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		<id>https://www.wiki.obsidianconflict.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Xaymar</id>
		<title>Obsidian Conflict Wiki - User contributions [en]</title>
		<link rel="self" type="application/atom+xml" href="https://www.wiki.obsidianconflict.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Xaymar"/>
		<link rel="alternate" type="text/html" href="https://www.wiki.obsidianconflict.net/?title=Special:Contributions/Xaymar"/>
		<updated>2026-05-09T15:28:20Z</updated>
		<subtitle>User contributions</subtitle>
		<generator>MediaWiki 1.30.0</generator>

	<entry>
		<id>https://www.wiki.obsidianconflict.net/?title=User_talk:Xaymar&amp;diff=1563</id>
		<title>User talk:Xaymar</title>
		<link rel="alternate" type="text/html" href="https://www.wiki.obsidianconflict.net/?title=User_talk:Xaymar&amp;diff=1563"/>
				<updated>2012-10-30T02:54:28Z</updated>
		
		<summary type="html">&lt;p&gt;Xaymar: Delete&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Xaymar</name></author>	</entry>

	<entry>
		<id>https://www.wiki.obsidianconflict.net/?title=User_talk:Xaymar&amp;diff=1562</id>
		<title>User talk:Xaymar</title>
		<link rel="alternate" type="text/html" href="https://www.wiki.obsidianconflict.net/?title=User_talk:Xaymar&amp;diff=1562"/>
				<updated>2012-10-30T02:54:14Z</updated>
		
		<summary type="html">&lt;p&gt;Xaymar: Delete&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Ask me! ==&lt;br /&gt;
Add a Question here. Anything that is related to me or LevelNULL is ok.&amp;lt;br&amp;gt;&lt;br /&gt;
I'll try and answer all of them.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Example:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;Q: Whats your name?&amp;lt;br&amp;gt;A: -Not Answered-&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Add a question here...&lt;/div&gt;</summary>
		<author><name>Xaymar</name></author>	</entry>

	<entry>
		<id>https://www.wiki.obsidianconflict.net/?title=User:Xaymar&amp;diff=1561</id>
		<title>User:Xaymar</title>
		<link rel="alternate" type="text/html" href="https://www.wiki.obsidianconflict.net/?title=User:Xaymar&amp;diff=1561"/>
				<updated>2012-10-30T02:54:02Z</updated>
		
		<summary type="html">&lt;p&gt;Xaymar: Delete&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Xaymar</name></author>	</entry>

	<entry>
		<id>https://www.wiki.obsidianconflict.net/?title=Coop_Teleporter_Without_Getting_Stuck&amp;diff=977</id>
		<title>Coop Teleporter Without Getting Stuck</title>
		<link rel="alternate" type="text/html" href="https://www.wiki.obsidianconflict.net/?title=Coop_Teleporter_Without_Getting_Stuck&amp;diff=977"/>
				<updated>2011-03-15T18:55:47Z</updated>
		
		<summary type="html">&lt;p&gt;Xaymar: /* Hammering it into your map */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== What is needed? ==&lt;br /&gt;
* Knowledge of Hammer Tools.&lt;br /&gt;
* Knowledge of working with Entities.&lt;br /&gt;
* A room to teleport from.(here: RoomOne)&lt;br /&gt;
* A room to teleport to.(here: RoomTwo)&lt;br /&gt;
&lt;br /&gt;
== Preamble ==&lt;br /&gt;
&amp;lt;blockquote&amp;gt;Hi Community, I'm Gandorques Hikla a experienced Mapper (especially Technical) since Half-Life 1.&lt;br /&gt;
I love this Mod, but on the most maps with teleporters you can get stuck in other players easily, even if there's a trigger_push to push the players out of the teleport destination area, here's a Tutorial for a easy way to prevent this.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Hammering it into your map ==&lt;br /&gt;
=== Step One - Brushwork ===&lt;br /&gt;
Move to RoomOne, this is where we start. Create a teleporter-like brush there which allows exactly '''one''' player to move in/on it(between 32x32 and 64x64).&amp;lt;br /&amp;gt;&lt;br /&gt;
Add a teleporting zone at floor level of the teleporter-like brush you made.&amp;lt;br /&amp;gt;&lt;br /&gt;
Now move to RoomTwo, this is where the exit is located. Make another teleporter-like brush, same rules as above apply.&amp;lt;br /&amp;gt;&lt;br /&gt;
This time put a point_teleport_destination to where the player should teleport to. Add a trigger_multiple around the teleporter-like brush(so that it at least covers the player when he got teleported and cant jump upwards out of it.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Step Two - Entitywork ===&lt;br /&gt;
Link/Connect the point_teleport_destination with the teleporter, then add an output to the trigger_multiple, which triggers OnStartTouch and disables the teleporter. Add another output which triggers OnEndTouchAll that reenables the teleporter.&amp;lt;br /&amp;gt;&lt;br /&gt;
That was it.&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Step Three - Test! ===&lt;br /&gt;
If you've done everything right, you should now have one coop teleporter that allows you to spawn without getting stuck.&amp;lt;br /&amp;gt;&lt;br /&gt;
Have fun!&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Related Links ==&lt;br /&gt;
[http://obsidianconflict.net/forums/viewtopic.php?f=26&amp;amp;t=842 Original by Gandorques Hikla]&amp;lt;br /&amp;gt;&lt;br /&gt;
[http://obsidianconflict.net/forums/viewtopic.php?f=26&amp;amp;t=4534 Neicos request for getting every Tutorial into the Wiki]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:MapTuts]]&lt;/div&gt;</summary>
		<author><name>Xaymar</name></author>	</entry>

	<entry>
		<id>https://www.wiki.obsidianconflict.net/?title=Coop_Teleporter_Without_Getting_Stuck&amp;diff=976</id>
		<title>Coop Teleporter Without Getting Stuck</title>
		<link rel="alternate" type="text/html" href="https://www.wiki.obsidianconflict.net/?title=Coop_Teleporter_Without_Getting_Stuck&amp;diff=976"/>
				<updated>2011-03-15T18:55:24Z</updated>
		
		<summary type="html">&lt;p&gt;Xaymar: /* Related Links */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== What is needed? ==&lt;br /&gt;
* Knowledge of Hammer Tools.&lt;br /&gt;
* Knowledge of working with Entities.&lt;br /&gt;
* A room to teleport from.(here: RoomOne)&lt;br /&gt;
* A room to teleport to.(here: RoomTwo)&lt;br /&gt;
&lt;br /&gt;
== Preamble ==&lt;br /&gt;
&amp;lt;blockquote&amp;gt;Hi Community, I'm Gandorques Hikla a experienced Mapper (especially Technical) since Half-Life 1.&lt;br /&gt;
I love this Mod, but on the most maps with teleporters you can get stuck in other players easily, even if there's a trigger_push to push the players out of the teleport destination area, here's a Tutorial for a easy way to prevent this.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Hammering it into your map ==&lt;br /&gt;
=== Step One - Brushwork ===&lt;br /&gt;
Move to RoomOne, this is where we start. Create a teleporter-like brush there which allows exactly '''one''' player to move in/on it(between 32x32 and 64x64).&lt;br /&gt;
Add a teleporting zone at floor level of the teleporter-like brush you made.&lt;br /&gt;
Now move to RoomTwo, this is where the exit is located. Make another teleporter-like brush, same rules as above apply.&lt;br /&gt;
This time put a point_teleport_destination to where the player should teleport to. Add a trigger_multiple around the teleporter-like brush(so that it at least covers the player when he got teleported and cant jump upwards out of it.&lt;br /&gt;
&lt;br /&gt;
=== Step Two - Entitywork ===&lt;br /&gt;
Link/Connect the point_teleport_destination with the teleporter, then add an output to the trigger_multiple, which triggers OnStartTouch and disables the teleporter. Add another output which triggers OnEndTouchAll that reenables the teleporter.&lt;br /&gt;
That was it&lt;br /&gt;
&lt;br /&gt;
=== Step Three - Test! ===&lt;br /&gt;
If you've done everything right, you should now have one coop teleporter that allows you to spawn without getting stuck.&lt;br /&gt;
Have fun!&lt;br /&gt;
&lt;br /&gt;
== Related Links ==&lt;br /&gt;
[http://obsidianconflict.net/forums/viewtopic.php?f=26&amp;amp;t=842 Original by Gandorques Hikla]&amp;lt;br /&amp;gt;&lt;br /&gt;
[http://obsidianconflict.net/forums/viewtopic.php?f=26&amp;amp;t=4534 Neicos request for getting every Tutorial into the Wiki]&amp;lt;br /&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:MapTuts]]&lt;/div&gt;</summary>
		<author><name>Xaymar</name></author>	</entry>

	<entry>
		<id>https://www.wiki.obsidianconflict.net/?title=Coop_Teleporter_Without_Getting_Stuck&amp;diff=975</id>
		<title>Coop Teleporter Without Getting Stuck</title>
		<link rel="alternate" type="text/html" href="https://www.wiki.obsidianconflict.net/?title=Coop_Teleporter_Without_Getting_Stuck&amp;diff=975"/>
				<updated>2011-03-15T18:28:27Z</updated>
		
		<summary type="html">&lt;p&gt;Xaymar: /* Related Links */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== What is needed? ==&lt;br /&gt;
* Knowledge of Hammer Tools.&lt;br /&gt;
* Knowledge of working with Entities.&lt;br /&gt;
* A room to teleport from.(here: RoomOne)&lt;br /&gt;
* A room to teleport to.(here: RoomTwo)&lt;br /&gt;
&lt;br /&gt;
== Preamble ==&lt;br /&gt;
&amp;lt;blockquote&amp;gt;Hi Community, I'm Gandorques Hikla a experienced Mapper (especially Technical) since Half-Life 1.&lt;br /&gt;
I love this Mod, but on the most maps with teleporters you can get stuck in other players easily, even if there's a trigger_push to push the players out of the teleport destination area, here's a Tutorial for a easy way to prevent this.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Hammering it into your map ==&lt;br /&gt;
=== Step One - Brushwork ===&lt;br /&gt;
Move to RoomOne, this is where we start. Create a teleporter-like brush there which allows exactly '''one''' player to move in/on it(between 32x32 and 64x64).&lt;br /&gt;
Add a teleporting zone at floor level of the teleporter-like brush you made.&lt;br /&gt;
Now move to RoomTwo, this is where the exit is located. Make another teleporter-like brush, same rules as above apply.&lt;br /&gt;
This time put a point_teleport_destination to where the player should teleport to. Add a trigger_multiple around the teleporter-like brush(so that it at least covers the player when he got teleported and cant jump upwards out of it.&lt;br /&gt;
&lt;br /&gt;
=== Step Two - Entitywork ===&lt;br /&gt;
Link/Connect the point_teleport_destination with the teleporter, then add an output to the trigger_multiple, which triggers OnStartTouch and disables the teleporter. Add another output which triggers OnEndTouchAll that reenables the teleporter.&lt;br /&gt;
That was it&lt;br /&gt;
&lt;br /&gt;
=== Step Three - Test! ===&lt;br /&gt;
If you've done everything right, you should now have one coop teleporter that allows you to spawn without getting stuck.&lt;br /&gt;
Have fun!&lt;br /&gt;
&lt;br /&gt;
== Related Links ==&lt;br /&gt;
[http://obsidianconflict.net/forums/viewtopic.php?f=26&amp;amp;t=842 Original by Gandorques Hikla]&lt;br /&gt;
[http://obsidianconflict.net/forums/viewtopic.php?f=26&amp;amp;t=4534 Neicos request at getting every Tutorial into the Wiki]&lt;br /&gt;
&lt;br /&gt;
[[Category:MapTuts]]&lt;/div&gt;</summary>
		<author><name>Xaymar</name></author>	</entry>

	<entry>
		<id>https://www.wiki.obsidianconflict.net/?title=Coop_Teleporter_Without_Getting_Stuck&amp;diff=974</id>
		<title>Coop Teleporter Without Getting Stuck</title>
		<link rel="alternate" type="text/html" href="https://www.wiki.obsidianconflict.net/?title=Coop_Teleporter_Without_Getting_Stuck&amp;diff=974"/>
				<updated>2011-03-15T18:25:53Z</updated>
		
		<summary type="html">&lt;p&gt;Xaymar: Creating a coop teleporter without getting Stuck now on wiki!&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== What is needed? ==&lt;br /&gt;
* Knowledge of Hammer Tools.&lt;br /&gt;
* Knowledge of working with Entities.&lt;br /&gt;
* A room to teleport from.(here: RoomOne)&lt;br /&gt;
* A room to teleport to.(here: RoomTwo)&lt;br /&gt;
&lt;br /&gt;
== Preamble ==&lt;br /&gt;
&amp;lt;blockquote&amp;gt;Hi Community, I'm Gandorques Hikla a experienced Mapper (especially Technical) since Half-Life 1.&lt;br /&gt;
I love this Mod, but on the most maps with teleporters you can get stuck in other players easily, even if there's a trigger_push to push the players out of the teleport destination area, here's a Tutorial for a easy way to prevent this.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Hammering it into your map ==&lt;br /&gt;
=== Step One - Brushwork ===&lt;br /&gt;
Move to RoomOne, this is where we start. Create a teleporter-like brush there which allows exactly '''one''' player to move in/on it(between 32x32 and 64x64).&lt;br /&gt;
Add a teleporting zone at floor level of the teleporter-like brush you made.&lt;br /&gt;
Now move to RoomTwo, this is where the exit is located. Make another teleporter-like brush, same rules as above apply.&lt;br /&gt;
This time put a point_teleport_destination to where the player should teleport to. Add a trigger_multiple around the teleporter-like brush(so that it at least covers the player when he got teleported and cant jump upwards out of it.&lt;br /&gt;
&lt;br /&gt;
=== Step Two - Entitywork ===&lt;br /&gt;
Link/Connect the point_teleport_destination with the teleporter, then add an output to the trigger_multiple, which triggers OnStartTouch and disables the teleporter. Add another output which triggers OnEndTouchAll that reenables the teleporter.&lt;br /&gt;
That was it&lt;br /&gt;
&lt;br /&gt;
=== Step Three - Test! ===&lt;br /&gt;
If you've done everything right, you should now have one coop teleporter that allows you to spawn without getting stuck.&lt;br /&gt;
Have fun!&lt;br /&gt;
&lt;br /&gt;
== Related Links ==&lt;br /&gt;
[http://obsidianconflict.net/forums/viewtopic.php?f=26&amp;amp;t=842 Original by Gandorques Hikla]&lt;br /&gt;
[http://obsidianconflict.net/forums/viewtopic.php?f=26&amp;amp;t=4534 Neicos request at getting every Tutorial into the Wiki]&lt;/div&gt;</summary>
		<author><name>Xaymar</name></author>	</entry>

	<entry>
		<id>https://www.wiki.obsidianconflict.net/?title=Help:Editing&amp;diff=973</id>
		<title>Help:Editing</title>
		<link rel="alternate" type="text/html" href="https://www.wiki.obsidianconflict.net/?title=Help:Editing&amp;diff=973"/>
				<updated>2011-03-15T17:09:32Z</updated>
		
		<summary type="html">&lt;p&gt;Xaymar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Since there is no editing help yet, I will start with basics.'''&lt;br /&gt;
&lt;br /&gt;
'''* adding pictures is possible, you have to upload them to the wiki though first.'''&lt;br /&gt;
&lt;br /&gt;
To '''bold''' text, ''italicize'' or make &lt;br /&gt;
big headers, use the buttons above the text box.&lt;br /&gt;
&lt;br /&gt;
If you want to separate categories to make them neater &lt;br /&gt;
&lt;br /&gt;
use four of - those without any spaces.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Sorry that the help section is so limited, I my self am new to wiki editing and such.&lt;br /&gt;
&lt;br /&gt;
'''Add by Xaymar:''' See [http://www.mediawiki.org/wiki/Help:Contents MediaWiki:Help:Contents] for more for now.&lt;/div&gt;</summary>
		<author><name>Xaymar</name></author>	</entry>

	<entry>
		<id>https://www.wiki.obsidianconflict.net/?title=Server_Configuration&amp;diff=972</id>
		<title>Server Configuration</title>
		<link rel="alternate" type="text/html" href="https://www.wiki.obsidianconflict.net/?title=Server_Configuration&amp;diff=972"/>
				<updated>2011-03-07T20:23:44Z</updated>
		
		<summary type="html">&lt;p&gt;Xaymar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{wip}}&lt;br /&gt;
== server.cfg ==&lt;br /&gt;
&amp;lt;pre style=&amp;quot;font-family: Courier New; font-size: 8pt; overflow: scroll;&amp;quot;&amp;gt;//Main Dedicated Server Configuration File - server.cfg&lt;br /&gt;
//Logging&lt;br /&gt;
log							on					//Enable Logging&lt;br /&gt;
sv_log_onefile						&amp;quot;0&amp;quot;					//Log everything into one file? (Does not seem to change a thing.)&lt;br /&gt;
sv_rcon_log						&amp;quot;1&amp;quot;					//Log rcon commands?&lt;br /&gt;
sv_logbans						&amp;quot;1&amp;quot;					//Log bans?&lt;br /&gt;
sv_logblocks						&amp;quot;1&amp;quot;					//Log connection blocks?&lt;br /&gt;
sv_logdownloadlist					&amp;quot;1&amp;quot;					//Log download lists?&lt;br /&gt;
sv_logecho						&amp;quot;1&amp;quot;					//Log echo commands?&lt;br /&gt;
sv_logfile						&amp;quot;1&amp;quot;					//Log ...&lt;br /&gt;
sv_logflush						&amp;quot;1&amp;quot;					//Write all Log-Entries directly to file?&lt;br /&gt;
&lt;br /&gt;
//Speed Configuration&lt;br /&gt;
fps_max							&amp;quot;300&amp;quot;					//Maximum fps allowed. Keep this at thrice of your tickrate to ensure good speed and cpu usage&lt;br /&gt;
host_framerate						&amp;quot;0&amp;quot;					//Emulated Framerate the Server should use. Changing this makes the Server either think it's too fast(FPS &amp;gt; host_framerate) or too slow(FPS &amp;lt; host_framerate). Both cases will cause horrible lag&lt;br /&gt;
&lt;br /&gt;
//Connection&lt;br /&gt;
ip							&amp;quot;localhost&amp;quot;				//The IP you are hosting the server on.&lt;br /&gt;
port							&amp;quot;27015&amp;quot;					//The Port you are hosting the server on.&lt;br /&gt;
rcon_password						&amp;quot;&amp;quot;					//Rcon Password that you want to use. Leave empty to disable.&lt;br /&gt;
&lt;br /&gt;
//Networking&lt;br /&gt;
net_compresspackets					&amp;quot;1&amp;quot;					//Should the Game Compress Packets?&lt;br /&gt;
net_compresspacket_minsize				&amp;quot;64&amp;quot;					//At what size should we start compressing them? (note: Too low value can cause bigger Packets)&lt;br /&gt;
net_compressvoice					&amp;quot;1&amp;quot;					//Compress Voice? (note: Sadly, this is 360 only. Would be useful on Unix/Linux Servers)&lt;br /&gt;
net_maxcleartime					&amp;quot;4&amp;quot;					//How many seconds can Source wait for the next Packets to be sent? (note: Higher values can increase Ping)&lt;br /&gt;
net_maxfilesize						&amp;quot;2&amp;quot;					//Until what size should Spray Images be uploaded? (note: sv_allowupload 0 disables uploads)&lt;br /&gt;
net_maxfragments					&amp;quot;1260&amp;quot;					//Haven't found a use for this yet.&lt;br /&gt;
net_maxroutable						&amp;quot;1260&amp;quot;					//See above.&lt;br /&gt;
net_queued_packet_thread				&amp;quot;1&amp;quot;					//Leave this at 1 or it will Lag horribly when theres more than 3 players.&lt;br /&gt;
net_splitpacket_maxrate					&amp;quot;32767&amp;quot;					//Maximum Bytes/Second until splitting packets.&lt;br /&gt;
net_splitrate						&amp;quot;1024&amp;quot;					//How many fragments of the Packet should be created?&lt;br /&gt;
&lt;br /&gt;
//Multiplayer Settings&lt;br /&gt;
mp_allowcrosshair					&amp;quot;1&amp;quot;					//Allow Crosshair.&lt;br /&gt;
mp_allowironsights					&amp;quot;1&amp;quot;					//Allow Ironsights.&lt;br /&gt;
mp_allowspectators					&amp;quot;1&amp;quot;					//Allow Spectators.&lt;br /&gt;
mp_allowsprint						&amp;quot;1&amp;quot;					//Allow Sprinting.&lt;br /&gt;
mp_autocrosshair					&amp;quot;1&amp;quot;					//Automatically update Crosshair.&lt;br /&gt;
//mp_bunnyhop						&amp;quot;2&amp;quot;					//&amp;quot;Bunnyhop mode. 0 = off, 1 = ep2 style (max speed enforced), 2 = unlimited hop speed.&amp;quot;&lt;br /&gt;
mp_chattime						&amp;quot;1&amp;quot;					//Amount of time your Players are allowed to Chat after Game Over is triggered.&lt;br /&gt;
mp_fadetoblack						&amp;quot;0&amp;quot;					//Fade Players view to black on death.&lt;br /&gt;
//mp_falldamage						&amp;quot;1&amp;quot;					//0 = 10 Damage, 1 = Realistic, 2 = Disable&lt;br /&gt;
mp_flashlight						&amp;quot;1&amp;quot;					//Allow Flashlight&lt;br /&gt;
mp_footsteps						&amp;quot;1&amp;quot;					//Leave Footsteps and sounds.&lt;br /&gt;
mp_forcecamera						&amp;quot;2&amp;quot;					//Haven't found a use for this yet. Same Settings as in CS:S?&lt;br /&gt;
//mp_forcerespawn					&amp;quot;0&amp;quot;					//Force players to spawn?&lt;br /&gt;
mp_friendlyfire						&amp;quot;0&amp;quot;					//Friendly Fire?&lt;br /&gt;
mp_mapvotepercentage					&amp;quot;51&amp;quot;					//Percentage needed for mapvote to succeed&lt;br /&gt;
//mp_playercollide					&amp;quot;1&amp;quot;					//Do Players collide with each other?&lt;br /&gt;
mp_respawnwavetime					&amp;quot;10&amp;quot;					//Time between respawns.&lt;br /&gt;
mp_teams_unbalance_limit				&amp;quot;1&amp;quot;					//Maximum Playercount a team can have over another.&lt;br /&gt;
//mp_timelimit						&amp;quot;45&amp;quot;					//Map Timelimit&lt;br /&gt;
mp_waitingforplayers_time				&amp;quot;0&amp;quot;					//Time to wait for players on a new map&lt;br /&gt;
mp_weaponstay						&amp;quot;0&amp;quot;					//Keep weapons alive even when picked up? (note: This prevents gaining ammo from weapons for some reason.)&lt;br /&gt;
&lt;br /&gt;
//Server Settings&lt;br /&gt;
sv_allow_color_correction				&amp;quot;1&amp;quot;					//Allow or disallow clients to use color correction on this server.&lt;br /&gt;
sv_allow_voice_from_file				&amp;quot;0&amp;quot;					//Allow or disallow clients from using voice_inputfromfile on this server.&lt;br /&gt;
sv_allow_wait_command					&amp;quot;0&amp;quot;					//Allow or disallow the wait command on clients connected to this server.&lt;br /&gt;
sv_allowdownload					&amp;quot;1&amp;quot;					//Allow clients to download using the Server if FastDL file isnt present?&lt;br /&gt;
sv_allowgaussjump					&amp;quot;1&amp;quot;					//Allow gauss jump&lt;br /&gt;
sv_allownegativescore					&amp;quot;1&amp;quot;					//Allow a players score to drop below zero?&lt;br /&gt;
sv_allowocmapvote					&amp;quot;0&amp;quot;					//Allow Obsidian Conflict Map Vote?&lt;br /&gt;
sv_allowupload						&amp;quot;1&amp;quot;					//Allow clients to upload Sprays and other things?&lt;br /&gt;
sv_alltalk						&amp;quot;0&amp;quot;					//Players can hear everyone, no matter what team?&lt;br /&gt;
sv_autojump						&amp;quot;0&amp;quot;					//Automatically jump?&lt;br /&gt;
sv_autoladderdismount					&amp;quot;1&amp;quot;					//Automatically dismount from ladders when you reach the end (don't have to +USE)?&lt;br /&gt;
sv_autosave						&amp;quot;1&amp;quot;					//Autosave Gamestate to temporary file? (note: doesn't seem to have effect on gameplay)&lt;br /&gt;
sv_cacheencodedents					&amp;quot;1&amp;quot;					//Optimize encode Table?&lt;br /&gt;
sv_changeleveldelay					&amp;quot;1&amp;quot;					//Seconds until a trigger_changelevel can be used.&lt;br /&gt;
sv_cheats						&amp;quot;0&amp;quot;					//Allow cheats?&lt;br /&gt;
sv_client_cmdrate_difference				&amp;quot;1&amp;quot;					//cl_cmdrate is moved to within sv_client_cmdrate_difference units of cl_updaterate before it is clamped between sv_mincmdrate an&lt;br /&gt;
sv_client_max_interp_ratio				&amp;quot;5&amp;quot;					//This can be used to limit the value of cl_interp_ratio for connected clients (only while they are connected).&lt;br /&gt;
sv_client_min_interp_ratio				&amp;quot;1&amp;quot;					//This can be used to limit the value of cl_interp_ratio for connected clients (only while they are connected).&lt;br /&gt;
sv_consistency						&amp;quot;1&amp;quot;					//Force the Server and Client to always reload the original file(Server: file in /obsidian/ Client: file in GCF) when its marked as critical?&lt;br /&gt;
sv_contact						&amp;quot;your@email.free&amp;quot;			//Who a Client should contact on errors or bans. Rarely anyone reads this anyway, but Server Trackers do.&lt;br /&gt;
sv_downloadurl						&amp;quot;&amp;quot;					//Your FastDL adress, something like: http://test.de/&lt;br /&gt;
sv_forcepreloadall					&amp;quot;1&amp;quot;					//Force Server and Client to preload all Map Data? (Note: Can stabilize lag on slow Servers but increase load times)&lt;br /&gt;
sv_lan							&amp;quot;0&amp;quot;					//Lan or not Lan, that is the question...&lt;br /&gt;
sv_pure							&amp;quot;1&amp;quot;					//Should this Server use Whitelisting on content changes?&lt;br /&gt;
sv_pure_kick_clients					&amp;quot;1&amp;quot;					//Kick Clients with modified content that is not on whitelist?&lt;br /&gt;
sv_tags							&amp;quot;TAGSHERE&amp;quot;				//Your Server Tags.&lt;br /&gt;
sv_visiblemaxplayers					&amp;quot;-1&amp;quot;					//Visible Player Slots, hidden ones can only be accessed by using 'connect'.&lt;br /&gt;
&lt;br /&gt;
//Voice Affecting Settings&lt;br /&gt;
voice_enable						&amp;quot;1&amp;quot;					//Enable Voice Chat&lt;br /&gt;
voice_forcemicrecord					&amp;quot;1&amp;quot;					//Force Microphone recording&lt;br /&gt;
sv_allow_voice_from_file				&amp;quot;0&amp;quot;					//Allow Clients to use voice_inputfromfile?&lt;br /&gt;
//voice_writevoices					&amp;quot;1&amp;quot;					//Save voicedata from Clients into files? (Note: crashes here)&lt;br /&gt;
&lt;br /&gt;
//Client Affecting Settings&lt;br /&gt;
rate							&amp;quot;32767&amp;quot;					//How many bytes the Server has avaible for upstream&lt;br /&gt;
sv_maxcmdrate						&amp;quot;100&amp;quot;					//Maximum of command packets allowed from client per Tick&lt;br /&gt;
sv_mincmdrate						&amp;quot;20&amp;quot;					//Minimum of command packets that must be sent by a client per Tick, or he/she gets dropped.&lt;br /&gt;
sv_client_cmdrate_difference				&amp;quot;80&amp;quot;					//Difference between Servers cmdrate(sv_maxcmdrate) and Clients cmdrate(cl_cmdrate) that is allowed.&lt;br /&gt;
sv_maxupdaterate					&amp;quot;100&amp;quot;					//Maximum of update packets a client can request per Tick&lt;br /&gt;
sv_minupdaterate					&amp;quot;20&amp;quot;					//Minimum of update packets to be sent to a client without request per Tick.&lt;br /&gt;
sv_maxrate						&amp;quot;32767&amp;quot;					//Maximum bytes/sec a client is allowed to upload&lt;br /&gt;
sv_minrate						&amp;quot;5120&amp;quot;					//Minimum bytes/sec a client is allowed to upload&lt;br /&gt;
motdfile						&amp;quot;&amp;quot;					//File to use for MoTD data which will be sent to client.&lt;br /&gt;
motdurl							&amp;quot;http://obsidianconflict.net/&amp;quot;		//URL to file for MoTD data. Only URL is sent to client.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== The Configuration itself ==&lt;br /&gt;
&lt;br /&gt;
=== Logging ===&lt;br /&gt;
You know what this does, don't you?&amp;lt;br&amp;gt;&lt;br /&gt;
Every option is explained with a comment if you don't know what this does.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Speed Configuration ===&lt;br /&gt;
This is basically how fast your server should run.&amp;lt;br&amp;gt;&lt;br /&gt;
fps_max defines the maximum FPS your server can reach, it's best at thrice of your -tickrate setting(-tickrate 100 -&amp;gt; fps_max 300).&amp;lt;br&amp;gt;&lt;br /&gt;
host_framerate is experimental and in most cases causes distability and lag. Best is to keep it at 0&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Connection ===&lt;br /&gt;
This one is easy. You have to set your external IP into the cvar 'ip'. The Port you are hosting on goes into the cvar 'port' and your remote control password goes into the cvar 'rcon_password'.&amp;lt;br&amp;gt;&lt;br /&gt;
Bam, you're done with this part.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Networking ===&lt;br /&gt;
This one is trickier, as one wrong setting can result in extreme lag.&amp;lt;br&amp;gt;&lt;br /&gt;
Best bet is to keep compression on, except if your server's machine is very slow.&amp;lt;br&amp;gt;&lt;br /&gt;
Queued Packet Thread is used to not send packets instantly, but every now and then(mostly every Frame/Tick).&amp;lt;br&amp;gt;&lt;br /&gt;
Split Packet/Rate is used to determine when a Packet should be split and how many Packets are the maximum for a split. Packets that split into more than net_splitrate are dropped. It's best to keep them at these Values, unless your Server does not have 32kbit upstream avaible.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Server Settings ===&lt;br /&gt;
I'm not going into detail on these, look at the comments I put next to the commands.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Voice Affecting Settings ===&lt;br /&gt;
These are cvars that affect Voice chat(Cpt. Obvious).&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Client Affecting Settings ===&lt;br /&gt;
...&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Continuing this very soon. [[User:Xaymar|-Michael Dirks-]] 20:03, 07.03.2010 (UTC)&lt;br /&gt;
[[Category:ServerOP]]&lt;/div&gt;</summary>
		<author><name>Xaymar</name></author>	</entry>

	<entry>
		<id>https://www.wiki.obsidianconflict.net/?title=Server_Configuration&amp;diff=971</id>
		<title>Server Configuration</title>
		<link rel="alternate" type="text/html" href="https://www.wiki.obsidianconflict.net/?title=Server_Configuration&amp;diff=971"/>
				<updated>2011-03-07T20:17:49Z</updated>
		
		<summary type="html">&lt;p&gt;Xaymar: /* server.cfg */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{wip}}&lt;br /&gt;
== server.cfg ==&lt;br /&gt;
&amp;lt;pre style=&amp;quot;font-family: Courier New; font-size: 8pt; overflow: scroll;&amp;quot;&amp;gt;//Main Dedicated Server Configuration File - server.cfg&lt;br /&gt;
//Logging&lt;br /&gt;
log							on					//Enable Logging&lt;br /&gt;
sv_log_onefile						&amp;quot;0&amp;quot;					//Log everything into one file? (Does not seem to change a thing.)&lt;br /&gt;
sv_rcon_log						&amp;quot;1&amp;quot;					//Log rcon commands?&lt;br /&gt;
sv_logbans						&amp;quot;1&amp;quot;					//Log bans?&lt;br /&gt;
sv_logblocks						&amp;quot;1&amp;quot;					//Log connection blocks?&lt;br /&gt;
sv_logdownloadlist					&amp;quot;1&amp;quot;					//Log download lists?&lt;br /&gt;
sv_logecho						&amp;quot;1&amp;quot;					//Log echo commands?&lt;br /&gt;
sv_logfile						&amp;quot;1&amp;quot;					//Log ...&lt;br /&gt;
sv_logflush						&amp;quot;1&amp;quot;					//Write all Log-Entries directly to file?&lt;br /&gt;
&lt;br /&gt;
//Speed Configuration&lt;br /&gt;
fps_max							&amp;quot;300&amp;quot;					//Maximum fps allowed. Keep this at thrice of your tickrate to ensure good speed and cpu usage&lt;br /&gt;
host_framerate						&amp;quot;0&amp;quot;					//Emulated Framerate the Server should use. Changing this makes the Server either think it's too fast(FPS &amp;gt; host_framerate) or too slow(FPS &amp;lt; host_framerate). Both cases will cause horrible lag&lt;br /&gt;
&lt;br /&gt;
//Connection&lt;br /&gt;
ip							&amp;quot;localhost&amp;quot;				//The IP you are hosting the server on.&lt;br /&gt;
port							&amp;quot;27015&amp;quot;					//The Port you are hosting the server on.&lt;br /&gt;
rcon_password						&amp;quot;&amp;quot;					//Rcon Password that you want to use. Leave empty to disable.&lt;br /&gt;
&lt;br /&gt;
//Networking&lt;br /&gt;
net_compresspackets					&amp;quot;1&amp;quot;					//Should the Game Compress Packets?&lt;br /&gt;
net_compresspacket_minsize				&amp;quot;64&amp;quot;					//At what size should we start compressing them? (note: Too low value can cause bigger Packets)&lt;br /&gt;
net_compressvoice					&amp;quot;1&amp;quot;					//Compress Voice? (note: Sadly, this is 360 only. Would be useful on Unix/Linux Servers)&lt;br /&gt;
net_maxcleartime					&amp;quot;4&amp;quot;					//How many seconds can Source wait for the next Packets to be sent? (note: Higher values can increase Ping)&lt;br /&gt;
net_maxfilesize						&amp;quot;2&amp;quot;					//Until what size should Spray Images be uploaded? (note: sv_allowupload 0 disables uploads)&lt;br /&gt;
net_maxfragments					&amp;quot;1260&amp;quot;					//Haven't found a use for this yet.&lt;br /&gt;
net_maxroutable						&amp;quot;1260&amp;quot;					//See above.&lt;br /&gt;
net_queued_packet_thread				&amp;quot;1&amp;quot;					//Leave this at 1 or it will Lag horribly when theres more than 3 players.&lt;br /&gt;
net_splitpacket_maxrate					&amp;quot;32767&amp;quot;					//Maximum Bytes/Second until splitting packets.&lt;br /&gt;
net_splitrate						&amp;quot;1024&amp;quot;					//How many fragments of the Packet should be created?&lt;br /&gt;
&lt;br /&gt;
//Multiplayer Settings&lt;br /&gt;
mp_allowcrosshair					&amp;quot;1&amp;quot;					//Allow Crosshair.&lt;br /&gt;
mp_allowironsights					&amp;quot;1&amp;quot;					//Allow Ironsights.&lt;br /&gt;
mp_allowspectators					&amp;quot;1&amp;quot;					//Allow Spectators.&lt;br /&gt;
mp_allowsprint						&amp;quot;1&amp;quot;					//Allow Sprinting.&lt;br /&gt;
mp_autocrosshair					&amp;quot;1&amp;quot;					//Automatically update Crosshair.&lt;br /&gt;
//mp_bunnyhop						&amp;quot;2&amp;quot;					//&amp;quot;Bunnyhop mode. 0 = off, 1 = ep2 style (max speed enforced), 2 = unlimited hop speed.&amp;quot;&lt;br /&gt;
mp_chattime						&amp;quot;1&amp;quot;					//Amount of time your Players are allowed to Chat after Game Over is triggered.&lt;br /&gt;
mp_fadetoblack						&amp;quot;0&amp;quot;					//Fade Players view to black on death.&lt;br /&gt;
//mp_falldamage						&amp;quot;1&amp;quot;					//0 = 10 Damage, 1 = Realistic, 2 = Disable&lt;br /&gt;
mp_flashlight						&amp;quot;1&amp;quot;					//Allow Flashlight&lt;br /&gt;
mp_footsteps						&amp;quot;1&amp;quot;					//Leave Footsteps and sounds.&lt;br /&gt;
mp_forcecamera						&amp;quot;2&amp;quot;					//Haven't found a use for this yet. Same Settings as in CS:S?&lt;br /&gt;
//mp_forcerespawn					&amp;quot;0&amp;quot;					//Force players to spawn?&lt;br /&gt;
mp_friendlyfire						&amp;quot;0&amp;quot;					//Friendly Fire?&lt;br /&gt;
mp_mapvotepercentage					&amp;quot;51&amp;quot;					//Percentage needed for mapvote to succeed&lt;br /&gt;
//mp_playercollide					&amp;quot;1&amp;quot;					//Do Players collide with each other?&lt;br /&gt;
mp_respawnwavetime					&amp;quot;10&amp;quot;					//Time between respawns.&lt;br /&gt;
mp_teams_unbalance_limit				&amp;quot;1&amp;quot;					//Maximum Playercount a team can have over another.&lt;br /&gt;
//mp_timelimit						&amp;quot;45&amp;quot;					//Map Timelimit&lt;br /&gt;
mp_waitingforplayers_time				&amp;quot;0&amp;quot;					//Time to wait for players on a new map&lt;br /&gt;
mp_weaponstay						&amp;quot;0&amp;quot;					//Keep weapons alive even when picked up? (note: This prevents gaining ammo from weapons for some reason.)&lt;br /&gt;
&lt;br /&gt;
//Server Settings&lt;br /&gt;
sv_allow_color_correction				&amp;quot;1&amp;quot;					//Allow or disallow clients to use color correction on this server.&lt;br /&gt;
sv_allow_voice_from_file				&amp;quot;0&amp;quot;					//Allow or disallow clients from using voice_inputfromfile on this server.&lt;br /&gt;
sv_allow_wait_command					&amp;quot;0&amp;quot;					//Allow or disallow the wait command on clients connected to this server.&lt;br /&gt;
sv_allowdownload					&amp;quot;1&amp;quot;					//Allow clients to download using the Server if FastDL file isnt present?&lt;br /&gt;
sv_allowgaussjump					&amp;quot;1&amp;quot;					//Allow gauss jump&lt;br /&gt;
sv_allownegativescore					&amp;quot;1&amp;quot;					//Allow a players score to drop below zero?&lt;br /&gt;
sv_allowocmapvote					&amp;quot;0&amp;quot;					//Allow Obsidian Conflict Map Vote?&lt;br /&gt;
sv_allowupload						&amp;quot;1&amp;quot;					//Allow clients to upload Sprays and other things?&lt;br /&gt;
sv_alltalk						&amp;quot;0&amp;quot;					//Players can hear everyone, no matter what team?&lt;br /&gt;
sv_autojump						&amp;quot;0&amp;quot;					//Automatically jump?&lt;br /&gt;
sv_autoladderdismount					&amp;quot;1&amp;quot;					//Automatically dismount from ladders when you reach the end (don't have to +USE)?&lt;br /&gt;
sv_autosave						&amp;quot;1&amp;quot;					//Autosave Gamestate to temporary file? (note: doesn't seem to have effect on gameplay)&lt;br /&gt;
sv_cacheencodedents					&amp;quot;1&amp;quot;					//Optimize encode Table?&lt;br /&gt;
sv_changeleveldelay					&amp;quot;1&amp;quot;					//Seconds until a trigger_changelevel can be used.&lt;br /&gt;
sv_cheats						&amp;quot;0&amp;quot;					//Allow cheats?&lt;br /&gt;
sv_client_cmdrate_difference				&amp;quot;1&amp;quot;					//cl_cmdrate is moved to within sv_client_cmdrate_difference units of cl_updaterate before it is clamped between sv_mincmdrate an&lt;br /&gt;
sv_client_max_interp_ratio				&amp;quot;5&amp;quot;					//This can be used to limit the value of cl_interp_ratio for connected clients (only while they are connected).&lt;br /&gt;
sv_client_min_interp_ratio				&amp;quot;1&amp;quot;					//This can be used to limit the value of cl_interp_ratio for connected clients (only while they are connected).&lt;br /&gt;
sv_consistency						&amp;quot;1&amp;quot;					//Force the Server and Client to always reload the original file(Server: file in /obsidian/ Client: file in GCF) when its marked as critical?&lt;br /&gt;
sv_contact						&amp;quot;your@email.free&amp;quot;			//Who a Client should contact on errors or bans. Rarely anyone reads this anyway, but Server Trackers do.&lt;br /&gt;
sv_downloadurl						&amp;quot;&amp;quot;					//Your FastDL adress, something like: http://test.de/&lt;br /&gt;
sv_forcepreloadall					&amp;quot;1&amp;quot;					//Force Server and Client to preload all Map Data? (Note: Can stabilize lag on slow Servers but increase load times)&lt;br /&gt;
sv_lan							&amp;quot;0&amp;quot;					//Lan or not Lan, that is the question...&lt;br /&gt;
sv_pure							&amp;quot;1&amp;quot;					//Should this Server use Whitelisting on content changes?&lt;br /&gt;
sv_pure_kick_clients					&amp;quot;1&amp;quot;					//Kick Clients with modified content that is not on whitelist?&lt;br /&gt;
sv_tags							&amp;quot;TAGSHERE&amp;quot;				//Your Server Tags.&lt;br /&gt;
sv_visiblemaxplayers					&amp;quot;-1&amp;quot;					//Visible Player Slots, hidden ones can only be accessed by using 'connect'.&lt;br /&gt;
&lt;br /&gt;
//Voice Affecting Settings&lt;br /&gt;
voice_enable						&amp;quot;1&amp;quot;					//Enable Voice Chat&lt;br /&gt;
voice_forcemicrecord					&amp;quot;1&amp;quot;					//Force Microphone recording&lt;br /&gt;
sv_allow_voice_from_file				&amp;quot;0&amp;quot;					//Allow Clients to use voice_inputfromfile?&lt;br /&gt;
//voice_writevoices					&amp;quot;1&amp;quot;					//Save voicedata from Clients into files? (Note: crashes here)&lt;br /&gt;
&lt;br /&gt;
//Client Affecting Settings&lt;br /&gt;
rate							&amp;quot;32767&amp;quot;					//How many bytes the Server has avaible for upstream&lt;br /&gt;
sv_maxcmdrate						&amp;quot;100&amp;quot;					//Maximum of command packets allowed from client per Tick&lt;br /&gt;
sv_mincmdrate						&amp;quot;20&amp;quot;					//Minimum of command packets that must be sent by a client per Tick, or he/she gets dropped.&lt;br /&gt;
sv_client_cmdrate_difference				&amp;quot;80&amp;quot;					//Difference between Servers cmdrate(sv_maxcmdrate) and Clients cmdrate(cl_cmdrate) that is allowed.&lt;br /&gt;
sv_maxupdaterate					&amp;quot;100&amp;quot;					//Maximum of update packets a client can request per Tick&lt;br /&gt;
sv_minupdaterate					&amp;quot;20&amp;quot;					//Minimum of update packets to be sent to a client without request per Tick.&lt;br /&gt;
sv_maxrate						&amp;quot;32767&amp;quot;					//Maximum bytes/sec a client is allowed to upload&lt;br /&gt;
sv_minrate						&amp;quot;5120&amp;quot;					//Minimum bytes/sec a client is allowed to upload&lt;br /&gt;
motdfile						&amp;quot;&amp;quot;					//File to use for MoTD data which will be sent to client.&lt;br /&gt;
motdurl							&amp;quot;http://obsidianconflict.net/&amp;quot;		//URL to file for MoTD data. Only URL is sent to client.&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== The Configuration itself ==&lt;br /&gt;
&lt;br /&gt;
=== Logging ===&lt;br /&gt;
You know what this does, don't you?&amp;lt;br&amp;gt;&lt;br /&gt;
Every option is explained with a comment if you don't know what this does.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Speed Configuration ===&lt;br /&gt;
This is basically how fast your server should run.&amp;lt;br&amp;gt;&lt;br /&gt;
fps_max defines the maximum FPS your server can reach, it's best at thrice of your -tickrate setting(-tickrate 100 -&amp;gt; fps_max 300).&amp;lt;br&amp;gt;&lt;br /&gt;
host_framerate is experimental and in most cases causes distability and lag. Best is to keep it at 0&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Connection ===&lt;br /&gt;
This one is easy. You have to set your external IP into the cvar 'ip'. The Port you are hosting on goes into the cvar 'port' and your remote control password goes into the cvar 'rcon_password'.&amp;lt;br&amp;gt;&lt;br /&gt;
Bam, you're done with this part.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Networking ===&lt;br /&gt;
This one is trickier, as one wrong setting can result in extreme lag.&amp;lt;br&amp;gt;&lt;br /&gt;
Best bet is to keep compression on, except if your server's machine is very slow.&amp;lt;br&amp;gt;&lt;br /&gt;
Queued Packet Thread is used to not send packets instantly, but every now and then(mostly every Frame/Tick).&amp;lt;br&amp;gt;&lt;br /&gt;
Split Packet/Rate is used to determine when a Packet should be split and how many Packets are the maximum for a split. Packets that split into more than net_splitrate are dropped. It's best to keep them at these Values, unless your Server does not have 32kbit upstream avaible.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Server Settings ===&lt;br /&gt;
I'm not going into detail on these, look at the comments I put next to the commands.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Voice Affecting Settings ===&lt;br /&gt;
These are cvars that affect Voice chat(Cpt. Obvious).&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Client Affecting Settings ===&lt;br /&gt;
...&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Continuing this very soon. [[User:Xaymar|-Michael Dirks-]] 20:03, 07.03.2010 (UTC)&lt;/div&gt;</summary>
		<author><name>Xaymar</name></author>	</entry>

	<entry>
		<id>https://www.wiki.obsidianconflict.net/?title=User:Xaymar&amp;diff=970</id>
		<title>User:Xaymar</title>
		<link rel="alternate" type="text/html" href="https://www.wiki.obsidianconflict.net/?title=User:Xaymar&amp;diff=970"/>
				<updated>2011-03-07T18:59:33Z</updated>
		
		<summary type="html">&lt;p&gt;Xaymar: /* My Servers */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== About me ==&lt;br /&gt;
I've been playing Source Games since 2005 and always found it surprising how well they run.&amp;lt;br&amp;gt;&lt;br /&gt;
Also im a GNU GC++ Developer, HTML/JS/PHP-Coder, Mapper, Modeler and Texturer(futuristic Textures only).&amp;lt;br&amp;gt;&lt;br /&gt;
I'm 17 years old and leveling up on 21.07(dd.mm).&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Real Name: Michael Fabian Dirks&amp;lt;br&amp;gt;&lt;br /&gt;
Age: 17&amp;lt;br&amp;gt;&lt;br /&gt;
Height: 2.02m&amp;lt;br&amp;gt;&lt;br /&gt;
Countrycode: DE&amp;lt;br&amp;gt;&lt;br /&gt;
eMail: xaymar@levelnull.de, hellbirdxjun@gmail.com, kidm@hotmail.de, hellbirdxjun@yahoo.de&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Primary Steam Groups: [http://steamcommunity.com/groups/theicecave The Ice Cave] [http://steamcommunity.com/groups/levelnull LevelNULL(Owner)]&amp;lt;br&amp;gt;&lt;br /&gt;
Steamprofile: [http://steamcommunity.com/id/Xaymar Xaymar]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== My Servers ==&lt;br /&gt;
Obsidian Conflict (unsponsored): 81.30.158.151:27017&amp;lt;br&amp;gt;&lt;br /&gt;
Obsidian Conflict (unsponsored): 81.30.158.151:27018&amp;lt;br&amp;gt;&lt;br /&gt;
Obsidian Conflict (unsponsored): 81.30.158.151:27019&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Links ==&lt;br /&gt;
Sites that I find useful:&amp;lt;br&amp;gt;&lt;br /&gt;
[http://levelnull.de LevelNULl Homepage]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://server.levelnull.de LevelNULL Sourcebans]&amp;lt;br&amp;gt;&lt;br /&gt;
[steam://connect/81.30.158.151:27017/ Connect to OC Server 1]&amp;lt;br&amp;gt;&lt;br /&gt;
[steam://connect/81.30.158.151:27018/ Connect to OC Server 2]&amp;lt;br&amp;gt;&lt;br /&gt;
[steam://connect/81.30.158.151:27019/ Connect to OC Server 3]&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Xaymar</name></author>	</entry>

	<entry>
		<id>https://www.wiki.obsidianconflict.net/?title=User:Xaymar&amp;diff=969</id>
		<title>User:Xaymar</title>
		<link rel="alternate" type="text/html" href="https://www.wiki.obsidianconflict.net/?title=User:Xaymar&amp;diff=969"/>
				<updated>2011-03-07T18:58:59Z</updated>
		
		<summary type="html">&lt;p&gt;Xaymar: /* About me */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== About me ==&lt;br /&gt;
I've been playing Source Games since 2005 and always found it surprising how well they run.&amp;lt;br&amp;gt;&lt;br /&gt;
Also im a GNU GC++ Developer, HTML/JS/PHP-Coder, Mapper, Modeler and Texturer(futuristic Textures only).&amp;lt;br&amp;gt;&lt;br /&gt;
I'm 17 years old and leveling up on 21.07(dd.mm).&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Real Name: Michael Fabian Dirks&amp;lt;br&amp;gt;&lt;br /&gt;
Age: 17&amp;lt;br&amp;gt;&lt;br /&gt;
Height: 2.02m&amp;lt;br&amp;gt;&lt;br /&gt;
Countrycode: DE&amp;lt;br&amp;gt;&lt;br /&gt;
eMail: xaymar@levelnull.de, hellbirdxjun@gmail.com, kidm@hotmail.de, hellbirdxjun@yahoo.de&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Primary Steam Groups: [http://steamcommunity.com/groups/theicecave The Ice Cave] [http://steamcommunity.com/groups/levelnull LevelNULL(Owner)]&amp;lt;br&amp;gt;&lt;br /&gt;
Steamprofile: [http://steamcommunity.com/id/Xaymar Xaymar]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== My Servers ==&lt;br /&gt;
Of course, as an Group Leader that is linked to a well visited Group, I have to host servers.&amp;lt;br&amp;gt;&lt;br /&gt;
Team Fortress 2 (hosted for [http://steamcommunity.com/groups/theicecave The Ice Cave]): 81.30.158.151:27016&amp;lt;br&amp;gt;&lt;br /&gt;
Obsidian Conflict (unsponsored): 81.30.158.151:27017&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Links ==&lt;br /&gt;
Sites that I find useful:&amp;lt;br&amp;gt;&lt;br /&gt;
[http://levelnull.de LevelNULl Homepage]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://server.levelnull.de LevelNULL Sourcebans]&amp;lt;br&amp;gt;&lt;br /&gt;
[steam://connect/81.30.158.151:27017/ Connect to OC Server 1]&amp;lt;br&amp;gt;&lt;br /&gt;
[steam://connect/81.30.158.151:27018/ Connect to OC Server 2]&amp;lt;br&amp;gt;&lt;br /&gt;
[steam://connect/81.30.158.151:27019/ Connect to OC Server 3]&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Xaymar</name></author>	</entry>

	<entry>
		<id>https://www.wiki.obsidianconflict.net/?title=User:Xaymar&amp;diff=968</id>
		<title>User:Xaymar</title>
		<link rel="alternate" type="text/html" href="https://www.wiki.obsidianconflict.net/?title=User:Xaymar&amp;diff=968"/>
				<updated>2011-03-07T18:58:17Z</updated>
		
		<summary type="html">&lt;p&gt;Xaymar: /* Links */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== About me ==&lt;br /&gt;
I've been playing Source Games since 2005 and always found it surprising how well they run.&amp;lt;br&amp;gt;&lt;br /&gt;
Also im a GNU GC++ Developer, HTML/JS/PHP-Coder, Mapper, Modeler and Texturer(futuristic Textures only).&amp;lt;br&amp;gt;&lt;br /&gt;
I'm 17 years old and leveling up on 21.07(dd.mm).&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Real Name: Michael Fabian Dirks&amp;lt;br&amp;gt;&lt;br /&gt;
Age: 17&amp;lt;br&amp;gt;&lt;br /&gt;
Height: 2.02m&amp;lt;br&amp;gt;&lt;br /&gt;
Countrycode: DE&amp;lt;br&amp;gt;&lt;br /&gt;
eMail: xaymar@levelnull.de, hellbirdxjun@gmail.com, kidm@hotmail.de, hellbirdxjun@yahoo.de&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Primary Steam Groups: [http://steamcommunity.com/groups/theicecave The Ice Cave] [http://steamcommunity.com/groups/levelnull LevelNULL(Owner)]&amp;lt;br&amp;gt;&lt;br /&gt;
Steamprofile: [http://steamcommunity.com/id/Xaymar &amp;amp;#91;L0&amp;amp;#93; -)BDB(- Xaymar |Iced|]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== My Servers ==&lt;br /&gt;
Of course, as an Group Leader that is linked to a well visited Group, I have to host servers.&amp;lt;br&amp;gt;&lt;br /&gt;
Team Fortress 2 (hosted for [http://steamcommunity.com/groups/theicecave The Ice Cave]): 81.30.158.151:27016&amp;lt;br&amp;gt;&lt;br /&gt;
Obsidian Conflict (unsponsored): 81.30.158.151:27017&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Links ==&lt;br /&gt;
Sites that I find useful:&amp;lt;br&amp;gt;&lt;br /&gt;
[http://levelnull.de LevelNULl Homepage]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://server.levelnull.de LevelNULL Sourcebans]&amp;lt;br&amp;gt;&lt;br /&gt;
[steam://connect/81.30.158.151:27017/ Connect to OC Server 1]&amp;lt;br&amp;gt;&lt;br /&gt;
[steam://connect/81.30.158.151:27018/ Connect to OC Server 2]&amp;lt;br&amp;gt;&lt;br /&gt;
[steam://connect/81.30.158.151:27019/ Connect to OC Server 3]&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Xaymar</name></author>	</entry>

	<entry>
		<id>https://www.wiki.obsidianconflict.net/?title=Server_Configuration&amp;diff=931</id>
		<title>Server Configuration</title>
		<link rel="alternate" type="text/html" href="https://www.wiki.obsidianconflict.net/?title=Server_Configuration&amp;diff=931"/>
				<updated>2010-11-13T21:01:49Z</updated>
		
		<summary type="html">&lt;p&gt;Xaymar: /* server.cfg */  Fixed Tabulators missing or showing in wrong line&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{wip}}&lt;br /&gt;
== server.cfg ==&lt;br /&gt;
&amp;lt;pre style=&amp;quot;font-family: Courier New; font-size: 8pt; overflow: scroll;&amp;quot;&amp;gt;//Main Dedicated Server Configuration File - server.cfg&lt;br /&gt;
&lt;br /&gt;
//Connection&lt;br /&gt;
ip							&amp;quot;localhost&amp;quot;				//The IP you are hosting the server on.&lt;br /&gt;
port							&amp;quot;27015&amp;quot;					//The Port you are hosting the server on.&lt;br /&gt;
rcon_password						&amp;quot;&amp;quot;					//Rcon Password that you want to use. Leave empty to disable.&lt;br /&gt;
&lt;br /&gt;
//Networking&lt;br /&gt;
net_compresspackets					&amp;quot;1&amp;quot;					//Should the Game Compress Packets?&lt;br /&gt;
net_compresspacket_minsize				&amp;quot;64&amp;quot;					//At what size should we start compressing them? (note: Too low value can cause bigger Packets)&lt;br /&gt;
net_compressvoice					&amp;quot;1&amp;quot;					//Compress Voice? (note: Sadly, this is 360 only. Would be useful on Unix/Linux Servers)&lt;br /&gt;
net_maxcleartime					&amp;quot;4&amp;quot;					//How many seconds can Source wait for the next Packets to be sent? (note: Higher values can increase Ping)&lt;br /&gt;
net_maxfilesize						&amp;quot;2&amp;quot;					//Until what size should Spray Images be uploaded? (note: sv_allowupload 0 disables uploads)&lt;br /&gt;
net_maxfragments					&amp;quot;1260&amp;quot;					//Haven't found a use for this yet.&lt;br /&gt;
net_maxroutable						&amp;quot;1260&amp;quot;					//See above.&lt;br /&gt;
net_queued_packet_thread				&amp;quot;1&amp;quot;					//Leave this at 1 or it will Lag horribly when theres more than 3 players.&lt;br /&gt;
net_splitpacket_maxrate					&amp;quot;32767&amp;quot;					//Maximum Bytes/Second until splitting packets.&lt;br /&gt;
net_splitrate						&amp;quot;1024&amp;quot;					//How many fragments of the Packet should be created?&lt;br /&gt;
&lt;br /&gt;
//Multiplayer Settings&lt;br /&gt;
mp_allowcrosshair					&amp;quot;1&amp;quot;					//Allow Crosshair.&lt;br /&gt;
mp_allowironsights					&amp;quot;1&amp;quot;					//Allow Ironsights.&lt;br /&gt;
mp_allowspectators					&amp;quot;1&amp;quot;					//Allow Spectators.&lt;br /&gt;
mp_allowsprint						&amp;quot;1&amp;quot;					//Allow Sprinting.&lt;br /&gt;
mp_autocrosshair					&amp;quot;1&amp;quot;					//Automatically update Crosshair.&lt;br /&gt;
//mp_bunnyhop						&amp;quot;2&amp;quot;					//&amp;quot;Bunnyhop mode. 0 = off, 1 = ep2 style (max speed enforced), 2 = unlimited hop speed.&amp;quot;&lt;br /&gt;
mp_chattime						&amp;quot;1&amp;quot;					//Amount of time your Players are allowed to Chat after Game Over is triggered.&lt;br /&gt;
mp_fadetoblack						&amp;quot;0&amp;quot;					//Fade Players view to black on death.&lt;br /&gt;
//mp_falldamage						&amp;quot;1&amp;quot;					//0 = 10 Damage, 1 = Realistic, 2 = Disable&lt;br /&gt;
mp_flashlight						&amp;quot;1&amp;quot;					//Allow Flashlight&lt;br /&gt;
mp_footsteps						&amp;quot;1&amp;quot;					//Leave Footsteps and sounds.&lt;br /&gt;
mp_forcecamera						&amp;quot;2&amp;quot;					//Haven't found a use for this yet. Same Settings as in CS:S?&lt;br /&gt;
//mp_forcerespawn					&amp;quot;0&amp;quot;					//Force players to spawn?&lt;br /&gt;
mp_friendlyfire						&amp;quot;0&amp;quot;					//Friendly Fire?&lt;br /&gt;
mp_mapvotepercentage					&amp;quot;51&amp;quot;					//Percentage needed for mapvote to succeed&lt;br /&gt;
//mp_playercollide					&amp;quot;1&amp;quot;					//Do Players collide with each other?&lt;br /&gt;
mp_respawnwavetime					&amp;quot;10&amp;quot;					//Time between respawns.&lt;br /&gt;
mp_teams_unbalance_limit				&amp;quot;1&amp;quot;					//Maximum Playercount a team can have over another.&lt;br /&gt;
//mp_timelimit						&amp;quot;45&amp;quot;					//Map Timelimit&lt;br /&gt;
mp_waitingforplayers_time				&amp;quot;0&amp;quot;					//Time to wait for players on a new map&lt;br /&gt;
mp_weaponstay						&amp;quot;0&amp;quot;					//Keep weapons alive even when picked up? (note: This prevents gaining ammo from weapons for some reason.)&lt;br /&gt;
&lt;br /&gt;
//Server Settings&lt;br /&gt;
sv_allow_color_correction				&amp;quot;1&amp;quot;					//Allow or disallow clients to use color correction on this server.&lt;br /&gt;
sv_allow_voice_from_file				&amp;quot;0&amp;quot;					//Allow or disallow clients from using voice_inputfromfile on this server.&lt;br /&gt;
sv_allow_wait_command					&amp;quot;0&amp;quot;					//Allow or disallow the wait command on clients connected to this server.&lt;br /&gt;
sv_allowdownload					&amp;quot;1&amp;quot;					//Allow clients to download using the Server if FastDL file isnt present?&lt;br /&gt;
sv_allowgaussjump					&amp;quot;1&amp;quot;					//Allow gauss jump&lt;br /&gt;
sv_allownegativescore					&amp;quot;1&amp;quot;					//Allow a players score to drop below zero?&lt;br /&gt;
sv_allowocmapvote					&amp;quot;0&amp;quot;					//Allow Obsidian Conflict Map Vote?&lt;br /&gt;
sv_allowupload						&amp;quot;1&amp;quot;					//Allow clients to upload Sprays and other things?&lt;br /&gt;
sv_alltalk						&amp;quot;0&amp;quot;					//Players can hear everyone, no matter what team?&lt;br /&gt;
sv_autojump						&amp;quot;0&amp;quot;					//Automatically jump?&lt;br /&gt;
sv_autoladderdismount					&amp;quot;1&amp;quot;					//Automatically dismount from ladders when you reach the end (don't have to +USE)?&lt;br /&gt;
sv_autosave						&amp;quot;1&amp;quot;					//Autosave Gamestate to temporary file? (note: doesn't seem to have effect on gameplay)&lt;br /&gt;
sv_cacheencodedents					&amp;quot;1&amp;quot;					//Optimize encode Table?&lt;br /&gt;
sv_changeleveldelay					&amp;quot;1&amp;quot;					//Seconds until a trigger_changelevel can be used.&lt;br /&gt;
sv_cheats						&amp;quot;0&amp;quot;					//Allow cheats?&lt;br /&gt;
sv_client_cmdrate_difference				&amp;quot;1&amp;quot;					//cl_cmdrate is moved to within sv_client_cmdrate_difference units of cl_updaterate before it is clamped between sv_mincmdrate an&lt;br /&gt;
sv_client_max_interp_ratio				&amp;quot;5&amp;quot;					//This can be used to limit the value of cl_interp_ratio for connected clients (only while they are connected).&lt;br /&gt;
sv_client_min_interp_ratio				&amp;quot;1&amp;quot;					//This can be used to limit the value of cl_interp_ratio for connected clients (only while they are connected).&amp;lt;/pre&amp;gt;&lt;br /&gt;
Continuing this very soon. --[[User:Xaymar|-Michael Dirks-]] 17:51, 13 November 2010 (UTC)&lt;/div&gt;</summary>
		<author><name>Xaymar</name></author>	</entry>

	<entry>
		<id>https://www.wiki.obsidianconflict.net/?title=Server_Configuration&amp;diff=930</id>
		<title>Server Configuration</title>
		<link rel="alternate" type="text/html" href="https://www.wiki.obsidianconflict.net/?title=Server_Configuration&amp;diff=930"/>
				<updated>2010-11-13T17:51:46Z</updated>
		
		<summary type="html">&lt;p&gt;Xaymar: Created page with '{{wip}} == server.cfg == &amp;lt;pre&amp;gt;//Main Dedicated Server Configuration File - server.cfg  //Connection ip								&amp;quot;localhost&amp;quot;			//The IP you are hosting the server on. port							&amp;quot;27…'&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{wip}}&lt;br /&gt;
== server.cfg ==&lt;br /&gt;
&amp;lt;pre&amp;gt;//Main Dedicated Server Configuration File - server.cfg&lt;br /&gt;
&lt;br /&gt;
//Connection&lt;br /&gt;
ip								&amp;quot;localhost&amp;quot;			//The IP you are hosting the server on.&lt;br /&gt;
port							&amp;quot;27015&amp;quot;				//The Port you are hosting the server on.&lt;br /&gt;
rcon_password					&amp;quot;&amp;quot;					//Rcon Password that you want to use. Leave empty to disable.&lt;br /&gt;
&lt;br /&gt;
//Networking&lt;br /&gt;
net_compresspackets				&amp;quot;1&amp;quot;					//Should the Game Compress Packets?&lt;br /&gt;
net_compresspacket_minsize		&amp;quot;64&amp;quot;				//At what size should we start compressing them? (note: Too low value can cause bigger Packets)&lt;br /&gt;
net_compressvoice				&amp;quot;1&amp;quot;					//Compress Voice? (note: Sadly, this is 360 only. Would be useful on Unix/Linux Servers)&lt;br /&gt;
net_maxcleartime				&amp;quot;4&amp;quot;					//How many seconds can Source wait for the next Packets to be sent? (note: Higher values can increase Ping)&lt;br /&gt;
net_maxfilesize					&amp;quot;2&amp;quot;					//Until what size should Spray Images be uploaded? (note: sv_allowupload 0 disables uploads)&lt;br /&gt;
net_maxfragments				&amp;quot;1260&amp;quot;				//Haven't found a use for this yet.&lt;br /&gt;
net_maxroutable					&amp;quot;1260&amp;quot;				//See above.&lt;br /&gt;
net_queued_packet_thread		&amp;quot;1&amp;quot;					//Leave this at 1 or it will Lag horribly when theres more than 3 players.&lt;br /&gt;
net_splitpacket_maxrate			&amp;quot;32767&amp;quot;				//Maximum Bytes/Second until splitting packets.&lt;br /&gt;
net_splitrate					&amp;quot;1024&amp;quot;				//How many fragments of the Packet should be created?&lt;br /&gt;
&lt;br /&gt;
//Multiplayer Settings&lt;br /&gt;
mp_allowcrosshair				&amp;quot;1&amp;quot;					//Allow Crosshair.&lt;br /&gt;
mp_allowironsights				&amp;quot;1&amp;quot;					//Allow Ironsights.&lt;br /&gt;
mp_allowspectators				&amp;quot;1&amp;quot;					//Allow Spectators.&lt;br /&gt;
mp_allowsprint					&amp;quot;1&amp;quot;					//Allow Sprinting.&lt;br /&gt;
mp_autocrosshair				&amp;quot;1&amp;quot;					//Automatically update Crosshair.&lt;br /&gt;
//mp_bunnyhop					&amp;quot;2&amp;quot;					//&amp;quot;Bunnyhop mode. 0 = off, 1 = ep2 style (max speed enforced), 2 = unlimited hop speed.&amp;quot;&lt;br /&gt;
mp_chattime						&amp;quot;1&amp;quot;					//Amount of time your Players are allowed to Chat after Game Over is triggered.&lt;br /&gt;
mp_fadetoblack					&amp;quot;0&amp;quot;					//Fade Players view to black on death.&lt;br /&gt;
//mp_falldamage					&amp;quot;1&amp;quot;					//0 = 10 Damage, 1 = Realistic, 2 = Disable&lt;br /&gt;
mp_flashlight					&amp;quot;1&amp;quot;					//Allow Flashlight&lt;br /&gt;
mp_footsteps					&amp;quot;1&amp;quot;					//Leave Footsteps and sounds.&lt;br /&gt;
mp_forcecamera					&amp;quot;2&amp;quot;					//Haven't found a use for this yet. Same Settings as in CS:S?&lt;br /&gt;
//mp_forcerespawn				&amp;quot;0&amp;quot;					//Force players to spawn?&lt;br /&gt;
mp_friendlyfire					&amp;quot;0&amp;quot;					//Friendly Fire?&lt;br /&gt;
mp_mapvotepercentage			&amp;quot;51&amp;quot;				//Percentage needed for mapvote to succeed&lt;br /&gt;
//mp_playercollide				&amp;quot;1&amp;quot;					//Do Players collide with each other?&lt;br /&gt;
mp_respawnwavetime				&amp;quot;10&amp;quot;				//Time between respawns.&lt;br /&gt;
mp_teams_unbalance_limit		&amp;quot;1&amp;quot;					//Maximum Playercount a team can have over another.&lt;br /&gt;
//mp_timelimit					&amp;quot;45&amp;quot;				//Map Timelimit&lt;br /&gt;
mp_waitingforplayers_time		&amp;quot;0&amp;quot;					//Time to wait for players on a new map&lt;br /&gt;
mp_weaponstay					&amp;quot;0&amp;quot;					//Keep weapons alive even when picked up? (note: This prevents gaining ammo from weapons for some reason.)&lt;br /&gt;
&lt;br /&gt;
//Server Settings&lt;br /&gt;
sv_allow_color_correction		&amp;quot;1&amp;quot;					//Allow or disallow clients to use color correction on this server.&lt;br /&gt;
sv_allow_voice_from_file		&amp;quot;0&amp;quot;					//Allow or disallow clients from using voice_inputfromfile on this server.&lt;br /&gt;
sv_allow_wait_command			&amp;quot;0&amp;quot;					//Allow or disallow the wait command on clients connected to this server.&lt;br /&gt;
sv_allowdownload				&amp;quot;1&amp;quot;					//Allow clients to download using the Server if FastDL file isnt present?&lt;br /&gt;
sv_allowgaussjump				&amp;quot;1&amp;quot;					//Allow gauss jump&lt;br /&gt;
sv_allownegativescore			&amp;quot;1&amp;quot;					//Allow a players score to drop below zero?&lt;br /&gt;
sv_allowocmapvote				&amp;quot;0&amp;quot;					//Allow Obsidian Conflict Map Vote?&lt;br /&gt;
sv_allowupload					&amp;quot;1&amp;quot;					//Allow clients to upload Sprays and other things?&lt;br /&gt;
sv_alltalk						&amp;quot;0&amp;quot;					//Players can hear everyone, no matter what team?&lt;br /&gt;
sv_autojump						&amp;quot;0&amp;quot;					//Automatically jump?&lt;br /&gt;
sv_autoladderdismount			&amp;quot;1&amp;quot;					//Automatically dismount from ladders when you reach the end (don't have to +USE)?&lt;br /&gt;
sv_autosave						&amp;quot;1&amp;quot;					//Autosave Gamestate to temporary file? (note: doesn't seem to have effect on gameplay)&lt;br /&gt;
sv_cacheencodedents				&amp;quot;1&amp;quot;					//Optimize encode Table?&lt;br /&gt;
sv_changeleveldelay				&amp;quot;1&amp;quot;					//Seconds until a trigger_changelevel can be used.&lt;br /&gt;
sv_cheats						&amp;quot;0&amp;quot;					//Allow cheats?&lt;br /&gt;
sv_client_cmdrate_difference	&amp;quot;1&amp;quot;					//cl_cmdrate is moved to within sv_client_cmdrate_difference units of cl_updaterate before it is clamped between sv_mincmdrate an&lt;br /&gt;
sv_client_max_interp_ratio		&amp;quot;5&amp;quot;					//This can be used to limit the value of cl_interp_ratio for connected clients (only while they are connected).&lt;br /&gt;
sv_client_min_interp_ratio		&amp;quot;1&amp;quot;					//This can be used to limit the value of cl_interp_ratio for connected clients (only while they are connected).&amp;lt;/pre&amp;gt;&lt;br /&gt;
Continuing this very soon. --[[User:Xaymar|-Michael Dirks-]] 17:51, 13 November 2010 (UTC)&lt;/div&gt;</summary>
		<author><name>Xaymar</name></author>	</entry>

	<entry>
		<id>https://www.wiki.obsidianconflict.net/?title=User_talk:Xaymar&amp;diff=929</id>
		<title>User talk:Xaymar</title>
		<link rel="alternate" type="text/html" href="https://www.wiki.obsidianconflict.net/?title=User_talk:Xaymar&amp;diff=929"/>
				<updated>2010-11-13T15:18:26Z</updated>
		
		<summary type="html">&lt;p&gt;Xaymar: Created page with '== FAQ == All questions that are worth mentioning.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;   == Ask me! == Add a Question here. Anything that is related to me or LevelNULL is ok.&amp;lt;br&amp;gt; I'll try and answer all of …'&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== FAQ ==&lt;br /&gt;
All questions that are worth mentioning.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Ask me! ==&lt;br /&gt;
Add a Question here. Anything that is related to me or LevelNULL is ok.&amp;lt;br&amp;gt;&lt;br /&gt;
I'll try and answer all of them.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Example:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;amp;Q: Whats your name?&amp;lt;br&amp;gt;A: -Not Answered-&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
Add a question here...&lt;/div&gt;</summary>
		<author><name>Xaymar</name></author>	</entry>

	<entry>
		<id>https://www.wiki.obsidianconflict.net/?title=User:Xaymar&amp;diff=928</id>
		<title>User:Xaymar</title>
		<link rel="alternate" type="text/html" href="https://www.wiki.obsidianconflict.net/?title=User:Xaymar&amp;diff=928"/>
				<updated>2010-11-13T15:12:29Z</updated>
		
		<summary type="html">&lt;p&gt;Xaymar: /* About me */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== About me ==&lt;br /&gt;
I've been playing Source Games since 2005 and always found it surprising how well they run.&amp;lt;br&amp;gt;&lt;br /&gt;
Also im a GNU GC++ Developer, HTML/JS/PHP-Coder, Mapper, Modeler and Texturer(futuristic Textures only).&amp;lt;br&amp;gt;&lt;br /&gt;
I'm 17 years old and leveling up on 21.07(dd.mm).&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Real Name: Michael Fabian Dirks&amp;lt;br&amp;gt;&lt;br /&gt;
Age: 17&amp;lt;br&amp;gt;&lt;br /&gt;
Height: 2.02m&amp;lt;br&amp;gt;&lt;br /&gt;
Countrycode: DE&amp;lt;br&amp;gt;&lt;br /&gt;
eMail: xaymar@levelnull.de, hellbirdxjun@gmail.com, kidm@hotmail.de, hellbirdxjun@yahoo.de&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Primary Steam Groups: [http://steamcommunity.com/groups/theicecave The Ice Cave] [http://steamcommunity.com/groups/levelnull LevelNULL(Owner)]&amp;lt;br&amp;gt;&lt;br /&gt;
Steamprofile: [http://steamcommunity.com/id/Xaymar &amp;amp;#91;L0&amp;amp;#93; -)BDB(- Xaymar |Iced|]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== My Servers ==&lt;br /&gt;
Of course, as an Group Leader that is linked to a well visited Group, I have to host servers.&amp;lt;br&amp;gt;&lt;br /&gt;
Team Fortress 2 (hosted for [http://steamcommunity.com/groups/theicecave The Ice Cave]): 81.30.158.151:27016&amp;lt;br&amp;gt;&lt;br /&gt;
Obsidian Conflict (unsponsored): 81.30.158.151:27017&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Links ==&lt;br /&gt;
Sites that I find useful:&amp;lt;br&amp;gt;&lt;br /&gt;
[http://levelnull.de LevelNULl Homepage]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://fastdl.levelnull.de LevelNULL FastDL]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://server.levelnull.de LevelNULL Server Stuff]&amp;lt;br&amp;gt;&lt;br /&gt;
[steam://connect/81.30.158.151:27016/ Connect to TF2 Server]&amp;lt;br&amp;gt;&lt;br /&gt;
[steam://connect/81.30.158.151:27017/ Connect to OC Server]&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Xaymar</name></author>	</entry>

	<entry>
		<id>https://www.wiki.obsidianconflict.net/?title=User:Xaymar&amp;diff=927</id>
		<title>User:Xaymar</title>
		<link rel="alternate" type="text/html" href="https://www.wiki.obsidianconflict.net/?title=User:Xaymar&amp;diff=927"/>
				<updated>2010-11-13T15:11:02Z</updated>
		
		<summary type="html">&lt;p&gt;Xaymar: /* My Servers */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== About me ==&lt;br /&gt;
I've been playing Source Games since 2002 and always found it surprising how well they run.&amp;lt;br&amp;gt;&lt;br /&gt;
Also im a GNU GC++ Developer, HTML/JS/PHP-Coder, Mapper, Modeler and Texturer(futuristic Textures only).&amp;lt;br&amp;gt;&lt;br /&gt;
I'm 17 years old and leveling up on 21.07(dd.mm).&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Real Name: Michael Fabian Dirks&amp;lt;br&amp;gt;&lt;br /&gt;
Age: 17&amp;lt;br&amp;gt;&lt;br /&gt;
Height: 2.02m&amp;lt;br&amp;gt;&lt;br /&gt;
Countrycode: DE&amp;lt;br&amp;gt;&lt;br /&gt;
eMail: xaymar@levelnull.de, hellbirdxjun@gmail.com, kidm@hotmail.de, hellbirdxjun@yahoo.de&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Primary Steam Groups: [http://steamcommunity.com/groups/theicecave The Ice Cave] [http://steamcommunity.com/groups/levelnull LevelNULL(Owner)]&amp;lt;br&amp;gt;&lt;br /&gt;
Steamprofile: [http://steamcommunity.com/id/Xaymar &amp;amp;#91;L0&amp;amp;#93; -)BDB(- Xaymar |Iced|]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== My Servers ==&lt;br /&gt;
Of course, as an Group Leader that is linked to a well visited Group, I have to host servers.&amp;lt;br&amp;gt;&lt;br /&gt;
Team Fortress 2 (hosted for [http://steamcommunity.com/groups/theicecave The Ice Cave]): 81.30.158.151:27016&amp;lt;br&amp;gt;&lt;br /&gt;
Obsidian Conflict (unsponsored): 81.30.158.151:27017&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Links ==&lt;br /&gt;
Sites that I find useful:&amp;lt;br&amp;gt;&lt;br /&gt;
[http://levelnull.de LevelNULl Homepage]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://fastdl.levelnull.de LevelNULL FastDL]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://server.levelnull.de LevelNULL Server Stuff]&amp;lt;br&amp;gt;&lt;br /&gt;
[steam://connect/81.30.158.151:27016/ Connect to TF2 Server]&amp;lt;br&amp;gt;&lt;br /&gt;
[steam://connect/81.30.158.151:27017/ Connect to OC Server]&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Xaymar</name></author>	</entry>

	<entry>
		<id>https://www.wiki.obsidianconflict.net/?title=User:Xaymar&amp;diff=926</id>
		<title>User:Xaymar</title>
		<link rel="alternate" type="text/html" href="https://www.wiki.obsidianconflict.net/?title=User:Xaymar&amp;diff=926"/>
				<updated>2010-11-13T15:10:24Z</updated>
		
		<summary type="html">&lt;p&gt;Xaymar: Created page with '== About me == I've been playing Source Games since 2002 and always found it surprising how well they run.&amp;lt;br&amp;gt; Also im a GNU GC++ Developer, HTML/JS/PHP-Coder, Mapper, Modeler an…'&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== About me ==&lt;br /&gt;
I've been playing Source Games since 2002 and always found it surprising how well they run.&amp;lt;br&amp;gt;&lt;br /&gt;
Also im a GNU GC++ Developer, HTML/JS/PHP-Coder, Mapper, Modeler and Texturer(futuristic Textures only).&amp;lt;br&amp;gt;&lt;br /&gt;
I'm 17 years old and leveling up on 21.07(dd.mm).&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Real Name: Michael Fabian Dirks&amp;lt;br&amp;gt;&lt;br /&gt;
Age: 17&amp;lt;br&amp;gt;&lt;br /&gt;
Height: 2.02m&amp;lt;br&amp;gt;&lt;br /&gt;
Countrycode: DE&amp;lt;br&amp;gt;&lt;br /&gt;
eMail: xaymar@levelnull.de, hellbirdxjun@gmail.com, kidm@hotmail.de, hellbirdxjun@yahoo.de&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Primary Steam Groups: [http://steamcommunity.com/groups/theicecave The Ice Cave] [http://steamcommunity.com/groups/levelnull LevelNULL(Owner)]&amp;lt;br&amp;gt;&lt;br /&gt;
Steamprofile: [http://steamcommunity.com/id/Xaymar &amp;amp;#91;L0&amp;amp;#93; -)BDB(- Xaymar |Iced|]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== My Servers ==&lt;br /&gt;
Of course, as an Group Leader that is linked to a well visited Group, I have to host servers.&amp;lt;br&amp;gt;&lt;br /&gt;
Team Fortress 2 (hosted for [http://steamcommunity.com/groups/theicecave The Ice Cave]): 81.30.158.151:27016&lt;br /&gt;
Obsidian Conflict (unsponsored): 81.30.158.151:27017&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Links ==&lt;br /&gt;
Sites that I find useful:&amp;lt;br&amp;gt;&lt;br /&gt;
[http://levelnull.de LevelNULl Homepage]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://fastdl.levelnull.de LevelNULL FastDL]&amp;lt;br&amp;gt;&lt;br /&gt;
[http://server.levelnull.de LevelNULL Server Stuff]&amp;lt;br&amp;gt;&lt;br /&gt;
[steam://connect/81.30.158.151:27016/ Connect to TF2 Server]&amp;lt;br&amp;gt;&lt;br /&gt;
[steam://connect/81.30.158.151:27017/ Connect to OC Server]&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Xaymar</name></author>	</entry>

	</feed>