiki.obsidianconflict.net/?title=Obsidian_Conflict_Team&amp;diff=386</id>
		<title>Obsidian Conflict Team</title>
		<link rel="alternate" type="text/html" href="https://www.wiki.obsidianconflict.net/?title=Obsidian_Conflict_Team&amp;diff=386"/>
				<updated>2009-12-08T22:49:48Z</updated>
		
		<summary type="html">&lt;p&gt;W0rf0x: /* Ex Members */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Head ==&lt;br /&gt;
[[User:W0rf0x | W0rf0x]] - Mod Leader&lt;br /&gt;
&lt;br /&gt;
== Coder ==&lt;br /&gt;
[[User:Neico | Neico]] - Team Coder&lt;br /&gt;
&lt;br /&gt;
== Mapper ==&lt;br /&gt;
[[User:Tysn | Tysn]] - Lead Mapper&lt;br /&gt;
&lt;br /&gt;
[[User:W0rf0x | W0rf0x]] - Mapper&lt;br /&gt;
&lt;br /&gt;
== Modelers / Animators ==&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
== Translators ==&lt;br /&gt;
'''''Note:''''' Those aren't really part of the [[Obsidian Conflict Team]] but should get Credits as well.&lt;br /&gt;
If you want to help translate and your language currently is not in this List, feel free to contact [[User:Neico | Neico]].&lt;br /&gt;
&lt;br /&gt;
'''''English and German can't be used since the Obsidian Conflict Team handles those.'''''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[User:Zteer | Zteer]] - Japanese&lt;br /&gt;
&lt;br /&gt;
[[User:JerC | JerC]] - French? (isn't set yet, but might be...)&lt;br /&gt;
&lt;br /&gt;
== Content Contributers ==&lt;br /&gt;
'''''Note:''''' Peoples that have added Content into Obsidian but aren't part of the [[Obsidian Conflict Team]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[User:Romka | Romka]] Modeler ( Gordon Player Model {{ToDo}} )&lt;br /&gt;
&lt;br /&gt;
[[User:Power-Mad | Power-Mad]] Mapper ( oc_starlight )&lt;br /&gt;
&lt;br /&gt;
[[User:Hickadam | Hickadam]] Mapper ( oc_evildead, oc_cannon )&lt;br /&gt;
&lt;br /&gt;
[[User:Zteer | Zteer]] Mapper ( oc_umizuri, oc_damanku, oc_kake {{ToDo}} )&lt;br /&gt;
&lt;br /&gt;
== Ex Members ==&lt;br /&gt;
[[User:Skidz | Skidz]] Mod Leader &amp;amp; Coder&lt;br /&gt;
&lt;br /&gt;
[[User:Hyperjag3 | Hyperjag3]] Lead Coder&lt;br /&gt;
&lt;br /&gt;
[[User:Barnz | Barnz]] Modeler&lt;br /&gt;
&lt;br /&gt;
[[User:DaMaN | DaMaN]] - Mapper&lt;br /&gt;
&lt;br /&gt;
== Additional Notes ==&lt;br /&gt;
* If someone / you seems to be missing in this list, feel free to ask [[User:Neico | Neico]] to add him / you.&lt;br /&gt;
* If you want to talk about this page, it's design etc. feel free to use the [[Talk:Obsidian_Conflict_Team | Disscussions Page]]&lt;/div&gt;</summary>
		<author><name>W0rf0x</name></author>	</entry>

	<entry>
		<id>https://www.wiki.obsidianconflict.net/?title=Obsidian_Conflict_Team&amp;diff=385</id>
		<title>Obsidian Conflict Team</title>
		<link rel="alternate" type="text/html" href="https://www.wiki.obsidianconflict.net/?title=Obsidian_Conflict_Team&amp;diff=385"/>
				<updated>2009-12-08T22:48:45Z</updated>
		
		<summary type="html">&lt;p&gt;W0rf0x: /* Mapper */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Head ==&lt;br /&gt;
[[User:W0rf0x | W0rf0x]] - Mod Leader&lt;br /&gt;
&lt;br /&gt;
== Coder ==&lt;br /&gt;
[[User:Neico | Neico]] - Team Coder&lt;br /&gt;
&lt;br /&gt;
== Mapper ==&lt;br /&gt;
[[User:Tysn | Tysn]] - Lead Mapper&lt;br /&gt;
&lt;br /&gt;
[[User:W0rf0x | W0rf0x]] - Mapper&lt;br /&gt;
&lt;br /&gt;
== Modelers / Animators ==&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
== Translators ==&lt;br /&gt;
'''''Note:''''' Those aren't really part of the [[Obsidian Conflict Team]] but should get Credits as well.&lt;br /&gt;
If you want to help translate and your language currently is not in this List, feel free to contact [[User:Neico | Neico]].&lt;br /&gt;
&lt;br /&gt;
'''''English and German can't be used since the Obsidian Conflict Team handles those.'''''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[User:Zteer | Zteer]] - Japanese&lt;br /&gt;
&lt;br /&gt;
[[User:JerC | JerC]] - French? (isn't set yet, but might be...)&lt;br /&gt;
&lt;br /&gt;
== Content Contributers ==&lt;br /&gt;
'''''Note:''''' Peoples that have added Content into Obsidian but aren't part of the [[Obsidian Conflict Team]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[User:Romka | Romka]] Modeler ( Gordon Player Model {{ToDo}} )&lt;br /&gt;
&lt;br /&gt;
[[User:Power-Mad | Power-Mad]] Mapper ( oc_starlight )&lt;br /&gt;
&lt;br /&gt;
[[User:Hickadam | Hickadam]] Mapper ( oc_evildead, oc_cannon )&lt;br /&gt;
&lt;br /&gt;
[[User:Zteer | Zteer]] Mapper ( oc_umizuri, oc_damanku, oc_kake {{ToDo}} )&lt;br /&gt;
&lt;br /&gt;
== Ex Members ==&lt;br /&gt;
[[User:Skidz | Skidz]] Mod Leader &amp;amp; Coder&lt;br /&gt;
&lt;br /&gt;
[[User:Hyperjag3 | Hyperjag3]] Lead Coder&lt;br /&gt;
&lt;br /&gt;
[[User:Barnz | Barnz]] Modeler&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Additional Notes ==&lt;br /&gt;
* If someone / you seems to be missing in this list, feel free to ask [[User:Neico | Neico]] to add him / you.&lt;br /&gt;
* If you want to talk about this page, it's design etc. feel free to use the [[Talk:Obsidian_Conflict_Team | Disscussions Page]]&lt;/div&gt;</summary>
		<author><name>W0rf0x</name></author>	</entry>

	<entry>
		<id>https://www.wiki.obsidianconflict.net/?title=Obsidian_Conflict_Team&amp;diff=384</id>
		<title>Obsidian Conflict Team</title>
		<link rel="alternate" type="text/html" href="https://www.wiki.obsidianconflict.net/?title=Obsidian_Conflict_Team&amp;diff=384"/>
				<updated>2009-12-08T22:48:26Z</updated>
		
		<summary type="html">&lt;p&gt;W0rf0x: /* Coder */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Head ==&lt;br /&gt;
[[User:W0rf0x | W0rf0x]] - Mod Leader&lt;br /&gt;
&lt;br /&gt;
== Coder ==&lt;br /&gt;
[[User:Neico | Neico]] - Team Coder&lt;br /&gt;
&lt;br /&gt;
== Mapper ==&lt;br /&gt;
[[User:Tysn | Tysn]] - Lead Mapper&lt;br /&gt;
&lt;br /&gt;
[[User:W0rf0x | W0rf0x]] - Mapper&lt;br /&gt;
&lt;br /&gt;
[[User:DaMaN | DaMaN]] - Mapper&lt;br /&gt;
&lt;br /&gt;
== Modelers / Animators ==&lt;br /&gt;
-&lt;br /&gt;
&lt;br /&gt;
== Translators ==&lt;br /&gt;
'''''Note:''''' Those aren't really part of the [[Obsidian Conflict Team]] but should get Credits as well.&lt;br /&gt;
If you want to help translate and your language currently is not in this List, feel free to contact [[User:Neico | Neico]].&lt;br /&gt;
&lt;br /&gt;
'''''English and German can't be used since the Obsidian Conflict Team handles those.'''''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[User:Zteer | Zteer]] - Japanese&lt;br /&gt;
&lt;br /&gt;
[[User:JerC | JerC]] - French? (isn't set yet, but might be...)&lt;br /&gt;
&lt;br /&gt;
== Content Contributers ==&lt;br /&gt;
'''''Note:''''' Peoples that have added Content into Obsidian but aren't part of the [[Obsidian Conflict Team]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[User:Romka | Romka]] Modeler ( Gordon Player Model {{ToDo}} )&lt;br /&gt;
&lt;br /&gt;
[[User:Power-Mad | Power-Mad]] Mapper ( oc_starlight )&lt;br /&gt;
&lt;br /&gt;
[[User:Hickadam | Hickadam]] Mapper ( oc_evildead, oc_cannon )&lt;br /&gt;
&lt;br /&gt;
[[User:Zteer | Zteer]] Mapper ( oc_umizuri, oc_damanku, oc_kake {{ToDo}} )&lt;br /&gt;
&lt;br /&gt;
== Ex Members ==&lt;br /&gt;
[[User:Skidz | Skidz]] Mod Leader &amp;amp; Coder&lt;br /&gt;
&lt;br /&gt;
[[User:Hyperjag3 | Hyperjag3]] Lead Coder&lt;br /&gt;
&lt;br /&gt;
[[User:Barnz | Barnz]] Modeler&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Additional Notes ==&lt;br /&gt;
* If someone / you seems to be missing in this list, feel free to ask [[User:Neico | Neico]] to add him / you.&lt;br /&gt;
* If you want to talk about this page, it's design etc. feel free to use the [[Talk:Obsidian_Conflict_Team | Disscussions Page]]&lt;/div&gt;</summary>
		<author><name>W0rf0x</name></author>	</entry>

	<entry>
		<id>https://www.wiki.obsidianconflict.net/?title=Dedicated_Server_Setup&amp;diff=248</id>
		<title>Dedicated Server Setup</title>
		<link rel="alternate" type="text/html" href="https://www.wiki.obsidianconflict.net/?title=Dedicated_Server_Setup&amp;diff=248"/>
				<updated>2008-07-22T06:59:45Z</updated>
		
		<summary type="html">&lt;p&gt;W0rf0x: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
This is an article on installing the Source dedicated server and extracting the required content to run Obsidian. By following this tutorial, you will be able to run a dedicated server and play Half-Life 2, Episode 1 and Episode 2 single player maps. If you don't wish to run a server with Episode 1 and 2 content, disregard the content mounting for that.&lt;br /&gt;
&lt;br /&gt;
==Installing the Dedicated Server==&lt;br /&gt;
&lt;br /&gt;
Install:&lt;br /&gt;
http://www.steampowered.com/download/hldsupdatetool.exe&lt;br /&gt;
&lt;br /&gt;
Create a bat file and throw this inside:&lt;br /&gt;
hldsupdatetool -command update -game &amp;quot;tf&amp;quot; -dir C:\***srcds folder***&lt;br /&gt;
And run the bat, with the ***srcds folder*** changed to your srcds directory.&lt;br /&gt;
This will download TF2 content so it sets up your directories.&lt;br /&gt;
&lt;br /&gt;
While your at it, download &amp;quot;Counter-Strike Source&amp;quot; content as well. Just replace the &amp;quot;tf&amp;quot; with &amp;quot;Counter-Strike Source&amp;quot; and run the bat again.&lt;br /&gt;
&lt;br /&gt;
You should now have an orangebox folder.&lt;br /&gt;
Before you enter this folder right click on the &amp;quot;hl2&amp;quot; folder which was downloaded by the hldsupdatetool when you downloaded CS:S&lt;br /&gt;
and press copy.&lt;br /&gt;
&lt;br /&gt;
Enter the orangebox folder and paste the hl2 folder you copied previously. You will need this for models and such.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Inside the orangebox folder, create two new folders, &amp;quot;ep2&amp;quot; and &amp;quot;episodic&amp;quot;&lt;br /&gt;
&lt;br /&gt;
==Extracting Source Game Content==&lt;br /&gt;
&lt;br /&gt;
Now we will start extracting content from your steam steamapps GCF files.&lt;br /&gt;
&lt;br /&gt;
'''BASE HALF-LIFE 2:'''&lt;br /&gt;
&lt;br /&gt;
-source 2007 binaries.gcf-&lt;br /&gt;
&lt;br /&gt;
Extract everything from the &amp;quot;hl2&amp;quot; folder to the hl2 folder in your dedicated servers orangebox folder. Overwriting.&lt;br /&gt;
&lt;br /&gt;
-source 2007 shared materials.gcf-&lt;br /&gt;
&lt;br /&gt;
Extract everything from the &amp;quot;hl2&amp;quot; folder to the hl2 folder in your dedicated servers orangebox folder. Overwriting.&lt;br /&gt;
&lt;br /&gt;
-source 2007 shared models.gcf-&lt;br /&gt;
&lt;br /&gt;
Extract everything from the &amp;quot;hl2&amp;quot; folder to the hl2 folder in your dedicated servers orangebox folder. Overwriting.&lt;br /&gt;
&lt;br /&gt;
-source 2007 shared sounds.gcf-&lt;br /&gt;
&lt;br /&gt;
Extract everything from the &amp;quot;hl2&amp;quot; folder to the hl2 folder in your dedicated servers orangebox folder. Overwriting.&lt;br /&gt;
&lt;br /&gt;
'''BASE EPISODE 1:'''&lt;br /&gt;
&lt;br /&gt;
-episode 1 shared.gcf-&lt;br /&gt;
&lt;br /&gt;
Extract everything from the &amp;quot;episodic&amp;quot; folder to the episodic folder in your dedicated servers orangebox folder.&lt;br /&gt;
&lt;br /&gt;
'''BASE EPISODE 2:'''&lt;br /&gt;
&lt;br /&gt;
-episodic 2007 shared.gcf-&lt;br /&gt;
&lt;br /&gt;
Extract everything from the &amp;quot;episodic&amp;quot; folder to the episodic folder in your dedicated servers orangebox folder. Overwriting.&lt;br /&gt;
&lt;br /&gt;
-episode two content.gcf-&lt;br /&gt;
&lt;br /&gt;
Extract everything from the &amp;quot;ep2&amp;quot; folder to the ep2 folder in your dedicated servers orangebox folder.&lt;br /&gt;
&lt;br /&gt;
-episode two maps.gcf-&lt;br /&gt;
&lt;br /&gt;
Extract everything from the &amp;quot;ep2&amp;quot; folder to the ep2 folder in your dedicated servers orangebox folder.&lt;br /&gt;
&lt;br /&gt;
-episode two materials.gcf-&lt;br /&gt;
&lt;br /&gt;
Extract everything from the &amp;quot;ep2&amp;quot; folder to the ep2 folder in your dedicated servers orangebox folder.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Installing Obsidian Mod Content==&lt;br /&gt;
Copy a fresh install of the &amp;quot;Obsidian&amp;quot; folder to your dedicated servers orangebox folder.&lt;br /&gt;
For mounting content, add blank files to the &amp;quot;Obsidian\mounts&amp;quot; folder. These files should have no extension.&lt;br /&gt;
&lt;br /&gt;
Names:&lt;br /&gt;
css&lt;br /&gt;
dod&lt;br /&gt;
ep2&lt;br /&gt;
episodic&lt;br /&gt;
hls&lt;br /&gt;
lostcoast&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Now you can start the srcds.exe and load the mod.&lt;br /&gt;
&lt;br /&gt;
==Half-Life Source==&lt;br /&gt;
&lt;br /&gt;
Create a hl1 folder in your dedicated servers orangebox folder.&lt;br /&gt;
&lt;br /&gt;
-half-life source.gcf-&lt;br /&gt;
&lt;br /&gt;
Extract everything from the &amp;quot;hl1&amp;quot; folder to the hl1 folder in your dedicated servers orangebox folder.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:ServerOP]]&lt;/div&gt;</summary>
		<author><name>W0rf0x</name></author>	</entry>

	<entry>
		<id>https://www.wiki.obsidianconflict.net/?title=Custom_Soundscripts_and_Soundcache&amp;diff=237</id>
		<title>Custom Soundscripts and Soundcache</title>
		<link rel="alternate" type="text/html" href="https://www.wiki.obsidianconflict.net/?title=Custom_Soundscripts_and_Soundcache&amp;diff=237"/>
				<updated>2008-05-09T17:25:10Z</updated>
		
		<summary type="html">&lt;p&gt;W0rf0x: New page: Since 1.3 you can specify which soundscripts to load per map, even your own custom soundscripts (like if you made a custom weapon for your map etc.)  '''''Note: If your map doesnt use any ...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Since 1.3 you can specify which soundscripts to load per map, even your own custom soundscripts (like if you made a custom weapon for your map etc.)&lt;br /&gt;
&lt;br /&gt;
'''''Note: If your map doesnt use any custom soundscripts, then you dont have to do this, the mod will automatically use default soundcache settings if it cant find any specified soundcache settings.'''''&lt;br /&gt;
&lt;br /&gt;
== How to set up custom soundscripts and how to precache them ==&lt;br /&gt;
&lt;br /&gt;
First, go to the obsidian\scripts folder and create a new text file, its the best to name it something like level_sounds_mymapname or weapon_sounds_mymapname.&lt;br /&gt;
&lt;br /&gt;
Then copy all your soundscript entrys into this file and save it.&lt;br /&gt;
&lt;br /&gt;
Next, go to the obsidian\scripts\soundscripts folder and create a text new file called Base_mymapname (note: it doesnt have to be your maps name, it can be anything you want.) and put the name of the custom soundscripts you want to precache into this file and save it, it should look like this:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;SoundCache&lt;br /&gt;
{&lt;br /&gt;
	&amp;quot;precache_file&amp;quot;		&amp;quot;scripts/game_sounds_mymapname.txt&amp;quot;&lt;br /&gt;
	&amp;quot;precache_file&amp;quot;		&amp;quot;scripts/weapon_sounds_mymapname.txt&amp;quot;&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Now to actually precache the soundscript when you start your map, you have to add this key to your maps mapadd script:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
	&amp;quot;SoundCache&amp;quot;&lt;br /&gt;
	{&lt;br /&gt;
    		&amp;quot;Base_mymapname&amp;quot;	        &amp;quot;1&amp;quot;&lt;br /&gt;
	}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''''Note: once you add the &amp;quot;SoundCache&amp;quot; key to your mapaddscript, you have to specify ALL soundscripts the map needs, even the default ones, heres an example of what the script has to look like then:'''''&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&amp;quot;mymapname&amp;quot;&lt;br /&gt;
{&lt;br /&gt;
	&amp;quot;spawnitems&amp;quot;&lt;br /&gt;
	{&lt;br /&gt;
		&amp;quot;weapon_smg1&amp;quot; &amp;quot;1&amp;quot;&lt;br /&gt;
		&amp;quot;item_ammo_smg1&amp;quot; &amp;quot;2&amp;quot;&lt;br /&gt;
	}&lt;br /&gt;
	&amp;quot;SoundCache&amp;quot;&lt;br /&gt;
	{&lt;br /&gt;
    		&amp;quot;Base_BASE&amp;quot;		&amp;quot;1&amp;quot;&lt;br /&gt;
   		&amp;quot;Base_HL2&amp;quot;		&amp;quot;1&amp;quot;&lt;br /&gt;
    		&amp;quot;Base_NPC&amp;quot;		&amp;quot;1&amp;quot;&lt;br /&gt;
    		&amp;quot;Base_mymapname&amp;quot;	&amp;quot;1&amp;quot;&lt;br /&gt;
	}&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
If your map requires any game mounts (like ep2, css or hls,) you might have to add the specific Base_* files for them as well, depending on if you mount it only for the textures/models or if you use any npcs or other stuff that uses soundscripts from those mounted games.&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
[http://developer.valvesoftware.com/wiki/Soundscripts Soundscript explanation on VDC]&lt;br /&gt;
&lt;br /&gt;
[http://wiki.neic0.de/?title=Mapadd_Scripts Creating Mapaddscripts]&lt;br /&gt;
&lt;br /&gt;
[http://wiki.neic0.de/?title=Scripted_Weapons Creating Custom Weapons]&lt;br /&gt;
&lt;br /&gt;
[http://wiki.neic0.de/?title=Content_Mounting Mounting Content]&lt;br /&gt;
[[Category:MapTuts]]&lt;/div&gt;</summary>
		<author><name>W0rf0x</name></author>	</entry>

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